mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_staff_air;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\animscripts\shared;
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whirlwind_kill_zombies(n_level, str_weapon)
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{
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self endon("death");
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n_range = get_air_blast_range(n_level);
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self.n_charge_level = n_level;
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while (true)
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{
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a_zombies = staff_air_zombie_range(self.origin, n_range);
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a_zombies = get_array_of_closest(self.origin, a_zombies);
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for (i = 0; i < a_zombies.size; i++)
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{
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if (!isdefined(a_zombies[i]))
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continue;
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if (a_zombies[i].ai_state != "find_flesh")
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continue;
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if (is_true(self._whirlwind_attract_anim))
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continue;
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v_offset = (10, 10, 32);
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if (!bullet_trace_throttled(self.origin + v_offset, a_zombies[i].origin + v_offset, undefined))
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continue;
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if (!isdefined(a_zombies[i]) || !isalive(a_zombies[i]))
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continue;
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v_offset = (-10, -10, 64);
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if (!bullet_trace_throttled(self.origin + v_offset, a_zombies[i].origin + v_offset, undefined))
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continue;
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if (!isdefined(a_zombies[i]) || !isalive(a_zombies[i]))
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continue;
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if (is_true(a_zombies[i].is_mechz))
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{
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a_zombies[i] do_damage_network_safe(self.player_owner, 3300, str_weapon, "MOD_IMPACT");
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}
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else
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{
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a_zombies[i] thread whirlwind_drag_zombie(self, str_weapon);
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}
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wait 0.5;
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}
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wait_network_frame();
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}
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} |