mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
126 lines
3.4 KiB
Plaintext
126 lines
3.4 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_one_inch_punch;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_weap_staff_fire;
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#include maps\mp\zombies\_zm_weap_staff_water;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_weap_staff_lightning;
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#include maps\mp\animscripts\zm_shared;
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one_inch_punch_melee_attack()
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{
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self endon("disconnect");
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self endon("stop_one_inch_punch_attack");
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if (!(isdefined(self.one_inch_punch_flag_has_been_init) && self.one_inch_punch_flag_has_been_init))
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self ent_flag_init("melee_punch_cooldown");
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self.one_inch_punch_flag_has_been_init = 1;
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punch_weapon = "one_inch_punch_zm";
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flourish_weapon = "zombie_one_inch_punch_flourish";
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if (isdefined(self.b_punch_upgraded) && self.b_punch_upgraded)
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{
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punch_weapon = "one_inch_punch_" + self.str_punch_element + "_zm";
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flourish_weapon = "zombie_one_inch_punch_upgrade_flourish";
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}
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current_melee_weapon = self get_player_melee_weapon();
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str_weapon = self getcurrentweapon();
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self disable_player_move_states(1);
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self giveweapon(flourish_weapon);
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self switchtoweapon(flourish_weapon);
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result = self waittill_any_return("player_downed", "weapon_change");
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self takeweapon(current_melee_weapon);
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self takeweapon("held_" + current_melee_weapon);
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self giveweapon(punch_weapon);
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self set_player_melee_weapon(punch_weapon);
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self giveweapon("held_" + punch_weapon);
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if (!self hasweapon("equip_dieseldrone_zm"))
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{
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self setactionslot(2, "weapon", "held_" + punch_weapon);
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}
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if (result != "player_downed")
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{
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self waittill_any("player_downed", "weapon_change_complete");
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}
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if (is_melee_weapon(str_weapon))
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{
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self switchtoweapon("held_" + punch_weapon);
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}
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else
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{
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self switchtoweapon(str_weapon);
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}
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self takeweapon(flourish_weapon);
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self enable_player_move_states();
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if (!isdefined(self.b_punch_upgraded) || !self.b_punch_upgraded)
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{
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self thread maps\mp\zombies\_zm_audio::create_and_play_dialog("perk", "one_inch");
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}
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self thread monitor_melee_swipe();
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}
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monitor_melee_swipe()
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{
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self endon("disconnect");
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self notify("stop_monitor_melee_swipe");
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self endon("stop_monitor_melee_swipe");
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self endon("bled_out");
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self endon("gr_head_forced_bleed_out");
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while (true)
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{
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while (!self ismeleeing())
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wait 0.05;
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if (self getcurrentweapon() == level.riotshield_name)
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{
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wait 0.1;
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continue;
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}
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range_mod = 1;
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self setclientfield("oneinchpunch_impact", 1);
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wait_network_frame();
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self setclientfield("oneinchpunch_impact", 0);
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v_punch_effect_fwd = anglestoforward(self getplayerangles());
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v_punch_yaw = get2dyaw((0, 0, 0), v_punch_effect_fwd);
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if (isdefined(self.b_punch_upgraded) && self.b_punch_upgraded && isdefined(self.str_punch_element) && self.str_punch_element == "air")
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range_mod *= 2;
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a_zombies = getaispeciesarray(level.zombie_team, "all");
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a_zombies = get_array_of_closest(self.origin, a_zombies, undefined, undefined, 100);
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foreach (zombie in a_zombies)
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{
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if (self is_player_facing(zombie, v_punch_yaw) && distancesquared(self.origin, zombie.origin) <= 4096 * range_mod)
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{
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self thread zombie_punch_damage(zombie, 1);
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continue;
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}
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if (self is_player_facing(zombie, v_punch_yaw))
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self thread zombie_punch_damage(zombie, 0.5);
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}
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while (self ismeleeing())
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wait 0.05;
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wait 0.05;
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}
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} |