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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-28 08:00:14 -05:00
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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main()
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{
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replaceFunc(clientscripts\mp\zm_buried::start_zombie_stuff, scripts\zm\replaced\zm_buried::start_zombie_stuff);
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}
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init()
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{
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prepare_chalk_weapon_list();
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}
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prepare_chalk_weapon_list()
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{
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level.buildable_wallbuy_weapons = [];
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if (getdvar("ui_zm_mapstartlocation") == "maze")
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{
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level.buildable_wallbuy_weapons[0] = "saritch_zm";
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level.buildable_wallbuy_weapons[1] = "ballista_zm";
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level.buildable_wallbuy_weapons[2] = "beretta93r_zm";
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level.buildable_wallbuy_weapons[3] = "pdw57_zm";
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level.buildable_wallbuy_weapons[4] = "an94_zm";
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level.buildable_wallbuy_weapons[5] = "lsat_zm";
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}
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else
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{
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level.buildable_wallbuy_weapons[0] = "vector_zm";
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level.buildable_wallbuy_weapons[1] = "an94_zm";
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level.buildable_wallbuy_weapons[2] = "pdw57_zm";
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level.buildable_wallbuy_weapons[3] = "svu_zm";
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level.buildable_wallbuy_weapons[4] = "tazer_knuckles_zm";
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level.buildable_wallbuy_weapons[5] = "870mcs_zm";
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}
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level.buildable_wallbuy_weapon_models = [];
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level.buildable_wallbuy_weapon_angles = [];
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foreach (buildable_wallbuy_weapon in level.buildable_wallbuy_weapons)
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{
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level.buildable_wallbuy_weapon_models[buildable_wallbuy_weapon] = undefined;
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level.buildable_wallbuy_weapon_angles[buildable_wallbuy_weapon] = undefined;
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}
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} |