diff --git a/T6/main/dedicated.cfg b/T6/main/dedicated.cfg new file mode 100644 index 0000000..41bc826 --- /dev/null +++ b/T6/main/dedicated.cfg @@ -0,0 +1,307 @@ +/////////////////////////////////////////////////// +/// PlutoT6 MP Server Configuration file // +/////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// Other *nix compatible editors of your choice. // +/////////////////////////////////////////////////// +// 0.1 Basic version // +// 0.2 Added map list and map rotation // +// 0.3 Added Colors and B3/Log/RCon section // +// 0.4 Added gametype to map list and rotation // +// 0.5 Added location to map list and rotation // +// 0.6 Added Sharp Shooter and Gun game // +// 0.7 Clean up // +// 0.8 Additional gts -Fry // +// 0.9 Cleaned up the mess Fry merged, // +// added more comments // +// 1.0 Noob friendly -Fry // +// 1.1 Updated for relaunch of PlutoT6 // +////////////////////////////////////////////////// + +// Remove "//" in front of lines to allow the +// server to read them. Anything after "//" is a +// Comment. +////////////////////////////////////////////////// +// GAME TYPE CONFIGURATION // +////////////////////////////////////////////////// +// conf - Kill Confirmed // +// ctf - Capture the Flag // +// dem - Demolition // +// dm - Free-for-all // +// dom - Domination // +// gun - Gun Game // +// hq -Headquaters // +// koth - Hardpoint // +// oic - One in the chamber // +// oneflag - One-Flag CTF // +// sas - Sticks & Stones // +// sd - Search and Destroy // +// shrp - Sharpshooter // +// tdm - Team Deathmatch // +////////////////////////////////////////////////// +// These config files can not be edited and are // +// packed into the .ff files of the game. // +// Please make sure the game types are synced // +// or you might end up with a FFA that needs // +// 7500 kills to be won. YOU HAVE BEEN WARNED! // +////////////////////////////////////////////////// +exec gamesettings_default.cfg // Load the default game settings shared by all game modes +exec gamesettings_tdm.cfg // Load the default tdm settings +set_gametype tdm // Set the game type to tdm +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// GENERAL CONFIGURATION // +////////////////////////////////////////////////// +//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,) +//sv_maxclients 18 // How many players can join your server. +//scr_showperksonspawn 1 // Disable the perks on the right side on spawn. +//gts forceradar 2 // Enable UAV all the time. +//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks. +//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment. +//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60 +//gts playerRespawnDelay 0 // Respawn timer. +//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements. +//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. +//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60 +//gts allowAnnouncer 1 // Announce enemy team actions. +//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off) +//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill. +//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged. +//sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) +//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) +//scr_disable_cac 1 // Disable Custom Classes? +//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC) +//scr_max_rank 0 // Block every player with a level up this value +//scr_min_prestige 0 // Block every player with a prestige below this value +//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. +//sv_enableItemRestriction 1 // Enables our custom restriction system. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. +g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! +rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// RESTRICTIONS CONFIGURATION // +////////////////////////////////////////////////// +// BANNED ATTACHMENTS // +////////////////////////////////////////////////// +//restrict_attachment "reflex" // Reflex +//restrict_attachment "steadyaim" // Laser sight +//restrict_attachment "silencer" // Suppressor/Silencer +//restrict_attachment "dualclip // Fast Mag +//restrict_attachment "holo" // EOTech Sight +//restrict_attachment "grip" // Grip +//restrict_attachment "fastads" // Quickdraw +//restrict_attachment "fmj" // Full Metal Jacket +//restrict_attachment "extbarrel" // Long Barrel +//restrict_attachment "rangefinder" // Target Finder +//restrict_attachment "stalker" // Stock +//restrict_attachment "extclip" // Extended Clip +//restrict_attachment "dualoptic" // Hybrid Optic +//restrict_attachment "sf" // Select Fire +//restrict_attachment "rf" // Rapid Fire +//restrict_attachment "gl" // Grenade Launcher +//restrict_attachment "mms" // Millimeter Scanner +//restrict_attachment "acog" // ACOG Sight +//restrict_attachment "swayreduc" // Ballistics CPU +//restrict_attachment "vzoom" // Variable Zoom +//restrict_attachment "ir" // Dual Band Scope +//restrict_attachment "dw" // Dual Wield +//restrict_attachment "tacknife" // Tactical Knife +//restrict_attachment "stackfire" // Tri-Bolt (Crossbow) + +////////////////////////////////////////////////// +// RESTRICT PERK 1 // +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// Lightweight // +// Move Faster. Take no damage when falling. // +////////////////////////////////////////////////// +//restrict_item "specialty_movefaster|specialty_fallheight" +////////////////////////////////////////////////// +// Hardline // +// Earn Scorestreaks faster. // +////////////////////////////////////////////////// +//restrict_item specialty_earnmoremomentum +////////////////////////////////////////////////// +// Blind Eye // +// Undetectable by AI controlled air support. // +////////////////////////////////////////////////// +//restrict_item "specialty_nottargetedbyairsupport" +////////////////////////////////////////////////// +// Flak Jacket // +// Take less explosive damage // +////////////////////////////////////////////////// +//restrict_item "specialty_flakjacket" +////////////////////////////////////////////////// +// Ghost // +// Cannnot be detected by enemy UAVs. // +////////////////////////////////////////////////// +//restrict_item "specialty_gpsjammer" +////////////////////////////////////////////////// +// RESTRICT PERK 2 // +////////////////////////////////////////////////// +// Toughness // +// Flinch less when shot. // +////////////////////////////////////////////////// +//restrict_item "specialty_bulletflinch" +////////////////////////////////////////////////// +// Cold Blooded // +// Resistant to targeting systems. // +// No name or red crosshair // +////////////////////////////////////////////////// +//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +////////////////////////////////////////////////// +// Fast Hands // +// Swap weapons and use equipment fast. // +// Reset pin grenades. // +////////////////////////////////////////////////// +//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +////////////////////////////////////////////////// +// Hardwire // +// Immune to counter-UAV and EMP // +////////////////////////////////////////////////// +//restrict_item "specialty_immunecounteruav|specialty_immuneemp" +////////////////////////////////////////////////// +// Scavenger // +// Refill ammo on people you killed. // +////////////////////////////////////////////////// +//restrict_item "specialty_scavenger" +////////////////////////////////////////////////// +// RESTRICT PERK 3 // +////////////////////////////////////////////////// +// Dexterity // +// Aim faster after sprinting. // +// Mantle and climb faster. // +////////////////////////////////////////////////// +//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +////////////////////////////////////////////////// +// Extreme Conditioning // +// Aim faster after sprinting. // +// Mantle and climb faster. // +////////////////////////////////////////////////// +//restrict_item specialty_longersprint +////////////////////////////////////////////////// +// Engineer // +// Reroll & booby trap Care Packages. // +// Show enemy equipment in the world. // +// Delay explosives. // +////////////////////////////////////////////////// +//restrict_item "specialty_showenemyequipment|specialty_delayexplosive" +////////////////////////////////////////////////// +// Tactical Mask // +// Reduces effects of flashbangs,Concussion, // +// Shock Charges. // +////////////////////////////////////////////////// +//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +////////////////////////////////////////////////// +// Dead Silence // +// Move silently and be very sneaky sneaky. // +////////////////////////////////////////////////// +//restrict_item "specialty_quieter" +////////////////////////////////////////////////// +// Awareness // +// Enemy movements are easier to hear. // +////////////////////////////////////////////////// +//restrict_item "specialty_loudenemies" +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +//Wild Card Perks // +////////////////////////////////////////////////// +//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. +//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. +//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. +//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. +//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. +//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. +//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. +//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// MAP ROTATION LIST // +////////////////////////////////////////////////// +// STOCK // +////////////////////////////////////////////////// +// // +// mp_la - Aftermath // +// mp_dockside - Cargo // +// mp_carrier - Carrier // +// mp_drone - Drone // +// mp_express - Express // +// mp_hijacked - Hijacked // +// mp_meltdown - Meltdown // +// mp_overflow - Overflow // +// mp_nightclub - Plaza // +// mp_raid - Raid // +// mp_slums - Slums // +// mp_village - Standoff // +// mp_turbine - Turbine // +// mp_socotra - Yemen // +// // +// Bonus Map: // +// mp_nuketown_2020 - Nuketown 2025 // +// // +////////////////////////////////////////////////// +// REVOLUTION MAP PACK 1 // +////////////////////////////////////////////////// +// // +// mp_downhill - Downhill // +// mp_mirage - Mirage // +// mp_hydro - Hydro // +// mp_skate - Grind // +// // +////////////////////////////////////////////////// +// UPRISING MAP PACK 2 // +////////////////////////////////////////////////// +// // +// mp_concert - Encore // +// mp_magma - Magma // +// mp_vertigo - Vertigo // +// mp_studio - Studio // +// // +////////////////////////////////////////////////// +// VENGEANCE MAP PACK 3 // +////////////////////////////////////////////////// +// // +// mp_uplink - Uplink // +// mp_bridge - Detour // +// mp_castaway - Cove // +// mp_paintball - Rush // +// // +////////////////////////////////////////////////// +// APOCALYPSE MAP PACK 4 // +////////////////////////////////////////////////// +// // +// mp_dig - Dig // +// mp_frostbite - Frost // +// mp_pod - Pod // +// mp_takeoff - Takeoff // +// // +////////////////////////////////////////////////// +////////////////////////////////////////////////// +// Examples for sv_maprotation // +////////////////////////////////////////////////////////////////////////// +// Single Game Mode + Maps: // +//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // +// // +// Several Mix Game Modes + Maps: // +//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // +////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// Current Rotation (Edit to your liking) // +////////////////////////////////////////////////// + +sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" + +//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... +map_rotate \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/gamesettings_defaults (REFERENCE ONLY)/MP/gamesettings_default.cfg b/T6/t6r/data/gamesettings/gamesettings_defaults (REFERENCE ONLY)/MP/gamesettings_default.cfg new file mode 100644 index 0000000..2eb3e42 --- /dev/null +++ b/T6/t6r/data/gamesettings/gamesettings_defaults (REFERENCE ONLY)/MP/gamesettings_default.cfg @@ -0,0 +1,116 @@ +gts allowAnnouncer 1 // Controls whether the announcer is active. +gts allowBattleChatter 1 // Shut player dialogues up. +gts allowFinalKillcam 1 // Controls whether the final killcam is played. +gts allowHitMarkers 2 // 0 no hitmarkers, 1 no hitmarkers on tactical grenades, 2 hitmarkers enabled in all cases. +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts allowKillcam 1 // Allow Killcam. +gts allowMapScripting 1 // Whether special map events occur. +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts antiBoostDistance 100 +gts autoDestroyTime 0 // Lifetime. The amount of time an objective is active. +gts autoTeamBalance 0 // Automatically assign players to teams +gts bombTimer 0 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds) +gts bulletDamageScalar 1.0 +gts captureTime 10 // Pickup/Capture Time. The amount of time it takes to pickup the enemy flag/capture point. +gts crateCaptureTime 3 +gts deathPointLoss 0 +gts defuseTime 0 // Flag Return Time/Bomb Defuse Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.) +gts delayPlayer 0 +gts destroyTime 0 +gts disableAmbientFx 0 +gts disableAttachments 0 +gts disableCAC 0 +gts disableClassSelection 0 +gts disableContracts 0 +gts disableTacInsert 0 // Disable Tactical Insertion. Enable to prevent boosting. +gts disableThirdPersonSpectating 0 +gts disableweapondrop 0 +gts disallowaimslowdown 0 +gts disallowprone 0 +gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed) +gts extraTime 0 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed. +gts flagCaptureGracePeriod 0 +gts flagDecayTime 0 +gts flagRespawnTime 0 +gts forceRadar 0 // 0 mini-map follows normal rules, 1 sweeping, 2 always on. +gts friendlyfiretype 0 // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared. +gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.) +gts hardcoremode 0 // Enable hardcore mode. +gts hotPotato 0 +gts idleFlagDecay 0 // The time before a flag is automatically returned to base. (0-60 seconds) +gts idleFlagResetTime 0 +gts killEventScoreMultiplier 0 +gts kothMode 0 +gts leaderBonus 0 +gts loadoutKillstreaksEnabled 1 +gts maxAllocation 10 // Max number of CAC slots available. +gts maxObjectiveEventsPerMinute 0 // Used to determine whether a player is scoreboosting. +gts maxPlayerDefensive 0 // Used to determine whether a player is scoreboosting. +gts maxPlayerEventsPerMinute 0 // Used to determine whether a player is scoreboosting. +gts maxPlayerOffensive 0 // Used to determine whether a player is scoreboosting. +gts maxSuicidesBeforeKick 0 +gts multiBomb 0 // This needs to be set for the bomb carry icon to show up on the HUD +gts objectivePingTime 5 +gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active. +gts onlyHeadshots 0 +gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends. +gts perksEnabled 1 +gts plantTime 0 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds) +gts playerForceRespawn 1 +gts playerHealthRegenTime 5 // Time it takes you to recover damage. 0 prevents health regen. +gts playerKillsMax 0 +gts playerMaxHealth 100 // Percent of Health players will have on Respawn. +gts playerNumlives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +gts playerObjectiveHeldRespawnDelay 0 +gts playerQueuedRespawn 0 +gts playerRespawnDelay 0 // The amount of time a player has to wait before respawning. +gts playerSprintTime 4 +gts pointsPerPrimaryKill 0 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25) +gts pointsPerSecondaryKill 0 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25) +gts pointsPerPrimaryGrenadeKill 0 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25) +gts pointsPerMeleeKill 0 // Melee Kills. The number of points received for each kill with the Knife. +gts pointsPerWeaponKill 0 // Weapon Kills. The number of points received for each kill with Weapons. +gts pointsForSurvivalBonus 0 // The amount of points received when another player is eliminated. +gts prematchperiod 15 // The amount of time before the game starts. +gts preroundperiod 5 // The amount of time before a round starts. +gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First) +gts roundlimit 1 // The number of rounds that will be played before the game ends. +gts roundscorecarry 1 // 0 - Round Wins 1 - Total Flag Captures/Bomb Defuses +gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. +gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round. +gts roundswitch 1 // The number of rounds to play before teams switch sides. +gts roundwinlimit 0 // Round Win Limit. The number of rounds a team needs to win before the game ends. +gts scorelimit 100 // Score limit reach to end the game. +gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint. +gts setbacks 0 // Setbacks. How much weapon progression a player loses when knifed. (1-10) +gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted. +gts spawnprotectiontime 3 +gts spawnsuicidepenalty 0 +gts spawnteamkilledpenalty 0 +gts spectateType 1 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) +gts teamKillPenalty 2 +gts teamKillPointLoss 1 +gts teamKillPunishCount 0 // Kick constant Team killers out of your server. 0 is disabled. +gts teamKillReducedPenalty 0.25 +gts teamKillScore 4 +gts teamKillSpawnDelay 20 +gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25) +gts teamScorePerDeath 0 // Points lost on death. +gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25) +gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25) +gts timelimit 10 // Time limit of the game. +gts totalKillsMax 0 +gts vehiclesEnabled 1 +gts vehiclesTimed 1 +gts voipDeadChatWithDead 0 // Doesn't work on Pluto. +gts voipDeadChatWithTeam 1 // Doesn't work on Pluto. +gts voipDeadHearAllLiving 0 // Doesn't work on Pluto. +gts voipDeadHearKiller 0 // Doesn't work on Pluto. +gts voipDeadHearTeamLiving 1 // Doesn't work on Pluto. +gts voipEveryoneHearsEveryone 0 // Doesn't work on Pluto. +gts voipKillersHearVictim 1 // Doesn't work on Pluto. +gts waverespawndelay 0 +gts weaponTimer 0 +gts weaponCount 0 \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/gamesettings_defaults (REFERENCE ONLY)/ZM/gamesettings_default.cfg b/T6/t6r/data/gamesettings/gamesettings_defaults (REFERENCE ONLY)/ZM/gamesettings_default.cfg new file mode 100644 index 0000000..e148c50 --- /dev/null +++ b/T6/t6r/data/gamesettings/gamesettings_defaults (REFERENCE ONLY)/ZM/gamesettings_default.cfg @@ -0,0 +1,86 @@ +gts allowAnnouncer 1 +gts allowBattleChatter 1 +gts allowHitMarkers 2 +gts allowKillcam 1 +gts allowFinalKillcam 1 +gts allowInGameTeamChange 0 +gts allowSpectating 0 +gts autoDestroyTime 0 +gts autoTeamBalance 0 +gts bombTimer 0 +gts bulletDamageScalar 1.0 +gts captureTime 10 +gts crateCaptureTime 3 +gts deathPointLoss 0 +gts defuseTime 0 +gts delayPlayer 0 +gts destroyTime 0 +gts disableAmbientFx 0 +gts disableAttachments 0 +gts disableCAC 1 +gts disableContracts 0 +gts disableTacInsert 0 +gts disableweapondrop 1 +gts disallowaimslowdown 0 +gts disallowprone 0 +gts enemyCarrierVisible 0 +gts extraTime 0 +gts flagCaptureGracePeriod 0 +gts flagDecayTime 0 +gts flagRespawnTime 0 +gts forceRadar 0 +gts friendlyfiretype 0 +gts hardcoremode 0 +gts playerHealthRegenTime 5 +gts hotPotato 0 +gts idleFlagDecay 0 +gts idleFlagResetTime 0 +gts kothMode 0 +gts leaderBonus 0 +gts loadoutKillstreaksEnabled 1 +gts maxObjectiveEventsPerMinute 0 +gts maxPlayerDefensive 0 +gts maxPlayerOffensive 0 +gts maxPlayerEventsPerMinute 0 +gts multiBomb 0 +gts objectiveSpawnTime 0 +gts onlyHeadshots 0 +gts perksEnabled 0 +gts plantTime 0 +gts playerForceRespawn 1 +gts playerKillsMax 0 +gts playerMaxHealth 100 +gts playerNumlives 0 +gts playerQueuedRespawn 0 +gts playerObjectiveHeldRespawnDelay 0 +gts playerRespawnDelay 0 +gts playerSprintTime 4 +gts randomObjectiveLocations 0 +gts roundlimit 1 +gts roundscorecarry 0 +gts roundStartExplosiveDelay 5 +gts roundStartKillstreakDelay 0 +gts roundswitch 1 // rounds between switching teams +gts roundwinlimit 0 +gts scorelimit 100 +gts spectateType 1 +gts teamCount 1 +gts teamKillPenalty 2 +gts teamKillPointLoss 0 +gts teamKillPunishCount 3 +gts teamKillReducedPenalty 0.25 +gts teamKillScore 4 +gts teamKillSpawnDelay 20 +gts timelimit 10 +gts totalKillsMax 0 +gts vehiclesEnabled 1 +gts vehiclesTimed 1 +gts voipDeadChatWithDead 0 +gts voipDeadChatWithTeam 1 +gts voipDeadHearAllLiving 0 +gts voipDeadHearKiller 0 +gts voipDeadHearTeamLiving 1 +gts voipEveryoneHearsEveryone 0 +gts voipKillersHearVictim 1 +gts waverespawndelay 0 +gts zmDifficulty 1 \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_classic_prison.cfg b/T6/t6r/data/gamesettings/zm_classic_prison.cfg new file mode 100644 index 0000000..4d90c2b --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_classic_prison.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "prison" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_classic_processing.cfg b/T6/t6r/data/gamesettings/zm_classic_processing.cfg new file mode 100644 index 0000000..57413c8 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_classic_processing.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "processing" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_classic_rooftop.cfg b/T6/t6r/data/gamesettings/zm_classic_rooftop.cfg new file mode 100644 index 0000000..d62d960 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_classic_rooftop.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "rooftop" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_classic_tomb.cfg b/T6/t6r/data/gamesettings/zm_classic_tomb.cfg new file mode 100644 index 0000000..1a47500 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_classic_tomb.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "tomb" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_classic_transit.cfg b/T6/t6r/data/gamesettings/zm_classic_transit.cfg new file mode 100644 index 0000000..61998be --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_classic_transit.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "transit" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_cleansed_diner.cfg b/T6/t6r/data/gamesettings/zm_cleansed_diner.cfg new file mode 100644 index 0000000..74b19a6 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_cleansed_diner.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zcleansed.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zcleansed" +g_gametype "zcleansed" +ui_zm_mapstartlocation "diner" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911 +//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist. diff --git a/T6/t6r/data/gamesettings/zm_cleansed_street.cfg b/T6/t6r/data/gamesettings/zm_cleansed_street.cfg new file mode 100644 index 0000000..5486ebe --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_cleansed_street.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zcleansed.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zcleansed" +g_gametype "zcleansed" +ui_zm_mapstartlocation "street" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911 +//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist. diff --git a/T6/t6r/data/gamesettings/zm_grief_cellblock.cfg b/T6/t6r/data/gamesettings/zm_grief_cellblock.cfg new file mode 100644 index 0000000..cabb780 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_grief_cellblock.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "cellblock" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_grief_farm.cfg b/T6/t6r/data/gamesettings/zm_grief_farm.cfg new file mode 100644 index 0000000..d4228e2 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_grief_farm.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "farm" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_grief_street.cfg b/T6/t6r/data/gamesettings/zm_grief_street.cfg new file mode 100644 index 0000000..1bd1b72 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_grief_street.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "town" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_grief_town.cfg b/T6/t6r/data/gamesettings/zm_grief_town.cfg new file mode 100644 index 0000000..1bd1b72 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_grief_town.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "town" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_grief_transit.cfg b/T6/t6r/data/gamesettings/zm_grief_transit.cfg new file mode 100644 index 0000000..860be59 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_grief_transit.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "transit" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/zm_standard_farm.cfg b/T6/t6r/data/gamesettings/zm_standard_farm.cfg new file mode 100644 index 0000000..b61b74a --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_standard_farm.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "farm" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Enables dogs; only works on zstandard gametype. diff --git a/T6/t6r/data/gamesettings/zm_standard_nuked.cfg b/T6/t6r/data/gamesettings/zm_standard_nuked.cfg new file mode 100644 index 0000000..9e86381 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_standard_nuked.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "nuked" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Technically dogs are partially loaded for Nuketown but are very buggy. Don't recommend. diff --git a/T6/t6r/data/gamesettings/zm_standard_town.cfg b/T6/t6r/data/gamesettings/zm_standard_town.cfg new file mode 100644 index 0000000..a24fa90 --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_standard_town.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "town" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Enables dogs; only works on zstandard gametype. diff --git a/T6/t6r/data/gamesettings/zm_standard_transit.cfg b/T6/t6r/data/gamesettings/zm_standard_transit.cfg new file mode 100644 index 0000000..880036d --- /dev/null +++ b/T6/t6r/data/gamesettings/zm_standard_transit.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "transit" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.