diff --git a/T7/machinecfg/playlists.info b/T7/machinecfg/playlists.info new file mode 100644 index 0000000..5ee785f --- /dev/null +++ b/T7/machinecfg/playlists.info @@ -0,0 +1,515 @@ +// BO3 Dedicated Server Template +// Created By: LeonLionHeart, C45P3R~FYANB~, and Chase (https://chasehall.net) + + +// SERVER SETTINGS +settings + +// GAMETYPES +//Team Deathmatch +gametype tdm +script tdm +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts timeLimit 20 +rule gts friendlyfiretype 0 +rule gts scoreLimit 150 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Team Deathmatch +gametype hc_tdm +script tdm +rule gts maxAllocation 10 +rule gts scoreLimit 150 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 3 + +//Free For All +gametype dm +script dm +rule gts maxAllocation 10 +rule gts timeLimit 20 +rule gts scoreLimit 75 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Free For All +gametype hc_dm +script dm +rule gts maxAllocation 10 +rule gts scoreLimit 75 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 3 + +//Search and Destroy +gametype sd +script sd +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 100 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Search and Destroy +gametype hc_sd +script sd +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Capture the Flag +gametype ctf +script ctf +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 100 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Capture the Flag +gametype hc_ctf +script ctf +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Domination +gametype dom +script dom +rule gts maxAllocation 10 +rule gts timeLimit 20 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Domination +gametype hc_dom +script dom +rule gts maxAllocation 10 +rule gts timeLimit 20 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Hardpoint +gametype koth +script koth +rule gts maxAllocation 10 +rule gts timeLimit 20 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Hardpoint +gametype hc_koth +script koth +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Uplink +gametype ball +script ball +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 100 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Uplink +gametype hc_ball +script ball +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Kill Confirmed +gametype conf +script conf +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Kill Confirmed +gametype hc_conf +script conf +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Gun Game +gametype gun +script gun + +//Hardcore Gun Game +gametype hc_gun +script gun +rule gts hardcoreMode 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 90 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts teamKillPunishCount 0 +rule gts forceRadar 0 + +//Demolition +gametype dem +script dem +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 100 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Demolition +gametype hc_dem +script dem +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Safegaurd +gametype escort +script escort +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 100 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Safegaurd +gametype hc_escort +script escort +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +//Fracture +gametype clean +script clean +rule gts maxAllocation 10 +rule gts hardcoreMode 0 +rule gts friendlyfiretype 0 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 100 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 1 +rule gts teamKillPunishCount 0 + +//Hardcore Fracture +gametype hc_clean +script clean +rule gts maxAllocation 10 +rule gts hardcoreMode 1 +rule gts friendlyfiretype 1 +rule gts playerHealthRegenTime 1 +rule gts playerMaxHealth 30 +rule gts playerRespawnDelay 0 +rule gts allowKillcam 1 +rule gts allowBattleChatter 0 +rule gts teamKillPunishCount 0 + +// KNOWN PLAYLISTS CONFIG SETTINGS +// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm +// NT = Not Tested +/////////////////////////////////////////////// +// / +// main / +//rule gts timeLimit / -- Game time limit in minutes. +//rule gts scoreLimit / -- Score limit for the gamemode select. +//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script) +//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT) +//rule gts roundSwitch / -- Amount of rounds until switch. (NT) +//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT) +//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT) +//rule gts allowprone / -- Unknown (NT) +//rule gts allowaimslowdown / -- Unknown (NT) +//rule gts disallowprone / -- Unknown (NT) +//rule gts disallowaimslowdown / -- Unknown (NT) +//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW) +//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW) +//rule gts disableweapondrop / -- Unknown (NT) +//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT) + / +// player / +//rule gts playerNumLives / -- Amount of lives given to each player. (NT) +//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT) +//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW) +//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW) +//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT) + / +// respawn / +//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running. +//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW) +//rule gts playerObjectiveHeldRespawnDelay / +//rule gts playerForceRespawn / +//rule gts playerQueuedRespawn / +//rule gts spawnprotectiontime / +//rule gts spawnsuicidepenalty / +//rule gts spawnteamkilledpenalty / +//rule gts spawntraptriggertime / +//rule gts droppedTagRespawn / +//rule gts incrementalSpawnDelay / + / +// scoring / +//rule gts leaderBonus / +//rule gts deathPointLoss / +//rule gts teamScorePerKill / +//rule gts teamScorePerDeath / +//rule gts teamScorePerHeadshot / +//rule gts teamScorePerKillConfirmed / +//rule gts teamScorePerKillDenied / +//rule gts pointsPerPrimaryKill / +//rule gts pointsPerSecondaryKill / +//rule gts pointsPerPrimaryGrenadeKill / +//rule gts pointsPerMeleeKill / +//rule gts pointsPerWeaponKill / +//rule gts pointsForSurvivalBonus / +//rule gts killEventScoreMultiplier / +//rule gts scoreHeroPowerGainFactor / +//rule gts scoreHeroPowerTimeFactor / +//rule gts scoreResetOnDeath / + / +// hud / +//rule gts wagermatchhud / + / +// audio / +//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT) +//rule gts allowBattleChatter / + / +// killstreaks / +//rule gts loadoutKillstreaksEnabled / +//rule gts crateCaptureTime / +//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT) + / +// vehicles / +//rule gts vehiclesEnabled / +//rule gts vehiclesTimed / + / +// perks / +//rule gts perksEnabled / + / +// game / +//rule gts allowKillcam / +//rule gts allowFinalKillcam / +//rule gts onlyHeadshots / +//rule gts forceRadar / -- Forces permanent UAV (NT) +//rule gts allowhitmarkers / +//rule gts bulletDamageScalar / +//rule gts disableTacInsert / +//rule gts disableAttachments / +//rule gts disableContracts / +//rule gts allowMapScripting / +//rule gts prematchperiod / +//rule gts preroundperiod / + / +// UI / +//rule gts useEmblemInsteadOfFactionIcon / + / +// gamemode flags / +//rule gts captureTime / +//rule gts bombTimer / +//rule gts plantTime / +//rule gts defuseTime / +//rule gts extraTime / +//rule gts OvertimetimeLimit / +//rule gts destroyTime / +//rule gts idleFlagResetT / + / +/////////////////////////////////////////////// + +// MAPS +/////////////////////////////////////////////// +//Stock Maps / +//mp_apartments (Evac) / +//mp_biodome (Aquarium) / +//mp_chinatown (Exodus) / +//mp_ethiopia (Hunted) / +//mp_havoc (Havoc) / +//mp_infection (Infection) / +//mp_metro (Metro) / +//mp_redwood (Redwood) / +//mp_sector (Combine) / +//mp_spire (Breach) / +//mp_stronghold (Stronghold) / +//mp_veiled (Fringe) / +//mp_nuketown_x (Nuke3town) / +/////////////////////////////////////////////// + +/////////////////////////////////////////////// +//DLC1 / +//mp_crucible (Gauntlet) / +//mp_rise (Rise) / +//mp_skyjacked (SkyJacked) / +//mp_waterpark (Splash) / +/////////////////////////////////////////////// + +/////////////////////////////////////////////// +//DLC2 / +//mp_aerospace (Spire) / +//mp_banzai (Verge) / +//mp_conduit (Rift) / +//mp_kung_fu (Knockout) / + +/////////////////////////////////////////////// +//DLC3 / +//mp_arena (Rumble) / +//mp_cryogen (Cryogen) / +//mp_rome (Empire) / +//mp_shrine (Berserk) / +/////////////////////////////////////////////// + +/////////////////////////////////////////////// +//DLC4 / +//mp_city (Rupture) / +//mp_miniature (Micro) / +//mp_ruins (Citadel) / +//mp_western (outlaw) / +/////////////////////////////////////////////// + +// GAMEMODES +/////////////////////////////////////////////// +//Team Deathmatch -- tdm / +//Free For All -- dm / +//Search and Destroy -- sd / +//Capture the Flag -- ctf / +//Domination -- dom / +//Hardpoint -- koth / +//Uplink -- ball / +//Kill Confirmed -- conf / +//Gun Game -- gun / +//Demolition -- dem / +//Safegaurd -- escort / +//Fracture -- clean / +/////////////////////////////////////////////// + +//PLAYLISTS +//Example for maps | workshopID,tdm | mp_apartments,dom | +playlist 1 +rule party_minplayers 1 +mp_nuketown_x,tdm +mp_redwood,tdm +mp_biodome,tdm + +playlist 2 +rule party_minplayers 1 +mp_nuketown_x,tdm +mp_redwood,tdm +mp_biodome,tdm + +playlist 3 +rule party_minplayers 1 +rule gts timeLimit 20 +mp_nuketown_x,tdm +mp_redwood,tdm +mp_biodome,tdm + + +// must have a hard return after this line