diff --git a/T7/machinecfg/playlists.info b/T7/machinecfg/playlists.info index 5ee785f..33531f2 100644 --- a/T7/machinecfg/playlists.info +++ b/T7/machinecfg/playlists.info @@ -5,7 +5,7 @@ // SERVER SETTINGS settings -// GAMETYPES +// GAMETYPES //Team Deathmatch gametype tdm script tdm @@ -316,182 +316,236 @@ rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 -// KNOWN PLAYLISTS CONFIG SETTINGS -// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm -// NT = Not Tested -/////////////////////////////////////////////// -// / -// main / -//rule gts timeLimit / -- Game time limit in minutes. -//rule gts scoreLimit / -- Score limit for the gamemode select. -//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script) -//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT) -//rule gts roundSwitch / -- Amount of rounds until switch. (NT) -//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT) -//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT) -//rule gts allowprone / -- Unknown (NT) -//rule gts allowaimslowdown / -- Unknown (NT) -//rule gts disallowprone / -- Unknown (NT) -//rule gts disallowaimslowdown / -- Unknown (NT) -//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW) -//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW) -//rule gts disableweapondrop / -- Unknown (NT) -//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT) - / -// player / -//rule gts playerNumLives / -- Amount of lives given to each player. (NT) -//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT) -//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW) -//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW) -//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT) - / -// respawn / -//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running. -//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW) -//rule gts playerObjectiveHeldRespawnDelay / -//rule gts playerForceRespawn / -//rule gts playerQueuedRespawn / -//rule gts spawnprotectiontime / -//rule gts spawnsuicidepenalty / -//rule gts spawnteamkilledpenalty / -//rule gts spawntraptriggertime / -//rule gts droppedTagRespawn / -//rule gts incrementalSpawnDelay / - / -// scoring / -//rule gts leaderBonus / -//rule gts deathPointLoss / -//rule gts teamScorePerKill / -//rule gts teamScorePerDeath / -//rule gts teamScorePerHeadshot / -//rule gts teamScorePerKillConfirmed / -//rule gts teamScorePerKillDenied / -//rule gts pointsPerPrimaryKill / -//rule gts pointsPerSecondaryKill / -//rule gts pointsPerPrimaryGrenadeKill / -//rule gts pointsPerMeleeKill / -//rule gts pointsPerWeaponKill / -//rule gts pointsForSurvivalBonus / -//rule gts killEventScoreMultiplier / -//rule gts scoreHeroPowerGainFactor / -//rule gts scoreHeroPowerTimeFactor / -//rule gts scoreResetOnDeath / - / -// hud / -//rule gts wagermatchhud / - / -// audio / -//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT) -//rule gts allowBattleChatter / - / -// killstreaks / -//rule gts loadoutKillstreaksEnabled / -//rule gts crateCaptureTime / -//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT) - / -// vehicles / -//rule gts vehiclesEnabled / -//rule gts vehiclesTimed / - / -// perks / -//rule gts perksEnabled / - / -// game / -//rule gts allowKillcam / -//rule gts allowFinalKillcam / -//rule gts onlyHeadshots / -//rule gts forceRadar / -- Forces permanent UAV (NT) -//rule gts allowhitmarkers / -//rule gts bulletDamageScalar / -//rule gts disableTacInsert / -//rule gts disableAttachments / -//rule gts disableContracts / -//rule gts allowMapScripting / -//rule gts prematchperiod / -//rule gts preroundperiod / - / -// UI / -//rule gts useEmblemInsteadOfFactionIcon / - / -// gamemode flags / -//rule gts captureTime / -//rule gts bombTimer / -//rule gts plantTime / -//rule gts defuseTime / -//rule gts extraTime / -//rule gts OvertimetimeLimit / -//rule gts destroyTime / -//rule gts idleFlagResetT / - / -/////////////////////////////////////////////// +// KNOWN PLAYLISTS CONFIG SETTINGS +// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm +// NT = Not Tested +// +// +// Main Settings + +// Time Limit (Minutes) +// rule gts timeLimit + +// Score Limit +// rule gts scoreLimit + +// Score limit per round. (Does not work for most game modes as it tries to override the gamemode script) +// rule gts roundScoreLimit + +// Amount of rounds in a gamemode. (NT) +// rule gts roundLimit + +// Amount of rounds until switch. (NT) +// rule gts roundSwitch + +// Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT) +// rule gts roundWinLimit + +// Automate above command per calculation. (NT) +// rule gts cumulativeRoundScores + +// Game will run in hardcore mode. (DNW) +// rule gts hardcoreMode + +// Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW) +// rule gts friendlyfiretype + +// Disables some graphical effects server side. (NT) +// rule gts disableAmbientFx + + +// The following settings are unknown (NT) +// rule gts allowprone +// rule gts allowaimslowdown +// rule gts disallowprone +// rule gts disallowaimslowdown +// rule gts disableweapondrop + + +// Player Settings + +// Amount of lives given to each player. (NT) +// rule gts playerNumLives + +// Amount of lives given to the entire team. (NT) +// rule gts teamNumLives + +// Amount of health given to each player. 100 in the default amount. (DNW) +// rule gts playerMaxHealth + +// Enables health regen. 0 = Disable | 1 = Enable (DNW) +// rule gts playerHealthRegenTime + +// Amount of time a player is given to sprint. (NT) +// rule gts playerSprintTime + + +// Respawn Settings + +// Delays per wave. Waves are continuously running. +// rule gts waveRespawnDelay + +// After death per player, how long they have to wait to respawn in seconds. (DNW) +// rule gts playerRespawnDelay + + +// The following are undorumented, granted you might be able to make sense of them. -Chase + +// rule gts playerObjectiveHeldRespawnDelay +// rule gts playerForceRespawn +// rule gts playerQueuedRespawn +// rule gts spawnprotectiontime +// rule gts spawnsuicidepenalty +// rule gts spawnteamkilledpenalty +// rule gts spawntraptriggertime +// rule gts droppedTagRespawn +// rule gts incrementalSpawnDelay + +// Scoring Settings + +// rule gts leaderBonus +// rule gts deathPointLoss +// rule gts teamScorePerKill +// rule gts teamScorePerDeath +// rule gts teamScorePerHeadshot +// rule gts teamScorePerKillConfirmed +// rule gts teamScorePerKillDenied +// rule gts pointsPerPrimaryKill +// rule gts pointsPerSecondaryKill +// rule gts pointsPerPrimaryGrenadeKill +// rule gts pointsPerMeleeKill +// rule gts pointsPerWeaponKill +// rule gts pointsForSurvivalBonus +// rule gts killEventScoreMultiplier +// rule gts scoreHeroPowerGainFactor +// rule gts scoreHeroPowerTimeFactor +// rule gts scoreResetOnDeath + + +// HUD Settings + +// rule gts wagermatchhud + + +// Audio Settings + +// Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT) +// rule gts allowAnnouncer + +// rule gts allowBattleChatter + + +// Killstreaks + +// rule gts loadoutKillstreaksEnabled +// rule gts crateCaptureTime + +// Allow killstreaks to contribute to game score. (NT) +// rule gts killstreaksGiveGameScore + + +// Vehicles +// rule gts vehiclesEnabled +// rule gts vehiclesTimed + + +// Perks +// rule gts perksEnabled + + +// Game +// rule gts allowKillcam +// rule gts allowFinalKillcam +// rule gts onlyHeadshots + +// Forces permanent UAV (NT) +// rule gts forceRadar + +// rule gts allowhitmarkers +// rule gts bulletDamageScalar +// rule gts disableTacInsert +// rule gts disableAttachments +// rule gts disableContracts +// rule gts allowMapScripting +// rule gts prematchperiod +// rule gts preroundperiod + + +// UI +// rule gts useEmblemInsteadOfFactionIcon + + +// Gamemode Flags +// rule gts captureTime +// rule gts bombTimer +// rule gts plantTime +// rule gts defuseTime +// rule gts extraTime +// rule gts OvertimetimeLimit +// rule gts destroyTime +// rule gts idleFlagResetT + // MAPS -/////////////////////////////////////////////// -//Stock Maps / -//mp_apartments (Evac) / -//mp_biodome (Aquarium) / -//mp_chinatown (Exodus) / -//mp_ethiopia (Hunted) / -//mp_havoc (Havoc) / -//mp_infection (Infection) / -//mp_metro (Metro) / -//mp_redwood (Redwood) / -//mp_sector (Combine) / -//mp_spire (Breach) / -//mp_stronghold (Stronghold) / -//mp_veiled (Fringe) / -//mp_nuketown_x (Nuke3town) / -/////////////////////////////////////////////// -/////////////////////////////////////////////// -//DLC1 / -//mp_crucible (Gauntlet) / -//mp_rise (Rise) / -//mp_skyjacked (SkyJacked) / -//mp_waterpark (Splash) / -/////////////////////////////////////////////// +// Stock Maps +// mp_apartments (Evac) +// mp_biodome (Aquarium) +// mp_chinatown (Exodus) +// mp_ethiopia (Hunted) +// mp_havoc (Havoc) +// mp_infection (Infection) +// mp_metro (Metro) +// mp_redwood (Redwood) +// mp_sector (Combine) +// mp_spire (Breach) +// mp_stronghold (Stronghold) +// mp_veiled (Fringe) +// mp_nuketown_x (Nuke3town) -/////////////////////////////////////////////// -//DLC2 / -//mp_aerospace (Spire) / -//mp_banzai (Verge) / -//mp_conduit (Rift) / -//mp_kung_fu (Knockout) / +// DLC1 +// mp_crucible (Gauntlet) +// mp_rise (Rise) +// mp_skyjacked (SkyJacked) +// mp_waterpark (Splash) -/////////////////////////////////////////////// -//DLC3 / -//mp_arena (Rumble) / -//mp_cryogen (Cryogen) / -//mp_rome (Empire) / -//mp_shrine (Berserk) / -/////////////////////////////////////////////// +// DLC2 +// mp_aerospace (Spire) +// mp_banzai (Verge) +// mp_conduit (Rift) +// mp_kung_fu (Knockout) + +// DLC3 +// mp_arena (Rumble) +// mp_cryogen (Cryogen) +// mp_rome (Empire) +// mp_shrine (Berserk) + +// DLC4 +// mp_city (Rupture) +// mp_miniature (Micro) +// mp_ruins (Citadel) +// mp_western (outlaw) -/////////////////////////////////////////////// -//DLC4 / -//mp_city (Rupture) / -//mp_miniature (Micro) / -//mp_ruins (Citadel) / -//mp_western (outlaw) / -/////////////////////////////////////////////// // GAMEMODES -/////////////////////////////////////////////// -//Team Deathmatch -- tdm / -//Free For All -- dm / -//Search and Destroy -- sd / -//Capture the Flag -- ctf / -//Domination -- dom / -//Hardpoint -- koth / -//Uplink -- ball / -//Kill Confirmed -- conf / -//Gun Game -- gun / -//Demolition -- dem / -//Safegaurd -- escort / -//Fracture -- clean / -/////////////////////////////////////////////// - -//PLAYLISTS -//Example for maps | workshopID,tdm | mp_apartments,dom | + +// tdm (Team Deathmatch) +// dm (Free For All) +// sd (Search and Destroy) +// ctf (Capture the Flag) +// dom (Domination) +// koth (Hardpoint) +// ball (Uplink) +// conf (Kill Confirmed) +// gun (Gun Game) +// dem (Demolition) +// escort (Safegaurd) +// clean (Fracture) + + +// PLAYLISTS +// Format: workshopID,tdm OR mp_apartments,dom playlist 1 rule party_minplayers 1 mp_nuketown_x,tdm