diff --git a/CoD4X/main/server.cfg b/CoD4X/main/server.cfg new file mode 100644 index 0000000..c596ee0 --- /dev/null +++ b/CoD4X/main/server.cfg @@ -0,0 +1,190 @@ +// CoD4X Server Configuration +// ** https://git.chasehall.net/Chase/COD-Cfgs/ ** // +// **CONTAINS FEATURES FOR THE COD4X 1.8+ SERVERS ONLY ** // + + +// Meta Information, not required +sets _Admin "" +sets _Email "" +sets _Website "" +sets _Location "" +sets _Maps "" +sets _Gametype "" +///////////////////////////////// + +// Basics +set sv_hostname "Nexus^1Core ^7- ^2TDM" +set g_motd "" // Message of the day, which getting shown to every player on his 1st spawn +set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 ) +set rcon_password "" // password for remote access, leave empty to deactivate, min 8 characters +set g_password "" // join password, leave empty to deactivate +set sv_privateClients "0" //Private Clients, number of slots that can only be changed with a password +set sv_privatePassword "mypassword" // the password to join private slots +set sv_authorizemode "0" // cdkey validation +set sv_showasranked 1 // 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded + + +// Log File +set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append +set logfile "1" // 0 = NO log, 1 = log file enabled +set g_log "games_mp.log" // Name of log file, default is games_mp.log +set sv_log_damage "1" +set sv_statusfile "serverstatus.xml" // writes an xml serverstatus to disc, leave empty to disable + +// Networking +// set net_ip "0.0.0.0" // not necessary to be set +// set net_port 28960 // network port +// set sv_maxRate 25000 + +set sv_minPing "0" // minimal ping [ms] for a player to join the server +set sv_maxPing "999" // maximal ping [ms] for a player to join the server +set sv_timeout 40 // Seconds to keep a client on server without a new clientmessage +set sv_connectTimeout 90 // Seconds to wait for a client which is loading a map without a new clientmessage +set sv_zombieTime 2 // Seconds to keep a disconnected client on server to transmit the last message +set sv_reconnectlimit 5 // Seconds to disallow a prior connected client to reconnect to the server + +// Floodprotection is enabled by default! +// sv_floodProtect, sv_maxRate, + + +// Variables you should not touch :) +// set sv_fps "20" //Server-FPS (do not change!) +// set sv_punkbuster "0" //Punkbuster, PB is not supported on CoD4x +// set sv_pure "1" //check IWD-data 0 = off, 1 = on +// set g_antilag "1" //0 = off, 1 = on // Anti lag checks for weapon hits +// set ModStats 1 // 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats) + + + +// Variables I have no clue what they are doing :D +set sv_allowAnonymous "0" // Anonymous //0 = off 1 = on + + +////////////////////// +// Gameplay + +// Maps +set sv_mapRotation "gametype war map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant" +set sv_randomMapRotation 0 // 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation +set g_gametype "war" // gamemode, one of [war, dm, sd, sab, koth] + +// Max players in your server. (Make sure both match) +set sv_maxclients "24" +set party_maxplayers "24" +// Max players in your server. (Make sure both match) + +set g_deadChat "1" // dead can chat // 0 = off, 1 = on +set voice_deadChat "0" // dead can use voicechat //0 = off, 1 = on +set g_gravity "800" //Gravity //Standard 800 +set sv_disableClientConsole "0" //deactivate console for clients //0 = no, 1 = yes +set scr_teambalance "1" //auto-teambalance //0 = no, 1 = yes +set scr_team_fftype "0" //friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage +set scr_game_spectatetype "1" // spectator // 0 = off, 1 = only Team/player, 2 = free +set scr_hardcore 0 //Hardcore Mode //0 = off 1 = on +set scr_oldschool "0" //Oldschool Mode //0 = off, 1 = on + +set g_friendlyPlayerCanBlock 0 // 1 = player collision between friendly players, 0 = collision between friendly players is disabled +set g_FFAPlayerCanBlock 1 // same for FFA (non team based) gamemode + +// Less interesting Gameplay stuff +set scr_drawfriend "1" //show team mates //0 = off, 1 = on +set scr_enable_scoretext "1" //hit-message //0 = no, 1 = yes +set scr_game_allowkillcam "1" //Killcam //0 = no, 1 = yes // Allow to play killcam after you got killed +set scr_game_deathpointloss "0" //points-distraction when hit //0 = no, 1 = yes +set scr_game_suicidepointloss "0" //points-distraction suicide //0 = no, 1 = yes +set scr_game_matchstarttime "10" //time until match starts +set scr_game_playerwaittime "0" //respawn-delay +set scr_player_forcerespawn "-1" //force respawn //0 = no, 1 = yes // forgot what -1 did but i believe it was different xD +set scr_player_healthregentime "5" //health regeneration (in seconds) +set scr_player_maxhealth "100" //Max health +set scr_player_sprinttime "4" //Sprint-time +set scr_game_onlyheadshots "0" //headshots only //0 = no, 1 = yes +set scr_teamKillPunishCount "3" //Teamkiller kick after x Teamkills +set scr_team_teamkillspawndelay "20" //teamkill spawn delay (in seconds) +set scr_team_teamkillpointloss "1" //pointloss after Teamkill //0 = no, 1 = yes +set scr_enable_hiticon "1" //Hit-Symbol //0 = off, 1 = on + +//Game-Modes +//Death Match (dm) +set scr_dm_scorelimit "1000" +set scr_dm_timelimit "15" +set scr_dm_roundlimit "1" +set scr_dm_numlives "0" +set scr_dm_playerrespawndelay "0" +set scr_dm_waverespawndelay "0" + +//Team Death Match (war) +set scr_war_scorelimit "2000" +set scr_war_timelimit "10" +set scr_war_roundlimit "1" +set scr_war_numlives "0" +set scr_war_playerrespawndelay "0" +set scr_war_waverespawndelay "0" + +//Domination (dom) +set scr_dom_scorelimit "250" +set scr_dom_timelimit "0" +set scr_dom_numlives "0" +set scr_dom_playerrespawndelay "3" +set scr_dom_roundlimit "1" +set scr_dom_waverespawndelay "0" + +//HQ (koth) +set scr_koth_scorelimit "250" +set scr_koth_timelimit "15" +set koth_kothmode "0" //Classic HQ-Mode 0 = off, 1 = on +set koth_capturetime "20" +set koth_spawntime "3" //0 = immediately, x = time in seconds +set scr_koth_numlives "0" +set scr_koth_playerrespawndelay "3" +set scr_koth_roundlimit "1" +set scr_koth_roundswitch "1" +set scr_koth_waverespawndelay "0" +set koth_autodestroytime "60" +set koth_delayPlayer "3" +set koth_destroytime "10" +set koth_spawnDelay "3" + +//Sabotage (sab) +set scr_sab_scorelimit "2" +set scr_sab_timelimit "10" +set scr_sab_roundswitch "1" +set scr_sab_bombtimer "30" +set scr_sab_planttime "2.5" +set scr_sab_defusetime "5" +set scr_sab_hotpotato "0" +set scr_sab_numlives "0" +set scr_sab_playerrespawndelay "5" +set scr_sab_roundlimit "0" +set scr_sab_waverespawndelay "0" + +//Search and destroy (sd) +set scr_sd_scorelimit "9" +set scr_sd_timelimit "2.5" +set scr_sd_roundswitch "4" +set scr_sd_bombtimer "45" +set scr_sd_planttime "5" +set scr_sd_defusetime "7" +set scr_sd_multibomb "0" +set scr_sd_numlives "1" +set scr_sd_playerrespawndelay "0" +set scr_sd_roundlimit "0" +set scr_sd_waverespawndelay "0" + +// Amazing Stuff +//set sv_autodemorecord 1 // Records demos of players on the serverside, demos are stored in "demos" folder +//set sv_demoCompletedCmd "" // program to execute when a demo has been saved +//set sv_screenshotArrivedCmd "" // program to execute when a screenshot was taken +//set sv_legacyguidmode 0 // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids ) + +/////////////////////////// +// Setup for custom maps when running a mod +// seta sv_wwwDownload "1" // enable download redirection +// seta sv_wwwBaseURL "http://someserver/cod4dl/" // defines url to download from +// seta sv_wwwDlDisconnected "0" // disconnect clients while downloading +/////////////////////////// + + +set sv_nosteamnames 1 // 1 = Use names from steam if steam is available + +map_rotate // required to load the first map of the rotation, alternatively use "map mp_killhouse" or pass "+set map mp_killhouse" as commandline argument diff --git a/CoD4X/start.bat b/CoD4X/start.bat new file mode 100644 index 0000000..9a42d32 --- /dev/null +++ b/CoD4X/start.bat @@ -0,0 +1,29 @@ +@echo off +:: CoD4X Startup Script +:: Features Auto-Restart upon server window closed. +:: By Chase (https://ChaseHall.net) +:: <3 CoD4X Community. + + +:: Your Game Server Port. +:: Make sure you Port Forward both TCP & UDP. +set GamePort=14004 + +:: Your server.cfg file in main. +:: This is where you edit your configs for your server(s) +set ServerFilename=server.cfg + +:: Your server key +:: https://cod4master.cod4x.me/index.php?token_generator=true +set Key= + + +:: Mod Support +:: Example: ModfolderName=mods/bots +:: No Mod: ModfolderName= +set ModFolderName= + + + +start cod4x18_dedrun.exe +set dedicated 2 +set sv_authtoken "%Key%" +set net_port %GamePort% +exec %ServerFilename% +set fs_game "%ModFolderName%" +map_rotate +exit