From 446bb9f1b625ce19650d7978e892db5a5756a5af Mon Sep 17 00:00:00 2001 From: Chase Hall Date: Fri, 23 Oct 2020 14:16:34 +0000 Subject: [PATCH] Update 'IW6x/iw6x/server.cfg' --- IW6x/iw6x/server.cfg | 294 +++++++++++++++++++++++++++++++++++++++++++ IW6x/main/server.cfg | 22 ---- 2 files changed, 294 insertions(+), 22 deletions(-) create mode 100644 IW6x/iw6x/server.cfg delete mode 100644 IW6x/main/server.cfg diff --git a/IW6x/iw6x/server.cfg b/IW6x/iw6x/server.cfg new file mode 100644 index 0000000..0b9b4ab --- /dev/null +++ b/IW6x/iw6x/server.cfg @@ -0,0 +1,294 @@ +// IW6x Server Config +// By Chase (https://ChaseHall.net) +// <3 Ghosts Community. + + +// Color Codes: +// ^1 Red +// ^2 Green +// ^3 Yellow +// ^4 Blue +// ^5 Cyan +// ^6 Pink +// ^7 White +// ^8 Depends on the team colors playing. +// ^9 Grey +// ^0 Black + +set sv_hostname "IW6x Default Server" // Sets the server hostname. + + +////////////////////////////////////////////////// +// ADMIN INFO (Optional) // +////////////////////////////////////////////////// + +set _Admin "" // Your username. +set _Email "" // E-mail address. you can leave blank +set _Website "" // Website. (IW4MAdmin uses this.) +set _Location "Earth" // Location + +////////////////////////////////////////////////// +// NON-GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////// + +set sv_maxclients "18" // Max players in your server. +set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) +set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. +set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) +set sv_privatePassword "" // Password for reserved slots. +set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) +set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) +set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1) +set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) +set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands +set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions +set sv_reconnectlimit "3" // How many times you can try to reconnect +set sv_pure "1" // verifying cilent files +set sv_floodProtect "1" // Chat Spam Protection +set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. +set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin +set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. + +////////////////////////////////////////////////// +// BASE GAME CONFIGURATION // +////////////////////////////////////////////////// +// // +// war - Team Deathmatch // +// dm - Free-for-all // +// dom - Domination // +// sd - Search and Destroy // +// conf - Kill Confirmed // +// gun - Gun Game // +// infect - Infected // +// sr - Search and Rescue // +// grind - Grind // +// blitz - Blitz // +// cranked - Cranked // +// sotf - Hunted // +// sotf_ffa - Hunted FFA // +// horde - Safeguard // +// grnd - Drop Zone // +// siege - Reinforce // +// // +////////////////////////////////////////////////// + +set g_gametype "war" // Defualt gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above. +set scr_game_allowkillcam "1" // Allow Killcam +set team_rebalance "1" // Auto Balance teams? +set scr_teambalance "1" // Enable or Disable auto balance. +set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free +set scr_thirdPerson "0" // third-person mode +set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards +set scr_game_perks "1" // Allow players to have perks +set scr_nukeTimer "10" // Timer when nuke goes off +set scr_game_killstreakdelay "12" // Delay killstreak from the start of the round. + +////////////////////////////////////////////////// +// HARDCORE CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for some hardcore // +// by removing the // before each set dvar. // +////////////////////////////////////////////////// + +// set g_hardcore "1" // Enable hardcore mode +// set scr_hardcore "1" // Enable hardcore mode again... +// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC +// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) +// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) +// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) +// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. + +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "30" // Score limit to win the game. +set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn. +set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. +set scr_dm_roundlimit "1" // Rounds per game. +set scr_dm_winlimit "1" // amount of wins needed to win a round-based game +set scr_dm_promode "0" + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "200" // Score limit to win the game. +set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dom_roundlimit "1" // Rounds per game +set scr_dom_winlimit "1" // amount of wins needed to win a round-based game +set scr_dom_promode "0" + +////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_war_scorelimit "75" // Score limit to win the game. +set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_war_playerrespawndelay "0" // How long player will wait until respawn. +set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_war_numlives "0" // Number of lives per player 0 for unlimited. +set scr_war_roundlimit "1" // Rounds per game. +set scr_war_winlimit "1" // amount of wins needed to win a round-based game +set scr_war_promode "0" + +////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sd_scorelimit "1" // Score limit required to win the game. +set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sd_numlives "1" // Number of lives per player per game. +set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sd_winlimit "4" // amount of wins needed to win a round-based game. +set scr_sd_roundswitch "3" // after X rounds, switch sides. +set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sd_defusetime "5" // Time taken to defuse the bomb. +set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'. +set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. +set scr_sd_promode "0" + +////////////////////////////////////////////////// +// SEARCH AND RESCUE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sr_scorelimit "1" // Score limit required to win the game. +set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sr_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sr_numlives "1" // Number of lives per player per game. +set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sr_winlimit "4" // amount of wins needed to win a round-based game. +set scr_sr_roundswitch "3" // after X rounds, switch sides. +set scr_sr_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sr_defusetime "5" // Time taken to defuse the bomb. +set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'. +set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'. +set scr_sr_promode "0" + +////////////////////////////////////////////////// +// KILL CONFIRMED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_conf_scorelimit "65" // Score limit to win the game. +set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_conf_playerrespawndelay "0" // How long player will wait until respawn. +set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_conf_roundlimit "1" // Rounds per game. +set scr_conf_winlimit "1" // amount of wins needed to win a round-based game +set scr_conf_promode "0" + +////////////////////////////////////////////////// +// INFECTED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_infect_playerrespawndelay "0" // How long player will wait until respawn. +set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_infect_numlives "0" // Number of lives per player 0 for unlimited. +set scr_infect_roundlimit "1" // Rounds per game. +set scr_infect_winlimit "1" // amount of wins needed to win a round-based game +set scr_infect_promode "0" + +////////////////////////////////////////////////// +// GRIND GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_grind_scorelimit "65" // Score limit to win the game. +set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_grind_playerrespawndelay "0" // How long player will wait until respawn. +set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_grind_numlives "0" // Number of lives per player 0 for unlimited. +set scr_grind_roundlimit "1" // Rounds per game. +set scr_grind_winlimit "1" // amount of wins needed to win a round-based game +set scr_grind_promode "0" + +////////////////////////////////////////////////// +// BLITZ GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_blitz_scorelimit "16" // Score limit to win the game. +set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn. +set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited. +set scr_blitz_roundlimit "2" // Rounds per game. +set scr_blitz_roundswitch "1" // Switching sides. +set scr_blitz_winlimit "1" // amount of wins needed to win a round-based game +set scr_blitz_scoredelay "10" +set scr_blitz_promode "0" + +////////////////////////////////////////////////// +// CRANKED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_cranked_scorelimit "100" // Score limit to win the game. +set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn. +set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited. +set scr_cranked_roundlimit "1" // Rounds per game. +set scr_cranked_winlimit "1" // amount of wins needed to win a round-based game +set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all. +set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0 +set scr_cranked_promode "0" + +//////////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +//////////////////////////////////////////////////////// +// // +// Prision Break - mp_prisonbreak // +// Octane - mp_dart // +// Tremor - mp_lonestar // +// Freight - mp_frag // +// Whiteout - mp_snow // +// Stormfront - mp_fahrenheit // +// Siege - mp_hashima // +// Warhawk - mp_warhawk // +// Sovereign - mp_sovereign // +// Overload - mp_zebra // +// Stonehaven - mp_skeleton // +// Chasm - mp_chasm // +// Flooded - mp_flooded // +// Strikezone - mp_strikezone // +// Free Fall - mp_descent_new // +// // +/// DEVASTATION DLC //////////////////////////////////// +// // +// Unearthed - mp_dome_ns // +// Collision - mp_ca_impact // +// Behemoth - mp_ca_behemoth // +// Ruins - mp_battery3 // +// // +/// INVASION DLC /////////////////////////////////////// +// // +// Pharaoh - mp_dig // +// Favela - mp_favela_iw6 // +// Mutiny - mp_pirate // +// Departed - mp_zulu // +// // +/// NEMESIS DLC //////////////////////////////////////// +// // +// Dynasty - mp_conflict // +// Goldrush - mp_mine // +// Showtime - mp_shipment_ns // +// Subzero - mp_zerosub // +// // +/// ONSLAUGHT DLC ////////////////////////////////////// +// // +// Ignition - mp_boneyard_ns // +// Containment - mp_ca_red_river // +// Bayview - mp_ca_rumble // +// Fog - mp_swamp // +// // +//////////////////////////////////////////////////////// + +set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" \ No newline at end of file diff --git a/IW6x/main/server.cfg b/IW6x/main/server.cfg deleted file mode 100644 index 3edc693..0000000 --- a/IW6x/main/server.cfg +++ /dev/null @@ -1,22 +0,0 @@ -// IW6x Server Config -// By Chase (https://ChaseHall.net) -// <3 Ghosts Community. - - -// Color Codes: -// ^1 Red -// ^2 Green -// ^3 Yellow -// ^4 Blue -// ^5 Cyan -// ^6 Pink -// ^7 White -// ^8 Depends on the team colors playing. -// ^9 Grey -// ^0 Black - - -// Server host name. This should always be set by the server admin. -set sv_hostname "^1IW6x Default Server" - -// the rest of this file is intentionally left blank as iw6x has not launched yet. \ No newline at end of file