diff --git a/IW6x/iw6x/server.cfg b/IW6x/iw6x/server.cfg index 0b9b4ab..1b46ea5 100644 --- a/IW6x/iw6x/server.cfg +++ b/IW6x/iw6x/server.cfg @@ -1,21 +1,27 @@ -// IW6x Server Config -// By Chase (https://ChaseHall.net) -// <3 Ghosts Community. +/////////////////////////////////////////////////// +/// IW6x Server Configuration // +/////////////////////////////////////////////////// - -// Color Codes: -// ^1 Red -// ^2 Green -// ^3 Yellow -// ^4 Blue -// ^5 Cyan -// ^6 Pink -// ^7 White -// ^8 Depends on the team colors playing. -// ^9 Grey -// ^0 Black +/////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +/////////////////////////////////////////////////// +// // +// ^1 Red // +// ^2 Green // +// ^3 yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +// ^8 Depends on the team colors playing. // +// ^9 grey // +// ^0 Black // +// ^: Rainbow colors // +// // +/////////////////////////////////////////////////// set sv_hostname "IW6x Default Server" // Sets the server hostname. +name "[IW6x] server" // Currently sets the say name ////////////////////////////////////////////////// @@ -34,55 +40,78 @@ set _Location "Earth" // Location set sv_maxclients "18" // Max players in your server. set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. -set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) +set sv_privateClients "0" // Maximum number of private clients allowed on the server. (range 0-18 (clamped to sv_maxclients) ) set sv_privatePassword "" // Password for reserved slots. -set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) -set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) -set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1) -set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) -set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) -set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands -set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions -set sv_reconnectlimit "3" // How many times you can try to reconnect -set sv_pure "1" // verifying cilent files -set sv_floodProtect "1" // Chat Spam Protection -set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. -set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin -set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. +set sv_voice "2" // Server voice chat configuration. ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) +set g_allowVote "1" // Toggle voting for [player kick/map restart/next map]. (0 or 1 (default) ) +set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1) +set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000) +set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600) +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands. +set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions. +set sv_reconnectlimit "3" // How many times you can try to reconnect. +set sv_pure "1" // Verifying cilent files. +set sv_floodProtect "1" // Chat Spam Protection. +set logfile "2" // Enable loging 1-2? enable. 0 disable. +set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. +set g_log "logs/games_mp.log" // Gamelog filename. ////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////// // // -// war - Team Deathmatch // +// blitz - Blitz // +// conf - Kill Confirmed // +// cranked - Cranked // // dm - Free-for-all // // dom - Domination // -// sd - Search and Destroy // -// conf - Kill Confirmed // -// gun - Gun Game // -// infect - Infected // -// sr - Search and Rescue // // grind - Grind // -// blitz - Blitz // -// cranked - Cranked // +// grnd - Drop Zone // +// gun - Gun Game // +// horde - Safeguard // +// infect - Infected // +// sd - Search and Destroy // +// siege - Reinforce // // sotf - Hunted // // sotf_ffa - Hunted FFA // -// horde - Safeguard // -// grnd - Drop Zone // -// siege - Reinforce // +// sr - Search and Rescue // +// war - Team Deathmatch // +// aliens - Extinction (CO-OP MODE) // // // ////////////////////////////////////////////////// -set g_gametype "war" // Defualt gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above. -set scr_game_allowkillcam "1" // Allow Killcam +set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above. +set scr_game_allowkillcam "1" // Allow Killcam. set team_rebalance "1" // Auto Balance teams? set scr_teambalance "1" // Enable or Disable auto balance. set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free -set scr_thirdPerson "0" // third-person mode -set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards -set scr_game_perks "1" // Allow players to have perks -set scr_nukeTimer "10" // Timer when nuke goes off -set scr_game_killstreakdelay "12" // Delay killstreak from the start of the round. +set sv_checkMinPlayers "0" +set scr_game_graceperiod "0" +set scr_game_onlyheadshots "0" +set scr_game_deathpointloss "0" +set scr_game_suicidepointloss "0" +set scr_team_teamkillpointloss "1" +set scr_game_perks "1" +set scr_game_forceuav "0" +set scr_game_hardpoints "1" +set scr_nukeTimer "10" +set scr_nukeCancelMode "0" +set r_thermalColorScale "1.25" +set scr_default_maxagents "5" +set scr_disableClientSpawnTraces "0" +set scr_hardpoint_allowartillery "1" +set scr_hardpoint_allowuav "1" +set scr_hardpoint_allowhelicopter "1" +set scr_team_respawntime "0" +set scr_player_numlives "0" +set scr_player_respawndelay "0" +set scr_player_suicidespawndelay "0" +set scr_player_forcerespawn "1" +set scr_player_sprinttime "4" +set scr_explBulletMod "1" +set scr_maxPerPlayerExplosives "2" + + ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // @@ -91,38 +120,14 @@ set scr_game_killstreakdelay "12" // Delay killstreak from the sta // by removing the // before each set dvar. // ////////////////////////////////////////////////// -// set g_hardcore "1" // Enable hardcore mode +// set g_hardcore "1" // Enable hardcore mode. // set scr_hardcore "1" // Enable hardcore mode again... -// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC +// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC. // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) // set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) // set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) -// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. - -////////////////////////////////////////////////// -// FREE FOR ALL GAMETYPE SETTINGS // -////////////////////////////////////////////////// - -set scr_dm_scorelimit "30" // Score limit to win the game. -set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn. -set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. -set scr_dm_roundlimit "1" // Rounds per game. -set scr_dm_winlimit "1" // amount of wins needed to win a round-based game -set scr_dm_promode "0" - -////////////////////////////////////////////////// -// DOMINATION GAMETYPE SETTINGS // -////////////////////////////////////////////////// - -set scr_dom_scorelimit "200" // Score limit to win the game. -set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. -set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. -set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. -set scr_dom_roundlimit "1" // Rounds per game -set scr_dom_winlimit "1" // amount of wins needed to win a round-based game -set scr_dom_promode "0" +// set scr_team_teamkillspawndelay "20" +// set scr_team_kickteamkillers "0" ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // @@ -134,9 +139,34 @@ set scr_war_playerrespawndelay "0" // How long player will wait unt set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_roundlimit "1" // Rounds per game. -set scr_war_winlimit "1" // amount of wins needed to win a round-based game +set scr_war_winlimit "1" // Amount of wins needed to win a round-based game set scr_war_promode "0" +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "30" // Score limit to win the game. +set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. +set scr_dm_roundlimit "1" // Rounds per game. +set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_dm_promode "0" + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "200" // Score limit to win the game. +set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dom_roundlimit "1" // Rounds per game. +set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_dom_promode "0" + ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// @@ -147,11 +177,11 @@ set scr_sd_playerrespawndelay "0" // How long player will wait unt set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. -set scr_sd_winlimit "4" // amount of wins needed to win a round-based game. -set scr_sd_roundswitch "3" // after X rounds, switch sides. +set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game. +set scr_sd_roundswitch "3" // After X rounds, switch sides. set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. -set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'. +set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'. set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. set scr_sd_promode "0" @@ -166,7 +196,7 @@ set scr_sr_waverespawndelay "0" // Duration is seconds before th set scr_sr_numlives "1" // Number of lives per player per game. set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sr_winlimit "4" // amount of wins needed to win a round-based game. -set scr_sr_roundswitch "3" // after X rounds, switch sides. +set scr_sr_roundswitch "3" // After X rounds, switch sides. set scr_sr_bombtimer "45" // Time taken for the bomb to detonate. set scr_sr_defusetime "5" // Time taken to defuse the bomb. set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'. @@ -177,52 +207,53 @@ set scr_sr_promode "0" // KILL CONFIRMED GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_conf_scorelimit "65" // Score limit to win the game. -set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_conf_playerrespawndelay "0" // How long player will wait until respawn. -set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. -set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. -set scr_conf_roundlimit "1" // Rounds per game. -set scr_conf_winlimit "1" // amount of wins needed to win a round-based game +set scr_conf_scorelimit "65" // Score limit to win the game. +set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_conf_playerrespawndelay "0" // How long player will wait until respawn. +set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_conf_roundlimit "1" // Rounds per game. +set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game. set scr_conf_promode "0" ////////////////////////////////////////////////// -// INFECTED GAMETYPE SETTINGS // +// INFECTED DRAFT GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_infect_playerrespawndelay "0" // How long player will wait until respawn. -set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round. -set scr_infect_numlives "0" // Number of lives per player 0 for unlimited. -set scr_infect_roundlimit "1" // Rounds per game. -set scr_infect_winlimit "1" // amount of wins needed to win a round-based game +set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_infect_playerrespawndelay "0" // How long player will wait until respawn. +set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_infect_numlives "0" // Number of lives per player 0 for unlimited. +set scr_infect_roundlimit "1" // Rounds per game. +set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game. set scr_infect_promode "0" ////////////////////////////////////////////////// // GRIND GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_grind_scorelimit "65" // Score limit to win the game. -set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_grind_playerrespawndelay "0" // How long player will wait until respawn. -set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round. -set scr_grind_numlives "0" // Number of lives per player 0 for unlimited. -set scr_grind_roundlimit "1" // Rounds per game. -set scr_grind_winlimit "1" // amount of wins needed to win a round-based game +set scr_grind_scorelimit "65" // Score limit to win the game. +set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_grind_playerrespawndelay "0" // How long player will wait until respawn. +set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_grind_numlives "0" // Number of lives per player 0 for unlimited. +set scr_grind_roundlimit "1" // Rounds per game. +set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game. set scr_grind_promode "0" + ////////////////////////////////////////////////// // BLITZ GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_blitz_scorelimit "16" // Score limit to win the game. -set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn. -set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round. -set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited. -set scr_blitz_roundlimit "2" // Rounds per game. -set scr_blitz_roundswitch "1" // Switching sides. -set scr_blitz_winlimit "1" // amount of wins needed to win a round-based game +set scr_blitz_scorelimit "16" // Score limit to win the game. +set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn. +set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited. +set scr_blitz_roundlimit "2" // Rounds per game. +set scr_blitz_roundswitch "1" // Switching sides. +set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game. set scr_blitz_scoredelay "10" set scr_blitz_promode "0" @@ -230,17 +261,73 @@ set scr_blitz_promode "0" // CRANKED GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_cranked_scorelimit "100" // Score limit to win the game. -set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn. -set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round. -set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited. -set scr_cranked_roundlimit "1" // Rounds per game. -set scr_cranked_winlimit "1" // amount of wins needed to win a round-based game -set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all. -set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0 +set scr_cranked_scorelimit "100" // Score limit to win the game. +set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn. +set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited. +set scr_cranked_roundlimit "1" // Rounds per game. +set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all. +set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0. set scr_cranked_promode "0" +////////////////////////////////////////////////// +// SAFEGUARD GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_horde_scorelimit "0" // Score limit to win the game. +set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_horde_roundlimit "1" // Rounds per game. +set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_horde_numlives "1" // Number of lives per player 0 for unlimited. +set scr_horde_playerrespawndelay "0" // How long player will wait until respawn. +set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_horde_promode "0" +set scr_horde_maxagents "24" +set scr_horde_difficulty "3" + +////////////////////////////////////////////////// +// HUNTED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sotf_scorelimit "65" // Score limit to win the game. +set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sotf_roundlimit "1" // Rounds per game. +set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sotf_promode "0" + +////////////////////////////////////////////////// +// HUNTED (FFA) GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sotf_ffa_scorelimit "25" // Score limit to win the game. +set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sotf_ffa_roundlimit "1" // Rounds per game. +set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited. +set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sotf_ffa_promode "0" + +////////////////////////////////////////////////// +// EXTINCTION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_aliens_scorelimit "2500" +set scr_aliens_timelimit "0" +set scr_aliens_roundlimit "1" +set scr_aliens_winlimit "1" +set scr_aliens_numlives "0" +set scr_aliens_playerrespawndelay "0" +set scr_aliens_waverespawndelay "0" +set scr_aliens_promode "0" +set scr_aliens_maxagents "24" +set scr_chaos_mode "0" // Extinction chaos game mode. + //////////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // //////////////////////////////////////////////////////// @@ -289,6 +376,18 @@ set scr_cranked_promode "0" // Bayview - mp_ca_rumble // // Fog - mp_swamp // // // +/// EXTINCTION MODE //////////////////////////////////// +// // +// Point of Contact - mp_alien_town // +// Nightfall - mp_alien_armory // +// Mayday - mp_alien_beacon // +// Awakening - mp_alien_dlc3 // +// Exodus - mp_alien_last // +// // //////////////////////////////////////////////////////// -set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" \ No newline at end of file +set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" + +//EXTINCTION MODE. +// +aliensMode 1 required on shortcut/bat file. +//set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last" \ No newline at end of file