From 5225e7866a89f2efe34f3115a31f9cd648821d55 Mon Sep 17 00:00:00 2001 From: Chase Hall Date: Tue, 15 Sep 2020 04:14:39 +0000 Subject: [PATCH] Add 'cod2/main/server.cfg' --- cod2/main/server.cfg | 519 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 519 insertions(+) create mode 100644 cod2/main/server.cfg diff --git a/cod2/main/server.cfg b/cod2/main/server.cfg new file mode 100644 index 0000000..1b0ccbf --- /dev/null +++ b/cod2/main/server.cfg @@ -0,0 +1,519 @@ +// Originally from: https://raw.githubusercontent.com/firebull/ghmanager/master/scripts/servers_configs/cod/cod2/main/server.cfg + +// ========================================================================== +// ------------------------- COD2 SERVER CONFIGURATION --------------------- +// ========================================================================== + + +// DVAR means: Setting/Switch Game uses to "Set A Value" or "Enable/Disable, Server/Game, Settings. + +// I don't suggest using "Word Wrap" to display this text. + +// IMPORTANT: Make sure when you change a Value, the comment "//" has been removed from (front) of "set". +// Everything after the comment "//" has been excluded and COD2 Will NOT read/execute it. + + +// This Config File Controls, Public Info., Server Options, Anti-Cheat, Voting, Voice Chat, GameType Settings, Map Rotation +// +// *********************************************************** +// Цветовые коды +// *********************************************************** +// Colors for text. Do not clear the comment in front of the colour codes. +// Useful for your server name, motd msg's - Information and ref. use only. +// +// ^1 = Red +// ^2 = Green +// ^3 = Yellow +// ^4 = Blue +// ^5 = Cyan +// ^6 = Pink/Magenta +// ^7 = White +// ^0 = Black + +// *********************************************************** +// Общедоступная информация +// *********************************************************** + +set sv_hostname "^1TeamServer ^2CoD2" +sets _Admin "" +sets _Email "" +sets _Website "www.teamserver.ru" +sets _Location "RUS" +sets _Mumble "" +sets _TeamSpeak "" +sets _Irc "" +sets _Mod "" // Информация о моде +sets _ModVer "" // версия мода +sets _ModUpdate "" //дата апдейта мода +sets _Maps "" // какие установлены карты +set scr_motd "TeamServer.ru - Welcome!" // Текстовое сообщение + + +// Настройки защиты и управления сервером +// ВНИМАНИЕ!!! +// Мы не рекомендуем задавать пароль для RCON в конфиге, +// т.к. существует эксплоит, позволяющий узнать +// пароль любому игроку на сервере. +// Вместо этого задайте его в параметрах сервера +// (иконка с шестеренкой) +// set rcon_password "" // RCON пароль + +set sv_privatePassword "" // пароль приват слота +set g_password "" // установка пароля на сервер для входа в игру +// Сюда вписывать guid админов +set scr_admins "" + +set dedicated "2" // 0 = сервер из игры, 1 = выделенный LAN, 2 = выделенный Интернет +set net_noipx "0" // Allow ONLY tcp/ip protocol, player/server communications + + +// *********************************************************** +// GAME AUTHORIZATION +// *********************************************************** + +set sv_master1 "cod2master.activision.com" +set sv_master2 "cod2authorize.activision.com" +set sv_master3 "cod2master.infinityward.com" +set sv_master4 "master.gamespy.com:28960" +set sv_master5 "master0.gamespy.com" +set sv_master6 "master1.gamespy.com" +set sv_master7 "clanservers.net" + + +set sv_gamespy "1" // server appears in gamespy and ASE + +set sv_allowDownload "1" // Auto Download +//set sv_dl_maxRate "840000" +---------------------------------------------- +// Функции редиректа (0=off/1=on) +//set sv_allowdownload "1" // разрешить отгрузку файлов клиентам. т.е разрешается отгрузка фалов напрямуюс сервера +//seta sv_wwwDownload "1" // редирект - разрешть 1, запретить 0 +//seta sv_wwwBaseURL "http://fdl1.teamserver.ru/fastdl/cod2/" // По умолчанию мы уже прописали тут наш репозиторий модов и карт +seta sv_wwwDlDisconnected "0" // 1-разединение с сервером при скачке, 0-без разъединения коннекта при скачке +---------------------------------------------- + +// Серверные настройки для игроков +// sv-maxclients и ui-maxclients регулируются в строке запуска без вашего участия +set sv_privateclients "" // Число приват-слотов ( maxclients - privateclients = кол-во публичных слотов) +set sv_minPing "0" // Минимальный пинг с которым могут играть на этом сервере +set sv_maxping "300" // Максимальный пинг с которым могут играть на этом сервере +set sv_maxRate "25000" //скорость соединения + +//set sv_allowAnonymous "0" // Allow anonymous players +//set g_banIPs "" // Ban Any IP's Here + + +// *********************************************************** +// SERVER OPTIONS (0 = off, 1 = on) SOME OF THESE SETTINGS MAY NOT WORK WHILE RUNNING MOD ON SERVER +// *********************************************************** + +set scr_forcerespawn "0" // Force Player To Respawn, Without Manually Pressing Button +set scr_drawfriend "1" // Display Team Icons +set scr_killcam "1" // Allow Killcam +set scr_friendlyfire "1" // Friendly Fire, 0 = OFF, 1 = ON, 2 = Reflective, 3 = Share Damage (1=awe anti-teamkill) +set scr_freelook "1" // Allow Free Spectating +set scr_spectatefree "0" // Allow Free Spectating +set scr_spectateenemy "0" // Allow Enemy Team Spectating +set scr_teambalance "1" // Automatic Team Balancing +set scr_roundcam "1" // Roundcam - shows 7 secs at the end of a round + +set g_teamswitchdelay "25" // Delay between switching teams, in seconds +set g_forceteamspectate "1" // Force Team Only Spectating +set g_inactivity "0" // Drop inactive players +set g_inactivityspectator "0" // Drop inactive spectators +set g_antilag "1" // Anti lag settings +//set g_gravity "800" // Game Gravity, Default=800 * +//set g_maxDroppedWeapons "2" // Max Dropped Weapons By Dead Players, Default=16 * +//set g_drawCrosshairNames "1" // Show Team Player Name while aiming on Team Member. * + + +set sv_invulnerabletime "5" // CoD2 Spawn Protection, in seconds +set sv_kickBanTime "1" // Temporary Ban duration, in minutes +set sv_zombietime "1" // ? +set sv_timeout "120" // Drop inactive players timeout + +set cg_drawTurretCrosshair "1" // Allows Machine Gun Turret Crosshairs. +//set cg_drawCrosshair "0" // Allows Weapon Crosshairs. * +//set cg_crosshairEnemyColor "0" // Changes Color when Aiming on an Enemy. * + +set player_scopeExitOnDamage "1" // Hit while scoped in, will Exit, Default=0 + + +// *********************************************************** +// Log Settings Ведение логов игры +// *********************************************************** +// ВНИМАНИЕ!!! НЕ ВКЛЮЧАЙТЕ ЗАПИСЬ ЛОГА В ОБЫЧНОМ РЕЖИМЕ. +// ПОСТОЯННАЯ ЗАПИСЬ СОЗДАЕТ ЛОГ ОГРОМНОГО РАЗМЕРА ЗА +// ОЧЕНЬ КОРОТКИЙ СРОК. ВЫ МОЖЕТЕ ПРЕВЫСИТЬ ДОСТУПНУЮ +// КВОТУ ЗА НЕСКОЛЬКО ДНЕЙ НА НАГРУЖЕННОМ СЕРВЕРЕ!!! +// Включайте запись лога консоли только при +// проведении матчей или кв. +set logfile "0" // 0 = без лога, 1 = включение записи лога игры +set sv_log_damage "1" // ведение лога повреждений/убийств 1-да 0-нет + + +// *********************************************************** +// ANTI-CHEAT SETTINGS (0 = off, 1 = on) +// *********************************************************** + +set sv_disableClientConsole "0" // Disable You're Clients from using thier Console. +set cl_autocmd "0" // 0 or 1, 0 means, console typing is treated as a "say". 1 is treated as a command. EX. "kill" +set sv_floodProtect "1" // Protect from message flooding +set sv_cheats "0" // Disable cheats, ie No Clip, God, weapons and so forth +set sv_pure "1" // Don't allow new or hacked .iwd from clients +set g_no_script_spam "0" // Disable Binded Script Spaming on Server + + +// *********************************************************** +// SERVER VOTING SETTINGS (0 = off, 1 = on +// *********************************************************** + +// Turn all 4 Below to "on" for all voting privilages, and for Voting to even work. + + +set scr_allow_vote "1" +set g_allowvote "1" +set ui_allowvote "1" +set g_oldVoting "1" + + +// *********************************************************** +// Внутриигровой голосовой чат (0 = off, 1 = on) +// *********************************************************** +set sv_voice "1" // 1=включение 0=отключение. чат только для игроков одной стороны +set sv_voiceQuality "4" // качество голосового чата 1=низкое...5=максимальное качество +set voice_deadChat "0" // отключение голосового чата погибшим +set voice_global "0" // включение голосового чата для обеих команд, т.е противники слышат друг друга +set voice_localEcho "0" +set winvoice_mic_mute "1" + +// *********************************************************** +// SERVER CHAT SETTINGS (0 = off, 1 = on) +// *********************************************************** + +set g_deadChat "0" // Allow dead player chat to living players. +set cg_teamChatsOnly "0" // Allow Team Chat Only. + +// *********************************************************** +// WEAPON CONFIGURATION "ENABLE/DISABLE WEAPONS" (0 = off, 1 = on) +// *********************************************************** + +// Weapon Ammo Pools +set g_weaponAmmoPools "1" + +set ui_allow_sniperrifles 1 +set scr_allow_springfield 1 +set scr_allow_enfieldsniper 1 +set scr_allow_nagantsniper 1 +set scr_allow_kar98ksniper 1 +set scr_allow_m1carbine 1 +set scr_allow_m1garand 1 +set scr_allow_thompson 1 +set scr_allow_bar 1 +set scr_allow_enfield 1 +set scr_allow_sten 1 +set scr_allow_bren 1 +set scr_allow_nagant 1 +set scr_allow_svt40 1 +set scr_allow_pps42 1 +set scr_allow_ppsh 1 +set scr_allow_kar98k 1 +set scr_allow_g43 1 +set scr_allow_mp40 1 +set scr_allow_mp44 1 +set scr_allow_greasegun 1 +set scr_allow_shotgun 1 +set scr_allow_fraggrenades 1 +set scr_allow_smokegrenades 1 + + + + +// ******************************************************** ***************** +// GAMETYPE CONFIGURATION SOME GAMETYPES MAY NOT APPLY TO YOUR SERVER +// ***************************************************************** ******** + +//////////////// +// DEATHMATCH // +//////////////// + +set scr_dm_scorelimit 20 // Score limit (default 50) +set scr_dm_timelimit 30 // Time limit in minutes (default 30) + + + +///////////////////// +// TEAM DEATHMATCH // +///////////////////// + +set scr_tdm_scorelimit 40 // Score limit (default 300) +set scr_tdm_timelimit 30 // Time limit in minutes (default 30) + + + +////////////////////// +// CAPTURE THE FLAG // +////////////////////// + +set scr_ctf_scorelimit 5 // Score limit (default 5) +set scr_ctf_timelimit 30 // Time limit in minutes (default 30) +set scr_ctf_respawndelay 5 // Respawn delay in seconds for CTF (default 10) + + + +////////////////// +// HEADQUARTERS // +////////////////// + +set scr_hq_scorelimit 600 // Score limit (default 600) +set scr_hq_timelimit 30 // Time limit in minutes (default 30) +set scr_hq_respawndelay 5 // Respawn delay in seconds for HQ (default 10) + + +//////////////////////// +// SEARCH AND DESTROY // +//////////////////////// + +set scr_sd_plantscore 0 // Score for planting in SD (default 0) +set scr_sd_defusescore 0 // Score for defusing in SD (default 0) +set scr_sd_scorelimit 10 // Score limit (default 10) +set scr_sd_timelimit 0 // Time limit in minutes (default 0) +set scr_sd_roundlimit 0 // Round limit - how many rounds are played (default 0) +set scr_sd_roundlength 4 // How long each round is in minutes (default 4) +set scr_sd_graceperiod 15 // How long you can change weapons and joining the game (default 15) +set scr_sd_bombtimer 60 // Time in Seconds (default 60) + + + +//----------OPTIONAL--------------BASED ON MOD RUNNING SERVER---------------------- + +/////////////////// +// HOLD THE FLAG // +/////////////////// + +set scr_htf_scorelimit 5 // Score limit (default 5) +set scr_htf_timelimit 20 // Time limit in minutes (default 20) +set scr_htf_mode 0 // The mode cvar controls how the hold time is handled (default 0) + // 0 = holdtime for each time is kept no matter which team currently has the flag + // 1 = enemy hold time is decreased to zero before own hold time is increased + // 2 = enemy hold time is zero:ed as the flag is stolen. + // 3 = enemy hold time is zero:ed as your team score +set scr_htf_holdtime 90 // Time in seconds required to hold the flag before scoring (default 90) +set scr_htf_flagspawndelay 15 // Time in seconds before the flag respawns +set scr_htf_flagrecovertime 0 // Time in seconds before a dropped flag automaticly recover (0 = never recover flag) +set scr_htf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes) +set scr_htf_removeflagspawns 1 // Remove the TDM spawnpoint that is used as the initial flag spawn (0 = no, 1 = yes) +set scr_htf_teamscore 0 // Show team score in CoD2 fashion? (0 = no, 1 = yes) (default 0) + +// Turn it off specificly for maps which have unreachable spawn points + +set scr_htf_randomflagspawns_mp_downtown "0" +set scr_htf_randomflagspawns_mp_trainstation "0" + + + +////////////////////////////// +// INDIVIDUAL HOLD THE FLAG // +////////////////////////////// + +set scr_ihtf_flagspawndelay 25 // Time in seconds before the flag respawns +set scr_ihtf_scorelimit 30 // Score limit (default 30) +set scr_ihtf_timelimit 30 // Time limit in minutes (default 30) +set scr_ihtf_respawndelay 12 // Respawn delay in seconds (default 10) +set scr_ihtf_removeflagspawns 1 // Remove the DM spawnpoint thats used as the initial flag spawn (0 = no, 1 = yes) +set scr_ihtf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes) +set scr_ihtf_pointsforkillingplayers 0 // Score recieved for killing regular players (default 0) +set scr_ihtf_pointsforkillingflagcarrier 2 // Score recieved for killing flag carriers (default 1) +set scr_ihtf_pointsforstealingflag 3 // Score recieved for stealing flag +set scr_ihtf_pointsforholdingflag 4 // Score recieved for holding flags +set scr_ihtf_holdtimetoscore 30 // Time in seconds required to hold the flag before scoring (default 30) +set scr_ihtf_maxholdtime 180 // Max hold time in seconds (default 180) + + + +/////////////////////// +// LAST MAN STANDING // +/////////////////////// + +set scr_lms_scorelimit 5 // Score limit (default 5) +set scr_lms_timelimit 20 // Time limit in minutes (default 20) +set scr_lms_minplayers 3 // Minimum players before match will start (default 4) +set scr_lms_joinperiod 25 // Period in seconds that players are allowed to join (default 15) +set scr_lms_killwinner 0 // Kill the winner when the duel has ended (0 = no, 1 = yes) +set scr_lms_killometer 180 // Time for the Kill-O-Meter in seconds (default 60) +set scr_lms_duelperiod 180 // Time for the Duel period in seconds (default 60) + + + +//////////////////////// +// LAST TEAM STANDING // +//////////////////////// + +set scr_lts_scorelimit 5 // Score limit (default 10) +set scr_lts_timelimit 0 // Time limit in minutes (default 0) +set scr_lts_roundlimit 2 // Round limit - how many rounds are played (default 0) +set scr_lts_roundlength 4 // How long each round is in minutes (default 4) +set scr_lts_graceperiod 15 // How long you can change weapons and joining the game (default 15) + + + +/////////////// +// RETRIEVAL // *Still In Testing Stages* +/////////////// + +set scr_re_roundlength "20 // How long each round is in minutes (default 0) +set scr_re_graceperiod "15" // How long you can change weapons and joining the game (default 0) +set scr_re_roundlimit "0" // Round limit - how many rounds are played (default 0) +set scr_re_scorelimit "15" // Score limit - score limit before map ends (default 15) +set scr_re_timelimit "0" // Time limit for the entire match (default 0) + +// Compatible with the following maps + +// mp_farmhouse +// mp_brecourt +// mp_dawnville +// mp_breakout +// mp_railyard +// mp_leningrad +// mp_downtown +// mp_matmata + +// All other maps will not spawn objectives, +// More maps will be added + + + +// *********************************************************************************** ***************** +// MAP LISTS CHART / COMPATIBLE MAPS WITH GAMETYPES +// ************************************************************************************ ************** + +/////////////////// +// STOCK MP MAPS // (Contain characters of "X" "?" "NO") +/////////////////// + +// ROTATION MAP REAL MAP NAME DM TDM SD CTF HQ HTF IHTF LTS LMS RE +//------------------------------------------------------------------------------------------------------------------------ +// mp_farmhouse (Beltot, France) X X X X X X X X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_downtown (Moscow, Russia) X X X X X ? ? X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_decoy (El Alamein, Egypt) X X X X X X X X X NO +//------------------------------------------------------------------------------------------------------------------------ +// mp_dawnville (St. Mere Eglise, France) X X X X X X X X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_carentan (Carentan, France) X X X X X X X X X NO +//------------------------------------------------------------------------------------------------------------------------ +// mp_burgundy (Burgundy, France) X X X X X X X X X NO +//------------------------------------------------------------------------------------------------------------------------ +// mp_brecourt (Brecourt, France) X X X X X X X X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_breakout (Villers-Bocage, France) X X X X X X X X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_trainstation (Caen, France) X X X X X ? ? X X NO +//------------------------------------------------------------------------------------------------------------------------ +// mp_toujane (Toujane, Tunisia) X X X X X X X X X NO +//------------------------------------------------------------------------------------------------------------------------ +// mp_railyard (Stalingrad, Russia) X X X X X X X X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_matmata (Matmata, Tunisia) X X X X X X X X X X +//------------------------------------------------------------------------------------------------------------------------ +// mp_leningrad (Leningrad, Russia) X X X X X X X X X X + + +////////////////////// +// ALTERNATIVE MAPS // *Must Have Map File, To Use* +////////////////////// + +// MP: mp_trainyard * mp_silotown1 * mp_tankhunt * mp_rhine * mp_hill400_test * mp_crossroads + + +/////////////// +// GAMETYPES // +/////////////// + +// sd (Search & Destroy) +// hq (Headquarters) +// ctf (Capture The Flag) +// dm (Death Match) +// tdm (Team Death Match) +//-------------------------- +// htf (Hold The Flag) +// ihtf (Individual Hold The Flag) +// lts (Last Team Standing) +// lms (Last Man Standing) +// re (Retrieval) + +// Remember to place word "gametype" infront of map, along with desired Type, if Rotation contains Mixed Gametypes. + + +// ****************************************************************************************** *************** +// MAP ROTATION SETTINGS (Choose only ONE Rotation) +// ************************************************************************************************* ********** + +// NOTE! Only ONE Rotation can be used for your Server. Make sure all others except the one you picked are marked "//set" +// NOTE! This Includes "Optional" & "Custom" Rotations. + +set sv_mapRotationCurrent "" + +set g_gametype "tdm" //Set Your Desired Gametype, if All Maps Share Same Gametype, then this dvar is used. + +set sv_maprotation "map mp_dawnville map mp_farmhouse map mp_brecourt map mp_burgundy map mp_trainstation map mp_carentan map mp_leningrad map mp_matmata map mp_downtown map mp_railyard map mp_toujane map mp_breakout" + +// TEST MAP ROTAION AREA +//set sv_maprotation "map mp_carentan" + + +// MAIN CUSTOM +//set sv_maprotation "gametype ihtf map mp_farmhouse gametype lms map mp_downtown gametype dm map mp_dawnville gametype tdm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype hq map mp_breakout gametype dm map mp_trainstation gametype tdm map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad" +//------------------------------------------------------------------------------------------------------------ +////////////// +// OPTIONAL // +////////////// + +// LARGE MIXED GAMETYPE MAP ROTATION + +//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad gametype lms map mp_farmhouse gametype re map mp_downtown gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad" +------------------------------------------------------------------------------------------------------------ + +// ********************************************************************************************* ***************** +// CUSTOM MAP ROTATION FOR ALL MAPS & ALL GAMETYPES / RANDOM ROTATIONS +// ***************************************************************************************************** ******** +//------------------------- +// CUSTOM MAP ROTATION # 1 + +//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad" +//------------------------- +// CUSTOM MAP ROTATION # 2 + +//set sv_maprotation "gametype tdm map mp_farmhouse gametype ctf map mp_downtown gametype ihtf map mp_decoy gametype re map mp_dawnville gametype hq map mp_carentan gametype dm map mp_burgundy gametype ctf map mp_brecourt gametype ihtf map mp_breakout gametype lms map mp_trainstation gametype dm map mp_toujane gametype re map mp_railyard gametype htf map mp_matmata gametype sd map mp_leningrad" +//------------------------- +// CUSTOM MAP ROTATION # 3 + +//set sv_maprotation "gametype lms map mp_farmhouse gametype re map mp_downtown gametype dm map mp_decoy gametype lts map mp_dawnville gametype tdm map mp_carentan gametype ihtf map mp_burgundy gametype lms map mp_brecourt gametype hq map mp_breakout gametype ctf map mp_trainstation gametype lts map mp_toujane gametype sd map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad" +//------------------------- +// CUSTOM MAP ROTATION # 4 + +//set sv_maprotation "gametype lts map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype tdm map mp_carentan gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad" +//------------------------- +// CUSTOM MAP ROTATION # 5 + +//set sv_maprotation "gametype re map mp_farmhouse gametype tdm map mp_downtown gametype ihtf map mp_decoy gametype dm map mp_dawnville gametype hq map mp_carentan gametype sd map mp_burgundy gametype htf map mp_brecourt gametype tdm map mp_breakout gametype lms map mp_trainstation gametype lts map mp_toujane gametype re map mp_railyard gametype dm map mp_matmata gametype htf map mp_leningrad" +//------------------------- +// CUSTOM MAP ROTATION # 6 + +//set sv_maprotation "gametype ctf map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype dm map mp_carentan gametype lts map mp_burgundy gametype tdm map mp_brecourt gametype sd map mp_breakout gametype dm map mp_trainstation gametype ctf map mp_toujane gametype htf map mp_railyard gametype re map mp_matmata gametype hq map mp_leningrad" +//------------------------- +// CUSTOM MAP ROTATION # 7 + +//set sv_maprotation "gametype dm map mp_farmhouse gametype lms map mp_downtown gametype ihtf map mp_decoy gametype tdm map mp_dawnville gametype dm map mp_carentan gametype htf map mp_burgundy gametype hq map mp_brecourt gametype ctf map mp_breakout gametype lts map mp_trainstation gametype sd map mp_toujane gametype re map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad" +//------------------------- + + +// NOTE! DO NOT Specify "map_rotate" here, unless your command line for COD2 shortcut does not Contain "+ map_rotate". +// NOTE! Command Line Should Read: "C:\......\CoD2MP_s.exe" +set fs_game YOUR MOD FOLDER NAME +set dedicated 2 +exec Server.cfg +map_rotate + +// NOTE! The ( +set fs_game YOUR MOD ) fs_game "folder" in this case "YOUR MOD" can have the name of anything. Nick name perhaps? + +// NOTE! If Both MAP ROTATE Are Present, Server WILL Skip First Map In Rotation. It rotates twice. First in command line, then here. + +//map_rotate \ No newline at end of file