diff --git a/T6/t6r/data/dedicated_zm.cfg b/T6/t6r/data/dedicated_zm.cfg index 7cd15ad..a29af2f 100644 --- a/T6/t6r/data/dedicated_zm.cfg +++ b/T6/t6r/data/dedicated_zm.cfg @@ -60,49 +60,46 @@ sv_maxPing 999 ////////////////////////////////////////////////// -//The "exec zm__.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. -//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. -//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. -//Its recommended to only include one map in your sv_maprotation for this reason. -///////////////////////////////////////////////////////////////////////// -// Maps and the matching configs // -///////////////////////////////////////////////////////////////////////// -// Buried - zm_classic_processing.cfg map zm_buried // -// Buried Turned - zm_cleansed_street.cfg map zm_buried // -// Buried Grief - zm_grief_street.cfg map zm_buried // -// Die Rise - zm_classic_rooftop.cfg map zm_highrise // -// Mob of The Dead - zm_classic_prison.cfg map zm_prison // -// Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison // -// Nuketown - zm_standard_nuked.cfg map zm_nuked // -// Origins - zm_classic_tomb.cfg map zm_tomb // -// Tranzit - zm_classic_transit.cfg map zm_transit // -// Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit // -// Tranzit Town Survival - zm_standard_town.cfg map zm_transit // -// Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit // -// Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit // -// Tranzit Town Grief - zm_grief_town.cfg map zm_transit // -// Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit // -// Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr // -///////////////////////////////////////////////////////////////////////// -// Notes: -// Origins requires a gsc fix to prevent crashes with more than 4 players. -// --> https://forum.plutonium.pw/topic/2313 -// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. -// --> https://forum.plutonium.pw/topic/124 -// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. -// --> https://forum.plutonium.pw/topic/4057 +// MAP LIST WITH ALL GAME MODES AND LOCATIONS // +////////////////////////////////////////////////// +// At the moment only the first game mode of // +// each map works on dedicated servers (31/3/18)// +////////////////////////////////////////////////// +// Buried aka Resolution 1295 // +////////////////////////////////////////////////// +//gametype zclassic loc processing map zm_buried// +////////////////////////////////////////////////// +// Die Rise aka Great Leap Forward // +////////////////////////////////////////////////// +//gametype zclassic loc rooftop map zm_highrise// +////////////////////////////////////////////////// +// Nuketown // +////////////////////////////////////////////////// +//gametype zstandard loc nuked map zm_nuked // +////////////////////////////////////////////////// +// Mob of the Dead // +////////////////////////////////////////////////// +//gametype zclassic loc prison map zm_prison// +////////////////////////////////////////////////// +// Origins // +//Make sure you don't allow more than 4 players!// +////////////////////////////////////////////////// +//gametype zclassic loc tomb map zm_tomb // +////////////////////////////////////////////////// +// Diner (Turned only) // +////////////////////////////////////////////////// +//gametype zcleansed loc diner map zm_transit_dr// +////////////////////////////////////////////////// +// Green Run aka Bus Depot aka Farm aka Town // +////////////////////////////////////////////////// +//gametype zclassic loc transit map zm_transit // +////////////////////////////////////////////////// -//Classic/TranZit Maps rotation -sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" +////////////////////////////////////////////////////////////////////////////////////// +//Unlike in other games/MP you should always define the game type and location. // +////////////////////////////////////////////////////////////////////////////////////// -//Survival Maps rotation -//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" - -//Grief Maps rotation -//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" - -//Turned Maps rotation -//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" +sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit" //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate \ No newline at end of file