diff --git a/T4/main/server.cfg b/T4/main/server.cfg new file mode 100644 index 0000000..7022e9d --- /dev/null +++ b/T4/main/server.cfg @@ -0,0 +1,362 @@ +// WAW Server Configuration. +// This is untested as of 12/14/2020 +// Source: https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Advanced_Server_Config +// Modified/Stuff added by: Chase +// Change all of this once we officially release the server configs. + +//////////////////////////////////// +// Server Information +// +// Server Browser Name +set sv_hostname "WAW Server" //This is the name that appears in the server browser + +// "Message of the Day" -- Not sure if this even works +set g_motd "" + +// Keywords (maybe a server search function?) +set sv_keywords "" + + +//////////////////////////////////// +// Passwords +// +// Server password (needed to get into the server) +set g_password "" // blank means NO password + +// Private Client Slot Password +set sv_privatePassword "" + +// RCON Password (Used for IW4MAdmin) +set rcon_password "change_me" // Change this to your rcon password! + + +//////////////////////////////////// +// Client Issues +// +// Maximum Clients +set sv_maxclients "28" +set sv_privateclients "0" // These people can use the private password to get in the server + +// Client's Min/Maximum Ping +set sv_minPing "0" +set sv_maxping "999" + +// Client's Maximum Rate +set sv_maxRate "25000" + +// Client Voting +set g_allowVote "0" +set g_voteAbstainWeight "0.5" + +// Client Side Stuff -- Don't know what these do right now +set sv_clientside "0" +set sv_clientArchive "1" +set sv_clientSideBullets "1" +set sv_clientSideVehicles "1" +set g_client_side_lights "1" + +// sv_pure - Keeps clients from loading files NOT on the server +set sv_pure "1" + +// Disable Client access to console? +set sv_disableClientConsole "0" + + +//////////////////////////////////// +// Server Personality Settings +// +// Automatic Team Balance +set scr_teambalance "1" + +// In-Game Voice Chat +set sv_voice "0" +set voice_global "0" +set g_voiceChatTalkingDuration "500" +set voice_deadChat "0" +set sv_voiceQuality "3" +set voice_localEcho "0" + +// Dead players chat with the living? +set g_deadChat "0" + +// Who dead people can spectate +set scr_game_spectatetype "1" + +// Enable/Disable Killcam +set scr_game_allowkillcam "1" + +// Gravity +set g_gravity "800" + +// Base Move Speed +set g_speed "190" + +// Number of dropped weapons before recycling +set g_maxDroppedWeapons "16" + + +//////////////////////////////////// +// Server General Gameplay Settings +// +// Hardcore +set scr_hardcore "0" + +// OldSchool +set scr_oldschool "0" + +// Friendly Fire? +set scr_team_fftype "0" + +// Red Crosshairs while over enemy? Maybe? +set g_redCrosshairs "1" + +// Draw Friends +set scr_drawfriend "0" + +// Revive players? Don't know what this does +set scr_player_allowrevive "1" +set g_revive "0" +set revive_time_taken "2" + +// Announcer +set scr_allowannouncer "1" + + +//////////////////////////////////// +// Player Settings +// +// Health Issues +set scr_player_healthregentime "5" +set scr_player_maxhealth "100" + +// Number of lives +set scr_player_numlives "0" + +// Respawn Settings +set scr_player_forcerespawn "1" +set scr_player_respawndelay "0" +set scr_player_suicidespawndelay "0" + +// Sprint Settings +set scr_player_sprinttime "4" + +// Suicide point loss +set scr_game_suicidepointloss "0" + + + +//////////////////////////////////// +// Server Timers +set scr_game_graceperiod "15" +set scr_intermission_time "30" +set scr_team_respawntime "0" + + + +//////////////////////////////////// +// Server Performance Issues +// +// Rate +set rate "25000" + +// Antilag +set g_antilag "1" + +// Smooth clients +set g_smoothClients "1" + +// FPS (Server Frames per Second) -- I would leave this alone for now. MIGHT mess up gameplay if changed. +set sv_fps "20" + +//////////////////////////////////// +// Server Download/Redirect Settings +// +set sv_allowDownload "1" // Allow downloading +set sv_wwwBaseURL "http://someweb.server/waw/" // HTTP ONLY!! +set sv_wwwDlDisconnected "0" // Do we disconnect players while downloading? +set sv_wwwDownload "0" // Set to 1 if using FastDL + + +//////////////////////////////////// +// Server Management/Admin +// +// Logging +set g_log "games_mp.log" +// g_log *must* be unique per server, or you will encounter issues. +set g_logSync "1" +set logfile "2" + +// Client IP Banning (yucky way to do this) +set g_banIPs "" + +// Kick Ban Time +set sv_kickBanTime "300" + +// TKers +set scr_teamKillPunishCount "3" +set scr_team_artilleryTeamKillPenalty "0.25" +set scr_team_kickteamkillers "0" +set set scr_team_teamkillerplaylistbanpenalty "0" +set scr_team_teamkillerplaylistbanquantum "0" +set scr_team_teamkillpointloss "1" +set scr_team_teamkillspawndelay "20" + + +//////////////////////////////////// +// Battle Chatter Settings +set scr_allowbattlechatter "1" +set bcmp_incoming_grenade_probability "50" +set bcmp_kill_inform_probability "50" +set bcmp_killstreak_incoming_probability "50" +set bcmp_perk_call_probability "50" +set bcmp_sniper_kill_probability "25" +set bcmp_toss_grenade_probability "50" +set bcmp_weapon_delay "2000" +set bcmp_weapon_fire_probability "90" + +//////////////////////////////////// +// Fire +set fire_audio_random_max_duration "1000" +set fire_audio_repeat_duration "1500" +set fire_spread_probability "0" +set fire_stage1_burn_time "3000" +set fire_stage2_burn_time "0" +set fire_stage3_burn_time "0" +set fire_world_damage "20" +set fire_world_damage_duration "8" +set fire_world_damage_rate "0.25" + +//////////////////////////////////// +// Flares +set flare_distance_scale "16" +set flare_duration "8" +set flare_effect_radius "400" +set flareBurnOutFadeWait "0.65" +set flareDisableEffects "0" +set flareLookAwayFadeWait "0.45" + +//////////////////////////////////// +// Gametype Settings +// +// KOTH +set scr_koth_globalbattlechatterprobability "0" +set scr_koth_numlives "0" +set scr_koth_playerrespawndelay "0" +set scr_koth_roundlimit "1" +set scr_koth_roundswitch "1" +set scr_koth_scorelimit "250" +set scr_koth_timelimit "15" +set scr_koth_waverespawndelay "0" +// More setting that I am not sure work (because they are not named like normal) +set koth_autodestroytime "60" +set koth_capturetime "20" +set koth_delayPlayer "0" +set koth_destroytime "10" +set koth_kothmode "0" +set koth_spawnDelay "30" +set koth_spawntime "0" + + +// CTF +set scr_ctf_enemycarriervisible "0" +set scr_ctf_flagrespawntime "0" +set scr_ctf_globalbattlechatterprobability "0" +set scr_ctf_idleflagreturntime "30" +set scr_ctf_numlives "0" +set scr_ctf_playerrespawndelay "0" +set scr_ctf_roundlimit "2" +set scr_ctf_roundswitch "1" +set scr_ctf_scorelimit "3" +set scr_ctf_timelimit "5" +set scr_ctf_touchreturn "1" +set scr_ctf_waverespawndelay "15" + +// DM +set scr_dm_globalbattlechatterprobability "100" +set scr_dm_numlives "0" +set scr_dm_playerrespawndelay "0" +set scr_dm_roundlimit "1" +set scr_dm_scorelimit "150" +set scr_dm_timelimit "10" +set scr_dm_waverespawndelay "0" + +// DOM +set scr_dom_globalbattlechatterprobability "0" +set scr_dom_numlives "0" +set scr_dom_playerrespawndelay "0" +set scr_dom_roundlimit "1" +set scr_dom_scorelimit "200" +set scr_dom_timelimit "0" +set scr_dom_waverespawndelay "0" + +// TWAR +set scr_twar_globalbattlechatterprobability "0" +set scr_twar_numlives "0" +set scr_twar_roundlimit "2" +set scr_twar_roundswitch "1" +set scr_twar_scorelimit "5" +set scr_twar_timelimit "10" +set twar_captureAccelBonus "35" +set twar_captureAccelLimit "50" +set twar_captureTime "40" +set twar_finalFightFlagRespawnPenalty "3" +set twar_finalFightTimeLimit "5" +set twar_momentumArtillery "10" +set twar_momentumBlitzkriegTime "30" +set twar_momentumDogs "10" +set twar_momentumEnabled "1" +set twar_momentumFlagCap "25" +set twar_momentumKamikaze "10" +set twar_momentumKillPlayer "5" +set twar_momentumMax "70" +set twar_momentumMaxMultiplier "3" +set twar_momentumMultiplierBonus "25" +set twar_momentumMultiplierBonusLimit "75" +set twar_momentumRadar "10" +set twar_neutralFlagLockTime "0" +set twar_secondaryInfluencerBonus "0.5" +set twar_showEnemyCount "1" +set twar_spawnPointFacingAngle "60" + +// TDM +set scr_tdm_globalbattlechatterprobability "0" +set scr_tdm_numlives "0" +set scr_tdm_playerrespawndelay "0" +set scr_tdm_roundlimit "1" +set scr_tdm_scorelimit "750" +set scr_tdm_timelimit "10" +set scr_tdm_waverespawndelay "0" + +// SD +set scr_sd_bombtimer "45" +set scr_sd_defusetime "5" +set scr_sd_globalbattlechatterprobability "0" +set scr_sd_multibomb "0" +set scr_sd_numlives "1" +set scr_sd_planttime "5" +set scr_sd_playerrespawndelay "0" +set scr_sd_roundlimit "0" +set scr_sd_roundswitch "3" +set scr_sd_scorelimit "4" +set scr_sd_timelimit "2.5" +set scr_sd_waverespawndelay "0" + +// SAB +set scr_sab_bombtimer "30" +set scr_sab_defusetime "5" +set scr_sab_globalbattlechatterprobability "0" +set scr_sab_hotpotato "0" +set scr_sab_numlives "0" +set scr_sab_planttime "2.5" +set scr_sab_playerrespawndelay "7.5" +set scr_sab_roundlimit "0" +set scr_sab_roundswitch "1" +set scr_sab_scorelimit "1" +set scr_sab_timelimit "20" +set scr_sab_waverespawndelay "0" + + +// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar) +set sv_mapRotation "gametype tdm map mp_castle gametype sd map mp_makin" + +set sv_maprotationcurrent "" \ No newline at end of file