diff --git a/T5/data/server.cfg b/T5/data/server.cfg new file mode 100644 index 0000000..2bda19c --- /dev/null +++ b/T5/data/server.cfg @@ -0,0 +1,323 @@ +/////////////////////////////////////////////////////////// +/// Operation2 T5M Server Configuration file /// +/////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +////////////////////////////////////////////////////////// +// // +// ^1 = Red // +// ^2 = Green // +// ^3 = Orange // +// ^4 = Blue // +// ^5 = Cyan // +// ^6 = Pink // +// ^7 = White // +// ^8 = Grey // +// ^9 = Brown // +// ^0 = Black // +// // +// Hostname Example: ^5I ^6AM ^2LAZY // +// // +////////////////////////////////////////////////////////// + +sv_hostname "Operation2 Server" // Please put a server host name here. + +////////////////////////////////////////////////////////// +// NON-GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////////////// + +rcon_password "" // Access to your server to change stuff remotely. empty = disabled +g_password "" // Password Protected Game. Leave blank if you want players to join. +g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. +g_allowvote "0" // Allow Vote. +sv_disableClientConsole "0" // Enable or Disable players ability to access server commands +sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions. +sv_zombietime "10" // Your idle time period before getting kicked. +sv_floodProtect "4" // Chat Spam Protection. +sv_maxPing "0" // Max Ping allowed. +sv_maxRate "25000" // Max rate on server +sv_minPing "0" // Minimum Ping allowed. +sv_maxclients "18" // Maximum players that can enter server. +sv_privateClients "0" // Private reserved slots on server. +sv_pure "0" // Match data with both the cilent and server. +sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. +sv_reconnectlimit "5" // How many times you can try to reconnect. +sv_voice "1" // Allow Voice Chat +voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead. +voice_global "0" // Enable/Disable the use of in-game voice over IP. +sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. +g_voiceChatTalkingDuration "500" // Duration you can chat. + +////////////////////////////////////////////////////////// +// BASE GAME CONFIGURATION // +////////////////////////////////////////////////////////// +// // +// "tdm" Team deathmatch // +// "dm" Free-for-all // +// "sab" Sabotage // +// "dem" Demolition // +// "ctf" Capture the flag // +// "sd" Search and destroy // +// "dom" Domination // +// "koth" Headquarters // +// // +//////////// Wager Matchs //////////////////////////////// +// // +// -IMPORTANT- // +// ENABLE xblive_wagermatch "1" // +// // +// "hlnd" Stick and Stones* // +// "gun" Gun mode* // +// "shrp" Sharpshooter* // +// "oic" One in the Chamber* // +// // +////////////////////////////////////////////////////////// + +g_gametype "tdm" // Select gametype from the list above +xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems + +scr_game_hardpoints "1" // Hardcore Scoring System. +scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. +scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. +scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link +scr_hardpoint_allowradardirection "1" // Radar Direction +scr_hardpoint_allowsupply "1" // Care Package +scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner +scr_hardpoint_allowcounteruav "1" // Counter Spy Plane +scr_hardpoint_allowhelicopter_player "1" // Helicopter +scr_hardpoint_allowmortar "1" // Mortar Team +scr_hardpoint_allownapalm "1" // Napalm Airstrike +scr_hardpoint_allowrcbomb "1" // RC-XD Bomb +scr_hardpoint_allowairstrike "1" // Air Strike +scr_hardpoint_allowauto_turret "1" // Auto Turret +scr_hardpoint_allowradar "1" // Allow Radar + +////////////////////////////////////////////////////////// +// HARDCORE CONFIGURATION // +////////////////////////////////////////////////////////// +// uncomment below commands for some hardcore // +// by removing the // before each set dvar. // +////////////////////////////////////////////////////////// + +// scr_hardcore "1" // Enable or Disable Hardcore Mode. +// ui_hud_hardcore "1" // Heads up display. +// scr_game_deathpointloss "0" // Points Loss on death XP. +// scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. +// scr_player_maxhealth "30" // Percent of Health players will have on Respawn. +// scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared +// scr_player_healthregentime "0" // Time it takes you to recover damage. +// scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. +// scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). + +////////////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_dm_scorelimit "1000" // Points needed to win the game. +scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. + +scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. +scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. +scr_dm_numlives "0" // Lives per player 0 for unlimited. +scr_dm_roundlimit "1" // Round limit. +scr_dm_score_suicide "0" // Points allotted for suicide. +scr_dm_globalbattlechatterprobability "100" + +////////////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_tdm_scorelimit "10000" // Score limit to win the game. +scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. + +scr_tdm_playerrespawndelay "0" // Respawn wait. +scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. +scr_tdm_roundlimit "1" // Rounds per game. +scr_tdm_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_dom_scorelimit "200" // Score limit per game. +scr_dom_timelimit "60" // Duration in minutes per round. + +scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. +scr_dom_waverespawndelay "0" // Spawn delay at start. +scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. +scr_dom_numlives "0" // Lives per player 0 for unlimited. +scr_dom_roundlimit "1" // Rounds played per game. +scr_dom_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// DEMOLITION GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_dem_scorelimit "2" // Score limit needed to win. +scr_dem_timelimit "2.5" // Round time limit. + +scr_dd_roundswitch "1" // Rounds before the teams switch the sides. +scr_dd_bombtimer "45" // Time the bomb takes to detonate. +scr_dd_defusetime "5" // Time taken to defuse the bomb. +scr_dd_extratime "3" +scr_dd_numlives "0" // Lives per player 0 for unlimited. +scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. +scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. +scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds +scr_dem_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_sd_scorelimit "4" // Score limit required to win the game. +scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. + +set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds +set scr_sd_waverespawndelay "0" // Delay for first respawn. +set scr_sd_numlives "1" // Number of lives per player per game. +set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sd_winlimit "4" // amount of wins needed to win a round-based game +set scr_sd_roundswitch "1" // after X rounds, switch sides +set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sd_defusetime "5" // Time taken to defuse the bomb. +set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' +set scr_sd_planttime "5" +scr_sd_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// SABOTAGE GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. +scr_sab_scorelimit "1" // Score limit to win the match. + +scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. +scr_sab_defusetime "5" // Time taken to defuse the bomb. +scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. +scr_sab_numlives "0" // Number of lives players get. +scr_sab_planttime "2.5" // Time taken to plant the bomb. +scr_sab_playerrespawndelay "7.5" // Time before respawn. +scr_sab_roundlimit "1" // Rounds per game. +scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. +scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. +scr_sab_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// CAPTURE THE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_ctf_scorelimit "3" // Target score before the round ends. +scr_ctf_timelimit "5" // Round length. + +scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. +scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. +scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. +scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. +scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. +scr_ctf_roundlimit "3" // How many rounds match would last. +scr_ctf_roundswitch "1" // Rounds before the teams switch sides. +scr_ctf_touchreturn "1" // Ability to return the flag by touching it. +scr_ctf_waverespawndelay "15" +scr_ctf_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// HEADQUARTERS GAMETYPE SETTINGS // +////////////////////////////////////////////////////////// + +scr_koth_scorelimit "250" // Score limit to win the game. +scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. + +scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. +scr_koth_playerrespawndelay "0" // Players respawn wait. +scr_koth_roundlimit "1" // Rounds to be played. +scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. +scr_koth_winlimit "1" // rounds per game +scr_koth_waverespawndelay "0" // First respawn delay for each round. +scr_koth_globalbattlechatterprobability "0" + +////////////////////////////////////////////////////////// +// MAP ROTATION TIPS // +////////////////////////////////////////////////////////// +// // +// ARRAY - mp_array // +// CRACKED - mp_cracked // +// CRISIS - mp_crisis // +// FIRINGRANGE - mp_firingrange // +// GRID - mp_duga // +// HANOI - mp_hanoi // +// HAVANA - mp_cairo // +// JUNGLE - mp_havoc // +// LAUNCH - mp_cosmodrome // +// NUKETOWN - mp_nuked // +// RADIATION - mp_radiation // +// SUMMIT - mp_mountain // +// VILLA - mp_villa // +// WMD - mp_russianbase // +// // +//// DLC1 FIRSTSTRIKE //////////////////////////////////// +// // +// BERLIN WALL - mp_berlinwall2 // +// DISCOVERY - mp_discovery // +// KOWLOON - mp_kowloon // +// STADIUM - mp_stadium // +// // +//// DLC2 ESCALATION ///////////////////////////////////// +// // +// CONVOY - mp_gridlock // +// HOTEL - mp_hotel // +// STOCKPILE - mp_outskirts // +// ZOO - mp_zoo // +// // +//// DLC3 ANNIHILATION /////////////////////////////////// +// // +// DRIVE-IN - mp_drivein // +// HANGER 18 - mp_area51 // +// HAZARD - mp_golfcourse // +// SILO - mp_silo // +// // +////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////// +// GAMETYPE MAP ROTATION TIPS // +////////////////////////////////////////////////////////// +// // +// Example: set sv_maprotation // +// "gametype dm map mp_zoo gametype sd map mp_hotel" // +// // +// "tdm" Team deathmatch (used by default) // +// "dm" Free-for-all // +// "sab" Sabotage // +// "dem" Demolition // +// "ctf" Capture the flag // +// "sd" Search and destroy // +// "dom" Domination // +// "koth" Headquarters // +// // +//////////// Wager Matchs //////////////////////////////// +// // +// -IMPORTANT- // +// ENABLE xblive_wagermatch "1" // +// // +// "hlnd" Stick and Stones* // +// "gun" Gun mode* // +// "shrp" Sharpshooter* // +// "oic" One in the Chamber* // +// // +////////////////////////////////////////////////////////// + + +set sv_maprotation "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo" + + +////////////////////////////////////////////////////////// +// PLAYLIST DVARS // +////////////////////////////////////////////////////////// + +playlist_enabled "0" // Reserved slots for players in playlist. +playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname. +playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname. +playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname. \ No newline at end of file