diff --git a/IW6x/iw6x/server.cfg b/IW6x/iw6x/server.cfg index 1b46ea5..8b404f0 100644 --- a/IW6x/iw6x/server.cfg +++ b/IW6x/iw6x/server.cfg @@ -1,5 +1,5 @@ /////////////////////////////////////////////////// -/// IW6x Server Configuration // +/// IW6x Server Configuration // /////////////////////////////////////////////////// /////////////////////////////////////////////////// @@ -23,7 +23,6 @@ set sv_hostname "IW6x Default Server" // Sets the server hostname. name "[IW6x] server" // Currently sets the say name - ////////////////////////////////////////////////// // ADMIN INFO (Optional) // ////////////////////////////////////////////////// @@ -40,21 +39,12 @@ set _Location "Earth" // Location set sv_maxclients "18" // Max players in your server. set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. -set sv_privateClients "0" // Maximum number of private clients allowed on the server. (range 0-18 (clamped to sv_maxclients) ) -set sv_privatePassword "" // Password for reserved slots. -set sv_voice "2" // Server voice chat configuration. ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) -set g_allowVote "1" // Toggle voting for [player kick/map restart/next map]. (0 or 1 (default) ) set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1) set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000) set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands. set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions. set sv_reconnectlimit "3" // How many times you can try to reconnect. -set sv_pure "1" // Verifying cilent files. -set sv_floodProtect "1" // Chat Spam Protection. -set logfile "2" // Enable loging 1-2? enable. 0 disable. -set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. -set g_log "logs/games_mp.log" // Gamelog filename. ////////////////////////////////////////////////// // BASE GAME CONFIGURATION // @@ -80,7 +70,8 @@ set g_log "logs/games_mp.log" // Gamelog filename. // // ////////////////////////////////////////////////// -set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above. +//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION + set scr_game_allowkillcam "1" // Allow Killcam. set team_rebalance "1" // Auto Balance teams? set scr_teambalance "1" // Enable or Disable auto balance. @@ -96,7 +87,6 @@ set scr_game_forceuav "0" set scr_game_hardpoints "1" set scr_nukeTimer "10" set scr_nukeCancelMode "0" -set r_thermalColorScale "1.25" set scr_default_maxagents "5" set scr_disableClientSpawnTraces "0" set scr_hardpoint_allowartillery "1" @@ -111,8 +101,6 @@ set scr_player_sprinttime "4" set scr_explBulletMod "1" set scr_maxPerPlayerExplosives "2" - - ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// @@ -304,13 +292,13 @@ set scr_sotf_promode "0" // HUNTED (FFA) GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_sotf_ffa_scorelimit "25" // Score limit to win the game. -set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_sotf_ffa_roundlimit "1" // Rounds per game. -set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game. -set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited. -set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn. -set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sotf_ffa_scorelimit "25" // Score limit to win the game. +set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sotf_ffa_roundlimit "1" // Rounds per game. +set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited. +set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sotf_ffa_promode "0" ////////////////////////////////////////////////// @@ -376,18 +364,32 @@ set scr_chaos_mode "0" // Extinction chaos game mode. // Bayview - mp_ca_rumble // // Fog - mp_swamp // // // -/// EXTINCTION MODE //////////////////////////////////// +//////////////////////////////////////////////////////// +/// EXTINCTION MAP NAME LIST // +/// Maps only work with Aliens Game Mode Set // +//////////////////////////////////////////////////////// // // -// Point of Contact - mp_alien_town // -// Nightfall - mp_alien_armory // -// Mayday - mp_alien_beacon // -// Awakening - mp_alien_dlc3 // -// Exodus - mp_alien_last // +// Point of Contact - mp_alien_town // +// // +// ONSLAUGHT DLC /////////////////////////////////////// +// // +// Nightfall - mp_alien_armory // +// // +// DEVASTATION DLC ///////////////////////////////////// +// // +// Mayday - mp_alien_beacon // +// // +// INVASION DLC //////////////////////////////////////// +// // +// Awakening - mp_alien_dlc3 // +// // +// NEMESIS DLC ///////////////////////////////////////// +// // +// Exodus - mp_alien_last // // // //////////////////////////////////////////////////////// -set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" +set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" -//EXTINCTION MODE. -// +aliensMode 1 required on shortcut/bat file. +//EXTINCTION MODE //set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last" \ No newline at end of file