From 99bf219f2da3de86944df61acb0ba6ebe5048110 Mon Sep 17 00:00:00 2001 From: Chase Hall Date: Mon, 25 Jan 2021 16:41:04 -0600 Subject: [PATCH] Dropped UO & 2 --- CoDUO/server.cfg | 346 ----------------------------- README.md | 2 - cod2/main/server.cfg | 519 ------------------------------------------- 3 files changed, 867 deletions(-) delete mode 100644 CoDUO/server.cfg delete mode 100644 cod2/main/server.cfg diff --git a/CoDUO/server.cfg b/CoDUO/server.cfg deleted file mode 100644 index a0454f6..0000000 --- a/CoDUO/server.cfg +++ /dev/null @@ -1,346 +0,0 @@ -// Originally from: http://modsonline.com/Forums-top-13982-.html -// Not modified at all, as to preserve the file. Maybe eventually ill get around to modifying it. - -// created By "your name or whatever". - -// http://www.tlsclan.us.tt/ - -// Passwords - -set rconPassword "your RCON password goes here" - -set g_password "Your Server password goes here" - -set sv_privatePassword "Your private password goes here" - - - -// Public Information - -set sv_hostname "your server name goes here... you can use ^3 etc to change the colour" - -set scr_motd "put your message of the day here..." - -sets .Admin "" - -sets .Email "" - -sets .IRC "" - -sets .Website "http://www.tlsclan.us.tt/" - -sets .Location "" - - - -// General Settings - -set scr_friendlyfire "1" - -set sv_maxclients "10" - -set sv_privateClients "2" - -set sv_maxRate "20000" - -set sv_minPing "0" - -set sv_maxPing "450" - -set sv_pure "1" - -set logfile "1" - -set g_log "games_mp.log" - -set scr_killcam "1" - -set scr_freelook "1" - -set scr_spectateenemy "1" - -set scr_teambalance "1" - -set g_allowVote "1" - -set g_allowVoteMap "1" - -set g_allowMapRestart "1" - -set g_allowVoteTypeMap "1" - -set g_allowVoteFriendlyFire "1" - -set g_allowVoteKillCam "1" - -// set g_allowvotetempbanuser "0" - -// set g_allowvotetempbanclient "0" - -// set g_allowvoteclientkick "0" - -// set g_allowvotekick "0" - -// set g_allowvotemaprotate "0" - -// set g_allowvotemapstart "0" - -// set scr_allow_vote "1" - -set scr_shellshock "1" - -set scr_drophealth "1" - -set scr_battlerank "1" - -set sv_allowAnonymous "0" - -set sv_allowDownload "1" - -set sv_cheats "0" - -set sv_fps "60" - -set sv_master1 "codmaster.activision.com" - -set sv_master2 "" - -set sv_master3 "" - -set sv_master4 "" - -set sv_master5 "" - -set scr_teamscorepenalty "1" - -set scr_punkbuster "1" - -set g_vehicleBurnTime "10" - - - -// Weapons - -set scr_allow_bar "1" - -set scr_allow_bren "1" - -set scr_allow_enfield "1" - -set scr_allow_fg42 "1" - -set scr_allow_kar98k "1" - -set scr_allow_kar98ksniper "1" - -set scr_allow_m1carbine "1" - -set scr_allow_m1garand "1" - -set scr_allow_mp40 "1" - -set scr_allow_mp44 "1" - -set scr_allow_nagant "1" - -set scr_allow_nagantsniper "1" - -set scr_allow_panzerfaust "1" - -set scr_allow_ppsh "1" - -set scr_allow_springfield "1" - -set scr_allow_sten "1" - -set scr_allow_thompson "1" - -set scr_allow_satchel "1" - -set scr_allow_smoke "1" - -set scr_allow_grenades "1" - -set scr_allow_flamethrower "1" - -set scr_allow_artillery "1" - -set scr_allow_bazooka "1" - -set scr_allow_mg34 "1" - -set scr_allow_dp28 "1" - -set scr_allow_mg30cal "1" - -set scr_allow_gewehr43 "1" - -set scr_allow_svt40 "1" - - - -// Vehicles - -set scr_allow_flak88 "1" - -set scr_allow_elefant "1" - -set scr_allow_panzeriv "1" - -set scr_allow_t34 "1" - -set scr_allow_sherman "1" - -set scr_allow_horch "1" - -set scr_allow_gaz67b "1" - -set scr_allow_willyjeep "1" - - - -// DM Deathmatch - -set scr_dm_scorelimit "30" - -set scr_dm_timelimit "20" - -set scr_drawfriend "1" - -set scr_forcerespawn "1" - - - -// TDM Team Deathmatch - -set scr_tdm_scorelimit "50" - -scr_tdm_timelimit "25" - -set scr_teamkill_penalty "1" http://www.tlsclan.us.tt/coduo.htm - - - -// SD Search and Destroy - -set scr_sd_graceperiod "15" - -set scr_sd_roundlength "4" - -set scr_sd_roundlimit "0" - -set scr_sd_scorelimit "7" - -set scr_sd_timelimit "0" - - - -// BEL Behind Enemy Lines - -set scr_bel_alivepointtime "10" - -set scr_bel_scorelimit "50" - -set scr_bel_timelimit "30" - - - -// RE Retrieval - -set scr_re_graceperiod "15" - -set scr_re_roundlength "4" - -set scr_re_roundlimit "0" - -set scr_re_scorelimit "7" - -set scr_re_timelimit "0" - -set scr_re_showcarrier "0" - - - -// HQ Headquarters - -set scr_hq_scorelimit "50" - -set scr_hq_timelimit "20" - - - -// CTF Capture the Flag - -set scr_ctf_scorelimit "60" - -set scr_ctf_timelimit "40" - -set scr_ctf_roundlimit "2" - -set scr_ctf_roundlength "20" - -set scr_ctf_startrounddelay "10" - -set scr_ctf_endrounddelay "10" - -set scr_ctf_clearscoreeachround "y" - -set scr_ctf_showoncompass "y" - -set scr_ctf_showflagcarrier "y" - - - -// BAS Base Assault - -set scr_bas_scorelimit "60" - -set scr_bas_timelimit "40" - -set scr_bas_roundlimit "2" - -set scr_bas_roundlength "20" - -set scr_bas_startrounddelay "10" - -set scr_bas_endrounddelay "10" - -set scr_bas_clearscoreeachround "y" - - - - - -// Dom Domination - -set scr_dom_scorelimit "60" - -set scr_dom_timelimit "40" - -set scr_dom_roundlimit "2" - -set scr_dom_roundlength "20" - -set scr_dom_startrounddelay "10" - -set scr_dom_endrounddelay "10" - -set scr_dom_clearscoreeachround "y" - -set scr_dom_respawn_wave_time "5" - - - -// Map Rotation - -set sv_mapRotation "gametype dm map mp_arnhem gametype dm map mp_uo_stanjel gametype ctf map mp_carentan gametype bas map normandy_farm_final gametype tdm map mp_uo_dawnville gametype hq map mp_uo_harbor gametype tdm map mp_uo_hurtgen gametype ret map mp_uo_powcamp gametype sd map mp_uo_carentan gametype dom map mp_uo_dawnville gametype bel map mp_uo_harbor gametype bas map mp_foy " - -set sv_mapRotationCurrentmap "mp_arnhem " - - - -// The above map rotation is an example of how to set up different maps with different game types. - -// You need to change the configuration to suit your server. - -// There are more configuration commands available but I believe these are the critical ones to start with till you gain confidence. \ No newline at end of file diff --git a/README.md b/README.md index e801d8b..5965c49 100644 --- a/README.md +++ b/README.md @@ -3,8 +3,6 @@ **IMPORTANT: Most of these configs are setup for 3rd party clients.** Supported Games: -* [COD 2 (Steam)](https://store.steampowered.com/app/2630/Call_of_Duty_2/) -* [COD: UO (Steam)](https://store.steampowered.com/app/2640/Call_of_Duty_United_Offensive/) * [CoD4X](https://cod4x.me) * [Plutonium T4](https://plutonium.pw) * [IW4x](https://xlabs.dev) diff --git a/cod2/main/server.cfg b/cod2/main/server.cfg deleted file mode 100644 index 1b0ccbf..0000000 --- a/cod2/main/server.cfg +++ /dev/null @@ -1,519 +0,0 @@ -// Originally from: https://raw.githubusercontent.com/firebull/ghmanager/master/scripts/servers_configs/cod/cod2/main/server.cfg - -// ========================================================================== -// ------------------------- COD2 SERVER CONFIGURATION --------------------- -// ========================================================================== - - -// DVAR means: Setting/Switch Game uses to "Set A Value" or "Enable/Disable, Server/Game, Settings. - -// I don't suggest using "Word Wrap" to display this text. - -// IMPORTANT: Make sure when you change a Value, the comment "//" has been removed from (front) of "set". -// Everything after the comment "//" has been excluded and COD2 Will NOT read/execute it. - - -// This Config File Controls, Public Info., Server Options, Anti-Cheat, Voting, Voice Chat, GameType Settings, Map Rotation -// -// *********************************************************** -// Цветовые коды -// *********************************************************** -// Colors for text. Do not clear the comment in front of the colour codes. -// Useful for your server name, motd msg's - Information and ref. use only. -// -// ^1 = Red -// ^2 = Green -// ^3 = Yellow -// ^4 = Blue -// ^5 = Cyan -// ^6 = Pink/Magenta -// ^7 = White -// ^0 = Black - -// *********************************************************** -// Общедоступная информация -// *********************************************************** - -set sv_hostname "^1TeamServer ^2CoD2" -sets _Admin "" -sets _Email "" -sets _Website "www.teamserver.ru" -sets _Location "RUS" -sets _Mumble "" -sets _TeamSpeak "" -sets _Irc "" -sets _Mod "" // Информация о моде -sets _ModVer "" // версия мода -sets _ModUpdate "" //дата апдейта мода -sets _Maps "" // какие установлены карты -set scr_motd "TeamServer.ru - Welcome!" // Текстовое сообщение - - -// Настройки защиты и управления сервером -// ВНИМАНИЕ!!! -// Мы не рекомендуем задавать пароль для RCON в конфиге, -// т.к. существует эксплоит, позволяющий узнать -// пароль любому игроку на сервере. -// Вместо этого задайте его в параметрах сервера -// (иконка с шестеренкой) -// set rcon_password "" // RCON пароль - -set sv_privatePassword "" // пароль приват слота -set g_password "" // установка пароля на сервер для входа в игру -// Сюда вписывать guid админов -set scr_admins "" - -set dedicated "2" // 0 = сервер из игры, 1 = выделенный LAN, 2 = выделенный Интернет -set net_noipx "0" // Allow ONLY tcp/ip protocol, player/server communications - - -// *********************************************************** -// GAME AUTHORIZATION -// *********************************************************** - -set sv_master1 "cod2master.activision.com" -set sv_master2 "cod2authorize.activision.com" -set sv_master3 "cod2master.infinityward.com" -set sv_master4 "master.gamespy.com:28960" -set sv_master5 "master0.gamespy.com" -set sv_master6 "master1.gamespy.com" -set sv_master7 "clanservers.net" - - -set sv_gamespy "1" // server appears in gamespy and ASE - -set sv_allowDownload "1" // Auto Download -//set sv_dl_maxRate "840000" ----------------------------------------------- -// Функции редиректа (0=off/1=on) -//set sv_allowdownload "1" // разрешить отгрузку файлов клиентам. т.е разрешается отгрузка фалов напрямуюс сервера -//seta sv_wwwDownload "1" // редирект - разрешть 1, запретить 0 -//seta sv_wwwBaseURL "http://fdl1.teamserver.ru/fastdl/cod2/" // По умолчанию мы уже прописали тут наш репозиторий модов и карт -seta sv_wwwDlDisconnected "0" // 1-разединение с сервером при скачке, 0-без разъединения коннекта при скачке ----------------------------------------------- - -// Серверные настройки для игроков -// sv-maxclients и ui-maxclients регулируются в строке запуска без вашего участия -set sv_privateclients "" // Число приват-слотов ( maxclients - privateclients = кол-во публичных слотов) -set sv_minPing "0" // Минимальный пинг с которым могут играть на этом сервере -set sv_maxping "300" // Максимальный пинг с которым могут играть на этом сервере -set sv_maxRate "25000" //скорость соединения - -//set sv_allowAnonymous "0" // Allow anonymous players -//set g_banIPs "" // Ban Any IP's Here - - -// *********************************************************** -// SERVER OPTIONS (0 = off, 1 = on) SOME OF THESE SETTINGS MAY NOT WORK WHILE RUNNING MOD ON SERVER -// *********************************************************** - -set scr_forcerespawn "0" // Force Player To Respawn, Without Manually Pressing Button -set scr_drawfriend "1" // Display Team Icons -set scr_killcam "1" // Allow Killcam -set scr_friendlyfire "1" // Friendly Fire, 0 = OFF, 1 = ON, 2 = Reflective, 3 = Share Damage (1=awe anti-teamkill) -set scr_freelook "1" // Allow Free Spectating -set scr_spectatefree "0" // Allow Free Spectating -set scr_spectateenemy "0" // Allow Enemy Team Spectating -set scr_teambalance "1" // Automatic Team Balancing -set scr_roundcam "1" // Roundcam - shows 7 secs at the end of a round - -set g_teamswitchdelay "25" // Delay between switching teams, in seconds -set g_forceteamspectate "1" // Force Team Only Spectating -set g_inactivity "0" // Drop inactive players -set g_inactivityspectator "0" // Drop inactive spectators -set g_antilag "1" // Anti lag settings -//set g_gravity "800" // Game Gravity, Default=800 * -//set g_maxDroppedWeapons "2" // Max Dropped Weapons By Dead Players, Default=16 * -//set g_drawCrosshairNames "1" // Show Team Player Name while aiming on Team Member. * - - -set sv_invulnerabletime "5" // CoD2 Spawn Protection, in seconds -set sv_kickBanTime "1" // Temporary Ban duration, in minutes -set sv_zombietime "1" // ? -set sv_timeout "120" // Drop inactive players timeout - -set cg_drawTurretCrosshair "1" // Allows Machine Gun Turret Crosshairs. -//set cg_drawCrosshair "0" // Allows Weapon Crosshairs. * -//set cg_crosshairEnemyColor "0" // Changes Color when Aiming on an Enemy. * - -set player_scopeExitOnDamage "1" // Hit while scoped in, will Exit, Default=0 - - -// *********************************************************** -// Log Settings Ведение логов игры -// *********************************************************** -// ВНИМАНИЕ!!! НЕ ВКЛЮЧАЙТЕ ЗАПИСЬ ЛОГА В ОБЫЧНОМ РЕЖИМЕ. -// ПОСТОЯННАЯ ЗАПИСЬ СОЗДАЕТ ЛОГ ОГРОМНОГО РАЗМЕРА ЗА -// ОЧЕНЬ КОРОТКИЙ СРОК. ВЫ МОЖЕТЕ ПРЕВЫСИТЬ ДОСТУПНУЮ -// КВОТУ ЗА НЕСКОЛЬКО ДНЕЙ НА НАГРУЖЕННОМ СЕРВЕРЕ!!! -// Включайте запись лога консоли только при -// проведении матчей или кв. -set logfile "0" // 0 = без лога, 1 = включение записи лога игры -set sv_log_damage "1" // ведение лога повреждений/убийств 1-да 0-нет - - -// *********************************************************** -// ANTI-CHEAT SETTINGS (0 = off, 1 = on) -// *********************************************************** - -set sv_disableClientConsole "0" // Disable You're Clients from using thier Console. -set cl_autocmd "0" // 0 or 1, 0 means, console typing is treated as a "say". 1 is treated as a command. EX. "kill" -set sv_floodProtect "1" // Protect from message flooding -set sv_cheats "0" // Disable cheats, ie No Clip, God, weapons and so forth -set sv_pure "1" // Don't allow new or hacked .iwd from clients -set g_no_script_spam "0" // Disable Binded Script Spaming on Server - - -// *********************************************************** -// SERVER VOTING SETTINGS (0 = off, 1 = on -// *********************************************************** - -// Turn all 4 Below to "on" for all voting privilages, and for Voting to even work. - - -set scr_allow_vote "1" -set g_allowvote "1" -set ui_allowvote "1" -set g_oldVoting "1" - - -// *********************************************************** -// Внутриигровой голосовой чат (0 = off, 1 = on) -// *********************************************************** -set sv_voice "1" // 1=включение 0=отключение. чат только для игроков одной стороны -set sv_voiceQuality "4" // качество голосового чата 1=низкое...5=максимальное качество -set voice_deadChat "0" // отключение голосового чата погибшим -set voice_global "0" // включение голосового чата для обеих команд, т.е противники слышат друг друга -set voice_localEcho "0" -set winvoice_mic_mute "1" - -// *********************************************************** -// SERVER CHAT SETTINGS (0 = off, 1 = on) -// *********************************************************** - -set g_deadChat "0" // Allow dead player chat to living players. -set cg_teamChatsOnly "0" // Allow Team Chat Only. - -// *********************************************************** -// WEAPON CONFIGURATION "ENABLE/DISABLE WEAPONS" (0 = off, 1 = on) -// *********************************************************** - -// Weapon Ammo Pools -set g_weaponAmmoPools "1" - -set ui_allow_sniperrifles 1 -set scr_allow_springfield 1 -set scr_allow_enfieldsniper 1 -set scr_allow_nagantsniper 1 -set scr_allow_kar98ksniper 1 -set scr_allow_m1carbine 1 -set scr_allow_m1garand 1 -set scr_allow_thompson 1 -set scr_allow_bar 1 -set scr_allow_enfield 1 -set scr_allow_sten 1 -set scr_allow_bren 1 -set scr_allow_nagant 1 -set scr_allow_svt40 1 -set scr_allow_pps42 1 -set scr_allow_ppsh 1 -set scr_allow_kar98k 1 -set scr_allow_g43 1 -set scr_allow_mp40 1 -set scr_allow_mp44 1 -set scr_allow_greasegun 1 -set scr_allow_shotgun 1 -set scr_allow_fraggrenades 1 -set scr_allow_smokegrenades 1 - - - - -// ******************************************************** ***************** -// GAMETYPE CONFIGURATION SOME GAMETYPES MAY NOT APPLY TO YOUR SERVER -// ***************************************************************** ******** - -//////////////// -// DEATHMATCH // -//////////////// - -set scr_dm_scorelimit 20 // Score limit (default 50) -set scr_dm_timelimit 30 // Time limit in minutes (default 30) - - - -///////////////////// -// TEAM DEATHMATCH // -///////////////////// - -set scr_tdm_scorelimit 40 // Score limit (default 300) -set scr_tdm_timelimit 30 // Time limit in minutes (default 30) - - - -////////////////////// -// CAPTURE THE FLAG // -////////////////////// - -set scr_ctf_scorelimit 5 // Score limit (default 5) -set scr_ctf_timelimit 30 // Time limit in minutes (default 30) -set scr_ctf_respawndelay 5 // Respawn delay in seconds for CTF (default 10) - - - -////////////////// -// HEADQUARTERS // -////////////////// - -set scr_hq_scorelimit 600 // Score limit (default 600) -set scr_hq_timelimit 30 // Time limit in minutes (default 30) -set scr_hq_respawndelay 5 // Respawn delay in seconds for HQ (default 10) - - -//////////////////////// -// SEARCH AND DESTROY // -//////////////////////// - -set scr_sd_plantscore 0 // Score for planting in SD (default 0) -set scr_sd_defusescore 0 // Score for defusing in SD (default 0) -set scr_sd_scorelimit 10 // Score limit (default 10) -set scr_sd_timelimit 0 // Time limit in minutes (default 0) -set scr_sd_roundlimit 0 // Round limit - how many rounds are played (default 0) -set scr_sd_roundlength 4 // How long each round is in minutes (default 4) -set scr_sd_graceperiod 15 // How long you can change weapons and joining the game (default 15) -set scr_sd_bombtimer 60 // Time in Seconds (default 60) - - - -//----------OPTIONAL--------------BASED ON MOD RUNNING SERVER---------------------- - -/////////////////// -// HOLD THE FLAG // -/////////////////// - -set scr_htf_scorelimit 5 // Score limit (default 5) -set scr_htf_timelimit 20 // Time limit in minutes (default 20) -set scr_htf_mode 0 // The mode cvar controls how the hold time is handled (default 0) - // 0 = holdtime for each time is kept no matter which team currently has the flag - // 1 = enemy hold time is decreased to zero before own hold time is increased - // 2 = enemy hold time is zero:ed as the flag is stolen. - // 3 = enemy hold time is zero:ed as your team score -set scr_htf_holdtime 90 // Time in seconds required to hold the flag before scoring (default 90) -set scr_htf_flagspawndelay 15 // Time in seconds before the flag respawns -set scr_htf_flagrecovertime 0 // Time in seconds before a dropped flag automaticly recover (0 = never recover flag) -set scr_htf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes) -set scr_htf_removeflagspawns 1 // Remove the TDM spawnpoint that is used as the initial flag spawn (0 = no, 1 = yes) -set scr_htf_teamscore 0 // Show team score in CoD2 fashion? (0 = no, 1 = yes) (default 0) - -// Turn it off specificly for maps which have unreachable spawn points - -set scr_htf_randomflagspawns_mp_downtown "0" -set scr_htf_randomflagspawns_mp_trainstation "0" - - - -////////////////////////////// -// INDIVIDUAL HOLD THE FLAG // -////////////////////////////// - -set scr_ihtf_flagspawndelay 25 // Time in seconds before the flag respawns -set scr_ihtf_scorelimit 30 // Score limit (default 30) -set scr_ihtf_timelimit 30 // Time limit in minutes (default 30) -set scr_ihtf_respawndelay 12 // Respawn delay in seconds (default 10) -set scr_ihtf_removeflagspawns 1 // Remove the DM spawnpoint thats used as the initial flag spawn (0 = no, 1 = yes) -set scr_ihtf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes) -set scr_ihtf_pointsforkillingplayers 0 // Score recieved for killing regular players (default 0) -set scr_ihtf_pointsforkillingflagcarrier 2 // Score recieved for killing flag carriers (default 1) -set scr_ihtf_pointsforstealingflag 3 // Score recieved for stealing flag -set scr_ihtf_pointsforholdingflag 4 // Score recieved for holding flags -set scr_ihtf_holdtimetoscore 30 // Time in seconds required to hold the flag before scoring (default 30) -set scr_ihtf_maxholdtime 180 // Max hold time in seconds (default 180) - - - -/////////////////////// -// LAST MAN STANDING // -/////////////////////// - -set scr_lms_scorelimit 5 // Score limit (default 5) -set scr_lms_timelimit 20 // Time limit in minutes (default 20) -set scr_lms_minplayers 3 // Minimum players before match will start (default 4) -set scr_lms_joinperiod 25 // Period in seconds that players are allowed to join (default 15) -set scr_lms_killwinner 0 // Kill the winner when the duel has ended (0 = no, 1 = yes) -set scr_lms_killometer 180 // Time for the Kill-O-Meter in seconds (default 60) -set scr_lms_duelperiod 180 // Time for the Duel period in seconds (default 60) - - - -//////////////////////// -// LAST TEAM STANDING // -//////////////////////// - -set scr_lts_scorelimit 5 // Score limit (default 10) -set scr_lts_timelimit 0 // Time limit in minutes (default 0) -set scr_lts_roundlimit 2 // Round limit - how many rounds are played (default 0) -set scr_lts_roundlength 4 // How long each round is in minutes (default 4) -set scr_lts_graceperiod 15 // How long you can change weapons and joining the game (default 15) - - - -/////////////// -// RETRIEVAL // *Still In Testing Stages* -/////////////// - -set scr_re_roundlength "20 // How long each round is in minutes (default 0) -set scr_re_graceperiod "15" // How long you can change weapons and joining the game (default 0) -set scr_re_roundlimit "0" // Round limit - how many rounds are played (default 0) -set scr_re_scorelimit "15" // Score limit - score limit before map ends (default 15) -set scr_re_timelimit "0" // Time limit for the entire match (default 0) - -// Compatible with the following maps - -// mp_farmhouse -// mp_brecourt -// mp_dawnville -// mp_breakout -// mp_railyard -// mp_leningrad -// mp_downtown -// mp_matmata - -// All other maps will not spawn objectives, -// More maps will be added - - - -// *********************************************************************************** ***************** -// MAP LISTS CHART / COMPATIBLE MAPS WITH GAMETYPES -// ************************************************************************************ ************** - -/////////////////// -// STOCK MP MAPS // (Contain characters of "X" "?" "NO") -/////////////////// - -// ROTATION MAP REAL MAP NAME DM TDM SD CTF HQ HTF IHTF LTS LMS RE -//------------------------------------------------------------------------------------------------------------------------ -// mp_farmhouse (Beltot, France) X X X X X X X X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_downtown (Moscow, Russia) X X X X X ? ? X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_decoy (El Alamein, Egypt) X X X X X X X X X NO -//------------------------------------------------------------------------------------------------------------------------ -// mp_dawnville (St. Mere Eglise, France) X X X X X X X X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_carentan (Carentan, France) X X X X X X X X X NO -//------------------------------------------------------------------------------------------------------------------------ -// mp_burgundy (Burgundy, France) X X X X X X X X X NO -//------------------------------------------------------------------------------------------------------------------------ -// mp_brecourt (Brecourt, France) X X X X X X X X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_breakout (Villers-Bocage, France) X X X X X X X X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_trainstation (Caen, France) X X X X X ? ? X X NO -//------------------------------------------------------------------------------------------------------------------------ -// mp_toujane (Toujane, Tunisia) X X X X X X X X X NO -//------------------------------------------------------------------------------------------------------------------------ -// mp_railyard (Stalingrad, Russia) X X X X X X X X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_matmata (Matmata, Tunisia) X X X X X X X X X X -//------------------------------------------------------------------------------------------------------------------------ -// mp_leningrad (Leningrad, Russia) X X X X X X X X X X - - -////////////////////// -// ALTERNATIVE MAPS // *Must Have Map File, To Use* -////////////////////// - -// MP: mp_trainyard * mp_silotown1 * mp_tankhunt * mp_rhine * mp_hill400_test * mp_crossroads - - -/////////////// -// GAMETYPES // -/////////////// - -// sd (Search & Destroy) -// hq (Headquarters) -// ctf (Capture The Flag) -// dm (Death Match) -// tdm (Team Death Match) -//-------------------------- -// htf (Hold The Flag) -// ihtf (Individual Hold The Flag) -// lts (Last Team Standing) -// lms (Last Man Standing) -// re (Retrieval) - -// Remember to place word "gametype" infront of map, along with desired Type, if Rotation contains Mixed Gametypes. - - -// ****************************************************************************************** *************** -// MAP ROTATION SETTINGS (Choose only ONE Rotation) -// ************************************************************************************************* ********** - -// NOTE! Only ONE Rotation can be used for your Server. Make sure all others except the one you picked are marked "//set" -// NOTE! This Includes "Optional" & "Custom" Rotations. - -set sv_mapRotationCurrent "" - -set g_gametype "tdm" //Set Your Desired Gametype, if All Maps Share Same Gametype, then this dvar is used. - -set sv_maprotation "map mp_dawnville map mp_farmhouse map mp_brecourt map mp_burgundy map mp_trainstation map mp_carentan map mp_leningrad map mp_matmata map mp_downtown map mp_railyard map mp_toujane map mp_breakout" - -// TEST MAP ROTAION AREA -//set sv_maprotation "map mp_carentan" - - -// MAIN CUSTOM -//set sv_maprotation "gametype ihtf map mp_farmhouse gametype lms map mp_downtown gametype dm map mp_dawnville gametype tdm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype hq map mp_breakout gametype dm map mp_trainstation gametype tdm map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad" -//------------------------------------------------------------------------------------------------------------ -////////////// -// OPTIONAL // -////////////// - -// LARGE MIXED GAMETYPE MAP ROTATION - -//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad gametype lms map mp_farmhouse gametype re map mp_downtown gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad" ------------------------------------------------------------------------------------------------------------- - -// ********************************************************************************************* ***************** -// CUSTOM MAP ROTATION FOR ALL MAPS & ALL GAMETYPES / RANDOM ROTATIONS -// ***************************************************************************************************** ******** -//------------------------- -// CUSTOM MAP ROTATION # 1 - -//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad" -//------------------------- -// CUSTOM MAP ROTATION # 2 - -//set sv_maprotation "gametype tdm map mp_farmhouse gametype ctf map mp_downtown gametype ihtf map mp_decoy gametype re map mp_dawnville gametype hq map mp_carentan gametype dm map mp_burgundy gametype ctf map mp_brecourt gametype ihtf map mp_breakout gametype lms map mp_trainstation gametype dm map mp_toujane gametype re map mp_railyard gametype htf map mp_matmata gametype sd map mp_leningrad" -//------------------------- -// CUSTOM MAP ROTATION # 3 - -//set sv_maprotation "gametype lms map mp_farmhouse gametype re map mp_downtown gametype dm map mp_decoy gametype lts map mp_dawnville gametype tdm map mp_carentan gametype ihtf map mp_burgundy gametype lms map mp_brecourt gametype hq map mp_breakout gametype ctf map mp_trainstation gametype lts map mp_toujane gametype sd map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad" -//------------------------- -// CUSTOM MAP ROTATION # 4 - -//set sv_maprotation "gametype lts map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype tdm map mp_carentan gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad" -//------------------------- -// CUSTOM MAP ROTATION # 5 - -//set sv_maprotation "gametype re map mp_farmhouse gametype tdm map mp_downtown gametype ihtf map mp_decoy gametype dm map mp_dawnville gametype hq map mp_carentan gametype sd map mp_burgundy gametype htf map mp_brecourt gametype tdm map mp_breakout gametype lms map mp_trainstation gametype lts map mp_toujane gametype re map mp_railyard gametype dm map mp_matmata gametype htf map mp_leningrad" -//------------------------- -// CUSTOM MAP ROTATION # 6 - -//set sv_maprotation "gametype ctf map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype dm map mp_carentan gametype lts map mp_burgundy gametype tdm map mp_brecourt gametype sd map mp_breakout gametype dm map mp_trainstation gametype ctf map mp_toujane gametype htf map mp_railyard gametype re map mp_matmata gametype hq map mp_leningrad" -//------------------------- -// CUSTOM MAP ROTATION # 7 - -//set sv_maprotation "gametype dm map mp_farmhouse gametype lms map mp_downtown gametype ihtf map mp_decoy gametype tdm map mp_dawnville gametype dm map mp_carentan gametype htf map mp_burgundy gametype hq map mp_brecourt gametype ctf map mp_breakout gametype lts map mp_trainstation gametype sd map mp_toujane gametype re map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad" -//------------------------- - - -// NOTE! DO NOT Specify "map_rotate" here, unless your command line for COD2 shortcut does not Contain "+ map_rotate". -// NOTE! Command Line Should Read: "C:\......\CoD2MP_s.exe" +set fs_game YOUR MOD FOLDER NAME +set dedicated 2 +exec Server.cfg +map_rotate - -// NOTE! The ( +set fs_game YOUR MOD ) fs_game "folder" in this case "YOUR MOD" can have the name of anything. Nick name perhaps? - -// NOTE! If Both MAP ROTATE Are Present, Server WILL Skip First Map In Rotation. It rotates twice. First in command line, then here. - -//map_rotate \ No newline at end of file