diff --git a/IW4x/DedicatedLobbyServer.bat b/IW4x/DedicatedLobbyServer.bat deleted file mode 100644 index 5b1d1a6..0000000 --- a/IW4x/DedicatedLobbyServer.bat +++ /dev/null @@ -1,91 +0,0 @@ -@echo off -:://///////////////////////////////////////////////////////////////////// -::/// IW4x Lobby Server Configuration start-up file /// -:://///////////////////////////////////////////////////////////////////// -::// For support visit us on discord discordapp.com/invite/sKeVmR3 // -::// // -::// Defualt Playlist Gamemode from myplaylists.info // -::// (If you change that file around. consider this list useless..) // -::// // -::// 0 iw4x DLC (bonus edit) // -::// 1 Team Deathmatch // -::// 2 Hardcore Team Deathmatch // -::// 3 Free-for-all // -::// 4 Hardcore Free-for-all // -::// 5 Domination // -::// 6 Hardcore: Domination // -::// 7 Search and Destory // -::// 8 Hardcore: Search and Destory // -::// 9 Demolition // -::// 10 Hardcore: Demolition // -::// 11 Capture the flag // -::// 12 Hardcore: Capture the flag // -::// 13 Headquarters // -::// 14 Hardcore: Headquarters // -::// 15 Sabotage // -::// 16 Hardcore: Sabotage // -::// 17 Ground War // -::// 18 Hardcore: Ground War // -::// // -:://///////////////////////////////////////////////////////////////////// - -:://///////////////////////////////////////////////////////////////////// -::// Choose your gamemode of 0-22 of your choice above // -:://///////////////////////////////////////////////////////////////////// - -set PlaylistGameMode=1 - -:://///////////////////////////////////////////////////////////////////// -::// Your Game Server Port. // -::// Make sure you Port Forward both UDP & TCP // -:://///////////////////////////////////////////////////////////////////// - -set GamePort=28960 - - -:://///////////////////////////////////////////////////////////////////// -::// Offline/Private LAN Party Mode // -::// 0 Disable (Send heartbeats to online serverlist) // -::// 1 Enable (Add to the Local serverlist. Unlisted from Public) // -:://///////////////////////////////////////////////////////////////////// - - -set LANMode=0 - - -:://///////////////////////////////////////////////////////////////////// -::// Below edits are optional unless you run multiable servers or mods.// -:://///////////////////////////////////////////////////////////////////// -::// Load a mod on your server // -::// Example: ModfolderName=mods/bots // -::// // -::// UNLOAD a mod on your server // -::// Example: ModfolderName= // -:://///////////////////////////////////////////////////////////////////// - - -set ModFolderName= - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited Playlist in the "userraw" folder goes here (optional) // -:://///////////////////////////////////////////////////////////////////// - - -set PlaylistFilename=myplaylists.info - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited partyserver.cfg in the "userraw" folder goes here // -::// This is were you edit your hostname, rcon, inactivity, etc // -::// (Optional) // -:://///////////////////////////////////////////////////////////////////// - - -set ServerFilename=partyserver.cfg - -:://///////////////////////////////////////////////////////////////////// -:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// -:://///////////////////////////////////////////////////////////////////// - -start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "1" +set playlistFilename "%PlaylistFilename%" +playlist "%playlistGameMode%" diff --git a/IW4x/DedicatedLobbyServerLAN.bat b/IW4x/DedicatedLobbyServerLAN.bat deleted file mode 100644 index 7c7609a..0000000 --- a/IW4x/DedicatedLobbyServerLAN.bat +++ /dev/null @@ -1,91 +0,0 @@ -@echo off -:://///////////////////////////////////////////////////////////////////// -::/// IW4x Lobby Server Configuration start-up file /// -:://///////////////////////////////////////////////////////////////////// -::// For support visit us on discord discordapp.com/invite/sKeVmR3 // -::// // -::// Defualt Playlist Gamemode from myplaylists.info // -::// (If you change that file around. consider this list useless..) // -::// // -::// 0 iw4x DLC (bonus edit) // -::// 1 Team Deathmatch // -::// 2 Hardcore Team Deathmatch // -::// 3 Free-for-all // -::// 4 Hardcore Free-for-all // -::// 5 Domination // -::// 6 Hardcore: Domination // -::// 7 Search and Destory // -::// 8 Hardcore: Search and Destory // -::// 9 Demolition // -::// 10 Hardcore: Demolition // -::// 11 Capture the flag // -::// 12 Hardcore: Capture the flag // -::// 13 Headquarters // -::// 14 Hardcore: Headquarters // -::// 15 Sabotage // -::// 16 Hardcore: Sabotage // -::// 17 Ground War // -::// 18 Hardcore: Ground War // -::// // -:://///////////////////////////////////////////////////////////////////// - -:://///////////////////////////////////////////////////////////////////// -::// Choose your gamemode of 0-22 of your choice above // -:://///////////////////////////////////////////////////////////////////// - -set PlaylistGameMode=1 - -:://///////////////////////////////////////////////////////////////////// -::// Your Game Server Port. // -::// Make sure you Port Forward both UDP & TCP // -:://///////////////////////////////////////////////////////////////////// - -set GamePort=28960 - - -:://///////////////////////////////////////////////////////////////////// -::// Offline/Private LAN Party Mode // -::// 0 Disable (Send heartbeats to online serverlist) // -::// 1 Enable (Add to the Local serverlist. Unlisted from Public) // -:://///////////////////////////////////////////////////////////////////// - - -set LANMode=1 - - -:://///////////////////////////////////////////////////////////////////// -::// Below edits are optional unless you run multiable servers or mods.// -:://///////////////////////////////////////////////////////////////////// -::// Load a mod on your server // -::// Example: ModfolderName=mods/bots // -::// // -::// UNLOAD a mod on your server // -::// Example: ModfolderName= // -:://///////////////////////////////////////////////////////////////////// - - -set ModFolderName= - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited Playlist in the "userraw" folder goes here (optional) // -:://///////////////////////////////////////////////////////////////////// - - -set PlaylistFilename=myplaylists.info - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited partyserver.cfg in the "userraw" folder goes here // -::// This is were you edit your hostname, rcon, inactivity, etc // -::// (Optional) // -:://///////////////////////////////////////////////////////////////////// - - -set ServerFilename=partyserverlan.cfg - -:://///////////////////////////////////////////////////////////////////// -:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// -:://///////////////////////////////////////////////////////////////////// - -start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "1" +set playlistFilename "%PlaylistFilename%" +playlist "%playlistGameMode%" diff --git a/IW4x/DedicatedLobbyServerLANBots.bat b/IW4x/DedicatedLobbyServerLANBots.bat deleted file mode 100644 index 3ffeb85..0000000 --- a/IW4x/DedicatedLobbyServerLANBots.bat +++ /dev/null @@ -1,90 +0,0 @@ -@echo off -:://///////////////////////////////////////////////////////////////////// -::/// IW4x Lobby Server Configuration start-up file /// -:://///////////////////////////////////////////////////////////////////// -::// For support visit us on discord discordapp.com/invite/sKeVmR3 // -::// // -::// Defualt Playlist Gamemode from myplaylists.info // -::// (If you change that file around. consider this list useless..) // -::// // -::// 0 iw4x DLC (bonus edit) // -::// 1 Team Deathmatch // -::// 2 Hardcore Team Deathmatch // -::// 3 Free-for-all // -::// 4 Hardcore Free-for-all // -::// 5 Domination // -::// 6 Hardcore: Domination // -::// 7 Search and Destory // -::// 8 Hardcore: Search and Destory // -::// 9 Demolition // -::// 10 Hardcore: Demolition // -::// 11 Capture the flag // -::// 12 Hardcore: Capture the flag // -::// 13 Headquarters // -::// 14 Hardcore: Headquarters // -::// 15 Sabotage // -::// 16 Hardcore: Sabotage // -::// 17 Ground War // -::// 18 Hardcore: Ground War // -::// // -:://///////////////////////////////////////////////////////////////////// - -:://///////////////////////////////////////////////////////////////////// -::// Choose your gamemode of 0-22 of your choice above // -:://///////////////////////////////////////////////////////////////////// - -set PlaylistGameMode=3 - -:://///////////////////////////////////////////////////////////////////// -::// Your Game Server Port. // -::// Make sure you Port Forward both UDP & TCP // -:://///////////////////////////////////////////////////////////////////// - -set GamePort=28960 - - -:://///////////////////////////////////////////////////////////////////// -::// Offline/Private LAN Party Mode // -::// 0 Disable (Send heartbeats to online serverlist) // -::// 1 Enable (Add to the Local serverlist. Unlisted from Public) // -:://///////////////////////////////////////////////////////////////////// - - -set LANMode=1 - - -:://///////////////////////////////////////////////////////////////////// -::// Below edits are optional unless you run multiable servers or mods.// -:://///////////////////////////////////////////////////////////////////// -::// Load a mod on your server // -::// Example: ModfolderName=mods/bots // -::// // -::// UNLOAD a mod on your server // -::// Example: ModfolderName= // -:://///////////////////////////////////////////////////////////////////// - - -set ModFolderName=mods/bots - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited Playlist in the "userraw" folder goes here (optional) // -:://///////////////////////////////////////////////////////////////////// - - -set PlaylistFilename=botplaylist.info - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited partyserver.cfg in the "userraw" folder goes here // -::// This is were you edit your hostname, rcon, inactivity, etc // -::// (Optional) // -:://///////////////////////////////////////////////////////////////////// - -set ServerFilename=partyserverlanbots.cfg - -:://///////////////////////////////////////////////////////////////////// -:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// -:://///////////////////////////////////////////////////////////////////// - -start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "1" +set playlistFilename "%PlaylistFilename%" +playlist "%playlistGameMode%" diff --git a/IW4x/DedicatedServer.bat b/IW4x/DedicatedServer.bat index 6b6570a..7e144cc 100644 --- a/IW4x/DedicatedServer.bat +++ b/IW4x/DedicatedServer.bat @@ -2,12 +2,14 @@ :://///////////////////////////////////////////////////////////////////// ::/// IW4x Dedicated Server Configuration start-up file /// :://///////////////////////////////////////////////////////////////////// -::// For support visit us on discord discordapp.com/invite/sKeVmR3 // -::// // + + +:://///////////////////////////////////////////////////////////////////// ::// Your Game Server Port. // ::// Make sure you Port Forward both UDP & TCP // :://///////////////////////////////////////////////////////////////////// + set GamePort=28960 @@ -17,23 +19,10 @@ set GamePort=28960 ::// 1 Enable (Add to the Local serverlist. Unlisted from Public) // :://///////////////////////////////////////////////////////////////////// + set LANMode=0 -:://///////////////////////////////////////////////////////////////////// -::// Below edits are optional unless you run multiable servers or mods.// -:://///////////////////////////////////////////////////////////////////// -::// Load a mod on your server // -::// Example: ModfolderName=mods/bots // -::// // -::// UNLOAD a mod on your server // -::// Example: ModfolderName= // -:://///////////////////////////////////////////////////////////////////// - - -set ModFolderName= - - :://///////////////////////////////////////////////////////////////////// ::// Your edited server.cfg in the "userraw" folder goes here... // ::// This is were you edit your hostname, rcon, inactivity, etc // @@ -44,6 +33,18 @@ set ModFolderName= set ServerFilename=server.cfg +:://///////////////////////////////////////////////////////////////////// +::// Load a mod on your server // +::// Example: ModfolderName=mods/bots // +::// // +::// UNLOAD a mod on your server // +::// Example: ModfolderName= // +:://///////////////////////////////////////////////////////////////////// + + +set ModFolderName= + + :://///////////////////////////////////////////////////////////////////// :://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// :://///////////////////////////////////////////////////////////////////// diff --git a/IW4x/DedicatedServerLAN.bat b/IW4x/DedicatedServerLAN.bat deleted file mode 100644 index 52a109b..0000000 --- a/IW4x/DedicatedServerLAN.bat +++ /dev/null @@ -1,54 +0,0 @@ -@echo off -:://///////////////////////////////////////////////////////////////////// -::/// IW4x Dedicated Server Configuration start-up file /// -:://///////////////////////////////////////////////////////////////////// -::// For support visit us on discord discordapp.com/invite/sKeVmR3 // -::// // -::// Your Game Server Port. // -::// Make sure you Port Forward both UDP & TCP // -:://///////////////////////////////////////////////////////////////////// - - -set GamePort=28960 - - -:://///////////////////////////////////////////////////////////////////// -::// Offline/Private LAN Party Mode // -::// 0 Disable (Send heartbeats to online serverlist) // -::// 1 Enable (Add to the Local serverlist. Unlisted from Public) // -:://///////////////////////////////////////////////////////////////////// - - -set LANMode=1 - - -:://///////////////////////////////////////////////////////////////////// -::// Below edits are optional unless you run multiable servers or mods.// -:://///////////////////////////////////////////////////////////////////// -::// Load a mod on your server // -::// Example: ModfolderName=mods/bots // -::// // -::// UNLOAD a mod on your server // -::// Example: ModfolderName= // -:://///////////////////////////////////////////////////////////////////// - - -set ModFolderName= - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited server.cfg in the "userraw" folder goes here... // -::// This is were you edit your hostname, rcon, inactivity, etc // -::// (Optional) // -:://///////////////////////////////////////////////////////////////////// - - -set ServerFilename=serverlan.cfg - - -:://///////////////////////////////////////////////////////////////////// -:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// -:://///////////////////////////////////////////////////////////////////// - - -start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate diff --git a/IW4x/DedicatedServerLANBots.bat b/IW4x/DedicatedServerLANBots.bat deleted file mode 100644 index 2ac0e5f..0000000 --- a/IW4x/DedicatedServerLANBots.bat +++ /dev/null @@ -1,52 +0,0 @@ -@echo off -:://///////////////////////////////////////////////////////////////////// -::/// IW4x Dedicated Server Configuration start-up file /// -:://///////////////////////////////////////////////////////////////////// -::// For support visit us on discord discordapp.com/invite/sKeVmR3 // -::// // -::// Your Game Server Port. // -::// Make sure you Port Forward both UDP & TCP // -:://///////////////////////////////////////////////////////////////////// - - -set GamePort=28960 - - -:://///////////////////////////////////////////////////////////////////// -::// Offline/Private LAN Party Mode // -::// 0 Disable (Send heartbeats to online serverlist) // -::// 1 Enable (Add to the Local serverlist. Unlisted from Public) // -:://///////////////////////////////////////////////////////////////////// - -set LANMode=1 - - -:://///////////////////////////////////////////////////////////////////// -::// Below edits are optional unless you run multiable servers or mods.// -:://///////////////////////////////////////////////////////////////////// -::// Load a mod on your server // -::// Example: ModfolderName=mods/bots // -::// // -::// UNLOAD a mod on your server // -::// Example: ModfolderName= // -:://///////////////////////////////////////////////////////////////////// - - -set ModFolderName=mods/bots - - -:://///////////////////////////////////////////////////////////////////// -::// Your edited server.cfg in the "userraw" folder goes here... // -::// This is were you edit your hostname, rcon, inactivity, etc // -::// (Optional) // -:://///////////////////////////////////////////////////////////////////// - - -set ServerFilename=serverlan.cfg - - -:://///////////////////////////////////////////////////////////////////// -:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// -:://///////////////////////////////////////////////////////////////////// - -start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate diff --git a/IW4x/userraw/LANPlaylist.info b/IW4x/userraw/LANPlaylist.info deleted file mode 100644 index 870cbca..0000000 --- a/IW4x/userraw/LANPlaylist.info +++ /dev/null @@ -1,1938 +0,0 @@ -////////////////////////////////////////////////////////////////////////////////////////// -// IW4x playlists_default.info // -////////////////////////////////////////////////////////////////////////////////////////// -// Deleting gametype scripts may cause broken playlist. Always check and make sure no // -// playlist errors on the console_mp.log once you edit it. // -// // -// --FILE LIMITS-- // -// 32 Gametypes // -// 23 playlists // -////////////////////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////// -// Free For All Function Script // -////////////////////////////////////// - -gametype ffa // Function for the playlist rotation. -name english "Free-for-all" // Name of the gametype. -script dm // Real gametype. -rule scr_dm_scorelimit 1500 // Score limit to win the game. -rule scr_dm_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dm_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_dm_promode 0 - -gametype hc_ffa // Function for the playlist rotation. -name english "Hardcore Free-for-all" // Name of the gametype. -script dm // Real gametype. -hardcore -rule scr_dm_scorelimit 1500 // Score limit to win the game. -rule scr_dm_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dm_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_dm_promode 0 -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule set scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. - -////////////////////////////////////// -// Team Deathmatch Function Script // -////////////////////////////////////// - -gametype tdm // Function for the playlist rotation. -name english "Team Deathmatch" // Name of the gametype. -name french "Match à mort par équipe" -name italian "Deathmatch a squadre" -name german "Team-Deathmatch" -name spanish "Duelo por equipos" -script war // Real gametype. -teambased -rule scr_thirdperson 0 // 3rd person -rule scr_war_scorelimit 20000 // Score limit to win the game. -rule scr_war_timelimit 17 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round. -rule scr_war_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_war_promode 0 -rule scr_diehard 0 // Die hard mode. -rule scr_war_roundlimit 1 // Rounds per game. -rule scr_war_winlimit 1 // Amount of wins needed to win a round-based game -rule scr_game_Allowkillcam 1 // Allow Killcam. - -gametype die_tdm // Function for the playlist rotation. -name english "Die-Hard Team Deathmatch" // Name of the gametype. -script war // Real gametype. -teambased -rule scr_war_scorelimit 7500 // Score limit to win the game. -rule scr_war_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round. -rule scr_war_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_war_promode 0 -rule scr_thirdperson 0 // 3rd person -rule scr_diehard 1 // Die hard mode. -rule scr_war_roundlimit 1 // Rounds per game. -rule scr_war_winlimit 1 // Amount of wins needed to win a round-based game -rule scr_game_Allowkillcam 1 // Allow Killcam. - -gametype hc_tdm // Function for the playlist rotation. -name english "Hardcore Team Deathmatch" // Name of the gametype. -script war // Real gametype. -teambased -hardcore -rule scr_war_scorelimit 20000 // Score limit to win the game. -rule scr_war_timelimit 17 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. - - -////////////////////////////////// -// Domination Function Script // -////////////////////////////////// - -gametype dom // Function for the playlist rotation. -name english "Domination" // Name of the gametype. -script dom // Real gametype. -teambased -rule scr_dom_scorelimit 200 // Score limit to win the game. -rule scr_dom_timelimit 60 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round. -rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_dom_promode 0 -rule scr_dom_roundlimit 1 // Rounds per game -rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game - -gametype die_dom // Function for the playlist rotation. -name english "Die-Hard Domination" // Name of the gametype. -script dom // Real gametype. -teambased -rule scr_diehard 1 // Die hard mode. -rule scr_dom_scorelimit 200 // Score limit to win the game. -rule scr_dom_timelimit 0 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round. -rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_dom_promode 0 -rule scr_dom_roundlimit 1 // Rounds per game -rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game - - -gametype hc_dom // Function for the playlist rotation. -name english "Hardcore Domination" // Name of the gametype. -script dom // Real gametype. -teambased -hardcore -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_dom_scorelimit 200 // Score limit to win the game. -rule scr_dom_timelimit 0 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round. -rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_dom_promode 0 -rule scr_dom_roundlimit 1 // Rounds per game -rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. - - -////////////////////////////////////// -// Headquarters Function Script // -////////////////////////////////////// - -gametype hq // Function for the playlist rotation. -name english "Headquarters" // Name of the gametype. -script koth // Real gametype. -teambased -rule scr_koth_scorelimit 250 // Score limit to win the game. -rule scr_koth_timelimit 15 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. -rule scr_koth_playerrespawndelay "0" // Players respawn wait. -rule scr_koth_roundlimit 1 // Rounds to be played. -rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. -rule scr_koth_winlimit 1 // Rounds per game -rule scr_koth_waverespawndelay 0 // First respawn delay for each round. -rule koth_promode 0 - -gametype die_hq // Function for the playlist rotation. -name english "Die-Hard Headquarters" // Name of the gametype. -script koth // Real gametype. -teambased -rule scr_diehard 1 // Die hard mode. -rule scr_koth_scorelimit 250 // Score limit to win the game. -rule scr_koth_timelimit 15 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. -rule scr_koth_playerrespawndelay 0 // Players respawn wait. -rule scr_koth_roundlimit 1 // Rounds to be played. -rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. -rule scr_koth_winlimit 1 // Rounds per game -rule scr_koth_waverespawndelay 0 // First respawn delay for each round. -rule koth_promode 0 - -gametype hq_pro // Function for the playlist rotation. -name english "Headquarters Pro" // Name of the gametype. -script koth // Real gametype. -teambased -rule koth_spawntime 30 -rule scr_koth_scorelimit 250 // Score limit to win the game. -rule scr_koth_timelimit 15 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. -rule scr_koth_playerrespawndelay 0 // Players respawn wait. -rule scr_koth_roundlimit 1 // Rounds to be played. -rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. -rule scr_koth_winlimit 1 // Rounds per game -rule scr_koth_waverespawndelay 0 // First respawn delay for each round. -rule koth_promode 0 - -gametype hc_hq // Function for the playlist rotation. -name english "Hardcore Headquarters" // Name of the gametype. -script koth // Real gametype. -teambased -hardcore -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_koth_scorelimit 250 // Score limit to win the game. -rule scr_koth_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. -rule scr_koth_playerrespawndelay 0 // Players respawn wait. -rule scr_koth_roundlimit 1 // Rounds to be played. -rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. -rule scr_koth_winlimit 1 // Rounds per game -rule scr_koth_waverespawndelay 0 // First respawn delay for each round. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule koth_promode 0 - -////////////////////////////////// -// Sabotage Function Script // -////////////////////////////////// - -gametype sab // Function for the playlist rotation. -name english "Sabotage" // Name of the gametype. -script sab // Real gametype. -teambased -rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate. -rule scr_sab_defusetime 5 // Time taken to defuse the bomb. -rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site. -rule scr_sab_numlives 0 // Number of lives players get. -rule scr_sab_planttime 2.5 // Time taken to plant the bomb. -rule scr_sab_playerrespawndelay 7.5 // Time before respawn. -rule scr_sab_roundlimit 1 // Rounds per game. -rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides. -rule scr_sab_scorelimit 0 // Score limit to win the match. -rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game. -rule scr_sab_promode 0 - -gametype die_sab // Function for the playlist rotation. -name english "Die-Hard Sabotage" // Name of the gametype. -script sab // Real gametype. -teambased -rule scr_diehard 1 // Die hard mode. -rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate. -rule scr_sab_defusetime 5 // Time taken to defuse the bomb. -rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site. -rule scr_sab_numlives 0 // Number of lives players get. -rule scr_sab_planttime 2.5 // Time taken to plant the bomb. -rule scr_sab_playerrespawndelay 7.5 // Time before respawn. -rule scr_sab_roundlimit 1 // Rounds per game. -rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides. -rule scr_sab_scorelimit 0 // Score limit to win the match. -rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game. -rule scr_sab_promode 0 - -gametype hc_sab // Function for the playlist rotation. -name english "Hardcore Sabotage" // Name of the gametype. -script sab // Real gametype. -teambased -hardcore -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate. -rule scr_sab_defusetime 5 // Time taken to defuse the bomb. -rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site. -rule scr_sab_numlives 0 // Number of lives players get. -rule scr_sab_planttime 2.5 // Time taken to plant the bomb. -rule scr_sab_playerrespawndelay 7.5 // Time before respawn. -rule scr_sab_roundlimit 1 // Rounds per game. -rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides. -rule scr_sab_scorelimit 0 // Score limit to win the match. -rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule scr_sab_promode 0 - -////////////////////////////////////////// -// Search and Destroy Function Script // -////////////////////////////////////////// - -gametype sd // Function for the playlist rotation. -name english "Search and Destroy" // Name of the gametype. -script sd // Real gametype. -teambased -rule scr_sd_scorelimit 1 // Score limit required to win the game. -rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached -rule scr_thirdperson 0 // 3rd person -rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_sd_waverespawndelay 0 // Delay for first respawn. -rule scr_sd_numlives 1 // Number of lives per player per game. -rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited. -rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game -rule scr_sd_Roundswitch 1 // After X Rounds, switch sides -rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate. -rule scr_sd_defusetime 5 // Time taken to defuse the bomb. -rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb' -rule scr_sd_planttime 5 -rule scr_sd_promode 0 - -gametype die_sd // Function for the playlist rotation. -name english "Die Hard Search and Destroy" // Name of the gametype. -script sd // Real gametype. -teambased -set scr_diehard 1 // Die Hard -rule scr_sd_scorelimit 1 // Score limit required to win the game. -rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached -rule scr_thirdperson 0 // 3rd person -rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_sd_waverespawndelay 0 // Delay for first respawn. -rule scr_sd_numlives 1 // Number of lives per player per game. -rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited. -rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game -rule scr_sd_Roundswitch 1 // After X Rounds, switch sides -rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate. -rule scr_sd_defusetime 5 // Time taken to defuse the bomb. -rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb' -rule scr_sd_planttime 5 -rule scr_sd_promode 0 - -gametype hc_sd // Function for the playlist rotation. -name english "Hardcore Search and Destroy" // Name of the gametype. -script sd // Real gametype. -teambased -hardcore -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule scr_sd_scorelimit 1 // Score limit required to win the game. -rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached -rule scr_thirdperson 0 // 3rd person -rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_sd_waverespawndelay 0 // Delay for first respawn. -rule scr_sd_numlives 1 // Number of lives per player per game. -rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited. -rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game -rule scr_sd_Roundswitch 1 // After X Rounds, switch sides -rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate. -rule scr_sd_defusetime 5 // Time taken to defuse the bomb. -rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb' -rule scr_sd_planttime 5 -rule scr_sd_promode 0 - -////////////////////////////// -// Arena Function Script // -////////////////////////////// - -gametype arena // Function for the playlist rotation. -name english "Arena" // Name of the gametype. -script arena // Real gametype. -teambased -rule scr_arena_scorelimit 1 // Score limit to win the game. -rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited. -rule scr_arena_roundlimit 0 // Rounds to be played. -rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides. -rule scr_arena_winlimit 4 // Rounds per game -rule scr_arena_promode 0 - -gametype die_arena // Function for the playlist rotation. -name english "Die-Hard Arena" // Name of the gametype. -script arena // Real gametype. -teambased -set scr_diehard 1 // Die Hard -rule scr_arena_scorelimit 1 // Score limit to win the game. -rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited. -rule scr_arena_roundlimit 0 // Rounds to be played. -rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides. -rule scr_arena_winlimit 4 // Rounds per game -rule scr_arena_promode 0 - -gametype hc_arena // Function for the playlist rotation. -name english "Hardcore Arena" // Name of the gametype. -script arena // Real gametype. -teambased -hardcore -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_arena_scorelimit 1 // Score limit to win the game. -rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited. -rule scr_arena_roundlimit 0 // Rounds to be played. -rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides. -rule scr_arena_winlimit 4 // Rounds per game -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule scr_arena_promode 0 - -////////////////////////////////// -// Demolition Function Script // -////////////////////////////////// - -gametype dd // Function for the playlist rotation. -name english "Demolition" // Name of the gametype. -script dd // Real gametype. -teambased -rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides. -rule scr_dd_scorelimit 2 // Score limit needed to win. -rule scr_dd_bombtimer 45 // Time the bomb takes to detonate. -rule scr_dd_defusetime 5 // Time taken to defuse the bomb. -rule scr_dd_extratime 3 -rule scr_dd_numlives 0 // Lives per player 0 for unlimited. -rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds. -rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners. -rule scr_dd_timelimit 2.5 // Round time limit. -rule scr_thirdperson 0 // 3rd person -rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dd_promode 0 - -gametype die_dd // Function for the playlist rotation. -name english "Die-hard Demolition" // Name of the gametype. -script dd // Real gametype. -teambased -set scr_diehard 1 // Die Hard -rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides. -rule scr_dd_scorelimit 2 // Score limit needed to win. -rule scr_dd_bombtimer 45 // Time the bomb takes to detonate. -rule scr_dd_defusetime 5 // Time taken to defuse the bomb. -rule scr_dd_extratime 3 -rule scr_dd_numlives 0 // Lives per player 0 for unlimited. -rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds. -rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners. -rule scr_dd_timelimit 2.5 // Round time limit. -rule scr_thirdperson 0 // 3rd person -rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_dd_promode 0 - -gametype hc_dd // Function for the playlist rotation. -name english "Hardcore Demolition" // Name of the gametype. -script dd // Real gametype. -teambased -hardcore -rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides. -rule scr_dd_scorelimit 2 // Score limit needed to win. -rule scr_dd_bombtimer 45 // Time the bomb takes to detonate. -rule scr_dd_defusetime 5 // Time taken to defuse the bomb. -rule scr_dd_extratime 3 -rule scr_dd_numlives 0 // Lives per player 0 for unlimited. -rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds. -rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners. -rule scr_dd_timelimit 2.5 // Round time limit. -rule scr_thirdperson 0 // 3rd person -rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule scr_dd_promode 0 - -////////////////////////////////////// -// Capture the Flag Function Script // -////////////////////////////////////// - -gametype ctf // Function for the playlist rotation. -name english "Capture the Flag" // Name of the gametype. -script ctf // Real gametype. -teambased -set scr_ctf_scorelimit 3 // Target score before the round ends. -set scr_ctf_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -set scr_ctf_numlives 0 // Number of lives per player 0 for unlimited. -set scr_ctf_playerrespawndelay 0 // Respawn wait in seconds. -set scr_ctf_roundlimit 1 // How many Rounds match would last. -set scr_ctf_Roundswitch 1 // Rounds before the teams switch sides. -set scr_ctf_waverespawndelay 10 - -gametype hc_ctf // Function for the playlist rotation. -name english "Hardcore Capture the Flag" // Name of the gametype. -script ctf // Real gametype. -teambased -hardcore -rule scr_ctf_scorelimit 3 // Target score before the round ends. -rule scr_ctf_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_ctf_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_ctf_playerrespawndelay 0 // Respawn wait in seconds. -rule scr_ctf_roundlimit 1 // How many Rounds match would last. -rule scr_ctf_Roundswitch 1 // Rounds before the teams switch sides. -rule scr_ctf_waverespawndelay 10 -rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. - -////////////////////////////////// -// One Flag Function Script // -////////////////////////////////// - -gametype one_flag // Function for the playlist rotation. -name english "One-Flag" // Name of the gametype. -script oneflag // Real gametype. -teambased -rule scr_oneflag_scorelimit 1 // Target score before the round ends. -rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds. -rule scr_oneflag_roundlimit 1 // How many Rounds match would last. -rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides. -rule scr_ctf_waverespawndelay 0 - -gametype die_oneflag // Function for the playlist rotation. -name english "Die-hard One-Flag" // Name of the gametype. -script oneflag // Real gametype. -teambased -set scr_diehard 1 // Die Hard -rule scr_oneflag_scorelimit 1 // Target score before the round ends. -rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds. -rule scr_oneflag_roundlimit 1 // How many Rounds match would last. -rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides. -rule scr_ctf_waverespawndelay 0 - -gametype hc_oneflag // Function for the playlist rotation. -name english "Hardcore One-Flag" // Name of the gametype. -script oneflag // Real gametype. -teambased -rule scr_oneflag_scorelimit 1 // Target score before the round ends. -rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited. -rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds. -rule scr_oneflag_roundlimit 1 // How many Rounds match would last. -rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides. -rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule scr_ctf_waverespawndelay 0 - -////////////////////////////////////////////////// -// Global Thermonuclear War Function Script // -////////////////////////////////////////////////// - -gametype nuke // Function for the playlist rotation. -name english "Global Thermonuclear War" // Name of the gametype. -script gtnw // Real gametype. -teambased -rule scr_game_hardpoints 0 // Killstreaks -rule scr_gtnw_scorelimit 101 // Score limit to win the game. -rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited. -rule scr_gtnw_playerrespawndelay 0 // Players respawn wait. -rule scr_gtnw_roundlimit 1 // Rounds to be played. -rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides. -rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round. -rule scr_gtnw_winlimit 1 // Rounds per game -rule scr_gtnw_promode 0 - -gametype die_nuke // Function for the playlist rotation. -name english "Die-Hard Thermonuclear War" // Name of the gametype. -script gtnw // Real gametype. -teambased -set scr_diehard 1 // Die Hard -rule scr_game_hardpoints 0 // Killstreaks -rule scr_gtnw_scorelimit 101 // Score limit to win the game. -rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited. -rule scr_gtnw_playerrespawndelay 0 // Players respawn wait. -rule scr_gtnw_roundlimit 1 // Rounds to be played. -rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides. -rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round. -rule scr_gtnw_winlimit 1 // Rounds per game -rule scr_gtnw_promode 0 - -gametype hc_nuke // Function for the playlist rotation. -name english "Hardcore Thermonuclear War" // Name of the gametype. -script gtnw // Real gametype. -teambased -hardcore -rule scr_game_hardpoints 0 // Killstreaks -rule scr_gtnw_scorelimit 101 // Score limit to win the game. -rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. -rule scr_thirdperson 0 // 3rd person -rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited. -rule scr_gtnw_playerrespawndelay 0 // Players respawn wait. -rule scr_gtnw_roundlimit 1 // Rounds to be played. -rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides. -rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round. -rule scr_gtnw_winlimit 1 // Rounds per game -rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared -rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. -rule scr_player_healthregentime 0 // Time it takes you to recover damage. -rule scr_game_Allowkillcam 1 // Allow Killcam. -rule scr_hardcore 1 // Enable or Disable Hardcore Mode. -rule ui_hud_hardcore 1 // Heads up display. -rule g_hardcore 1 // Enable or Disable Hardcore Mode. -rule scr_gtnw_promode 0 - -////////////////////////////////////////////////// -// MAP LIST // -////////////////////////////////////////////////// -// // -// mp_afghan - Afghan // -// mp_derail - Derail // -// mp_estate - Estate // -// mp_favela - Favela // -// mp_highrise - Highrise // -// mp_invasion - Invasion // -// mp_checkpoint - Karachi // -// mp_quarry - Quarry // -// mp_rundown - Rundown // -// mp_rust - Rust // -// mp_boneyard - Scrapyard // -// mp_nightshift - Skidrow // -// mp_subbase - Sub Base // -// mp_terminal - Terminal // -// mp_underpass - Underpass // -// mp_brecourt - Wasteland // -// // -//// DLC1 STIMULUS /////////////////////////////// -// // -// mp_complex - Bailout // -// mp_crash - Crash // -// mp_overgrown - Overgrown // -// mp_compact - Salvage // -// mp_storm - Storm // -// // -//// DLC2 RESURGENCE ///////////////////////////// -// // -// mp_abandon - Carnival // -// mp_fuel2 - Fuel // -// mp_strike - Strike // -// mp_trailerpark - Trailer Park // -// mp_vacant - Vacant // -// // -//// DLC3 NUKETOWN /////////////////////////////// -// // -// mp_nuked - Nuketown // -// // -/// DLC4 CLASSICS 1 ////////////////////////////// -// // -// mp_cross_fire - Crossfire // -// mp_bloc - Bloc // -// mp_cargoship - Cargoship // -// // -/// DLC5 CLASSICS 2 ////////////////////////////// -// // -// mp_killhouse - Killhouse // -// mp_bog_sh - Bog // -// // -/// DLC6 FREIGHTER /////////////////////////////// -// // -// mp_cargoship_sh - Freighter // -// // -/// DLC7 RESURRECTION //////////////////////////// -// // -// mp_shipment - Shipment // -// mp_shipment_long - Long:Shipment // -// mp_rust_long - Long: Rust // -// mp_firingrange - Firing Range // -// // -/// DLC8 RECYCLED //////////////////////////////// -// // -// mp_storm_spring - Chemical Plant // -// mp_fav_tropical - Tropical: Favela // -// mp_estate_tropical - Tropical: Estate // -// mp_crash_tropical - Tropical: Crash // -// mp_bloc_sh - Forgotten City // -// // -/// SP MAPS to MP //////////////////////////////// -// // -// oilrig - Oilrig // -// iw4_credits - Test map // -// co_hunted - Village // -// // -////////////////////////////////////////////////// -// GAMETYPE SCRIPT FUNCTION // -////////////////////////////////////////////////// -// Gametype Script Function // -// // -// tdm - Team Deathmatch // -// ffa - Free-for-all // -// dom - Domination // -// hq - Headquarters // -// sab - Sabotage // -// sd - Search and Destroy // -// arena - Arena // -// dd - Demolition // -// ctf - Capture the Flag // -// one_flag - One-Flag CTF // -// nuke - Global Thermo-Nuclear War // -// // -// format is // -// ,