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Chase Hall
2020-08-07 09:31:44 -05:00
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T6/t6r/data/dedicated.cfg Normal file
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///////////////////////////////////////////////////
/// PlutoT6 MP Server Configuration file //
///////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice. //
///////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////
sv_hostname "^1PlutoT6^7 Default Server" // Give your server a name to show up on the serverlist.
//////////////////////////////////////////////////
// GAME TYPE CONFIGURATION //
//////////////////////////////////////////////////
// conf - Kill Confirmed //
// ctf - Capture the Flag //
// dem - Demolition //
// dm - Free-for-all //
// dom - Domination //
// gun - Gun Game //
// hq -Headquaters //
// koth - Hardpoint //
// oic - One in the chamber //
// oneflag - One-Flag CTF //
// sas - Sticks & Stones //
// sd - Search and Destroy //
// shrp - Sharpshooter //
// tdm - Team Deathmatch //
//////////////////////////////////////////////////
// Please make sure the game types are synced //
// or you might end up with a FFA that needs //
// 7500 kills to be won. YOU HAVE BEEN WARNED! //
//////////////////////////////////////////////////
exec gamesettings_default.cfg // Load the default server settings
exec gamesettings_tdm.cfg // Load the default tdm settings
set_gametype tdm // Set the game type to tdm
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// GENERAL CONFIGURATION //
//////////////////////////////////////////////////
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
//party_maxplayers 18 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION //
//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
//////////////////////////////////////////////////
// RESTRICT PERK 1 //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Reset pin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP ROTATION LIST //
//////////////////////////////////////////////////
// STOCK //
//////////////////////////////////////////////////
// //
// mp_la - Aftermath //
// mp_dockside - Cargo //
// mp_carrier - Carrier //
// mp_drone - Drone //
// mp_express - Express //
// mp_hijacked - Hijacked //
// mp_meltdown - Meltdown //
// mp_overflow - Overflow //
// mp_nightclub - Plaza //
// mp_raid - Raid //
// mp_slums - Slums //
// mp_village - Standoff //
// mp_turbine - Turbine //
// mp_socotra - Yemen //
// //
// Bonus Map: //
// mp_nuketown_2020 - Nuketown 2025 //
// //
//////////////////////////////////////////////////
// REVOLUTION MAP PACK 1 //
//////////////////////////////////////////////////
// //
// mp_downhill - Downhill //
// mp_mirage - Mirage //
// mp_hydro - Hydro //
// mp_skate - Grind //
// //
//////////////////////////////////////////////////
// UPRISING MAP PACK 2 //
//////////////////////////////////////////////////
// //
// mp_concert - Encore //
// mp_magma - Magma //
// mp_vertigo - Vertigo //
// mp_studio - Studio //
// //
//////////////////////////////////////////////////
// VENGEANCE MAP PACK 3 //
//////////////////////////////////////////////////
// //
// mp_uplink - Uplink //
// mp_bridge - Detour //
// mp_castaway - Cove //
// mp_paintball - Rush //
// //
//////////////////////////////////////////////////
// APOCALYPSE MAP PACK 4 //
//////////////////////////////////////////////////
// //
// mp_dig - Dig //
// mp_frostbite - Frost //
// mp_pod - Pod //
// mp_takeoff - Takeoff //
// //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Examples for sv_maprotation //
//////////////////////////////////////////////////////////////////////////
// Single Game Mode + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
// //
// Several Mix Game Modes + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////
// Current Rotation (Edit to your liking) //
//////////////////////////////////////////////////
sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////
sv_hostname "^1PlutoT6^7 Default Server" //Give your server a name so you can spot it on the serverlist.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password protected Game Server
party_maxplayers 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame 1 // Enable Pluto's custom Gun Game?
//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
//gts startRound 1 // Starting Round. Only Survival and Grief have this option!
//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
//////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried//
//////////////////////////////////////////////////
// Die Rise aka Great Leap Forward //
//////////////////////////////////////////////////
//gametype zclassic loc rooftop map zm_highrise//
//////////////////////////////////////////////////
// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
//////////////////////////////////////////////////
// Mob of the Dead //
//////////////////////////////////////////////////
//gametype zclassic loc prison map zm_prison//
//////////////////////////////////////////////////
// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
//////////////////////////////////////////////////
// Diner (Turned only) //
//////////////////////////////////////////////////
//gametype zcleansed loc diner map zm_transit_dr//
//////////////////////////////////////////////////
// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_conf.cfg
set_gametype conf
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 75 // Score limit reach to end the game.
//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts roundLimit 1 // The number of rounds that will be played before the game ends.
//gts teamScorePerKill 0 // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
//gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_ctf.cfg
set_gametype ctf
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 5 // Time limit of the game.
//gts scorelimit 3 // The number of flags needed to win the round.
//gts roundLimit 2 // The number of rounds that will be played before the game ends.
//gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends.
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds)
//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag.
//gts defuseTime 0 // Return Time. How long it tales to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
//gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning.
// Win Condition
// Determines how the game is scored.
// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
// 0 - Round Wins (Default)
// 1 - Total Flag Captures
//gts roundscorecarry 0

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dem.cfg
set_gametype dem
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 2.5 // Time limit of the game.
//gts scorelimit 2 // Score limit reach to end the game.
//gts roundlimit 0 // The number of rounds that will be played before the game ends.
//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
//gts extraTime 2 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
//gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
//gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round.
//gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
//gts multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
//gts roundscorecarry 0 // Winning is round-based
//Extras. Dunno?
//gts maxObjectiveEventsPerMinute 5
//gts maxPlayerDefensive 128
//gts maxPlayerEventsPerMinute 2.5

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dm.cfg
set_gametype dm
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts timelimit 10 // Time limit of the game.
gts scorelimit 30 // Score limit reach to end the game.
//gts roundLimit 1 // The number of rounds that will be played before the game ends.
//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round.
gts disableTacInsert 1 // Disable Tactical Insertion. 3arc have this set 1 by defualt to keep players for boosting.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dom.cfg
set_gametype dom
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 5 // Time limit of the game.
gts scorelimit 200 // Score limit reach to end the game.
gts roundLimit 2 // The number of rounds that will be played before the game ends.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
//gts captureTime 10 // Capture Time. The amount of time it takes to capture an objective.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_gun.cfg
set_gametype gun
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
//gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_hq.cfg
set_gametype hq
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 15 // Time limit of the game.
gts scorelimit 250 // Score limit reach to end the game.
//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective.
//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active.
//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_koth.cfg
set_gametype koth
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 10 // Time limit of the game.
gts scorelimit 250 // Score limit reach to end the game.
//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective.
//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active.
//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
//gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
//gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_oic.cfg
set_gametype oic
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts pointsPerWeaponKill 10 // Weapon Kills. The number of points received for each kill with Weapons.
//gts pointsPerMeleeKill 10 // Melee Kills. The number of points received for each kill with the Knife.
//gts pointsForSurvivalBonus 5 // The amount of points received when another player is eliminated.
//gts playerNumlives 3 // How many lives left on each player before the game ends.
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_oneflag.cfg
set_gametype oneflag
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 10 // Time limit of the game.
gts scorelimit 3 // Score limit reach to end the game.
//gts roundLimit 2 // The number of rounds that will be played before the game ends.
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed.)
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base.
//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag.
//gts flagRespawnTime 10 // Flag Respawn Time. The amount of time it takes for the flag to return to its neutral location after being captured.
//gts playerRespawnDelay 5 // The amount of time a player has to wait before respawning.
// Win Condition
// Determines how the game is scored.
// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
// 0 - Round Wins (Default)
// 1 - Total Flag Captures
//gts roundscorecarry 0

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_sas.cfg
set_gametype sas
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 5 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts gunSelection 1 // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife)
//gts setbacks 0 // How many points a player loses when killed with the Setback weapon. If no weapon is set, then this won't have any impact on the game. A player's score can never be lower than zero.
//gts pointsPerPrimaryKill 10 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25)
//gts pointsPerSecondaryKill 10 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25)
//gts pointsPerPrimaryGrenadeKill 5 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25)
//gts pointsPerMeleeKill 5 // Melee Kills. The number of points received for each kill with the Knife.
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_sd.cfg
set_gametype sd
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 2 // The amount of time each round will last before it ends.
gts scorelimit 4 // The number of rounds a team needs to win before the game ends.
//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates.
//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb.
//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.
//gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb.
//gts roundswitch 3 // The number of rounds to play before teams switch sides.
//gts silentPlant 0 // Players can hear the bomb being planted.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_shrp.cfg
set_gametype shrp
//Below this line you may uncomment the commands and edit to your liking.
//gts timelimit 10 // Time limit of the game.
//gts scorelimit 0 // Score limit reach to end the game.
//gts pointsPerWeaponKill 10 // Melee Kills. The number of points received for each kill with the Knife. (0-25)
//gts pointsForSurvivalBonus 5 // Survivor Bonus. The amount of points received when another player is eliminated. (0-25)
//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.

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//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_tdm.cfg
set_gametype tdm
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 10 // Time limit of the game.
gts scorelimit 75 // Score limit reach to end the game.
gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
gts roundLimit 1 // The number of rounds that will be played before the game ends.
//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.

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T6/t6r/data/restricted.cfg Normal file
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//////////////////////////////////////////////////
// SYNTAX //
//////////////////////////////////////////////////
// First line of a replacement group must be the//
// weapon that will be given. With replacement //
// as token. After that line there must be at //
// LEAST ONE weapon that will be replaced. //
// There is virtually no limit to how many //
// weapons you can replace. //
//////////////////////////////////////////////////
// EXAMPLES //
//////////////////////////////////////////////////
// Weapons that will be replaced with a Beretta 93R
replacement beretta93r_mp+extclip
smaw_mp
usrpg_mp
// Weapons that will be replaced with a smoke grenade
replacement willy_pete_mp
concussion_grenade_mp
proximity_grenade_mp
flash_grenade_mp
// Weapons that will be removed
replacement none
satchel_charge_mp
claymore_mp
//////////////////////////////////////////
// SPECIAL "WEAPONS" //
//////////////////////////////////////////
//none // Only removes the gun
//ai_tank_drone_gun_mp // Primary gun of the AGR
//ai_tank_drone_rocket_mp // Secondary gun of the AGR
//briefcase_bomb_defuse_mp // SD bomb on defusal
//briefcase_bomb_mp // SD bomb on pickup
//defaultweapon_mp // Default Weapon aka Finger Gun
//destructible_car_mp // Exploding cars
//explodable_barrel_mp // Exploding barrels
//explosive_bolt_mp // Exploding crossbow bolt
//////////////////////////////////////////
// SUBMACHINE WEAPONS //
//////////////////////////////////////////
//mp7_mp // MP7
//pdw57_mp // PDW-57
//vector_mp // Vector K10
//insas_mp // MSMC
//qcw05_mp // Chicom QCB
//evoskorpion_mp // Scorpion EVO
//peacekeeper_mp // Peacekeeper
//////////////////////////////////////////
// ASSAULT RIFLES WEAPONS //
//////////////////////////////////////////
//tar21_mp // MTAR
//type95_mp // Type25
//sig556_mp // SWAT-556
//sa58_mp // FAL-OSW
//hk416_mp // M27
//scar_mp // SCAR-H
//saritch_mp // SMR
//xm8_mp // M8A1
//an94_mp // AN94
//////////////////////////////////////////
// SHOTGUNS WEAPONS //
//////////////////////////////////////////
//870mcs_mp // R870 MCS
//saiga12_mp // S12
//ksg_mp // KSG
//srm1216_mp // M1216
//////////////////////////////////////////
// LIGHT MACHINE WEAPONS //
//////////////////////////////////////////
//mk48_mp // Mk 48
//qbb95_mp // QBB LSW
//lsat_mp // LSAT
//hamr_mp // HAMR
//////////////////////////////////////////
// SNIPER RIFLES WEAPONS //
//////////////////////////////////////////
//svu_mp // SVU-AS
//dsr50_mp // DSR-50
//ballista_mp // Ballista
//as50_mp // XPR-50
//////////////////////////////////////////
// SPEICAL WEAPONS //
//////////////////////////////////////////
//riotshield_mp // Riot Shield
//crossbow_mp // Crossbow
//knife_ballistic_mp // Ballistic Knife
//knife_held_mp // Held Knife
//////////////////////////////////////////
// SECONDARY PISTOLS WEAPONS //
//////////////////////////////////////////
//fiveseven_mp // Five-Seven
//fnp45_mp // TAC-45
//beretta93r_mp // B23R
//judge_mp // Executioner
//kard_mp // KAP-40
//////////////////////////////////////////
// SECONDARY LAUNCHERS WEAPONS //
//////////////////////////////////////////
//smaw_mp // Smaw
//fhj18_mp // FHJ-18
//usrpg_mp // RPG
//////////////////////////////////////////
// TACTICALS //
//////////////////////////////////////////
//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement.
//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact.
//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight.
//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems.
//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies.
//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles.
//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing.
//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate
//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA)
//////////////////////////////////////////
// LETHALS //
//////////////////////////////////////////
//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation.
//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating.
//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact.
//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone.
//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects.
//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion.
//////////////////////////////////////////
// SCORE STREAKS //
//////////////////////////////////////////
//spyplane_mp // UAV
//rcbomb_mp // RC-XD
//missile_drone_mp // Hunter Killer
//supply_drop_mp // Care Package
//counteruav_mp // Counter Uav
//microwave_turret_mp // Guardian
//remote_missile_mp // Hellstorm Missile
//planemortar_mp // Lightning Strike (Confirmed)
//auto_turret_mp // Sentry Gun
//minigun_mp // Death Machine
//m32_mp // War Machine
//qrdrone_mp // Dragonfire
//ai_tank_drop_mp // AGR
//comlink_mp // Stealth Chopper (Confirmed)
//spyplane_direction_mp // Orbital VSAT
//helicopter_guard_mp // Escort Drone
//emp_mp // EMP Systems
//straferun_mp // Warthog
//remote_mortar_mp // Lodestar
//player_gunner_mp // VTOL Warship (Confirmed)
//dogs_mp // K9 Unit
//missile_swarm_mp // Swarm
//////////////////////////////////////////