From e0bd0c34a5c75e8a8018c39861e54fb9f4edcb00 Mon Sep 17 00:00:00 2001 From: Chase Hall Date: Wed, 30 Sep 2020 16:08:39 +0000 Subject: [PATCH] update w fixes --- T6/t6r/data/dedicated_zm.cfg | 79 +++++++++++++++++++----------------- 1 file changed, 41 insertions(+), 38 deletions(-) diff --git a/T6/t6r/data/dedicated_zm.cfg b/T6/t6r/data/dedicated_zm.cfg index a29af2f..7cd15ad 100644 --- a/T6/t6r/data/dedicated_zm.cfg +++ b/T6/t6r/data/dedicated_zm.cfg @@ -60,46 +60,49 @@ sv_maxPing 999 ////////////////////////////////////////////////// -// MAP LIST WITH ALL GAME MODES AND LOCATIONS // -////////////////////////////////////////////////// -// At the moment only the first game mode of // -// each map works on dedicated servers (31/3/18)// -////////////////////////////////////////////////// -// Buried aka Resolution 1295 // -////////////////////////////////////////////////// -//gametype zclassic loc processing map zm_buried// -////////////////////////////////////////////////// -// Die Rise aka Great Leap Forward // -////////////////////////////////////////////////// -//gametype zclassic loc rooftop map zm_highrise// -////////////////////////////////////////////////// -// Nuketown // -////////////////////////////////////////////////// -//gametype zstandard loc nuked map zm_nuked // -////////////////////////////////////////////////// -// Mob of the Dead // -////////////////////////////////////////////////// -//gametype zclassic loc prison map zm_prison// -////////////////////////////////////////////////// -// Origins // -//Make sure you don't allow more than 4 players!// -////////////////////////////////////////////////// -//gametype zclassic loc tomb map zm_tomb // -////////////////////////////////////////////////// -// Diner (Turned only) // -////////////////////////////////////////////////// -//gametype zcleansed loc diner map zm_transit_dr// -////////////////////////////////////////////////// -// Green Run aka Bus Depot aka Farm aka Town // -////////////////////////////////////////////////// -//gametype zclassic loc transit map zm_transit // -////////////////////////////////////////////////// +//The "exec zm__.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. +//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. +//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. +//Its recommended to only include one map in your sv_maprotation for this reason. +///////////////////////////////////////////////////////////////////////// +// Maps and the matching configs // +///////////////////////////////////////////////////////////////////////// +// Buried - zm_classic_processing.cfg map zm_buried // +// Buried Turned - zm_cleansed_street.cfg map zm_buried // +// Buried Grief - zm_grief_street.cfg map zm_buried // +// Die Rise - zm_classic_rooftop.cfg map zm_highrise // +// Mob of The Dead - zm_classic_prison.cfg map zm_prison // +// Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison // +// Nuketown - zm_standard_nuked.cfg map zm_nuked // +// Origins - zm_classic_tomb.cfg map zm_tomb // +// Tranzit - zm_classic_transit.cfg map zm_transit // +// Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit // +// Tranzit Town Survival - zm_standard_town.cfg map zm_transit // +// Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit // +// Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit // +// Tranzit Town Grief - zm_grief_town.cfg map zm_transit // +// Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit // +// Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr // +///////////////////////////////////////////////////////////////////////// +// Notes: +// Origins requires a gsc fix to prevent crashes with more than 4 players. +// --> https://forum.plutonium.pw/topic/2313 +// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. +// --> https://forum.plutonium.pw/topic/124 +// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. +// --> https://forum.plutonium.pw/topic/4057 -////////////////////////////////////////////////////////////////////////////////////// -//Unlike in other games/MP you should always define the game type and location. // -////////////////////////////////////////////////////////////////////////////////////// +//Classic/TranZit Maps rotation +sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" -sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit" +//Survival Maps rotation +//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" + +//Grief Maps rotation +//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" + +//Turned Maps rotation +//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate \ No newline at end of file