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Upload files to 'T6/gamesettings'
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17
T6/gamesettings/conf.cfg
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T6/gamesettings/conf.cfg
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//Don't touch the first 3 lines below here.
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exec gamesettings_default.cfg
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exec gamesettings_conf.cfg
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set_gametype conf
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//Below this line you may uncomment the commands and edit to your liking.
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//gts timelimit 10 // Time limit of the game.
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//gts scorelimit 75 // Score limit reach to end the game.
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//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
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//gts roundLimit 1 // The number of rounds that will be played before the game ends.
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//gts teamScorePerKill 0 // Points per Kill - The number of points for each kill. (0-25)
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//gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
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//gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
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//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
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//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
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T6/gamesettings/ctf.cfg
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T6/gamesettings/ctf.cfg
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//Don't touch the first 3 lines below here.
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exec gamesettings_default.cfg
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exec gamesettings_ctf.cfg
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set_gametype ctf
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//Below this line you may uncomment the commands and edit to your liking.
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//gts timelimit 5 // Time limit of the game.
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//gts scorelimit 3 // The number of flags needed to win the round.
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//gts roundLimit 2 // The number of rounds that will be played before the game ends.
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//gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends.
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//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
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//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds)
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//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag.
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//gts defuseTime 0 // Return Time. How long it tales to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
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//gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning.
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// Win Condition
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// Determines how the game is scored.
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// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
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// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
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// 0 - Round Wins (Default)
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// 1 - Total Flag Captures
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//gts roundscorecarry 0
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T6/gamesettings/dem.cfg
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T6/gamesettings/dem.cfg
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//Don't touch the first 3 lines below here.
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exec gamesettings_default.cfg
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exec gamesettings_dem.cfg
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set_gametype dem
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//Below this line you may uncomment the commands and edit to your liking.
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//gts timelimit 2.5 // Time limit of the game.
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//gts scorelimit 2 // Score limit reach to end the game.
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//gts roundlimit 0 // The number of rounds that will be played before the game ends.
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//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
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//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
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//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
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//gts extraTime 2 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
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//gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
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//gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
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//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round.
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//gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
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//gts multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
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//gts roundscorecarry 0 // Winning is round-based
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//Extras. Dunno?
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//gts maxObjectiveEventsPerMinute 5
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//gts maxPlayerDefensive 128
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//gts maxPlayerEventsPerMinute 2.5
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T6/gamesettings/dm.cfg
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T6/gamesettings/dm.cfg
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//Don't touch the first 3 lines below here.
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exec gamesettings_default.cfg
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exec gamesettings_dm.cfg
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set_gametype dm
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// Below this line you may uncomment the " // " commands and edit to your liking.
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// If you unsure the defualt command. you can always " // " them back for later custom gameplay.
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gts timelimit 10 // Time limit of the game.
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gts scorelimit 30 // Score limit reach to end the game.
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//gts roundLimit 1 // The number of rounds that will be played before the game ends.
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//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
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//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
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//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
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//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
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//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round.
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gts disableTacInsert 1 // Disable Tactical Insertion. 3arc have this set 1 by defualt to keep players for boosting.
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut player dialogues up.
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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