diff --git a/T6/t6r/data/dedicated.cfg b/T6/t6r/data/dedicated.cfg deleted file mode 100644 index e4c17eb..0000000 --- a/T6/t6r/data/dedicated.cfg +++ /dev/null @@ -1,321 +0,0 @@ -// T6 MP Server Config -// By Chase (https://ChaseHall.net) -// <3 BO2 Community. - - -// Color Codes: -// ^1 Red -// ^2 Green -// ^3 Yellow -// ^4 Blue -// ^5 Cyan -// ^6 Pink -// ^7 White -// ^0 Black - -// Sets the server hostname -sv_hostname "^2T6 ^7Defualt Server" - - -// Access to your server to change stuff remotely or ingame. empty disabled -rcon_password "" - -// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.] -sv_maxclients "18" -party_maxplayers "18" -// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.] - -// Password Protected Server. Leave blank if you want players to join or password if you want to keep public out. -g_password "" - -// Website (IW4MAdmin) -_Website "" - -// Don't touch. -g_logSync "2" -// Don't touch. - -// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE. -g_log "logs/games_mp.log" -// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE. - -// Access to your server to change stuff remotely or ingame. empty disabled -rcon_password "" - -// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin. -sv_minPing 0 -sv_maxPing 999 -// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin. - - -//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. -//g_password "" // Password Protected Game Server (Use "password" to it on the client before you connect,) -//party_maxplayers 18 // How many players can join your server. -//scr_showperksonspawn 1 // Disable the perks on the right side on spawn. -//gts forceradar 2 // Enable UAV all the time. -//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks. -//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment. -//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60 -//gts playerRespawnDelay 0 // Respawn timer. -//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements. -//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. -//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60 -//gts allowAnnouncer 1 // Announce enemy team actions. -//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off) -//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headafter a kill. -//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged. -//scr_disable_cac 1 // Disable Custom Classes? -//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class and use this command too while editing CAC) -//scr_max_rank 0 // Block every player with a level up this value -//scr_min_prestige 0 // Block every player with a prestige below this value -//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. -//sv_enableItemRestriction 1 // Enables our custom restriction system. - - -////////////////////////////////////////////////// -// GAME TYPE CONFIGURATION // -////////////////////////////////////////////////// -// conf - Kill Confirmed // -// ctf - Capture the Flag // -// dem - Demolition // -// dm - Free-for-all // -// dom - Domination // -// gun - Gun Game // -// hq -Headquaters // -// koth - Hardpoint // -// oic - One in the chamber // -// oneflag - One-Flag CTF // -// sas - Sticks & Stones // -// sd - Search and Destroy // -// shrp - Sharpshooter // -// tdm - Team Deathmatch // -////////////////////////////////////////////////// -// Please make sure the game types are synced // -// or you might end up with a FFA that needs // -// 7500 kills to be won. YOU HAVE BEEN WARNED! // -////////////////////////////////////////////////// -exec gamesettings_default.cfg // Load the default server settings -exec gamesettings_tdm.cfg // Load the default tdm settings -set_gametype tdm // the game type to tdm -////////////////////////////////////////////////// - - -////////////////////////////////////////////////// -// RESTRICTIONS CONFIGURATION // -////////////////////////////////////////////////// -// BANNED ATTACHMENTS // -////////////////////////////////////////////////// -//restrict_attachment "reflex" // Reflex -//restrict_attachment "steadyaim" // Laser sight -//restrict_attachment "silencer" // Suppressor/Silencer -//restrict_attachment "dualclip // Fast Mag -//restrict_attachment "holo" // EOTech Sight -//restrict_attachment "grip" // Grip -//restrict_attachment "fastads" // Quickdraw -//restrict_attachment "fmj" // Full Metal Jacket -//restrict_attachment "extbarrel" // Long Barrel -//restrict_attachment "rangefinder" // Target Finder -//restrict_attachment "stalker" // Stock -//restrict_attachment "extclip" // Extended Clip -//restrict_attachment "dualoptic" // Hybrid Optic -//restrict_attachment "sf" // Select Fire -//restrict_attachment "rf" // Rapid Fire -//restrict_attachment "gl" // Grenade Launcher -//restrict_attachment "mms" // Millimeter Scanner -//restrict_attachment "acog" // ACOG Sight -//restrict_attachment "swayreduc" // Ballistics CPU -//restrict_attachment "vzoom" // Variable Zoom -//restrict_attachment "ir" // Dual Band Scope -//restrict_attachment "dw" // Dual Wield -//restrict_attachment "tacknife" // Tactical Knife -//restrict_attachment "stackfire" // Tri-Bolt (Crossbow) - -////////////////////////////////////////////////// -// RESTRICT PERK 1 // -////////////////////////////////////////////////// - -////////////////////////////////////////////////// -// Lightweight // -// Move Faster. Take no damage when falling. // -////////////////////////////////////////////////// -//restrict_item "specialty_movefaster|specialty_fallheight" -////////////////////////////////////////////////// -// Hardline // -// Earn Scorestreaks faster. // -////////////////////////////////////////////////// -//restrict_item specialty_earnmoremomentum -////////////////////////////////////////////////// -// Blind Eye // -// Undetectable by AI controlled air support. // -////////////////////////////////////////////////// -//restrict_item "specialty_nottargetedbyairsupport" -////////////////////////////////////////////////// -// Flak Jacket // -// Take less explosive damage // -////////////////////////////////////////////////// -//restrict_item "specialty_flakjacket" -////////////////////////////////////////////////// -// Ghost // -// Cannnot be detected by enemy UAVs. // -////////////////////////////////////////////////// -//restrict_item "specialty_gpsjammer" -////////////////////////////////////////////////// -// RESTRICT PERK 2 // -////////////////////////////////////////////////// -// Toughness // -// Flinch less when shot. // -////////////////////////////////////////////////// -//restrict_item "specialty_bulletflinch" -////////////////////////////////////////////////// -// Cold Blooded // -// Resistant to targeting systems. // -// No name or red crosshair // -////////////////////////////////////////////////// -//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" -////////////////////////////////////////////////// -// Fast Hands // -// Swap weapons and use equipment fast. // -// Repin grenades. // -////////////////////////////////////////////////// -//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" -////////////////////////////////////////////////// -// Hardwire // -// Immune to counter-UAV and EMP // -////////////////////////////////////////////////// -//restrict_item "specialty_immunecounteruav|specialty_immuneemp" -////////////////////////////////////////////////// -// Scavenger // -// Refill ammo on people you killed. // -////////////////////////////////////////////////// -//restrict_item "specialty_scavenger" -////////////////////////////////////////////////// -// RESTRICT PERK 3 // -////////////////////////////////////////////////// -// Dexterity // -// Aim faster after sprinting. // -// Mantle and climb faster. // -////////////////////////////////////////////////// -//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" -////////////////////////////////////////////////// -// Extreme Conditioning // -// Aim faster after sprinting. // -// Mantle and climb faster. // -////////////////////////////////////////////////// -//restrict_item specialty_longersprint -////////////////////////////////////////////////// -// Engineer // -// Reroll & booby trap Care Packages. // -// Show enemy equipment in the world. // -// Delay explosives. // -////////////////////////////////////////////////// -//restrict_item "specialty_showenemyequipment|specialty_delayexplosive" -////////////////////////////////////////////////// -// Tactical Mask // -// Reduces effects of flashbangs,Concussion, // -// Shock Charges. // -////////////////////////////////////////////////// -//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" -////////////////////////////////////////////////// -// Dead Silence // -// Move silently and be very sneaky sneaky. // -////////////////////////////////////////////////// -//restrict_item "specialty_quieter" -////////////////////////////////////////////////// -// Awareness // -// Enemy movements are easier to hear. // -////////////////////////////////////////////////// -//restrict_item "specialty_loudenemies" -////////////////////////////////////////////////// - -////////////////////////////////////////////////// -//Wild Card Perks // -////////////////////////////////////////////////// -//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. -//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. -//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. -//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. -//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. -//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. -//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. -//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. -////////////////////////////////////////////////// - -////////////////////////////////////////////////// -// MAP ROTATION LIST // -////////////////////////////////////////////////// -// STOCK // -////////////////////////////////////////////////// -// // -// mp_la - Aftermath // -// mp_dockside - Cargo // -// mp_carrier - Carrier // -// mp_drone - Drone // -// mp_express - Express // -// mp_hijacked - Hijacked // -// mp_meltdown - Meltdown // -// mp_overflow - Overflow // -// mp_nightclub - Plaza // -// mp_raid - Raid // -// mp_slums - Slums // -// mp_village - Standoff // -// mp_turbine - Turbine // -// mp_socotra - Yemen // -// // -// Bonus Map: // -// mp_nuketown_2020 - Nuketown 2025 // -// // -////////////////////////////////////////////////// -// REVOLUTION MAP PACK 1 // -////////////////////////////////////////////////// -// // -// mp_downhill - Downhill // -// mp_mirage - Mirage // -// mp_hydro - Hydro // -// mp_skate - Grind // -// // -////////////////////////////////////////////////// -// UPRISING MAP PACK 2 // -////////////////////////////////////////////////// -// // -// mp_concert - Encore // -// mp_magma - Magma // -// mp_vertigo - Vertigo // -// mp_studio - Studio // -// // -////////////////////////////////////////////////// -// VENGEANCE MAP PACK 3 // -////////////////////////////////////////////////// -// // -// mp_uplink - Uplink // -// mp_bridge - Detour // -// mp_castaway - Cove // -// mp_paintball - Rush // -// // -////////////////////////////////////////////////// -// APOCALYPSE MAP PACK 4 // -////////////////////////////////////////////////// -// // -// mp_dig - Dig // -// mp_frostbite - Frost // -// mp_pod - Pod // -// mp_takeoff - Takeoff // -// // -////////////////////////////////////////////////// -////////////////////////////////////////////////// -// Examples for sv_maprotation // -////////////////////////////////////////////////////////////////////////// -// Single Game Mode + Maps: // -//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // -// // -// Several Mix Game Modes + Maps: // -//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // -////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////// -// Current Rotation (Edit to your liking) // -////////////////////////////////////////////////// - -sv_maprotation "exec tdm.cfg map mp_la" - -//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... -map_rotate \ No newline at end of file diff --git a/T6/t6r/data/dedicated_zm.cfg b/T6/t6r/data/dedicated_zm.cfg index a29af2f..2a3bd7f 100644 --- a/T6/t6r/data/dedicated_zm.cfg +++ b/T6/t6r/data/dedicated_zm.cfg @@ -1,105 +1,97 @@ -// T6 MP Server Config -// By Chase (https://ChaseHall.net) -// <3 BO2 Community. +////////////////////////////////////////////////// +/// PlutoT6 ZM ServerConfiguration file // +////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// Other *nix compatible editors of your choice.// +////////////////////////////////////////////////// +// 0.1 Basic version // +// 0.2 Added map list and map rotation // +// 0.3 Added Colors and B3/Log/RCon section // +// 0.4 Added gametype to map list and rotation // +// 0.5 Added location to map list and rotation // +// 0.6 Added Sharp Shooter and Gun game // +// 0.7 Clean up // +// 0.8 Additional gts -Fry // +// 0.9 Cleaned up the mess Fry merged, // +// added more comments // +// 1.0 Noob friendly -Fry // +// 1.1 Updated for relaunch of PlutoT6 // +// 1.2 sv_maprotation system simplified -Jezuz // +////////////////////////////////////////////////// - -// Color Codes: -// ^1 Red -// ^2 Green -// ^3 Yellow -// ^4 Blue -// ^5 Cyan -// ^6 Pink -// ^7 White -// ^0 Black - -// Sets the server hostname -sv_hostname "^2IW4x ^7Defualt Server" - - -// Access to your server to change stuff remotely or ingame. empty disabled -rcon_password "" - -// Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.] -sv_maxclients "4" -party_maxplayers "4" -// Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.] - -// Password Protected Server. Leave blank if you want players to join or password if you want to keep public out. -g_password "" - -// Website (IW4MAdmin) -_Website "" - -// Don't touch. -g_logSync "2" -// Don't touch. - -// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE. -g_log "logs/games_mp.log" -// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE. - -// Access to your server to change stuff remotely or ingame. empty disabled -rcon_password "" - -// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin. -sv_minPing 0 -sv_maxPing 999 -// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin. - - -//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. +// Remove "//" in front of lines to allow the +// server to read them. Anything after "//" is a +// Comment. +////////////////////////////////////////////////// +// GENERAL SETTINGS // +////////////////////////////////////////////////// +//g_password "" // Password protected Game Server +sv_maxclients 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay) +//zombies_minplayers 1 // Minimum players needed to start the game (Default is 1). Do NOT set this higher than sv_maxclients! +//sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) +//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //zm_gungame 1 // Enable Pluto's custom Gun Game? //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal -//gts startRound 1 // Starting Round. Only Survival and Grief have this option! + +//These options can also be configured individually on a map basis in each zm config in gamesettings. +////////////////////////////////////////////////// +//gts startRound 1 // Starting Round. Works on all maps. //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! +//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. +g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! +rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. +////////////////////////////////////////////////// +//The "exec zm__.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. +//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. +//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. +//Its recommended to only include one map in your sv_maprotation for this reason. +///////////////////////////////////////////////////////////////////////// +// Maps and the matching configs // +///////////////////////////////////////////////////////////////////////// +// Buried - zm_classic_processing.cfg map zm_buried // +// Buried Turned - zm_cleansed_street.cfg map zm_buried // +// Buried Grief - zm_grief_street.cfg map zm_buried // +// Die Rise - zm_classic_rooftop.cfg map zm_highrise // +// Mob of The Dead - zm_classic_prison.cfg map zm_prison // +// Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison // +// Nuketown - zm_standard_nuked.cfg map zm_nuked // +// Origins - zm_classic_tomb.cfg map zm_tomb // +// Tranzit - zm_classic_transit.cfg map zm_transit // +// Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit // +// Tranzit Town Survival - zm_standard_town.cfg map zm_transit // +// Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit // +// Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit // +// Tranzit Town Grief - zm_grief_town.cfg map zm_transit // +// Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit // +// Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr // +///////////////////////////////////////////////////////////////////////// +// Notes: +// Origins requires a gsc fix to prevent crashes with more than 4 players. +// --> https://forum.plutonium.pw/topic/2313 +// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. +// --> https://forum.plutonium.pw/topic/124 +// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. +// --> https://forum.plutonium.pw/topic/4057 +//Classic/TranZit Maps rotation +sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" -////////////////////////////////////////////////// -// MAP LIST WITH ALL GAME MODES AND LOCATIONS // -////////////////////////////////////////////////// -// At the moment only the first game mode of // -// each map works on dedicated servers (31/3/18)// -////////////////////////////////////////////////// -// Buried aka Resolution 1295 // -////////////////////////////////////////////////// -//gametype zclassic loc processing map zm_buried// -////////////////////////////////////////////////// -// Die Rise aka Great Leap Forward // -////////////////////////////////////////////////// -//gametype zclassic loc rooftop map zm_highrise// -////////////////////////////////////////////////// -// Nuketown // -////////////////////////////////////////////////// -//gametype zstandard loc nuked map zm_nuked // -////////////////////////////////////////////////// -// Mob of the Dead // -////////////////////////////////////////////////// -//gametype zclassic loc prison map zm_prison// -////////////////////////////////////////////////// -// Origins // -//Make sure you don't allow more than 4 players!// -////////////////////////////////////////////////// -//gametype zclassic loc tomb map zm_tomb // -////////////////////////////////////////////////// -// Diner (Turned only) // -////////////////////////////////////////////////// -//gametype zcleansed loc diner map zm_transit_dr// -////////////////////////////////////////////////// -// Green Run aka Bus Depot aka Farm aka Town // -////////////////////////////////////////////////// -//gametype zclassic loc transit map zm_transit // -////////////////////////////////////////////////// +//Survival Maps rotation +//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" -////////////////////////////////////////////////////////////////////////////////////// -//Unlike in other games/MP you should always define the game type and location. // -////////////////////////////////////////////////////////////////////////////////////// +//Grief Maps rotation +//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" -sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit" +//Turned Maps rotation +//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/ctf.cfg b/T6/t6r/data/gamesettings/ctf.cfg index 1ac2a9e..776b217 100644 --- a/T6/t6r/data/gamesettings/ctf.cfg +++ b/T6/t6r/data/gamesettings/ctf.cfg @@ -11,8 +11,8 @@ set_gametype ctf //gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends. //gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed) //gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds) -//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag. -//gts defuseTime 0 // Return Time. How long it tales to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.) +//gts captureTime 0 // Pickup Time. The amount of time it takes to pickup the enemy flag. +//gts defuseTime 0 // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.) //gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning. // Win Condition diff --git a/T6/t6r/data/gamesettings/dem.cfg b/T6/t6r/data/gamesettings/dem.cfg index f1bc8e4..35962ed 100644 --- a/T6/t6r/data/gamesettings/dem.cfg +++ b/T6/t6r/data/gamesettings/dem.cfg @@ -20,7 +20,6 @@ set_gametype dem //gts multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD //gts roundscorecarry 0 // Winning is round-based -//Extras. Dunno? -//gts maxObjectiveEventsPerMinute 5 -//gts maxPlayerDefensive 128 -//gts maxPlayerEventsPerMinute 2.5 \ No newline at end of file +//gts maxObjectiveEventsPerMinute 5 // Used to determine whether a player is scoreboosting. +//gts maxPlayerDefensive 128 // Used to determine whether a player is scoreboosting. +//gts maxPlayerEventsPerMinute 2.5 // Used to determine whether a player is scoreboosting. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/dm.cfg b/T6/t6r/data/gamesettings/dm.cfg index 199d718..d94425c 100644 --- a/T6/t6r/data/gamesettings/dm.cfg +++ b/T6/t6r/data/gamesettings/dm.cfg @@ -20,9 +20,9 @@ gts disableTacInsert 1 // Disable Tactical Insertion. 3ar //Hardcore Mode //gts hardcoreMode "1" // Enable hardcore mode. -//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. -//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. 0 prevents health regen. //gts playerMaxHealth "30" // Percent of Health players will have on Respawn. //gts allowKillcam "0" // Allow Killcam. //gts allowbattlechatter "0" // Shut player dialogues up. -//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. \ No newline at end of file +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. 0 is disabled. \ No newline at end of file diff --git a/T6/t6r/data/gamesettings/hq.cfg b/T6/t6r/data/gamesettings/hq.cfg index 1e36c6f..1b5e155 100644 --- a/T6/t6r/data/gamesettings/hq.cfg +++ b/T6/t6r/data/gamesettings/hq.cfg @@ -17,4 +17,4 @@ gts scorelimit 250 // Score limit reach to end the game //gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective. //gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active. //gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active. -//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First) \ No newline at end of file +//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Linear 2 = Random After First) \ No newline at end of file