// BO3 Dedicated Server Template // Created By: LeonLionHeart, C45P3R~FYANB~, and Chase (https://chasehall.net) // SERVER SETTINGS settings // GAMETYPES //Team Deathmatch gametype tdm script tdm rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts timeLimit 20 rule gts friendlyfiretype 0 rule gts scoreLimit 150 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Team Deathmatch gametype hc_tdm script tdm rule gts maxAllocation 10 rule gts scoreLimit 150 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 3 //Free For All gametype dm script dm rule gts maxAllocation 10 rule gts timeLimit 20 rule gts scoreLimit 75 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Free For All gametype hc_dm script dm rule gts maxAllocation 10 rule gts scoreLimit 75 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 3 //Search and Destroy gametype sd script sd rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 100 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Search and Destroy gametype hc_sd script sd rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Capture the Flag gametype ctf script ctf rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 100 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Capture the Flag gametype hc_ctf script ctf rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Domination gametype dom script dom rule gts maxAllocation 10 rule gts timeLimit 20 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Domination gametype hc_dom script dom rule gts maxAllocation 10 rule gts timeLimit 20 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Hardpoint gametype koth script koth rule gts maxAllocation 10 rule gts timeLimit 20 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Hardpoint gametype hc_koth script koth rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Uplink gametype ball script ball rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 100 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Uplink gametype hc_ball script ball rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Kill Confirmed gametype conf script conf rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Kill Confirmed gametype hc_conf script conf rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Gun Game gametype gun script gun //Hardcore Gun Game gametype hc_gun script gun rule gts hardcoreMode 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 90 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts teamKillPunishCount 0 rule gts forceRadar 0 //Demolition gametype dem script dem rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 100 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Demolition gametype hc_dem script dem rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Safegaurd gametype escort script escort rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 100 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Safegaurd gametype hc_escort script escort rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 //Fracture gametype clean script clean rule gts maxAllocation 10 rule gts hardcoreMode 0 rule gts friendlyfiretype 0 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 100 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 1 rule gts teamKillPunishCount 0 //Hardcore Fracture gametype hc_clean script clean rule gts maxAllocation 10 rule gts hardcoreMode 1 rule gts friendlyfiretype 1 rule gts playerHealthRegenTime 1 rule gts playerMaxHealth 30 rule gts playerRespawnDelay 0 rule gts allowKillcam 1 rule gts allowBattleChatter 0 rule gts teamKillPunishCount 0 // KNOWN PLAYLISTS CONFIG SETTINGS // DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm // NT = Not Tested // // // Main Settings // Time Limit (Minutes) // rule gts timeLimit // Score Limit // rule gts scoreLimit // Score limit per round. (Does not work for most game modes as it tries to override the gamemode script) // rule gts roundScoreLimit // Amount of rounds in a gamemode. (NT) // rule gts roundLimit // Amount of rounds until switch. (NT) // rule gts roundSwitch // Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT) // rule gts roundWinLimit // Automate above command per calculation. (NT) // rule gts cumulativeRoundScores // Game will run in hardcore mode. (DNW) // rule gts hardcoreMode // Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW) // rule gts friendlyfiretype // Disables some graphical effects server side. (NT) // rule gts disableAmbientFx // The following settings are unknown (NT) // rule gts allowprone // rule gts allowaimslowdown // rule gts disallowprone // rule gts disallowaimslowdown // rule gts disableweapondrop // Player Settings // Amount of lives given to each player. (NT) // rule gts playerNumLives // Amount of lives given to the entire team. (NT) // rule gts teamNumLives // Amount of health given to each player. 100 in the default amount. (DNW) // rule gts playerMaxHealth // Enables health regen. 0 = Disable | 1 = Enable (DNW) // rule gts playerHealthRegenTime // Amount of time a player is given to sprint. (NT) // rule gts playerSprintTime // Respawn Settings // Delays per wave. Waves are continuously running. // rule gts waveRespawnDelay // After death per player, how long they have to wait to respawn in seconds. (DNW) // rule gts playerRespawnDelay // The following are undorumented, granted you might be able to make sense of them. -Chase // rule gts playerObjectiveHeldRespawnDelay // rule gts playerForceRespawn // rule gts playerQueuedRespawn // rule gts spawnprotectiontime // rule gts spawnsuicidepenalty // rule gts spawnteamkilledpenalty // rule gts spawntraptriggertime // rule gts droppedTagRespawn // rule gts incrementalSpawnDelay // Scoring Settings // rule gts leaderBonus // rule gts deathPointLoss // rule gts teamScorePerKill // rule gts teamScorePerDeath // rule gts teamScorePerHeadshot // rule gts teamScorePerKillConfirmed // rule gts teamScorePerKillDenied // rule gts pointsPerPrimaryKill // rule gts pointsPerSecondaryKill // rule gts pointsPerPrimaryGrenadeKill // rule gts pointsPerMeleeKill // rule gts pointsPerWeaponKill // rule gts pointsForSurvivalBonus // rule gts killEventScoreMultiplier // rule gts scoreHeroPowerGainFactor // rule gts scoreHeroPowerTimeFactor // rule gts scoreResetOnDeath // HUD Settings // rule gts wagermatchhud // Audio Settings // Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT) // rule gts allowAnnouncer // rule gts allowBattleChatter // Killstreaks // rule gts loadoutKillstreaksEnabled // rule gts crateCaptureTime // Allow killstreaks to contribute to game score. (NT) // rule gts killstreaksGiveGameScore // Vehicles // rule gts vehiclesEnabled // rule gts vehiclesTimed // Perks // rule gts perksEnabled // Game // rule gts allowKillcam // rule gts allowFinalKillcam // rule gts onlyHeadshots // Forces permanent UAV (NT) // rule gts forceRadar // rule gts allowhitmarkers // rule gts bulletDamageScalar // rule gts disableTacInsert // rule gts disableAttachments // rule gts disableContracts // rule gts allowMapScripting // rule gts prematchperiod // rule gts preroundperiod // UI // rule gts useEmblemInsteadOfFactionIcon // Gamemode Flags // rule gts captureTime // rule gts bombTimer // rule gts plantTime // rule gts defuseTime // rule gts extraTime // rule gts OvertimetimeLimit // rule gts destroyTime // rule gts idleFlagResetT // MAPS // Stock Maps // mp_apartments (Evac) // mp_biodome (Aquarium) // mp_chinatown (Exodus) // mp_ethiopia (Hunted) // mp_havoc (Havoc) // mp_infection (Infection) // mp_metro (Metro) // mp_redwood (Redwood) // mp_sector (Combine) // mp_spire (Breach) // mp_stronghold (Stronghold) // mp_veiled (Fringe) // mp_nuketown_x (Nuke3town) // DLC1 // mp_crucible (Gauntlet) // mp_rise (Rise) // mp_skyjacked (SkyJacked) // mp_waterpark (Splash) // DLC2 // mp_aerospace (Spire) // mp_banzai (Verge) // mp_conduit (Rift) // mp_kung_fu (Knockout) // DLC3 // mp_arena (Rumble) // mp_cryogen (Cryogen) // mp_rome (Empire) // mp_shrine (Berserk) // DLC4 // mp_city (Rupture) // mp_miniature (Micro) // mp_ruins (Citadel) // mp_western (outlaw) // GAMEMODES // tdm (Team Deathmatch) // dm (Free For All) // sd (Search and Destroy) // ctf (Capture the Flag) // dom (Domination) // koth (Hardpoint) // ball (Uplink) // conf (Kill Confirmed) // gun (Gun Game) // dem (Demolition) // escort (Safegaurd) // clean (Fracture) // PLAYLISTS // Format: workshopID,tdm OR mp_apartments,dom playlist 1 rule party_minplayers 1 mp_nuketown_x,tdm mp_redwood,tdm mp_biodome,tdm playlist 2 rule party_minplayers 1 mp_nuketown_x,tdm mp_redwood,tdm mp_biodome,tdm playlist 3 rule party_minplayers 1 rule gts timeLimit 20 mp_nuketown_x,tdm mp_redwood,tdm mp_biodome,tdm // must have a hard return after this line