// IW4x Server Config // By Chase (https://ChaseHall.net) // <3 BO1 Community. // Color Codes: // ^1 Red // ^2 Green // ^3 Yellow // ^4 Blue // ^5 Cyan // ^6 Pink // ^7 White // ^8 Grey // ^9 Brown // ^0 Black // Sets the server hostname set sv_hostname "^2T5 ^7Defualt Server" // Access to your server to change stuff remotely or ingame. empty disabled set rcon_password "" // Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.] sv_maxclients "18" party_maxplayers "18" // Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.] // Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin. sv_maxPing "0" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. sv_privatePassword "" // Website (IW4MAdmin) set _Website "" g_allowvote "0" // Allow Vote. g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. g_password "" // Password Protected Game. Leave blank if you want players to join. g_voiceChatTalkingDuration "500" // Duration you can chat. party_minplayers "2" // Pre-Match Lobby scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp) snaps "30" // How many full snapshots the server is allowed to send per second. (More = better) sv_clientsidebullets "1" // Bullet holes synced? sv_clientsidevehicles "1" // Vehicles synced? sv_disableClientConsole "0" // Enable or Disable players ability to access server commands sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches? sv_floodProtect "10" // Chat Spam Protection. (Set this to 20 if you are using a RCon tool) sv_floodProtect "4" // Chat Spam Protection. sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. sv_maxPing "0" // Max Ping allowed. sv_maxRate "25000" // Max rate on server sv_network_fps 1000 // How often the server checks for new network packets per second. (More = better) sv_privateClients "0" // Private reserved slots on server. // Don't touch unless you know what you're doing. sv_pure "0" // Don't touch unless you know what you're doing. sv_reconnectlimit "5" // How many times you can try to reconnect. sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions. sv_voice "1" // Allow Voice Chat sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. sv_zombietime "10" // Your idle time period before getting kicked. voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead. voice_global "0" // Enable/Disable the use of in-game voice over IP. sv_sayName "Console: " // The name of your server in the text chat, default is "console" g_log "games_mp.log" // The file in which this server should log, "" disables it to save storage ////////////////////////////////////////////////////////// // PLAYLISTS // ////////////////////////////////////////////////////////// //1 - Team Deathmatch (18 Players) (rule scr_tdm_scorelimit 10000) //2 - Free For All (18 Players) (rule scr_dm_scorelimit 1500) //3 - Capture The Flag //4 - Search & Destroy //5 - Headquarters //6 - Domination //7 - Sabotage //8 - Demolition //9 - Hardcore Team Deathmatch //10 - Hardcore Free For All //11 - Hardcore Capture The Flag //12 - Hardcore Search & Destroy //13 - Hardcore Headquarters //14 - Hardcore Domination //15 - Hardcore Sabotage //16 - Hardcore Demolition //17 - Barebones Team Deathmatch //18 - Barebones Free For All //19 - Barebones Capture The Flag //20 - Barebones Search & Destroy //21 - Barebones Headquarters //22 - Barebones Domination //23 - Barebones Sabotage //24 - Barebones Demolition //25 - Team Tactical //26 - One in the Chamber (6 Players) //27 - Sticks and Stones (6 Players) //28 - Gun Game (6 Players) //29 - Sharpshooter (6 Players) //30 - Hardcore Team Tactical //31 - Barebones Team Tactical //32 - Team Deathmatch (12 Players) //33 - Free For All (12 Players) //34 - Capture The Flag (12 Players) //35 - Search & Destroy (12 Players) //36 - Headquarters (12 Players) //37 - Domination (12 Players) //38 - Sabotage (12 Players) //39 - Demolition (12 Players) //40 - Team Tactical (12 Players) //41 - Hardcore Team Deathmatch (12 Players) //42 - Hardcore Free For All (12 Players) //43 - Hardcore Capture The Flag (12 Players) //44 - Hardcore Search & Destroy (12 Players) //45 - Hardcore Headquarters (12 Players) //46 - Hardcore Domination (12 Players) //47 - Hardcore Sabotage (12 Players) //48 - Hardcore Demolition (12 Players) //49 - Hardcore Team Tactical (12 Players) //50 - Barebones Team Deathmatch (12 Players) //51 - Barebones Free For All (12 Players) //52 - Barebones Capture The Flag (12 Players) //53 - Barebones Search & Destroy (12 Players) //54 - Barebones Headquarters (12 Players) //55 - Barebones Domination (12 Players) //56 - Barebones Sabotage (12 Players) //57 - Barebones Team Tactical (12 Players) //58 - EMPTY (Don't use this!) //59 - EMPTY (Don't use this!) //61 - EMPTY (Don't use this!) //62 - EMPTY (Don't use this!) //63 - EMPTY (Don't use this!) //64 - EMPTY (Don't use this!) ////////////////////////////////////////////////////////// // PLAYLIST DVARS // ////////////////////////////////////////////////////////// playlist_enabled "1" // Enable playlists? playlist "1" // Which playlist should be run? //playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation. //playlist_excludeGametype "dm" // Exclude this gametype. //playlist_excludeGametypeMap "tdm mp_nuked"// Exclude this gametype map. //playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack. //playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack. //playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack. //playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack. ////////////////////////////////////////////////////////// // GENERIC GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////////////// // Some might be overwritten by playlists! // ////////////////////////////////////////////////////////// //scr_allowannouncer "1" // Allow Announcer? //scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading) //scr_disable_attachments "0" // Disable attachments? //scr_disable_cac "0" // Disable custom classes? //scr_disable_contracts "0" // Disable contracts? //scr_disable_equipment "0" // Disable Equipment? //scr_disable_tacinsert "0" // Disable Tactical Insertion? //scr_disable_weapondrop "0" // Disable dropped weapons? //scr_dog_count "8" // Amount of dogs //scr_dog_health "100" // Health per dog //scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time? //scr_dog_time "60" // How long dogs stay on the level //scr_fog_disable "0" // Disable fog? //scr_game_allowfinalkillcam "1" // Allow final killcam? //scr_game_allowkillcam "1" // Allow killcam? //scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%) //scr_game_deathpointloss "0" // Points lost on death //scr_game_forceradar "0" // Force enable UAV? //scr_game_graceperiod "15" // Grace period at the begining of each round? //scr_game_hardpoints "1" // Hardcore Scoring System. //scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. //scr_game_onlyheadshots "0" // Only headshots deal damage? //scr_game_perks "1" // Allow perks? //scr_game_prematchperiod "15" // Pre-match time? //scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam //scr_game_suicidepointloss "0" // Loose points for suicides? //scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though //scr_intermission_time "15" // Time spent on the post game screen //scr_killstreak_stacking "0" // Killstreak roll over(?) //scr_player_allowrevive "1" // Allow players to revive team mates? //scr_player_forcerespawn "1" // Force respawn? //scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts. //scr_player_maxhealth "100" // Player dmg //scr_player_numlives "0" // Number of lives a player has (0 = unlimited) //scr_player_respawndelay "0" // How long a player has to be dead to respawn? //scr_player_sprinttime "4" // How long a player can sprint without perks? //scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time? //scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit? //scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team? //scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team //scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested) //scr_team_kickteamkillers "0" // kick team killers? //scr_team_teamkillpointloss "1" // Point penalty for teamkills? //scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers? //scr_teambalance "0" // Autobalance teams? //scr_teamKillPunishCount "4" // After how many teamkills are players punished? //scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. //scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link //scr_hardpoint_allowradardirection "1" // Radar Direction //scr_hardpoint_allowsupply "1" // Care Package //scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner //scr_hardpoint_allowcounteruav "1" // Counter Spy Plane //scr_hardpoint_allowhelicopter_player "1" // Helicopter //scr_hardpoint_allowmortar "1" // Mortar Team //scr_hardpoint_allownapalm "1" // Napalm Airstrike //scr_hardpoint_allowrcbomb "1" // RC-XD Bomb //scr_hardpoint_allowairstrike "1" // Air Strike //scr_hardpoint_allowauto_turret "1" // Auto Turret //scr_hardpoint_allowradar "1" // Allow Radar ///////////////////////////////////////////////////////////////////////// // ┏┓ ┏┓ // // ┃┃ You don't have to change anything below this, ┃┃ // // ┃┃ if you are using playlists. ┃┃ // // ┗┛ Using playlists is highly encouraged to ensure ┗┛ // // ┏┓ a nice diversity of maps to choose from. ┏┓ // // ┗┛ THERE IS NO POINT IN HAVING 30 NukeTown only Servers! ┗┛ // ///////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////////////// // // // "tdm" Team deathmatch // // "dm" Free-for-all // // "sab" Sabotage // // "dem" Demolition // // "ctf" Capture the flag // // "sd" Search and destroy // // "dom" Domination // // "koth" Headquarters // //////////// Wager Matchs //////////////////////////////// // // // -IMPORTANT- // // ENABLE xblive_wagermatch "1" // // // // "hlnd" Stick and Stones* // // "gun" Gun mode* // // "shrp" Sharpshooter* // // "oic" One in the Chamber* // ////////////////////////////////////////////////////////// //g_gametype "tdm" // Select gametype from the list above //xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems ////////////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////////////// // scr_hardcore "1" // Enable or Disable Hardcore Mode. // ui_hud_hardcore "1" // Heads up display. // scr_game_deathpointloss "0" // Points Loss on death XP. // scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // scr_player_maxhealth "30" // Percent of Health players will have on Respawn. // scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared // scr_player_healthregentime "0" // Time it takes you to recover damage. // scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. // scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). ////////////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_dm_scorelimit "1000" // Points needed to win the game. //scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. //scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. //scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. //scr_dm_numlives "0" // Lives per player 0 for unlimited. //scr_dm_roundlimit "1" // Round limit. //scr_dm_score_suicide "0" // Points allotted for suicide. //scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_tdm_scorelimit "10000" // Score limit to win the game. //scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. //scr_tdm_playerrespawndelay "0" // Respawn wait. //scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. //scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. //scr_tdm_roundlimit "1" // Rounds per game. //scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_dom_scorelimit "200" // Score limit per game. //scr_dom_timelimit "60" // Duration in minutes per round. //scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. //scr_dom_waverespawndelay "0" // Spawn delay at start. //scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. //scr_dom_numlives "0" // Lives per player 0 for unlimited. //scr_dom_roundlimit "1" // Rounds played per game. //scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_dem_scorelimit "2" // Score limit needed to win. //scr_dem_timelimit "2.5" // Round time limit. //scr_dd_roundswitch "1" // Rounds before the teams switch the sides. //scr_dd_bombtimer "45" // Time the bomb takes to detonate. //scr_dd_defusetime "5" // Time taken to defuse the bomb. //scr_dd_extratime "3" //scr_dd_numlives "0" // Lives per player 0 for unlimited. //scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. //scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. //scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds //scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_sd_scorelimit "4" // Score limit required to win the game. //scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. //set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds //set scr_sd_waverespawndelay "0" // Delay for first respawn. //set scr_sd_numlives "1" // Number of lives per player per game. //set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. //set scr_sd_winlimit "4" // amount of wins needed to win a round-based game //set scr_sd_roundswitch "1" // after X rounds, switch sides //set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. //set scr_sd_defusetime "5" // Time taken to defuse the bomb. //set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' //set scr_sd_planttime "5" //scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. //scr_sab_scorelimit "1" // Score limit to win the match. //scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. //scr_sab_defusetime "5" // Time taken to defuse the bomb. //scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. //scr_sab_numlives "0" // Number of lives players get. //scr_sab_planttime "2.5" // Time taken to plant the bomb. //scr_sab_playerrespawndelay "7.5" // Time before respawn. //scr_sab_roundlimit "1" // Rounds per game. //scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. //scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. //scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_ctf_scorelimit "3" // Target score before the round ends. //scr_ctf_timelimit "5" // Round length. //scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. //scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. //scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. //scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. //scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. //scr_ctf_roundlimit "3" // How many rounds match would last. //scr_ctf_roundswitch "1" // Rounds before the teams switch sides. //scr_ctf_touchreturn "1" // Ability to return the flag by touching it. //scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave. //scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////////////// //scr_koth_scorelimit "250" // Score limit to win the game. //scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. //scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. //scr_koth_playerrespawndelay "0" // Players respawn wait. //scr_koth_roundlimit "1" // Rounds to be played. //scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. //scr_koth_winlimit "1" // rounds per game //scr_koth_waverespawndelay "0" // First respawn delay for each round. //scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. ////////////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////////////// // // // ARRAY - mp_array // // CRACKED - mp_cracked // // CRISIS - mp_crisis // // FIRINGRANGE - mp_firingrange // // GRID - mp_duga // // HANOI - mp_hanoi // // HAVANA - mp_cairo // // JUNGLE - mp_havoc // // LAUNCH - mp_cosmodrome // // NUKETOWN - mp_nuked // // RADIATION - mp_radiation // // SUMMIT - mp_mountain // // VILLA - mp_villa // // WMD - mp_russianbase // // // //// DLC1 FIRSTSTRIKE //////////////////////////////////// // // // BERLIN WALL - mp_berlinwall2 // // DISCOVERY - mp_discovery // // KOWLOON - mp_kowloon // // STADIUM - mp_stadium // // // //// DLC2 ESCALATION ///////////////////////////////////// // // // CONVOY - mp_gridlock // // HOTEL - mp_hotel // // STOCKPILE - mp_outskirts // // ZOO - mp_zoo // // // //// DLC3 ANNIHILATION /////////////////////////////////// // // // DRIVE-IN - mp_drivein // // HANGER 18 - mp_area51 // // HAZARD - mp_golfcourse // // SILO - mp_silo // // // ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// // GAMETYPE MAP ROTATION TIPS // ////////////////////////////////////////////////////////// // // // Example: set sv_maprotation // // "gametype dm map mp_zoo gametype sd map mp_hotel" // // // // "tdm" Team deathmatch (used by default) // // "dm" Free-for-all // // "sab" Sabotage // // "dem" Demolition // // "ctf" Capture the flag // // "sd" Search and destroy // // "dom" Domination // // "koth" Headquarters // // // //////////// Wager Matchs //////////////////////////////// // // // -IMPORTANT- // // ENABLE xblive_wagermatch "1" // // // // "hlnd" Stick and Stones* // // "gun" Gun mode* // // "shrp" Sharpshooter* // // "oic" One in the Chamber* // // // ////////////////////////////////////////////////////////// //set sv_maprotation "map mp_nuked"