mirror of
https://git.chasehall.net/Chase/COD-Cfgs.git
synced 2025-06-07 19:48:02 -05:00
116 lines
8.4 KiB
INI
116 lines
8.4 KiB
INI
gts allowAnnouncer 1 // Controls whether the announcer is active.
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gts allowBattleChatter 1 // Shut player dialogues up.
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gts allowFinalKillcam 1 // Controls whether the final killcam is played.
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gts allowHitMarkers 2 // 0 no hitmarkers, 1 no hitmarkers on tactical grenades, 2 hitmarkers enabled in all cases.
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gts allowInGameTeamChange 1 // Allow players to switch teams?
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gts allowKillcam 1 // Allow Killcam.
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gts allowMapScripting 1 // Whether special map events occur.
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gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
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gts antiBoostDistance 100
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gts autoDestroyTime 0 // Lifetime. The amount of time an objective is active.
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gts autoTeamBalance 0 // Automatically assign players to teams
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gts bombTimer 0 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
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gts bulletDamageScalar 1.0
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gts captureTime 10 // Pickup/Capture Time. The amount of time it takes to pickup the enemy flag/capture point.
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gts crateCaptureTime 3
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gts deathPointLoss 0
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gts defuseTime 0 // Flag Return Time/Bomb Defuse Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
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gts delayPlayer 0
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gts destroyTime 0
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gts disableAmbientFx 0
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gts disableAttachments 0
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gts disableCAC 0
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gts disableClassSelection 0
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gts disableContracts 0
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gts disableTacInsert 0 // Disable Tactical Insertion. Enable to prevent boosting.
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gts disableThirdPersonSpectating 0
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gts disableweapondrop 0
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gts disallowaimslowdown 0
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gts disallowprone 0
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gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
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gts extraTime 0 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
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gts flagCaptureGracePeriod 0
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gts flagDecayTime 0
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gts flagRespawnTime 0
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gts forceRadar 0 // 0 mini-map follows normal rules, 1 sweeping, 2 always on.
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gts friendlyfiretype 0 // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared.
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gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
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gts hardcoremode 0 // Enable hardcore mode.
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gts hotPotato 0
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gts idleFlagDecay 0 // The time before a flag is automatically returned to base. (0-60 seconds)
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gts idleFlagResetTime 0
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gts killEventScoreMultiplier 0
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gts kothMode 0
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gts leaderBonus 0
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gts loadoutKillstreaksEnabled 1
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gts maxAllocation 10 // Max number of CAC slots available.
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gts maxObjectiveEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
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gts maxPlayerDefensive 0 // Used to determine whether a player is scoreboosting.
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gts maxPlayerEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
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gts maxPlayerOffensive 0 // Used to determine whether a player is scoreboosting.
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gts maxSuicidesBeforeKick 0
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gts multiBomb 0 // This needs to be set for the bomb carry icon to show up on the HUD
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gts objectivePingTime 5
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gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
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gts onlyHeadshots 0
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gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
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gts perksEnabled 1
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gts plantTime 0 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
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gts playerForceRespawn 1
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gts playerHealthRegenTime 5 // Time it takes you to recover damage. 0 prevents health regen.
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gts playerKillsMax 0
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gts playerMaxHealth 100 // Percent of Health players will have on Respawn.
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gts playerNumlives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
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gts playerObjectiveHeldRespawnDelay 0
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gts playerQueuedRespawn 0
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gts playerRespawnDelay 0 // The amount of time a player has to wait before respawning.
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gts playerSprintTime 4
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gts pointsPerPrimaryKill 0 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25)
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gts pointsPerSecondaryKill 0 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25)
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gts pointsPerPrimaryGrenadeKill 0 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25)
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gts pointsPerMeleeKill 0 // Melee Kills. The number of points received for each kill with the Knife.
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gts pointsPerWeaponKill 0 // Weapon Kills. The number of points received for each kill with Weapons.
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gts pointsForSurvivalBonus 0 // The amount of points received when another player is eliminated.
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gts prematchperiod 15 // The amount of time before the game starts.
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gts preroundperiod 5 // The amount of time before a round starts.
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gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
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gts roundlimit 1 // The number of rounds that will be played before the game ends.
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gts roundscorecarry 1 // 0 - Round Wins 1 - Total Flag Captures/Bomb Defuses
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gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round.
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gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
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gts roundswitch 1 // The number of rounds to play before teams switch sides.
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gts roundwinlimit 0 // Round Win Limit. The number of rounds a team needs to win before the game ends.
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gts scorelimit 100 // Score limit reach to end the game.
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gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
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gts setbacks 0 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
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gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
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gts spawnprotectiontime 3
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gts spawnsuicidepenalty 0
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gts spawnteamkilledpenalty 0
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gts spectateType 1 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
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gts teamKillPenalty 2
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gts teamKillPointLoss 1
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gts teamKillPunishCount 0 // Kick constant Team killers out of your server. 0 is disabled.
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gts teamKillReducedPenalty 0.25
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gts teamKillScore 4
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gts teamKillSpawnDelay 20
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gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
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gts teamScorePerDeath 0 // Points lost on death.
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gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
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gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
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gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
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gts timelimit 10 // Time limit of the game.
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gts totalKillsMax 0
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gts vehiclesEnabled 1
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gts vehiclesTimed 1
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gts voipDeadChatWithDead 0 // Doesn't work on Pluto.
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gts voipDeadChatWithTeam 1 // Doesn't work on Pluto.
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gts voipDeadHearAllLiving 0 // Doesn't work on Pluto.
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gts voipDeadHearKiller 0 // Doesn't work on Pluto.
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gts voipDeadHearTeamLiving 1 // Doesn't work on Pluto.
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gts voipEveryoneHearsEveryone 0 // Doesn't work on Pluto.
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gts voipKillersHearVictim 1 // Doesn't work on Pluto.
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gts waverespawndelay 0
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gts weaponTimer 0
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gts weaponCount 0 |