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mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-07 19:48:02 -05:00
2020-10-08 16:51:06 -05:00

116 lines
8.4 KiB
INI

gts allowAnnouncer 1 // Controls whether the announcer is active.
gts allowBattleChatter 1 // Shut player dialogues up.
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
gts allowHitMarkers 2 // 0 no hitmarkers, 1 no hitmarkers on tactical grenades, 2 hitmarkers enabled in all cases.
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts allowKillcam 1 // Allow Killcam.
gts allowMapScripting 1 // Whether special map events occur.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts antiBoostDistance 100
gts autoDestroyTime 0 // Lifetime. The amount of time an objective is active.
gts autoTeamBalance 0 // Automatically assign players to teams
gts bombTimer 0 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
gts bulletDamageScalar 1.0
gts captureTime 10 // Pickup/Capture Time. The amount of time it takes to pickup the enemy flag/capture point.
gts crateCaptureTime 3
gts deathPointLoss 0
gts defuseTime 0 // Flag Return Time/Bomb Defuse Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
gts delayPlayer 0
gts destroyTime 0
gts disableAmbientFx 0
gts disableAttachments 0
gts disableCAC 0
gts disableClassSelection 0
gts disableContracts 0
gts disableTacInsert 0 // Disable Tactical Insertion. Enable to prevent boosting.
gts disableThirdPersonSpectating 0
gts disableweapondrop 0
gts disallowaimslowdown 0
gts disallowprone 0
gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
gts extraTime 0 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
gts flagCaptureGracePeriod 0
gts flagDecayTime 0
gts flagRespawnTime 0
gts forceRadar 0 // 0 mini-map follows normal rules, 1 sweeping, 2 always on.
gts friendlyfiretype 0 // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared.
gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
gts hardcoremode 0 // Enable hardcore mode.
gts hotPotato 0
gts idleFlagDecay 0 // The time before a flag is automatically returned to base. (0-60 seconds)
gts idleFlagResetTime 0
gts killEventScoreMultiplier 0
gts kothMode 0
gts leaderBonus 0
gts loadoutKillstreaksEnabled 1
gts maxAllocation 10 // Max number of CAC slots available.
gts maxObjectiveEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
gts maxPlayerDefensive 0 // Used to determine whether a player is scoreboosting.
gts maxPlayerEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
gts maxPlayerOffensive 0 // Used to determine whether a player is scoreboosting.
gts maxSuicidesBeforeKick 0
gts multiBomb 0 // This needs to be set for the bomb carry icon to show up on the HUD
gts objectivePingTime 5
gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
gts onlyHeadshots 0
gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
gts perksEnabled 1
gts plantTime 0 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
gts playerForceRespawn 1
gts playerHealthRegenTime 5 // Time it takes you to recover damage. 0 prevents health regen.
gts playerKillsMax 0
gts playerMaxHealth 100 // Percent of Health players will have on Respawn.
gts playerNumlives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
gts playerObjectiveHeldRespawnDelay 0
gts playerQueuedRespawn 0
gts playerRespawnDelay 0 // The amount of time a player has to wait before respawning.
gts playerSprintTime 4
gts pointsPerPrimaryKill 0 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25)
gts pointsPerSecondaryKill 0 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25)
gts pointsPerPrimaryGrenadeKill 0 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25)
gts pointsPerMeleeKill 0 // Melee Kills. The number of points received for each kill with the Knife.
gts pointsPerWeaponKill 0 // Weapon Kills. The number of points received for each kill with Weapons.
gts pointsForSurvivalBonus 0 // The amount of points received when another player is eliminated.
gts prematchperiod 15 // The amount of time before the game starts.
gts preroundperiod 5 // The amount of time before a round starts.
gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
gts roundlimit 1 // The number of rounds that will be played before the game ends.
gts roundscorecarry 1 // 0 - Round Wins 1 - Total Flag Captures/Bomb Defuses
gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round.
gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
gts roundwinlimit 0 // Round Win Limit. The number of rounds a team needs to win before the game ends.
gts scorelimit 100 // Score limit reach to end the game.
gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
gts setbacks 0 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
gts spawnprotectiontime 3
gts spawnsuicidepenalty 0
gts spawnteamkilledpenalty 0
gts spectateType 1 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
gts teamKillPenalty 2
gts teamKillPointLoss 1
gts teamKillPunishCount 0 // Kick constant Team killers out of your server. 0 is disabled.
gts teamKillReducedPenalty 0.25
gts teamKillScore 4
gts teamKillSpawnDelay 20
gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
gts teamScorePerDeath 0 // Points lost on death.
gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
gts timelimit 10 // Time limit of the game.
gts totalKillsMax 0
gts vehiclesEnabled 1
gts vehiclesTimed 1
gts voipDeadChatWithDead 0 // Doesn't work on Pluto.
gts voipDeadChatWithTeam 1 // Doesn't work on Pluto.
gts voipDeadHearAllLiving 0 // Doesn't work on Pluto.
gts voipDeadHearKiller 0 // Doesn't work on Pluto.
gts voipDeadHearTeamLiving 1 // Doesn't work on Pluto.
gts voipEveryoneHearsEveryone 0 // Doesn't work on Pluto.
gts voipKillersHearVictim 1 // Doesn't work on Pluto.
gts waverespawndelay 0
gts weaponTimer 0
gts weaponCount 0