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64 lines
1.1 KiB
Plaintext
64 lines
1.1 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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init()
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{
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill( "connected", player );
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if( !isDefined( player.message_shown) )
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player.message_shown = 0;
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if( !isDefined( player.cur_bright ) )
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player.cur_bright = 0;
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player thread watchButton();
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player thread onPlayerSpawned();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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if( !self.message_shown ) {
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self.message_shown = 1;
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self iPrintlnBold( "^7Press ^3[{+actionslot 1}] ^7for fullbright." );
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}
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// Workaround for nightvision, this is very importanto!
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self _SetActionSlot( 1, "" );
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}
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}
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watchButton()
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{
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self endon("disconnect");
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self notifyOnPlayerCommand( "fpsboost", "+actionslot 1" );
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for(;;) {
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self waittill( "fpsboost" );
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self.cur_bright = !self.cur_bright;
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self setClientDvar( "r_fullbright", self.cur_bright );
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if( self.cur_bright )
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self iPrintlnBold( "^7^3On" );
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else
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self iPrintlnBold( "^7^3Off" );
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}
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} |