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COD-Cfgs/T7/machinecfg/playlists.info
2020-09-13 22:26:11 +00:00

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// BO3 Dedicated Server Template
// Created By: LeonLionHeart, C45P3R~FYANB~, and Chase (https://chasehall.net)
// SERVER SETTINGS
settings
// GAMETYPES
//Team Deathmatch
gametype tdm
script tdm
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts timeLimit 20
rule gts friendlyfiretype 0
rule gts scoreLimit 150
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Team Deathmatch
gametype hc_tdm
script tdm
rule gts maxAllocation 10
rule gts scoreLimit 150
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 3
//Free For All
gametype dm
script dm
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts scoreLimit 75
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Free For All
gametype hc_dm
script dm
rule gts maxAllocation 10
rule gts scoreLimit 75
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 3
//Search and Destroy
gametype sd
script sd
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Search and Destroy
gametype hc_sd
script sd
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Capture the Flag
gametype ctf
script ctf
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Capture the Flag
gametype hc_ctf
script ctf
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Domination
gametype dom
script dom
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Domination
gametype hc_dom
script dom
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Hardpoint
gametype koth
script koth
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Hardpoint
gametype hc_koth
script koth
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Uplink
gametype ball
script ball
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Uplink
gametype hc_ball
script ball
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Kill Confirmed
gametype conf
script conf
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Kill Confirmed
gametype hc_conf
script conf
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Gun Game
gametype gun
script gun
//Hardcore Gun Game
gametype hc_gun
script gun
rule gts hardcoreMode 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts teamKillPunishCount 0
rule gts forceRadar 0
//Demolition
gametype dem
script dem
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Demolition
gametype hc_dem
script dem
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Safegaurd
gametype escort
script escort
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Safegaurd
gametype hc_escort
script escort
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Fracture
gametype clean
script clean
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Fracture
gametype hc_clean
script clean
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
// KNOWN PLAYLISTS CONFIG SETTINGS
// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm
// NT = Not Tested
//
//
// Main Settings
// Time Limit (Minutes)
// rule gts timeLimit
// Score Limit
// rule gts scoreLimit
// Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
// rule gts roundScoreLimit
// Amount of rounds in a gamemode. (NT)
// rule gts roundLimit
// Amount of rounds until switch. (NT)
// rule gts roundSwitch
// Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
// rule gts roundWinLimit
// Automate above command per calculation. (NT)
// rule gts cumulativeRoundScores
// Game will run in hardcore mode. (DNW)
// rule gts hardcoreMode
// Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
// rule gts friendlyfiretype
// Disables some graphical effects server side. (NT)
// rule gts disableAmbientFx
// The following settings are unknown (NT)
// rule gts allowprone
// rule gts allowaimslowdown
// rule gts disallowprone
// rule gts disallowaimslowdown
// rule gts disableweapondrop
// Player Settings
// Amount of lives given to each player. (NT)
// rule gts playerNumLives
// Amount of lives given to the entire team. (NT)
// rule gts teamNumLives
// Amount of health given to each player. 100 in the default amount. (DNW)
// rule gts playerMaxHealth
// Enables health regen. 0 = Disable | 1 = Enable (DNW)
// rule gts playerHealthRegenTime
// Amount of time a player is given to sprint. (NT)
// rule gts playerSprintTime
// Respawn Settings
// Delays per wave. Waves are continuously running.
// rule gts waveRespawnDelay
// After death per player, how long they have to wait to respawn in seconds. (DNW)
// rule gts playerRespawnDelay
// The following are undorumented, granted you might be able to make sense of them. -Chase
// rule gts playerObjectiveHeldRespawnDelay
// rule gts playerForceRespawn
// rule gts playerQueuedRespawn
// rule gts spawnprotectiontime
// rule gts spawnsuicidepenalty
// rule gts spawnteamkilledpenalty
// rule gts spawntraptriggertime
// rule gts droppedTagRespawn
// rule gts incrementalSpawnDelay
// Scoring Settings
// rule gts leaderBonus
// rule gts deathPointLoss
// rule gts teamScorePerKill
// rule gts teamScorePerDeath
// rule gts teamScorePerHeadshot
// rule gts teamScorePerKillConfirmed
// rule gts teamScorePerKillDenied
// rule gts pointsPerPrimaryKill
// rule gts pointsPerSecondaryKill
// rule gts pointsPerPrimaryGrenadeKill
// rule gts pointsPerMeleeKill
// rule gts pointsPerWeaponKill
// rule gts pointsForSurvivalBonus
// rule gts killEventScoreMultiplier
// rule gts scoreHeroPowerGainFactor
// rule gts scoreHeroPowerTimeFactor
// rule gts scoreResetOnDeath
// HUD Settings
// rule gts wagermatchhud
// Audio Settings
// Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
// rule gts allowAnnouncer
// rule gts allowBattleChatter
// Killstreaks
// rule gts loadoutKillstreaksEnabled
// rule gts crateCaptureTime
// Allow killstreaks to contribute to game score. (NT)
// rule gts killstreaksGiveGameScore
// Vehicles
// rule gts vehiclesEnabled
// rule gts vehiclesTimed
// Perks
// rule gts perksEnabled
// Game
// rule gts allowKillcam
// rule gts allowFinalKillcam
// rule gts onlyHeadshots
// Forces permanent UAV (NT)
// rule gts forceRadar
// rule gts allowhitmarkers
// rule gts bulletDamageScalar
// rule gts disableTacInsert
// rule gts disableAttachments
// rule gts disableContracts
// rule gts allowMapScripting
// rule gts prematchperiod
// rule gts preroundperiod
// UI
// rule gts useEmblemInsteadOfFactionIcon
// Gamemode Flags
// rule gts captureTime
// rule gts bombTimer
// rule gts plantTime
// rule gts defuseTime
// rule gts extraTime
// rule gts OvertimetimeLimit
// rule gts destroyTime
// rule gts idleFlagResetT
// MAPS
// Stock Maps
// mp_apartments (Evac)
// mp_biodome (Aquarium)
// mp_chinatown (Exodus)
// mp_ethiopia (Hunted)
// mp_havoc (Havoc)
// mp_infection (Infection)
// mp_metro (Metro)
// mp_redwood (Redwood)
// mp_sector (Combine)
// mp_spire (Breach)
// mp_stronghold (Stronghold)
// mp_veiled (Fringe)
// mp_nuketown_x (Nuke3town)
// DLC1
// mp_crucible (Gauntlet)
// mp_rise (Rise)
// mp_skyjacked (SkyJacked)
// mp_waterpark (Splash)
// DLC2
// mp_aerospace (Spire)
// mp_banzai (Verge)
// mp_conduit (Rift)
// mp_kung_fu (Knockout)
// DLC3
// mp_arena (Rumble)
// mp_cryogen (Cryogen)
// mp_rome (Empire)
// mp_shrine (Berserk)
// DLC4
// mp_city (Rupture)
// mp_miniature (Micro)
// mp_ruins (Citadel)
// mp_western (outlaw)
// GAMEMODES
// tdm (Team Deathmatch)
// dm (Free For All)
// sd (Search and Destroy)
// ctf (Capture the Flag)
// dom (Domination)
// koth (Hardpoint)
// ball (Uplink)
// conf (Kill Confirmed)
// gun (Gun Game)
// dem (Demolition)
// escort (Safegaurd)
// clean (Fracture)
// PLAYLISTS
// Format: workshopID,tdm OR mp_apartments,dom
playlist 1
rule party_minplayers 1
mp_nuketown_x,tdm
mp_redwood,tdm
mp_biodome,tdm
playlist 2
rule party_minplayers 1
mp_nuketown_x,tdm
mp_redwood,tdm
mp_biodome,tdm
playlist 3
rule party_minplayers 1
rule gts timeLimit 20
mp_nuketown_x,tdm
mp_redwood,tdm
mp_biodome,tdm
// must have a hard return after this line