mirror of
https://git.chasehall.net/Chase/COD-Cfgs.git
synced 2025-06-25 16:37:53 -05:00
570 lines
12 KiB
Plaintext
570 lines
12 KiB
Plaintext
// BO3 Dedicated Server Template
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// Created By: LeonLionHeart, C45P3R~FYANB~, and Chase (https://chasehall.net)
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// SERVER SETTINGS
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settings
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// GAMETYPES
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//Team Deathmatch
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gametype tdm
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script tdm
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts timeLimit 20
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rule gts friendlyfiretype 0
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rule gts scoreLimit 150
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Team Deathmatch
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gametype hc_tdm
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script tdm
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rule gts maxAllocation 10
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rule gts scoreLimit 150
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 3
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//Free For All
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gametype dm
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script dm
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts scoreLimit 75
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Free For All
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gametype hc_dm
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script dm
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rule gts maxAllocation 10
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rule gts scoreLimit 75
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 3
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//Search and Destroy
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gametype sd
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script sd
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Search and Destroy
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gametype hc_sd
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script sd
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Capture the Flag
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gametype ctf
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script ctf
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Capture the Flag
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gametype hc_ctf
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script ctf
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Domination
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gametype dom
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script dom
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Domination
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gametype hc_dom
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script dom
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Hardpoint
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gametype koth
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script koth
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Hardpoint
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gametype hc_koth
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script koth
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Uplink
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gametype ball
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script ball
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Uplink
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gametype hc_ball
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script ball
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Kill Confirmed
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gametype conf
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script conf
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Kill Confirmed
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gametype hc_conf
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script conf
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Gun Game
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gametype gun
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script gun
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//Hardcore Gun Game
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gametype hc_gun
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script gun
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rule gts hardcoreMode 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts teamKillPunishCount 0
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rule gts forceRadar 0
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//Demolition
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gametype dem
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script dem
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Demolition
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gametype hc_dem
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script dem
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Safegaurd
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gametype escort
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script escort
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Safegaurd
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gametype hc_escort
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script escort
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Fracture
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gametype clean
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script clean
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Fracture
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gametype hc_clean
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script clean
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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// KNOWN PLAYLISTS CONFIG SETTINGS
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// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm
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// NT = Not Tested
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//
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//
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// Main Settings
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// Time Limit (Minutes)
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// rule gts timeLimit
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// Score Limit
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// rule gts scoreLimit
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// Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
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// rule gts roundScoreLimit
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// Amount of rounds in a gamemode. (NT)
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// rule gts roundLimit
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// Amount of rounds until switch. (NT)
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// rule gts roundSwitch
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// Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
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// rule gts roundWinLimit
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// Automate above command per calculation. (NT)
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// rule gts cumulativeRoundScores
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// Game will run in hardcore mode. (DNW)
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// rule gts hardcoreMode
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// Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
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// rule gts friendlyfiretype
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// Disables some graphical effects server side. (NT)
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// rule gts disableAmbientFx
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// The following settings are unknown (NT)
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// rule gts allowprone
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// rule gts allowaimslowdown
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// rule gts disallowprone
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// rule gts disallowaimslowdown
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// rule gts disableweapondrop
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// Player Settings
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// Amount of lives given to each player. (NT)
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// rule gts playerNumLives
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// Amount of lives given to the entire team. (NT)
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// rule gts teamNumLives
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// Amount of health given to each player. 100 in the default amount. (DNW)
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// rule gts playerMaxHealth
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// Enables health regen. 0 = Disable | 1 = Enable (DNW)
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// rule gts playerHealthRegenTime
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// Amount of time a player is given to sprint. (NT)
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// rule gts playerSprintTime
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// Respawn Settings
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// Delays per wave. Waves are continuously running.
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// rule gts waveRespawnDelay
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// After death per player, how long they have to wait to respawn in seconds. (DNW)
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// rule gts playerRespawnDelay
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// The following are undorumented, granted you might be able to make sense of them. -Chase
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// rule gts playerObjectiveHeldRespawnDelay
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// rule gts playerForceRespawn
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// rule gts playerQueuedRespawn
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// rule gts spawnprotectiontime
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// rule gts spawnsuicidepenalty
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// rule gts spawnteamkilledpenalty
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// rule gts spawntraptriggertime
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// rule gts droppedTagRespawn
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// rule gts incrementalSpawnDelay
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// Scoring Settings
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// rule gts leaderBonus
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// rule gts deathPointLoss
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// rule gts teamScorePerKill
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// rule gts teamScorePerDeath
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// rule gts teamScorePerHeadshot
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// rule gts teamScorePerKillConfirmed
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// rule gts teamScorePerKillDenied
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// rule gts pointsPerPrimaryKill
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// rule gts pointsPerSecondaryKill
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// rule gts pointsPerPrimaryGrenadeKill
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// rule gts pointsPerMeleeKill
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// rule gts pointsPerWeaponKill
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// rule gts pointsForSurvivalBonus
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// rule gts killEventScoreMultiplier
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// rule gts scoreHeroPowerGainFactor
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// rule gts scoreHeroPowerTimeFactor
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// rule gts scoreResetOnDeath
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// HUD Settings
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// rule gts wagermatchhud
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// Audio Settings
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// Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
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// rule gts allowAnnouncer
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// rule gts allowBattleChatter
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// Killstreaks
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// rule gts loadoutKillstreaksEnabled
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// rule gts crateCaptureTime
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// Allow killstreaks to contribute to game score. (NT)
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// rule gts killstreaksGiveGameScore
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// Vehicles
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// rule gts vehiclesEnabled
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// rule gts vehiclesTimed
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// Perks
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// rule gts perksEnabled
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// Game
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// rule gts allowKillcam
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// rule gts allowFinalKillcam
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// rule gts onlyHeadshots
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// Forces permanent UAV (NT)
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// rule gts forceRadar
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// rule gts allowhitmarkers
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// rule gts bulletDamageScalar
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// rule gts disableTacInsert
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// rule gts disableAttachments
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// rule gts disableContracts
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// rule gts allowMapScripting
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// rule gts prematchperiod
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// rule gts preroundperiod
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// UI
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// rule gts useEmblemInsteadOfFactionIcon
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// Gamemode Flags
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// rule gts captureTime
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// rule gts bombTimer
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// rule gts plantTime
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// rule gts defuseTime
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// rule gts extraTime
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// rule gts OvertimetimeLimit
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// rule gts destroyTime
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// rule gts idleFlagResetT
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// MAPS
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// Stock Maps
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// mp_apartments (Evac)
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// mp_biodome (Aquarium)
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// mp_chinatown (Exodus)
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// mp_ethiopia (Hunted)
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// mp_havoc (Havoc)
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// mp_infection (Infection)
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// mp_metro (Metro)
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// mp_redwood (Redwood)
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// mp_sector (Combine)
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// mp_spire (Breach)
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// mp_stronghold (Stronghold)
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// mp_veiled (Fringe)
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// mp_nuketown_x (Nuke3town)
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// DLC1
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// mp_crucible (Gauntlet)
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// mp_rise (Rise)
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// mp_skyjacked (SkyJacked)
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// mp_waterpark (Splash)
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// DLC2
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// mp_aerospace (Spire)
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// mp_banzai (Verge)
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// mp_conduit (Rift)
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// mp_kung_fu (Knockout)
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// DLC3
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// mp_arena (Rumble)
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// mp_cryogen (Cryogen)
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// mp_rome (Empire)
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// mp_shrine (Berserk)
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// DLC4
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// mp_city (Rupture)
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// mp_miniature (Micro)
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// mp_ruins (Citadel)
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// mp_western (outlaw)
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// GAMEMODES
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// tdm (Team Deathmatch)
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// dm (Free For All)
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// sd (Search and Destroy)
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// ctf (Capture the Flag)
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// dom (Domination)
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// koth (Hardpoint)
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// ball (Uplink)
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// conf (Kill Confirmed)
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// gun (Gun Game)
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// dem (Demolition)
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// escort (Safegaurd)
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// clean (Fracture)
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// PLAYLISTS
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// Format: workshopID,tdm OR mp_apartments,dom
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playlist 1
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rule party_minplayers 1
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mp_nuketown_x,tdm
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mp_redwood,tdm
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mp_biodome,tdm
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playlist 2
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rule party_minplayers 1
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mp_nuketown_x,tdm
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mp_redwood,tdm
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mp_biodome,tdm
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playlist 3
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rule party_minplayers 1
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rule gts timeLimit 20
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mp_nuketown_x,tdm
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mp_redwood,tdm
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mp_biodome,tdm
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// must have a hard return after this line
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