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COD-Cfgs/cod2/main/server.cfg
2020-09-15 04:14:39 +00:00

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// Originally from: https://raw.githubusercontent.com/firebull/ghmanager/master/scripts/servers_configs/cod/cod2/main/server.cfg
// ==========================================================================
// ------------------------- COD2 SERVER CONFIGURATION ---------------------
// ==========================================================================
// DVAR means: Setting/Switch Game uses to "Set A Value" or "Enable/Disable, Server/Game, Settings.
// I don't suggest using "Word Wrap" to display this text.
// IMPORTANT: Make sure when you change a Value, the comment "//" has been removed from (front) of "set".
// Everything after the comment "//" has been excluded and COD2 Will NOT read/execute it.
// This Config File Controls, Public Info., Server Options, Anti-Cheat, Voting, Voice Chat, GameType Settings, Map Rotation
//
// ***********************************************************
// Цветовые коды
// ***********************************************************
// Colors for text. Do not clear the comment in front of the colour codes.
// Useful for your server name, motd msg's - Information and ref. use only.
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = Pink/Magenta
// ^7 = White
// ^0 = Black
// ***********************************************************
// Общедоступная информация
// ***********************************************************
set sv_hostname "^1TeamServer ^2CoD2"
sets _Admin ""
sets _Email ""
sets _Website "www.teamserver.ru"
sets _Location "RUS"
sets _Mumble ""
sets _TeamSpeak ""
sets _Irc ""
sets _Mod "" // Информация о моде
sets _ModVer "" // версия мода
sets _ModUpdate "" //дата апдейта мода
sets _Maps "" // какие установлены карты
set scr_motd "TeamServer.ru - Welcome!" // Текстовое сообщение
// Настройки защиты и управления сервером
// ВНИМАНИЕ!!!
// Мы не рекомендуем задавать пароль для RCON в конфиге,
// т.к. существует эксплоит, позволяющий узнать
// пароль любому игроку на сервере.
// Вместо этого задайте его в параметрах сервера
// (иконка с шестеренкой)
// set rcon_password "" // RCON пароль
set sv_privatePassword "" // пароль приват слота
set g_password "" // установка пароля на сервер для входа в игру
// Сюда вписывать guid админов
set scr_admins ""
set dedicated "2" // 0 = сервер из игры, 1 = выделенный LAN, 2 = выделенный Интернет
set net_noipx "0" // Allow ONLY tcp/ip protocol, player/server communications
// ***********************************************************
// GAME AUTHORIZATION
// ***********************************************************
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1" // server appears in gamespy and ASE
set sv_allowDownload "1" // Auto Download
//set sv_dl_maxRate "840000"
----------------------------------------------
// Функции редиректа (0=off/1=on)
//set sv_allowdownload "1" // разрешить отгрузку файлов клиентам. т.е разрешается отгрузка фалов напрямуюс сервера
//seta sv_wwwDownload "1" // редирект - разрешть 1, запретить 0
//seta sv_wwwBaseURL "http://fdl1.teamserver.ru/fastdl/cod2/" // По умолчанию мы уже прописали тут наш репозиторий модов и карт
seta sv_wwwDlDisconnected "0" // 1-разединение с сервером при скачке, 0-без разъединения коннекта при скачке
----------------------------------------------
// Серверные настройки для игроков
// sv-maxclients и ui-maxclients регулируются в строке запуска без вашего участия
set sv_privateclients "" // Число приват-слотов ( maxclients - privateclients = кол-во публичных слотов)
set sv_minPing "0" // Минимальный пинг с которым могут играть на этом сервере
set sv_maxping "300" // Максимальный пинг с которым могут играть на этом сервере
set sv_maxRate "25000" //скорость соединения
//set sv_allowAnonymous "0" // Allow anonymous players
//set g_banIPs "" // Ban Any IP's Here
// ***********************************************************
// SERVER OPTIONS (0 = off, 1 = on) SOME OF THESE SETTINGS MAY NOT WORK WHILE RUNNING MOD ON SERVER
// ***********************************************************
set scr_forcerespawn "0" // Force Player To Respawn, Without Manually Pressing Button
set scr_drawfriend "1" // Display Team Icons
set scr_killcam "1" // Allow Killcam
set scr_friendlyfire "1" // Friendly Fire, 0 = OFF, 1 = ON, 2 = Reflective, 3 = Share Damage (1=awe anti-teamkill)
set scr_freelook "1" // Allow Free Spectating
set scr_spectatefree "0" // Allow Free Spectating
set scr_spectateenemy "0" // Allow Enemy Team Spectating
set scr_teambalance "1" // Automatic Team Balancing
set scr_roundcam "1" // Roundcam - shows 7 secs at the end of a round
set g_teamswitchdelay "25" // Delay between switching teams, in seconds
set g_forceteamspectate "1" // Force Team Only Spectating
set g_inactivity "0" // Drop inactive players
set g_inactivityspectator "0" // Drop inactive spectators
set g_antilag "1" // Anti lag settings
//set g_gravity "800" // Game Gravity, Default=800 *
//set g_maxDroppedWeapons "2" // Max Dropped Weapons By Dead Players, Default=16 *
//set g_drawCrosshairNames "1" // Show Team Player Name while aiming on Team Member. *
set sv_invulnerabletime "5" // CoD2 Spawn Protection, in seconds
set sv_kickBanTime "1" // Temporary Ban duration, in minutes
set sv_zombietime "1" // ?
set sv_timeout "120" // Drop inactive players timeout
set cg_drawTurretCrosshair "1" // Allows Machine Gun Turret Crosshairs.
//set cg_drawCrosshair "0" // Allows Weapon Crosshairs. *
//set cg_crosshairEnemyColor "0" // Changes Color when Aiming on an Enemy. *
set player_scopeExitOnDamage "1" // Hit while scoped in, will Exit, Default=0
// ***********************************************************
// Log Settings Ведение логов игры
// ***********************************************************
// ВНИМАНИЕ!!! НЕ ВКЛЮЧАЙТЕ ЗАПИСЬ ЛОГА В ОБЫЧНОМ РЕЖИМЕ.
// ПОСТОЯННАЯ ЗАПИСЬ СОЗДАЕТ ЛОГ ОГРОМНОГО РАЗМЕРА ЗА
// ОЧЕНЬ КОРОТКИЙ СРОК. ВЫ МОЖЕТЕ ПРЕВЫСИТЬ ДОСТУПНУЮ
// КВОТУ ЗА НЕСКОЛЬКО ДНЕЙ НА НАГРУЖЕННОМ СЕРВЕРЕ!!!
// Включайте запись лога консоли только при
// проведении матчей или кв.
set logfile "0" // 0 = без лога, 1 = включение записи лога игры
set sv_log_damage "1" // ведение лога повреждений/убийств 1-да 0-нет
// ***********************************************************
// ANTI-CHEAT SETTINGS (0 = off, 1 = on)
// ***********************************************************
set sv_disableClientConsole "0" // Disable You're Clients from using thier Console.
set cl_autocmd "0" // 0 or 1, 0 means, console typing is treated as a "say". 1 is treated as a command. EX. "kill"
set sv_floodProtect "1" // Protect from message flooding
set sv_cheats "0" // Disable cheats, ie No Clip, God, weapons and so forth
set sv_pure "1" // Don't allow new or hacked .iwd from clients
set g_no_script_spam "0" // Disable Binded Script Spaming on Server
// ***********************************************************
// SERVER VOTING SETTINGS (0 = off, 1 = on
// ***********************************************************
// Turn all 4 Below to "on" for all voting privilages, and for Voting to even work.
set scr_allow_vote "1"
set g_allowvote "1"
set ui_allowvote "1"
set g_oldVoting "1"
// ***********************************************************
// Внутриигровой голосовой чат (0 = off, 1 = on)
// ***********************************************************
set sv_voice "1" // 1=включение 0=отключение. чат только для игроков одной стороны
set sv_voiceQuality "4" // качество голосового чата 1=низкое...5=максимальное качество
set voice_deadChat "0" // отключение голосового чата погибшим
set voice_global "0" // включение голосового чата для обеих команд, т.е противники слышат друг друга
set voice_localEcho "0"
set winvoice_mic_mute "1"
// ***********************************************************
// SERVER CHAT SETTINGS (0 = off, 1 = on)
// ***********************************************************
set g_deadChat "0" // Allow dead player chat to living players.
set cg_teamChatsOnly "0" // Allow Team Chat Only.
// ***********************************************************
// WEAPON CONFIGURATION "ENABLE/DISABLE WEAPONS" (0 = off, 1 = on)
// ***********************************************************
// Weapon Ammo Pools
set g_weaponAmmoPools "1"
set ui_allow_sniperrifles 1
set scr_allow_springfield 1
set scr_allow_enfieldsniper 1
set scr_allow_nagantsniper 1
set scr_allow_kar98ksniper 1
set scr_allow_m1carbine 1
set scr_allow_m1garand 1
set scr_allow_thompson 1
set scr_allow_bar 1
set scr_allow_enfield 1
set scr_allow_sten 1
set scr_allow_bren 1
set scr_allow_nagant 1
set scr_allow_svt40 1
set scr_allow_pps42 1
set scr_allow_ppsh 1
set scr_allow_kar98k 1
set scr_allow_g43 1
set scr_allow_mp40 1
set scr_allow_mp44 1
set scr_allow_greasegun 1
set scr_allow_shotgun 1
set scr_allow_fraggrenades 1
set scr_allow_smokegrenades 1
// ******************************************************** *****************
// GAMETYPE CONFIGURATION SOME GAMETYPES MAY NOT APPLY TO YOUR SERVER
// ***************************************************************** ********
////////////////
// DEATHMATCH //
////////////////
set scr_dm_scorelimit 20 // Score limit (default 50)
set scr_dm_timelimit 30 // Time limit in minutes (default 30)
/////////////////////
// TEAM DEATHMATCH //
/////////////////////
set scr_tdm_scorelimit 40 // Score limit (default 300)
set scr_tdm_timelimit 30 // Time limit in minutes (default 30)
//////////////////////
// CAPTURE THE FLAG //
//////////////////////
set scr_ctf_scorelimit 5 // Score limit (default 5)
set scr_ctf_timelimit 30 // Time limit in minutes (default 30)
set scr_ctf_respawndelay 5 // Respawn delay in seconds for CTF (default 10)
//////////////////
// HEADQUARTERS //
//////////////////
set scr_hq_scorelimit 600 // Score limit (default 600)
set scr_hq_timelimit 30 // Time limit in minutes (default 30)
set scr_hq_respawndelay 5 // Respawn delay in seconds for HQ (default 10)
////////////////////////
// SEARCH AND DESTROY //
////////////////////////
set scr_sd_plantscore 0 // Score for planting in SD (default 0)
set scr_sd_defusescore 0 // Score for defusing in SD (default 0)
set scr_sd_scorelimit 10 // Score limit (default 10)
set scr_sd_timelimit 0 // Time limit in minutes (default 0)
set scr_sd_roundlimit 0 // Round limit - how many rounds are played (default 0)
set scr_sd_roundlength 4 // How long each round is in minutes (default 4)
set scr_sd_graceperiod 15 // How long you can change weapons and joining the game (default 15)
set scr_sd_bombtimer 60 // Time in Seconds (default 60)
//----------OPTIONAL--------------BASED ON MOD RUNNING SERVER----------------------
///////////////////
// HOLD THE FLAG //
///////////////////
set scr_htf_scorelimit 5 // Score limit (default 5)
set scr_htf_timelimit 20 // Time limit in minutes (default 20)
set scr_htf_mode 0 // The mode cvar controls how the hold time is handled (default 0)
// 0 = holdtime for each time is kept no matter which team currently has the flag
// 1 = enemy hold time is decreased to zero before own hold time is increased
// 2 = enemy hold time is zero:ed as the flag is stolen.
// 3 = enemy hold time is zero:ed as your team score
set scr_htf_holdtime 90 // Time in seconds required to hold the flag before scoring (default 90)
set scr_htf_flagspawndelay 15 // Time in seconds before the flag respawns
set scr_htf_flagrecovertime 0 // Time in seconds before a dropped flag automaticly recover (0 = never recover flag)
set scr_htf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes)
set scr_htf_removeflagspawns 1 // Remove the TDM spawnpoint that is used as the initial flag spawn (0 = no, 1 = yes)
set scr_htf_teamscore 0 // Show team score in CoD2 fashion? (0 = no, 1 = yes) (default 0)
// Turn it off specificly for maps which have unreachable spawn points
set scr_htf_randomflagspawns_mp_downtown "0"
set scr_htf_randomflagspawns_mp_trainstation "0"
//////////////////////////////
// INDIVIDUAL HOLD THE FLAG //
//////////////////////////////
set scr_ihtf_flagspawndelay 25 // Time in seconds before the flag respawns
set scr_ihtf_scorelimit 30 // Score limit (default 30)
set scr_ihtf_timelimit 30 // Time limit in minutes (default 30)
set scr_ihtf_respawndelay 12 // Respawn delay in seconds (default 10)
set scr_ihtf_removeflagspawns 1 // Remove the DM spawnpoint thats used as the initial flag spawn (0 = no, 1 = yes)
set scr_ihtf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes)
set scr_ihtf_pointsforkillingplayers 0 // Score recieved for killing regular players (default 0)
set scr_ihtf_pointsforkillingflagcarrier 2 // Score recieved for killing flag carriers (default 1)
set scr_ihtf_pointsforstealingflag 3 // Score recieved for stealing flag
set scr_ihtf_pointsforholdingflag 4 // Score recieved for holding flags
set scr_ihtf_holdtimetoscore 30 // Time in seconds required to hold the flag before scoring (default 30)
set scr_ihtf_maxholdtime 180 // Max hold time in seconds (default 180)
///////////////////////
// LAST MAN STANDING //
///////////////////////
set scr_lms_scorelimit 5 // Score limit (default 5)
set scr_lms_timelimit 20 // Time limit in minutes (default 20)
set scr_lms_minplayers 3 // Minimum players before match will start (default 4)
set scr_lms_joinperiod 25 // Period in seconds that players are allowed to join (default 15)
set scr_lms_killwinner 0 // Kill the winner when the duel has ended (0 = no, 1 = yes)
set scr_lms_killometer 180 // Time for the Kill-O-Meter in seconds (default 60)
set scr_lms_duelperiod 180 // Time for the Duel period in seconds (default 60)
////////////////////////
// LAST TEAM STANDING //
////////////////////////
set scr_lts_scorelimit 5 // Score limit (default 10)
set scr_lts_timelimit 0 // Time limit in minutes (default 0)
set scr_lts_roundlimit 2 // Round limit - how many rounds are played (default 0)
set scr_lts_roundlength 4 // How long each round is in minutes (default 4)
set scr_lts_graceperiod 15 // How long you can change weapons and joining the game (default 15)
///////////////
// RETRIEVAL // *Still In Testing Stages*
///////////////
set scr_re_roundlength "20 // How long each round is in minutes (default 0)
set scr_re_graceperiod "15" // How long you can change weapons and joining the game (default 0)
set scr_re_roundlimit "0" // Round limit - how many rounds are played (default 0)
set scr_re_scorelimit "15" // Score limit - score limit before map ends (default 15)
set scr_re_timelimit "0" // Time limit for the entire match (default 0)
// Compatible with the following maps
// mp_farmhouse
// mp_brecourt
// mp_dawnville
// mp_breakout
// mp_railyard
// mp_leningrad
// mp_downtown
// mp_matmata
// All other maps will not spawn objectives,
// More maps will be added
// *********************************************************************************** *****************
// MAP LISTS CHART / COMPATIBLE MAPS WITH GAMETYPES
// ************************************************************************************ **************
///////////////////
// STOCK MP MAPS // (Contain characters of "X" "?" "NO")
///////////////////
// ROTATION MAP REAL MAP NAME DM TDM SD CTF HQ HTF IHTF LTS LMS RE
//------------------------------------------------------------------------------------------------------------------------
// mp_farmhouse (Beltot, France) X X X X X X X X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_downtown (Moscow, Russia) X X X X X ? ? X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_decoy (El Alamein, Egypt) X X X X X X X X X NO
//------------------------------------------------------------------------------------------------------------------------
// mp_dawnville (St. Mere Eglise, France) X X X X X X X X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_carentan (Carentan, France) X X X X X X X X X NO
//------------------------------------------------------------------------------------------------------------------------
// mp_burgundy (Burgundy, France) X X X X X X X X X NO
//------------------------------------------------------------------------------------------------------------------------
// mp_brecourt (Brecourt, France) X X X X X X X X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_breakout (Villers-Bocage, France) X X X X X X X X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_trainstation (Caen, France) X X X X X ? ? X X NO
//------------------------------------------------------------------------------------------------------------------------
// mp_toujane (Toujane, Tunisia) X X X X X X X X X NO
//------------------------------------------------------------------------------------------------------------------------
// mp_railyard (Stalingrad, Russia) X X X X X X X X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_matmata (Matmata, Tunisia) X X X X X X X X X X
//------------------------------------------------------------------------------------------------------------------------
// mp_leningrad (Leningrad, Russia) X X X X X X X X X X
//////////////////////
// ALTERNATIVE MAPS // *Must Have Map File, To Use*
//////////////////////
// MP: mp_trainyard * mp_silotown1 * mp_tankhunt * mp_rhine * mp_hill400_test * mp_crossroads
///////////////
// GAMETYPES //
///////////////
// sd (Search & Destroy)
// hq (Headquarters)
// ctf (Capture The Flag)
// dm (Death Match)
// tdm (Team Death Match)
//--------------------------
// htf (Hold The Flag)
// ihtf (Individual Hold The Flag)
// lts (Last Team Standing)
// lms (Last Man Standing)
// re (Retrieval)
// Remember to place word "gametype" infront of map, along with desired Type, if Rotation contains Mixed Gametypes.
// ****************************************************************************************** ***************
// MAP ROTATION SETTINGS (Choose only ONE Rotation)
// ************************************************************************************************* **********
// NOTE! Only ONE Rotation can be used for your Server. Make sure all others except the one you picked are marked "//set"
// NOTE! This Includes "Optional" & "Custom" Rotations.
set sv_mapRotationCurrent ""
set g_gametype "tdm" //Set Your Desired Gametype, if All Maps Share Same Gametype, then this dvar is used.
set sv_maprotation "map mp_dawnville map mp_farmhouse map mp_brecourt map mp_burgundy map mp_trainstation map mp_carentan map mp_leningrad map mp_matmata map mp_downtown map mp_railyard map mp_toujane map mp_breakout"
// TEST MAP ROTAION AREA
//set sv_maprotation "map mp_carentan"
// MAIN CUSTOM
//set sv_maprotation "gametype ihtf map mp_farmhouse gametype lms map mp_downtown gametype dm map mp_dawnville gametype tdm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype hq map mp_breakout gametype dm map mp_trainstation gametype tdm map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad"
//------------------------------------------------------------------------------------------------------------
//////////////
// OPTIONAL //
//////////////
// LARGE MIXED GAMETYPE MAP ROTATION
//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad gametype lms map mp_farmhouse gametype re map mp_downtown gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad"
------------------------------------------------------------------------------------------------------------
// ********************************************************************************************* *****************
// CUSTOM MAP ROTATION FOR ALL MAPS & ALL GAMETYPES / RANDOM ROTATIONS
// ***************************************************************************************************** ********
//-------------------------
// CUSTOM MAP ROTATION # 1
//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad"
//-------------------------
// CUSTOM MAP ROTATION # 2
//set sv_maprotation "gametype tdm map mp_farmhouse gametype ctf map mp_downtown gametype ihtf map mp_decoy gametype re map mp_dawnville gametype hq map mp_carentan gametype dm map mp_burgundy gametype ctf map mp_brecourt gametype ihtf map mp_breakout gametype lms map mp_trainstation gametype dm map mp_toujane gametype re map mp_railyard gametype htf map mp_matmata gametype sd map mp_leningrad"
//-------------------------
// CUSTOM MAP ROTATION # 3
//set sv_maprotation "gametype lms map mp_farmhouse gametype re map mp_downtown gametype dm map mp_decoy gametype lts map mp_dawnville gametype tdm map mp_carentan gametype ihtf map mp_burgundy gametype lms map mp_brecourt gametype hq map mp_breakout gametype ctf map mp_trainstation gametype lts map mp_toujane gametype sd map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad"
//-------------------------
// CUSTOM MAP ROTATION # 4
//set sv_maprotation "gametype lts map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype tdm map mp_carentan gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad"
//-------------------------
// CUSTOM MAP ROTATION # 5
//set sv_maprotation "gametype re map mp_farmhouse gametype tdm map mp_downtown gametype ihtf map mp_decoy gametype dm map mp_dawnville gametype hq map mp_carentan gametype sd map mp_burgundy gametype htf map mp_brecourt gametype tdm map mp_breakout gametype lms map mp_trainstation gametype lts map mp_toujane gametype re map mp_railyard gametype dm map mp_matmata gametype htf map mp_leningrad"
//-------------------------
// CUSTOM MAP ROTATION # 6
//set sv_maprotation "gametype ctf map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype dm map mp_carentan gametype lts map mp_burgundy gametype tdm map mp_brecourt gametype sd map mp_breakout gametype dm map mp_trainstation gametype ctf map mp_toujane gametype htf map mp_railyard gametype re map mp_matmata gametype hq map mp_leningrad"
//-------------------------
// CUSTOM MAP ROTATION # 7
//set sv_maprotation "gametype dm map mp_farmhouse gametype lms map mp_downtown gametype ihtf map mp_decoy gametype tdm map mp_dawnville gametype dm map mp_carentan gametype htf map mp_burgundy gametype hq map mp_brecourt gametype ctf map mp_breakout gametype lts map mp_trainstation gametype sd map mp_toujane gametype re map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad"
//-------------------------
// NOTE! DO NOT Specify "map_rotate" here, unless your command line for COD2 shortcut does not Contain "+ map_rotate".
// NOTE! Command Line Should Read: "C:\......\CoD2MP_s.exe" +set fs_game YOUR MOD FOLDER NAME +set dedicated 2 +exec Server.cfg +map_rotate
// NOTE! The ( +set fs_game YOUR MOD ) fs_game "folder" in this case "YOUR MOD" can have the name of anything. Nick name perhaps?
// NOTE! If Both MAP ROTATE Are Present, Server WILL Skip First Map In Rotation. It rotates twice. First in command line, then here.
//map_rotate