increase delay to avoid trying to set clan tag too early, and avoid an api error displaying to the console.

This commit is contained in:
INSANEMODE 2020-11-14 00:42:57 -06:00
parent 11bf29f97b
commit 2b3e929261

View File

@ -94,9 +94,10 @@ namespace Game
changeClanTag = changeClanTag_str.c_str();
if ((strstr(currentClanTag, changeClanTag) == NULL) || (strstr(changeClanTag, "Error: Client info is null") == NULL))
{
std::cout << "ClanTag Rank: [" + changeClanTag_str + "]" + currentname + '\n';
if(!(changeClanTag_str.find("Error:") != std::string::npos) && !(changeClanTag_str.find("User") != std::string::npos))
{
std::cout << "ClanTag Rank: [" + changeClanTag_str + "]" + currentname + '\n';
memcpy((void*)(clientAddr + (clientOffset * i) + clanTagAddr), changeClanTag, 8);
}
@ -113,7 +114,7 @@ namespace Game
{
while (true)
{
std::this_thread::sleep_for(std::chrono::milliseconds(5000));
std::this_thread::sleep_for(std::chrono::milliseconds(10000));
clanTagChanger();
}