using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System.Threading.Tasks; namespace ClanTagRankApi { public class Plugin : IPlugin { private readonly IConfigurationHandler _configurationHandler; private Configuration Config; public string Name => "ClanTagRankApi"; public float Version => 1.0f; public string Author => "INSANEMODE"; private readonly IMetaService _metaService; public Plugin(IMetaService metaService, IConfigurationHandlerFactory configurationHandlerFactory) { _metaService = metaService; _configurationHandler = (IConfigurationHandler)configurationHandlerFactory.GetConfigurationHandler("ClanTagRankApi"); } public Task OnLoadAsync(IManager manager)// => Task.CompletedTask; { if (_configurationHandler.Configuration() == null) { _configurationHandler.Set((Configuration)new Configuration().Generate()); _configurationHandler.Save(); } Config = _configurationHandler.Configuration(); string version = manager.Version; string str = string.Format("Loaded {0} ({1}) by {2} in {3} ({4})!", (object)((IPlugin)this).Name, (object)((IPlugin)this).Version, (object)((IPlugin)this).Author, (object)"IW4MAdmin", (object)version); manager.GetLogger(0L).WriteVerbose(str); return Task.CompletedTask; } public Task OnEventAsync(GameEvent E, Server S) => Task.CompletedTask; public Task OnTickAsync(Server S)// => { return Task.CompletedTask; } public Task OnUnloadAsync() => Task.CompletedTask; } }