//using SharedLibraryCore; //using SharedLibraryCore.Commands; //using SharedLibraryCore.Configuration; //using SharedLibraryCore.Database.Models; //using SharedLibraryCore.Interfaces; //using System.Threading.Tasks; //namespace ClanTagRankCommands.Commands //{ // /// // /// Example script command // /// // /// // public class GetRankCommand : Command // { // readonly string rank = "rank"; // string rank_string; // private readonly IMetaServiceV2 _metaService; // private readonly IConfigurationHandler _configurationHandler; // private Configuration Config; // public GetRankCommand(CommandConfiguration config, ITranslationLookup lookup, IMetaServiceV2 metaService, IConfigurationHandlerFactory configurationHandlerFactory) : base(config, lookup) // { // _metaService = metaService; // _configurationHandler = configurationHandlerFactory.GetConfigurationHandler("ClanTagRankCommands"); // if (_configurationHandler.Configuration() == null) // { // _configurationHandler.Set((Configuration)new Configuration().Generate()); // _configurationHandler.Save(); // } // Config = _configurationHandler.Configuration(); // Name = "GetRank"; // Description = "Get a user's clan tag Rank (does not give permissions)"; // Alias = "Gr"; // Permission = EFClient.Permission.Trusted; // RequiresTarget = true; // Arguments = new[] // { // new CommandArgument() // { // } // }; // } // public override async Task ExecuteAsync(GameEvent E) // { // rank_string = "none"; // if(E.Target is not null) // { // var rank_player_var = await _metaService.GetPersistentMeta(rank, E.Target.ClientId); // if (rank_player_var == null) // { // await _metaService.SetPersistentMeta(rank, "none", E.Target.ClientId); // rank_player_var = await _metaService.GetPersistentMeta(rank, E.Target.ClientId); // } // if (rank_string.Length > 0 && rank_string.Length < 9) // { // //await _metaService.AddPersistentMeta(rank, rank_string, E.Target); // rank_player_var = await _metaService.GetPersistentMeta(rank, E.Target.ClientId); // if(rank_player_var.Value == "none" || rank_player_var.Value == "None" || rank_player_var.Value == "NONE") // { // //E.Origin.Tell(E.Target.Name + "'s rank has been reset"); // rank_string = E.Target.Level.ClanTag(Config); // E.Origin.Tell("[" + rank_string + "]" + E.Target.Name ); // } // else // { // rank_string = rank_player_var.Value; // E.Origin.Tell("[" + rank_player_var.Value + "]" + E.Target.Name); // } // } // } // } // } //}