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263
AW/PC/animscripts/cqb.gsc
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263
AW/PC/animscripts/cqb.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: cqb.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 8
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* Decompile Time: 141 ms
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* Timestamp: 4/22/2024 2:00:24 AM
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*******************************************************************/
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//Function Number: 1
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movecqb()
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{
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animscripts\run::standrun_checkchangeweapon();
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if(self.a.pose != "stand")
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{
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self clearanim(%animscript_root,0.2);
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if(self.a.pose == "prone")
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{
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animscripts\utility::exitpronewrapper(1);
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}
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self.a.pose = "stand";
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}
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self.a.movement = self.movemode;
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cqbtracking();
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if(animscripts\run::move_checkstairstransition())
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{
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return;
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}
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self clearanim(%stair_transitions,0.2);
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if(animscripts\run::standrun_checkreload())
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{
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return;
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}
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if(isdefined(self.timeofmaincqbupdate))
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{
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var_00 = self.timeofmaincqbupdate;
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}
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else
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{
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var_00 = 0;
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}
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self.timeofmaincqbupdate = gettime();
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var_01 = determinecqbanim();
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if(self.stairsstate == "none")
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{
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var_02 = 0.3;
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}
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else
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{
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var_02 = 0.1;
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}
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var_03 = 0.2;
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var_04 = %walk_and_run_loops;
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if(self.timeofmaincqbupdate - var_00 > var_03 * 1000)
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{
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var_04 = %stand_and_crouch;
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}
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self setflaggedanimknoball("runanim",var_01,var_04,1,var_02,self.moveplaybackrate,1);
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cqb_playfacialanim(var_01);
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animscripts\run::setmovenonforwardanims(animscripts\utility::lookupanim("cqb","move_b"),animscripts\utility::lookupanim("cqb","move_l"),animscripts\utility::lookupanim("cqb","move_r"));
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thread animscripts\run::setcombatstandmoveanimweights("cqb");
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animscripts\notetracks::donotetracksfortime(var_03,"runanim");
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}
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//Function Number: 2
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determinecqbanim()
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{
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if(isdefined(self.custommoveanimset) && isdefined(self.custommoveanimset["cqb"]))
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{
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return animscripts\run::getrunanim();
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}
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if(self.stairsstate == "up")
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{
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return animscripts\utility::lookupanim("cqb","stairs_up");
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}
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if(self.stairsstate == "down")
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{
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return animscripts\utility::lookupanim("cqb","stairs_down");
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}
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if(self.movemode == "walk")
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{
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return animscripts\utility::lookupanim("cqb","move_f");
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}
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if(isdefined(self.a.bdisablemovetwitch) && self.a.bdisablemovetwitch)
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{
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return animscripts\utility::lookupanim("cqb","straight");
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}
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var_00 = animscripts\utility::lookupanim("cqb","straight_twitch");
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if(!isdefined(var_00) || var_00.size == 0)
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{
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return animscripts\utility::lookupanim("cqb","straight");
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}
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var_01 = animscripts\utility::getrandomintfromseed(self.a.runloopcount,4);
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if(var_01 == 0)
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{
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var_02 = animscripts\utility::getrandomintfromseed(self.a.runloopcount,var_00.size);
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return var_00[var_02];
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}
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return animscripts\utility::lookupanim("cqb","straight");
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}
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//Function Number: 3
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cqb_reloadinternal()
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{
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self endon("movemode");
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self orientmode("face motion");
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var_00 = "reload_" + animscripts\combat_utility::getuniqueflagnameindex();
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var_01 = animscripts\utility::lookupanim("cqb","reload");
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if(isarray(var_01))
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{
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var_01 = var_01[randomint(var_01.size)];
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}
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self setflaggedanimknoballrestart(var_00,var_01,%body,1,0.25);
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cqb_playfacialanim(var_01);
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animscripts\run::setmovenonforwardanims(animscripts\utility::lookupanim("cqb","move_b"),animscripts\utility::lookupanim("cqb","move_l"),animscripts\utility::lookupanim("cqb","move_r"));
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thread animscripts\run::setcombatstandmoveanimweights("cqb");
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animscripts\shared::donotetracks(var_00);
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}
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//Function Number: 4
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cqbtracking()
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{
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var_00 = self.stairsstate != "none";
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var_01 = !var_00 && animscripts\move::mayshootwhilemoving();
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animscripts\run::setshootwhilemoving(var_01);
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if(var_00)
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{
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animscripts\run::endfaceenemyaimtracking();
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return;
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}
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thread animscripts\run::faceenemyaimtracking();
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}
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//Function Number: 5
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setupcqbpointsofinterest()
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{
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level.cqbpointsofinterest = [];
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var_00 = getentarray("cqb_point_of_interest","targetname");
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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level.cqbpointsofinterest[var_01] = var_00[var_01].origin;
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var_00[var_01] delete();
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}
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}
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//Function Number: 6
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findcqbpointsofinterest()
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{
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if(isdefined(level.findingcqbpointsofinterest))
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{
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return;
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}
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anim.findingcqbpointsofinterest = 1;
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if(!level.cqbpointsofinterest.size)
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{
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return;
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}
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for(;;)
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{
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var_00 = getaiarray();
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var_01 = 0;
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foreach(var_03 in var_00)
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{
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if(isalive(var_03) && var_03 animscripts\utility::iscqbwalking() && !isdefined(var_03.disable_cqb_points_of_interest))
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{
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var_04 = var_03.a.movement != "stop";
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var_05 = (var_03.origin[0],var_03.origin[1],var_03 getshootatpos()[2]);
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var_06 = var_05;
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var_07 = anglestoforward(var_03.angles);
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if(var_04)
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{
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var_08 = bullettrace(var_06,var_06 + var_07 * 128,0,undefined);
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var_06 = var_08["position"];
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}
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var_09 = -1;
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var_0A = 1048576;
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for(var_0B = 0;var_0B < level.cqbpointsofinterest.size;var_0B++)
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{
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var_0C = level.cqbpointsofinterest[var_0B];
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var_0D = distancesquared(var_0C,var_06);
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if(var_0D < var_0A)
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{
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if(var_04)
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{
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if(distancesquared(var_0C,var_05) < 4096)
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{
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continue;
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}
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var_0E = vectordot(vectornormalize(var_0C - var_05),var_07);
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if(var_0E < 0.643 || var_0E > 0.966)
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{
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continue;
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}
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}
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else if(var_0D < 2500)
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{
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continue;
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}
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if(!sighttracepassed(var_06,var_0C,0,undefined))
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{
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continue;
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}
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var_0A = var_0D;
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var_09 = var_0B;
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}
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}
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if(var_09 < 0)
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{
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var_03.cqb_point_of_interest = undefined;
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}
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else
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{
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var_03.cqb_point_of_interest = level.cqbpointsofinterest[var_09];
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}
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wait(0.05);
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var_01 = 1;
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}
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}
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if(!var_01)
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{
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wait(0.25);
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}
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}
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}
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//Function Number: 7
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cqb_playfacialanim(param_00)
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{
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self.facialidx = animscripts\face::playfacialanim(param_00,"run",self.facialidx);
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}
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//Function Number: 8
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cqb_clearfacialanim()
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{
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self.facialidx = undefined;
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self clearanim(%head,0.2);
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}
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