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Full AW Dump
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104
AW/PC/animscripts/grenade_cower.gsc
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104
AW/PC/animscripts/grenade_cower.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: grenade_cower.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 53 ms
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* Timestamp: 4/22/2024 2:00:31 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self endon("killanimscript");
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animscripts\utility::initialize("grenadecower");
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if(isdefined(self.grenadecowerfunction))
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{
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self [[ self.grenadecowerfunction ]]();
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return;
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}
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if(isdefined(self.team))
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{
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maps\_dds::dds_notify("react_grenade",self.team == "allies");
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}
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if(self.a.pose == "prone")
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{
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animscripts\stop::main();
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return;
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}
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self animmode("zonly_physics");
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self orientmode("face angle",self.angles[1]);
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var_00 = 0;
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if(isdefined(self.grenade))
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{
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var_00 = angleclamp180(vectortoangles(self.grenade.origin - self.origin)[1] - self.angles[1]);
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}
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else
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{
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var_00 = self.angles[1];
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}
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if(self.a.pose == "stand")
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{
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if(isdefined(self.grenade) && trydive(var_00))
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{
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return;
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}
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self setflaggedanimknoballrestart("cowerstart",animscripts\utility::lookupanim("grenade","cower_squat"),%body,1,0.2);
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animscripts\shared::donotetracks("cowerstart");
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}
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self.a.pose = "crouch";
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self.a.movement = "stop";
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self setflaggedanimknoballrestart("cower",animscripts\utility::lookupanim("grenade","cower_squat_idle"),%body,1,0.2);
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animscripts\shared::donotetracks("cower");
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self waittill("never");
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}
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//Function Number: 2
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end_script()
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{
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self.safetochangescript = 1;
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}
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//Function Number: 3
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trydive(param_00)
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{
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if(randomint(2) == 0)
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{
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return 0;
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}
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if(self.stairsstate != "none")
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{
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return 0;
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}
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var_01 = undefined;
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if(abs(param_00) > 90)
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{
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var_01 = animscripts\utility::lookupanim("grenade","cower_dive_back");
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}
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else
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{
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var_01 = animscripts\utility::lookupanim("grenade","cower_dive_front");
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}
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var_02 = getmovedelta(var_01,0,0.5);
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var_03 = self localtoworldcoords(var_02);
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if(!self maymovetopoint(var_03))
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{
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return 0;
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}
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self.safetochangescript = 0;
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self setflaggedanimknoballrestart("cowerstart",var_01,%body,1,0.2);
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animscripts\shared::donotetracks("cowerstart");
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self.safetochangescript = 1;
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return 1;
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}
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