mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-26 09:27:54 -05:00
Full AW Dump
This commit is contained in:
27
AW/PC/destructible_scripts/berlin_hotel_lights_wall2.gsc
Normal file
27
AW/PC/destructible_scripts/berlin_hotel_lights_wall2.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: berlin_hotel_lights_wall2.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 31 ms
|
||||
* Timestamp: 4/22/2024 2:03:24 AM
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||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
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||||
main()
|
||||
{
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||||
dest_onestate("berlin_hotel_lights_wall2","berlin_hotel_lights_wall2_destroyed","fx/misc/light_blowout_wall_runner");
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||||
}
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||||
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||||
//Function Number: 2
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||||
dest_onestate(param_00,param_01,param_02,param_03)
|
||||
{
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||||
common_scripts\_destructible::destructible_create(param_00,"tag_origin",150,undefined,32);
|
||||
common_scripts\_destructible::destructible_fx("tag_fx",param_02);
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common_scripts\_destructible::destructible_state("tag_origin",param_01,undefined,undefined,"no_meele");
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||||
if(isdefined(param_03))
|
||||
{
|
||||
common_scripts\_destructible::destructible_sound(param_03);
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}
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}
|
19
AW/PC/destructible_scripts/computer_01_destp.gsc
Normal file
19
AW/PC/destructible_scripts/computer_01_destp.gsc
Normal file
@ -0,0 +1,19 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: computer_01_destp.gsc
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||||
* Game: Call of Duty: Advanced Warfare
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||||
* Platform: PC
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||||
* Function Count: 1
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||||
* Decompile Time: 21 ms
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||||
* Timestamp: 4/22/2024 2:03:24 AM
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||||
*******************************************************************/
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||||
|
||||
//Function Number: 1
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||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("computer_01_destp","tag_origin",200);
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||||
common_scripts\_destructible::destructible_fx_spawn_immediate("tag_fx","vfx/test/ui_prototype/ui_compscrn_proto",1,undefined,undefined,undefined,2);
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common_scripts\_destructible::destructible_fx("tag_fx","vfx/glass/glass_shatter_01",1);
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common_scripts\_destructible::destructible_state(undefined,"computer_screen_01_dstry_destp",300);
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common_scripts\_destructible::destructible_state();
|
||||
}
|
@ -0,0 +1,26 @@
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||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: container_plastic_72x56x48_01_destp.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
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||||
* Function Count: 1
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||||
* Decompile Time: 21 ms
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||||
* Timestamp: 4/22/2024 2:03:24 AM
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||||
*******************************************************************/
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||||
|
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//Function Number: 1
|
||||
main()
|
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{
|
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common_scripts\_destructible::destructible_create("container_plastic_72x56x48_01_destp","tag_origin",500,undefined,32,"no_melee");
|
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common_scripts\_destructible::destructible_fx("tag_origin","vfx/destructible/container_plastic_72x56x48_01",1);
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common_scripts\_destructible::destructible_explode(1500,3000,100,100,10,20,undefined,undefined,undefined,undefined,undefined,undefined,2000,3000);
|
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common_scripts\_destructible::destructible_state("tag_origin","container_plastic_72x56x48_01_dstry_destp",undefined,undefined,undefined,undefined,undefined,0);
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common_scripts\_destructible::destructible_part("tag_part_01","container_plastic_72x56x48_01_part_01_destp",undefined,undefined,undefined,undefined,1,1);
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common_scripts\_destructible::destructible_part("tag_part_02","container_plastic_72x56x48_01_part_02_destp",undefined,undefined,undefined,undefined,1,1);
|
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common_scripts\_destructible::destructible_part("tag_part_03","container_plastic_72x56x48_01_part_03_destp",undefined,undefined,undefined,undefined,1,1);
|
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common_scripts\_destructible::destructible_part("tag_part_04","container_plastic_72x56x48_01_part_04_destp",undefined,undefined,undefined,undefined,1,1);
|
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common_scripts\_destructible::destructible_part("tag_part_05","container_plastic_72x56x48_01_part_05_destp",undefined,undefined,undefined,undefined,1,1);
|
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common_scripts\_destructible::destructible_part("tag_part_06","container_plastic_72x56x48_01_part_06_destp",undefined,undefined,undefined,undefined,1,1);
|
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common_scripts\_destructible::destructible_part("tag_part_07","container_plastic_72x56x48_01_part_07_destp",undefined,undefined,undefined,undefined,1,1);
|
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common_scripts\_destructible::destructible_part("tag_part_08","container_plastic_72x56x48_01_part_08_destp",undefined,undefined,undefined,undefined,1,1);
|
||||
}
|
190
AW/PC/destructible_scripts/greece_spinning_displays.gsc
Normal file
190
AW/PC/destructible_scripts/greece_spinning_displays.gsc
Normal file
@ -0,0 +1,190 @@
|
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/*******************************************************************
|
||||
* Decompiled By: Bog
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||||
* Decompiled File: greece_spinning_displays.gsc
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||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
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* Function Count: 8
|
||||
* Decompile Time: 93 ms
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||||
* Timestamp: 4/22/2024 2:03:25 AM
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||||
*******************************************************************/
|
||||
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||||
//Function Number: 1
|
||||
main()
|
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{
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var_00 = spawnstruct();
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var_00.cardfx = loadfx("vfx/destructible/greece_spinning_display_flying_cards_01");
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init_displays(var_00);
|
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}
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//Function Number: 2
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get_num_card_tags(param_00)
|
||||
{
|
||||
var_01 = 0;
|
||||
switch(param_00)
|
||||
{
|
||||
case "greece_spinning_display_stand_01":
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var_01 = 14;
|
||||
break;
|
||||
|
||||
case "greece_spinning_display_stand_02":
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var_01 = 43;
|
||||
break;
|
||||
}
|
||||
|
||||
return var_01;
|
||||
}
|
||||
|
||||
//Function Number: 3
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||||
get_num_visible_card_tags()
|
||||
{
|
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var_00 = 0;
|
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for(var_01 = 0;var_01 < self.numcardtags;var_01++)
|
||||
{
|
||||
if(self.cardtagvisible[var_01])
|
||||
{
|
||||
var_00++;
|
||||
}
|
||||
}
|
||||
|
||||
return var_00;
|
||||
}
|
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|
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//Function Number: 4
|
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init_displays(param_00)
|
||||
{
|
||||
param_00.displays = getentarray("spinningDisplayStand","targetname");
|
||||
if(!isdefined(param_00.displays))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(param_00.displays.size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for(var_01 = 0;var_01 < param_00.displays.size;var_01++)
|
||||
{
|
||||
var_02 = param_00.displays[var_01];
|
||||
var_02 init_card_tags();
|
||||
if(!isdefined(var_02.origin))
|
||||
{
|
||||
var_02.origin = (0,0,0);
|
||||
}
|
||||
|
||||
var_02 useanimtree(#animtree);
|
||||
var_02 setcandamage(1);
|
||||
var_02.displayhealth = 50;
|
||||
var_02 thread display_update(param_00);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
init_card_tags()
|
||||
{
|
||||
self.numcardtags = get_num_card_tags(self.model);
|
||||
self.cardtagvisible = [];
|
||||
self.cardtagnames = [];
|
||||
for(var_00 = 0;var_00 < self.numcardtags;var_00++)
|
||||
{
|
||||
self.cardtagnames[self.cardtagnames.size] = "tag_card_" + var_00 + 1;
|
||||
self.cardtagvisible[self.cardtagvisible.size] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
get_spin_snd_alias(param_00)
|
||||
{
|
||||
var_01 = "";
|
||||
switch(param_00)
|
||||
{
|
||||
case "greece_spinning_display_stand_01":
|
||||
var_01 = "postcard_carousel_spin_sm_01";
|
||||
break;
|
||||
|
||||
case "greece_spinning_display_stand_02":
|
||||
var_01 = "postcard_carousel_spin_lrg_01";
|
||||
break;
|
||||
}
|
||||
|
||||
return var_01;
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
get_crash_snd_alias(param_00)
|
||||
{
|
||||
var_01 = "";
|
||||
switch(param_00)
|
||||
{
|
||||
case "greece_spinning_display_stand_01":
|
||||
var_01 = "postcard_carousel_crash_sm_01";
|
||||
break;
|
||||
|
||||
case "greece_spinning_display_stand_02":
|
||||
var_01 = "postcard_carousel_crash_lrg_01";
|
||||
break;
|
||||
}
|
||||
|
||||
return var_01;
|
||||
}
|
||||
|
||||
//Function Number: 8
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||||
display_update(param_00)
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
self waittill("damage",var_01,var_02,var_03,var_04,var_05);
|
||||
var_06 = var_04 - self.origin;
|
||||
var_06 = vectornormalize((var_06[0],var_06[1],0));
|
||||
var_07 = vectorcross(var_06,(0,0,1));
|
||||
var_08 = vectornormalize((var_03[0],var_03[1],0));
|
||||
var_09 = vectordot(var_07,var_08);
|
||||
var_0A = %greece_spinning_display_01_spin_ccw;
|
||||
if(var_09 > 0)
|
||||
{
|
||||
var_0A = %greece_spinning_display_01_spin_cw;
|
||||
}
|
||||
|
||||
thread maps\_utility::play_sound_on_entity(get_spin_snd_alias(self.model));
|
||||
var_0B = getanimlength(var_0A);
|
||||
self setanimknobrestart(var_0A,1,0.05);
|
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var_0C = get_num_visible_card_tags();
|
||||
if(var_0C == 0)
|
||||
{
|
||||
self.displayhealth = self.displayhealth - var_01;
|
||||
if(self.displayhealth <= 0)
|
||||
{
|
||||
self physicslaunchclient(var_04,var_03 * var_01 * 0.75);
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||||
thread maps\_utility::play_sound_on_entity(get_crash_snd_alias(self.model));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var_0D = 0;
|
||||
for(var_0E = 0;var_0E < self.numcardtags;var_0E++)
|
||||
{
|
||||
if(!self.cardtagvisible[var_0E])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(var_0C <= self.numcardtags * 0.25 || randomfloat(1) <= 0.5)
|
||||
{
|
||||
playfxontag(param_00.cardfx,self,self.cardtagnames[var_0E]);
|
||||
wait(0.05);
|
||||
self hidepart(self.cardtagnames[var_0E]);
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||||
self.cardtagvisible[var_0E] = 0;
|
||||
var_0D = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if(var_0D)
|
||||
{
|
||||
thread maps\_utility::play_sound_on_entity("postcard_debris_scatter_01");
|
||||
}
|
||||
}
|
||||
|
||||
wait(var_0B * 0.3);
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: powerbox_112x64_01_green_destp.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 39 ms
|
||||
* Timestamp: 4/22/2024 2:03:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("powerbox_112x64_01_green_destp","tag_origin",500,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","vfx/destructible/powerbox_112x64_01_green",1);
|
||||
common_scripts\_destructible::destructible_explode(30000,34000,100,100,10,20);
|
||||
common_scripts\_destructible::destructible_state("tag_origin","powerbox_112x64_01_green_dstry_destp",undefined,undefined,undefined,undefined,undefined,0);
|
||||
common_scripts\_destructible::destructible_part("tag_door","powerbox_112x64_01_green_door_part_a_destp",undefined,undefined,undefined,undefined,1,1);
|
||||
}
|
18
AW/PC/destructible_scripts/security_camera_scanner_destp.gsc
Normal file
18
AW/PC/destructible_scripts/security_camera_scanner_destp.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: security_camera_scanner_destp.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 21 ms
|
||||
* Timestamp: 4/22/2024 2:03:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("security_camera_scanner_destp","tag_origin",10);
|
||||
common_scripts\_destructible::destructible_fx_spawn_immediate("tag_fx","vfx/destructible/security_cam_scanner",1,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","vfx/destructible/security_cam_scanner_xplod",1);
|
||||
common_scripts\_destructible::destructible_state("tag_origin","security_camera_01");
|
||||
}
|
15
AW/PC/destructible_scripts/toy_chicken.gsc
Normal file
15
AW/PC/destructible_scripts/toy_chicken.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: toy_chicken.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 21 ms
|
||||
* Timestamp: 4/22/2024 2:03:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
destructible_scripts\toy_chicken_common::toy_chicken_common("");
|
||||
}
|
21
AW/PC/destructible_scripts/toy_electricbox4.gsc
Normal file
21
AW/PC/destructible_scripts/toy_electricbox4.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: toy_electricbox4.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 20 ms
|
||||
* Timestamp: 4/22/2024 2:03:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("toy_electricbox4","tag_origin",150,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_splash_damage_scaler(15);
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/props/electricbox4_explode",undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_sound("exp_fusebox_sparks");
|
||||
common_scripts\_destructible::destructible_explode(20,2000,32,32,32,48,undefined,0);
|
||||
common_scripts\_destructible::destructible_state(undefined,"me_electricbox4_dest",undefined,undefined,"no_melee");
|
||||
common_scripts\_destructible::destructible_part("tag_fx","me_electricbox4_door",undefined,undefined,undefined,undefined,1,1);
|
||||
}
|
40
AW/PC/destructible_scripts/toy_locker_double.gsc
Normal file
40
AW/PC/destructible_scripts/toy_locker_double.gsc
Normal file
@ -0,0 +1,40 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: toy_locker_double.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 24 ms
|
||||
* Timestamp: 4/22/2024 2:03:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("toy_locker_double","tag_origin",150,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_1,#animtree,"setanimknob",undefined,0,"locker_broken_both_doors_1");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_02_right",undefined,undefined,0);
|
||||
common_scripts\_destructible::destructible_sound("lockers_fast",undefined,0);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_2,#animtree,"setanimknob",undefined,1,"locker_broken_both_doors_2");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_01_left",undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_sound("lockers_fast",undefined,1);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_4,#animtree,"setanimknob",undefined,2,"locker_broken_both_doors_4");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_03_both",undefined,undefined,2);
|
||||
common_scripts\_destructible::destructible_sound("lockers_double",undefined,2);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_door1_fast,#animtree,"setanimknob",undefined,3,"locker_broken_door1_fast");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_01_left",undefined,undefined,3);
|
||||
common_scripts\_destructible::destructible_sound("lockers_fast",undefined,3);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_door2_fast,#animtree,"setanimknob",undefined,4,"locker_broken_door2_fast");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_02_right",undefined,undefined,4);
|
||||
common_scripts\_destructible::destructible_sound("lockers_fast",undefined,4);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_3,#animtree,"setanimknob",undefined,5,"locker_broken_both_doors_3");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,5);
|
||||
common_scripts\_destructible::destructible_sound("lockers_minor",undefined,5);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_door1_slow,#animtree,"setanimknob",undefined,6,"locker_broken_door1_slow");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,6);
|
||||
common_scripts\_destructible::destructible_sound("lockers_minor",undefined,6);
|
||||
common_scripts\_destructible::destructible_anim(%locker_broken_door2_slow,#animtree,"setanimknob",undefined,7,"locker_broken_door2_slow");
|
||||
common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,7);
|
||||
common_scripts\_destructible::destructible_sound("lockers_minor",undefined,7);
|
||||
common_scripts\_destructible::destructible_state(undefined,"com_locker_double_destroyed",undefined,undefined,"no_melee");
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: vehicle_civ_domestic_sedan_01_glass.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 21 ms
|
||||
* Timestamp: 4/22/2024 2:03:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("vehicle_civ_domestic_sedan_01_glass","tag_origin",0);
|
||||
common_scripts\_destructible::destructible_part("window1",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window1","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window2",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window2","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window3",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window3","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window4",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window4","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window5",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window5","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window6",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window6","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window7",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window7","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window8",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window8","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: vehicle_civ_domestic_sedan_taxi_glass.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 4/22/2024 2:03:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("vehicle_civ_domestic_sedan_taxi_glass","tag_origin",0);
|
||||
common_scripts\_destructible::destructible_part("window1",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window1","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window2",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window2","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window3",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window3","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window4",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window4","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window5",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window5","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window6",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window6","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window7",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window7","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
common_scripts\_destructible::destructible_part("window8",undefined,50,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("window8","vfx/glass/car_window_shatter_01");
|
||||
common_scripts\_destructible::destructible_state();
|
||||
}
|
110
AW/PC/destructible_scripts/vehicle_luxurysedan.gsc
Normal file
110
AW/PC/destructible_scripts/vehicle_luxurysedan.gsc
Normal file
@ -0,0 +1,110 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: vehicle_luxurysedan.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 21 ms
|
||||
* Timestamp: 4/22/2024 2:03:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
vehicle_luxurysedan(param_00)
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("vehicle_luxurysedan_2008" + param_00,"tag_body",250,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopfx("tag_hood_fx","fx/smoke/car_damage_whitesmoke",0.4);
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,200,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopfx("tag_hood_fx","fx/smoke/car_damage_blacksmoke",0.4);
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,100,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopfx("tag_hood_fx","fx/smoke/car_damage_blacksmoke_fire",0.4);
|
||||
common_scripts\_destructible::destructible_sound("fire_vehicle_flareup_med");
|
||||
common_scripts\_destructible::destructible_loopsound("fire_vehicle_med");
|
||||
common_scripts\_destructible::destructible_healthdrain(15,0.25,210,"allies");
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,300,"player_only",32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopsound("fire_vehicle_med");
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,400,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_fx("tag_death_fx","fx/explosions/small_vehicle_explosion",0);
|
||||
common_scripts\_destructible::destructible_sound("car_explode");
|
||||
common_scripts\_destructible::destructible_explode(4000,5000,210,250,50,300,undefined,undefined,0.3,500);
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_destroy,#animtree,"setanimknob",undefined,undefined,"vehicle_80s_sedan1_destroy");
|
||||
common_scripts\_destructible::destructible_state(undefined,"vehicle_luxurysedan_2008" + param_00 + "_destroy",undefined,32,"no_melee");
|
||||
var_01 = "tag_hood";
|
||||
common_scripts\_destructible::destructible_part(var_01,"vehicle_luxurysedan_2008" + param_00 + "_hood",800,undefined,undefined,undefined,1,2.5);
|
||||
common_scripts\_destructible::destructible_part("left_wheel_01_jnt","vehicle_luxurysedan_2008" + param_00 + "_wheel_LF",20,undefined,undefined,"no_melee",undefined,1.7);
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_lf,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_part("left_wheel_02_jnt","vehicle_luxurysedan_2008" + param_00 + "_wheel_LF",20,undefined,undefined,"no_melee",undefined,1.7);
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_lb,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_part("right_wheel_01_jnt","vehicle_luxurysedan_2008" + param_00 + "_wheel_LF",20,undefined,undefined,"no_melee",undefined,1.7);
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_rf,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_part("right_wheel_02_jnt","vehicle_luxurysedan_2008" + param_00 + "_wheel_LF",20,undefined,undefined,"no_melee",undefined,1.7);
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_rb,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_part("tag_door_left_front","vehicle_luxurysedan_2008" + param_00 + "_door_LF",undefined,undefined,undefined,undefined,1,1);
|
||||
common_scripts\_destructible::destructible_part("tag_door_right_front","vehicle_luxurysedan_2008" + param_00 + "_door_RF",undefined,undefined,undefined,undefined,1,1);
|
||||
common_scripts\_destructible::destructible_part("tag_door_left_back","vehicle_luxurysedan_2008" + param_00 + "_door_LB",undefined,undefined,undefined,undefined,1,1);
|
||||
common_scripts\_destructible::destructible_part("tag_door_right_back","vehicle_luxurysedan_2008" + param_00 + "_door_RB",undefined,undefined,undefined,undefined,1,1);
|
||||
var_01 = "tag_glass_front";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,40,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_front_fx","fx/props/car_glass_large");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_01 = "tag_glass_back";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,40,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_back_fx","fx/props/car_glass_large");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_01 = "tag_glass_left_front";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_left_front_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_01 = "tag_glass_right_front";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_right_front_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_01 = "tag_glass_left_back";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_left_back_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_01 = "tag_glass_right_back";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_right_back_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_car_alarm();
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_01 = "tag_light_left_front";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,20,undefined,undefined,undefined,0.5);
|
||||
common_scripts\_destructible::destructible_fx(var_01,"fx/props/car_glass_headlight");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_small");
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d");
|
||||
var_01 = "tag_light_right_front";
|
||||
common_scripts\_destructible::destructible_part(var_01,undefined,20,undefined,undefined,undefined,0.5);
|
||||
common_scripts\_destructible::destructible_fx(var_01,"fx/props/car_glass_headlight");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_small");
|
||||
common_scripts\_destructible::destructible_state(var_01 + "_d");
|
||||
common_scripts\_destructible::destructible_part("tag_mirror_left","vehicle_luxurysedan_2008" + param_00 + "_mirror_L",40,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_physics();
|
||||
common_scripts\_destructible::destructible_part("tag_mirror_right","vehicle_luxurysedan_2008" + param_00 + "_mirror_R",40,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_physics();
|
||||
}
|
15
AW/PC/destructible_scripts/vehicle_luxurysedan_2008.gsc
Normal file
15
AW/PC/destructible_scripts/vehicle_luxurysedan_2008.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: vehicle_luxurysedan_2008.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 4/22/2024 2:03:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
destructible_scripts\vehicle_luxurysedan::vehicle_luxurysedan("");
|
||||
}
|
109
AW/PC/destructible_scripts/vehicle_pickup.gsc
Normal file
109
AW/PC/destructible_scripts/vehicle_pickup.gsc
Normal file
@ -0,0 +1,109 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: vehicle_pickup.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 23 ms
|
||||
* Timestamp: 4/22/2024 2:03:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("vehicle_pickup","tag_body",300,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopfx("tag_hood_fx","fx/smoke/car_damage_whitesmoke",0.4);
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,200,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopfx("tag_hood_fx","fx/smoke/car_damage_blacksmoke",0.4);
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,100,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopfx("tag_hood_fx","fx/smoke/car_damage_blacksmoke_fire",0.4);
|
||||
common_scripts\_destructible::destructible_sound("fire_vehicle_flareup_med");
|
||||
common_scripts\_destructible::destructible_loopsound("fire_vehicle_med");
|
||||
common_scripts\_destructible::destructible_healthdrain(15,0.25,210,"allies");
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,300,"player_only",32,"no_melee");
|
||||
common_scripts\_destructible::destructible_loopsound("fire_vehicle_med");
|
||||
common_scripts\_destructible::destructible_state(undefined,undefined,400,undefined,32,"no_melee");
|
||||
common_scripts\_destructible::destructible_fx("tag_death_fx","fx/explosions/small_vehicle_explosion",0);
|
||||
common_scripts\_destructible::destructible_sound("car_explode");
|
||||
common_scripts\_destructible::destructible_explode(4000,5000,210,250,50,300,undefined,undefined,0.3,500);
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_destroy,#animtree,"setanimknob",undefined,undefined,"vehicle_80s_sedan1_destroy");
|
||||
common_scripts\_destructible::destructible_state(undefined,"vehicle_pickup_destroyed",undefined,32,"no_melee");
|
||||
var_00 = "tag_hood";
|
||||
common_scripts\_destructible::destructible_part(var_00,"vehicle_pickup_hood",800,undefined,undefined,undefined,1,2.5);
|
||||
common_scripts\_destructible::destructible_part("left_wheel_01_jnt",undefined,20,undefined,undefined,"no_melee");
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_lf,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_part("left_wheel_02_jnt",undefined,20,undefined,undefined,"no_melee");
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_lb,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_part("right_wheel_01_jnt",undefined,20,undefined,undefined,"no_melee");
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_rf,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_part("right_wheel_02_jnt",undefined,20,undefined,undefined,"no_melee");
|
||||
common_scripts\_destructible::destructible_anim(%vehicle_80s_sedan1_flattire_rb,#animtree,"setanim");
|
||||
common_scripts\_destructible::destructible_sound("veh_tire_deflate","bullet");
|
||||
common_scripts\_destructible::destructible_part("tag_door_left_front","vehicle_pickup_door_LF",undefined,undefined,undefined,undefined,1,1);
|
||||
common_scripts\_destructible::destructible_part("tag_door_right_front","vehicle_pickup_door_RF",undefined,undefined,undefined,undefined,1,1);
|
||||
var_00 = "tag_glass_front";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,40,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_front_fx","fx/props/car_glass_large");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_00 = "tag_glass_back";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,40,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_back_fx","fx/props/car_glass_large");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_00 = "tag_glass_left_front";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_left_front_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_00 = "tag_glass_right_front";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_right_front_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_00 = "tag_glass_left_back";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_left_back_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_00 = "tag_glass_right_back";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d",undefined,60,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_fx("tag_glass_right_back_fx","fx/props/car_glass_med");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_large");
|
||||
common_scripts\_destructible::destructible_state(undefined);
|
||||
var_00 = "tag_light_left_front";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20,undefined,undefined,undefined,0.5);
|
||||
common_scripts\_destructible::destructible_fx(var_00,"fx/props/car_glass_headlight");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_small");
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d");
|
||||
var_00 = "tag_light_right_front";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20,undefined,undefined,undefined,0.5);
|
||||
common_scripts\_destructible::destructible_fx(var_00,"fx/props/car_glass_headlight");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_small");
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d");
|
||||
var_00 = "tag_light_left_back";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20);
|
||||
common_scripts\_destructible::destructible_fx(var_00,"fx/props/car_glass_brakelight");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_small");
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d");
|
||||
var_00 = "tag_light_right_back";
|
||||
common_scripts\_destructible::destructible_part(var_00,undefined,20);
|
||||
common_scripts\_destructible::destructible_fx(var_00,"fx/props/car_glass_brakelight");
|
||||
common_scripts\_destructible::destructible_sound("veh_glass_break_small");
|
||||
common_scripts\_destructible::destructible_state(var_00 + "_d");
|
||||
common_scripts\_destructible::destructible_part("tag_bumper_front",undefined,undefined,undefined,undefined,undefined,1,1);
|
||||
common_scripts\_destructible::destructible_part("tag_bumper_back",undefined,undefined,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_part("tag_mirror_left","vehicle_pickup_mirror_L",40,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_physics();
|
||||
common_scripts\_destructible::destructible_part("tag_mirror_right","vehicle_pickup_mirror_R",40,undefined,undefined,undefined,undefined,1);
|
||||
common_scripts\_destructible::destructible_physics();
|
||||
}
|
17
AW/PC/destructible_scripts/wall_firebox_destp.gsc
Normal file
17
AW/PC/destructible_scripts/wall_firebox_destp.gsc
Normal file
@ -0,0 +1,17 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: wall_firebox_destp.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 19 ms
|
||||
* Timestamp: 4/22/2024 2:03:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
common_scripts\_destructible::destructible_create("wall_firebox_destp","tag_origin",50);
|
||||
common_scripts\_destructible::destructible_fx(undefined,"vfx/destructible/wall_firebox_init_xplod",1);
|
||||
common_scripts\_destructible::destructible_state("tag_origin","destp_invisible_poly_01");
|
||||
}
|
Reference in New Issue
Block a user