/******************************************************************* * Decompiled By: Bog * Decompiled File: cover_right.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 5 * Decompile Time: 105 ms * Timestamp: 4/22/2024 2:00:20 AM *******************************************************************/ //Function Number: 1 init_animset_cover_right() { var_00 = []; var_00["alert_idle"] = %corner_standr_alert_idle; var_00["alert_idle_twitch"] = [%corner_standr_alert_twitch01,%corner_standr_alert_twitch02,%corner_standr_alert_twitch04,%corner_standr_alert_twitch05,%corner_standr_alert_twitch06,%corner_standr_alert_twitch07]; var_00["alert_idle_flinch"] = [%corner_standr_flinch,%corner_standr_flinchb]; var_00["alert_to_A"] = [%corner_standr_trans_alert_2_a,%corner_standr_trans_alert_2_a_v2]; var_00["alert_to_B"] = [%corner_standr_trans_alert_2_b,%corner_standr_trans_alert_2_b_v2,%corner_standr_trans_alert_2_b_v3]; var_00["A_to_alert"] = [%corner_standr_trans_a_2_alert_v2]; var_00["A_to_alert_reload"] = []; var_00["A_to_B"] = [%corner_standr_trans_a_2_b,%corner_standr_trans_a_2_b_v2]; var_00["B_to_alert"] = [%corner_standr_trans_b_2_alert,%corner_standr_trans_b_2_alert_v2,%corner_standr_trans_b_2_alert_v3]; var_00["B_to_alert_reload"] = [%corner_standr_reload_b_2_alert]; var_00["B_to_A"] = [%corner_standr_trans_b_2_a,%corner_standr_trans_b_2_a_v2]; var_00["lean_to_alert"] = [%cornerstndr_lean_2_alert]; var_00["alert_to_lean"] = [%cornerstndr_alert_2_lean]; var_00["look"] = %corner_standr_look; var_00["reload"] = [%corner_standr_reload_v1]; var_00["grenade_exposed"] = %corner_standr_grenade_a; var_00["grenade_safe"] = %corner_standr_grenade_b; var_00["blind_fire"] = [%corner_standr_blindfire_v1,%corner_standr_blindfire_v2]; var_00["alert_to_look"] = %corner_standr_alert_2_look; var_00["look_to_alert"] = %corner_standr_look_2_alert; var_00["look_to_alert_fast"] = %corner_standr_look_2_alert_fast; var_00["look_idle"] = %corner_standr_look_idle; var_00["stance_change"] = %cornercrr_stand_2_alert; var_00["lean_aim_down"] = %cornerstndr_lean_aim_2; var_00["lean_aim_left"] = %cornerstndr_lean_aim_4; var_00["lean_aim_straight"] = %cornerstndr_lean_aim_5; var_00["lean_aim_right"] = %cornerstndr_lean_aim_6; var_00["lean_aim_up"] = %cornerstndr_lean_aim_8; var_00["lean_reload"] = %cornerstndr_lean_reload; var_00["lean_idle"] = [%cornerstndr_lean_idle]; var_00["lean_single"] = %cornerstndr_lean_fire; var_00["lean_fire"] = %cornerstndr_lean_auto; level.archetypes["soldier"]["cover_right_stand"] = var_00; var_00 = []; var_00["alert_idle"] = %cornercrr_alert_idle; var_00["alert_idle_twitch"] = [%cornercrr_alert_twitch_v1,%cornercrr_alert_twitch_v2,%cornercrr_alert_twitch_v3]; var_00["alert_idle_flinch"] = []; var_00["alert_to_A"] = [%cornercrr_trans_alert_2_a]; var_00["alert_to_B"] = [%cornercrr_trans_alert_2_b]; var_00["A_to_alert"] = [%cornercrr_trans_a_2_alert]; var_00["A_to_alert_reload"] = []; var_00["A_to_B"] = [%cornercrr_trans_a_2_b]; var_00["B_to_alert"] = [%cornercrr_trans_b_2_alert]; var_00["B_to_alert_reload"] = []; var_00["B_to_A"] = [%cornercrr_trans_b_2_a]; var_00["lean_to_alert"] = [%cornercrr_lean_2_alert]; var_00["alert_to_lean"] = [%cornercrr_alert_2_lean]; var_00["reload"] = [%cornercrr_reloada,%cornercrr_reloadb]; var_00["grenade_exposed"] = %cornercrr_grenadea; var_00["grenade_safe"] = %cornercrr_grenadea; var_00["alert_to_over"] = [%cornercrr_alert_2_over]; var_00["over_to_alert"] = [%cornercrr_over_2_alert]; var_00["over_to_alert_reload"] = []; var_00["blind_fire"] = []; var_00["rambo90"] = []; var_00["rambo45"] = []; var_00["alert_to_look"] = %cornercrr_alert_2_look; var_00["look_to_alert"] = %cornercrr_look_2_alert; var_00["look_to_alert_fast"] = %cornercrr_look_2_alert_fast; var_00["look_idle"] = %cornercrr_look_idle; var_00["stance_change"] = %cornercrr_alert_2_stand; var_00["lean_aim_down"] = %cornercrr_lean_aim_2; var_00["lean_aim_left"] = %cornercrr_lean_aim_4; var_00["lean_aim_straight"] = %cornercrr_lean_aim_5; var_00["lean_aim_right"] = %cornercrr_lean_aim_6; var_00["lean_aim_up"] = %cornercrr_lean_aim_8; var_00["lean_idle"] = [%cornercrr_lean_idle]; var_00["lean_single"] = %cornercrr_lean_fire; var_00["lean_fire"] = %cornercrr_lean_auto; level.archetypes["soldier"]["cover_right_crouch"] = var_00; } //Function Number: 2 main() { self.animarrayfuncs = []; self.animarrayfuncs["hiding"]["stand"] = ::set_animarray_standing_right; self.animarrayfuncs["hiding"]["crouch"] = ::set_animarray_crouching_right; self endon("killanimscript"); animscripts\utility::initialize("cover_right"); animscripts\corner::corner_think("right",-90); } //Function Number: 3 end_script() { animscripts\corner::end_script_corner(); animscripts\cover_behavior::end_script("right"); } //Function Number: 4 set_animarray_standing_right() { self.hideyawoffset = -90; self.a.array = animscripts\utility::lookupanimarray("cover_right_stand"); if(isdefined(level.ramboanims)) { self.a.array["rambo90"] = level.ramboanims.coverright90; self.a.array["rambo45"] = level.ramboanims.coverright45; self.a.array["grenade_rambo"] = level.ramboanims.coverrightgrenade; } } //Function Number: 5 set_animarray_crouching_right() { self.hideyawoffset = -90; self.a.array = animscripts\utility::lookupanimarray("cover_right_crouch"); }