/******************************************************************* * Decompiled By: Bog * Decompiled File: cover_swim_right.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 3 * Decompile Time: 51 ms * Timestamp: 4/22/2024 2:00:21 AM *******************************************************************/ //Function Number: 1 main() { self.animarrayfuncs = []; self.animarrayfuncs["hiding"]["stand"] = ::setanims_coverright_stand; self.animarrayfuncs["hiding"]["crouch"] = ::setanims_coverright_stand; self endon("killanimscript"); animscripts\utility::initialize("cover_swim_right"); if(!isdefined(self.approachtype) || self.approachtype != "cover_corner_r") { self.approachtype = "cover_corner_r"; } var_00 = level.archetypes["soldier"]["swim"]["arrival_cover_corner_r_angleDelta"][4][4]; animscripts\corner::corner_think("right",var_00[1]); } //Function Number: 2 end_script() { animscripts\corner::end_script_corner(); animscripts\cover_behavior::end_script("right"); } //Function Number: 3 setanims_coverright_stand() { self.a.array = animscripts\swim::getswimanim("cover_corner_r"); var_00 = level.archetypes["soldier"]["swim"]["arrival_cover_corner_r_angleDelta"][4][4]; self.hideyawoffset = var_00[1]; }