/******************************************************************* * Decompiled By: Bog * Decompiled File: saw\stand.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 2 * Decompile Time: 32 ms * Timestamp: 4/22/2024 1:58:55 AM *******************************************************************/ //Function Number: 1 main() { self.desired_anim_pose = "stand"; animscripts\utility::updateanimpose(); self.a.movement = "stop"; var_00 = self getturret(); var_00 thread turretinit(self); self.primaryturretanim = %standsawgunner_aim; self.additiveturretidle = %saw_gunner_idle; self.additiveturretfire = %saw_gunner_firing_add; thread animscripts\saw\common::main(var_00); } //Function Number: 2 turretinit(param_00) { self useanimtree(#animtree); self.additiveturretidle = %saw_gunner_idle_mg; self.additiveturretfire = %saw_gunner_firing_mg_add; self endon("death"); param_00 waittill("killanimscript"); self stopuseanimtree(); }