/******************************************************************* * Decompiled By: Bog * Decompiled File: snowmobile.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 32 * Decompile Time: 458 ms * Timestamp: 4/22/2024 2:00:57 AM *******************************************************************/ //Function Number: 1 main() { self.current_event = "none"; self.shoot_while_driving_thread = undefined; snowmobile_geton(); if(isdefined(self.drivingvehicle)) { main_driver(); return; } main_passenger(); } //Function Number: 2 snowmobile_geton() { self.grenadeawareness = 0; self.a.pose = "crouch"; maps\_utility::disable_surprise(); self.allowpain = 0; self.flashbangimmunity = 1; self.getoffvehiclefunc = ::snowmobile_getoff; self.specialdeathfunc = ::snowmobile_normal_death; self.disablebulletwhizbyreaction = 1; } //Function Number: 3 snowmobile_getoff() { self.allowpain = 1; self.flashbangimmunity = 0; maps\_utility::gun_recall(); self.onsnowmobile = undefined; self.getoffvehiclefunc = undefined; self.specialdeathfunc = undefined; self.a.specialshootbehavior = undefined; self.disablebulletwhizbyreaction = undefined; } //Function Number: 4 main_driver() { var_00 = self.ridingvehicle.driver_shooting || self.ridingvehicle.riders.size == 1; snowmobile_setanim_driver(var_00); if(var_00) { animscripts\shared::placeweaponon(self.primaryweapon,"left"); self.rightaimlimit = 90; self.leftaimlimit = -90; animscripts\track::setanimaimweight(1,0.2); thread snowmobile_trackshootentorpos_driver(); thread snowmobile_loop_driver_shooting(); } else { animscripts\shared::placeweaponon(self.primaryweapon,"none"); thread snowmobile_loop_driver(); } snowmobile_handle_events("driver"); } //Function Number: 5 main_passenger() { snowmobile_setanim_passenger(self.ridingvehicle.passenger_shooting); if(self.ridingvehicle.passenger_shooting) { self.rightaimlimit = 180; self.leftaimlimit = -180; self.diraimlimit = 1; animscripts\track::setanimaimweight(1,0.2); thread snowmobile_trackshootentorpos_passenger(); thread snowmobile_loop_passenger_shooting(); } else { thread snowmobile_loop_passenger(); } snowmobile_handle_events("passenger"); } //Function Number: 6 snowmobile_loop_driver() { self endon("death"); self endon("killanimscript"); var_00 = "left2right"; var_01 = []; var_01["left2right"] = getanimlength(animscripts\utility::animarray("left2right")); var_01["right2left"] = getanimlength(animscripts\utility::animarray("right2left")); self setanimknoball(%sm_turn,%body,1,0); self setanim(animscripts\utility::animarray("drive"),1,0); self setanimknob(animscripts\utility::animarray(var_00),1,0); self setanimtime(animscripts\utility::animarray(var_00),0.5); for(;;) { if(self.ridingvehicle.steering_enable) { var_02 = 0.5 * 1 + maps\_vehicle_code::update_steering(self.ridingvehicle); var_03 = self getanimtime(animscripts\utility::animarray(var_00)); if(var_00 == "right2left") { var_03 = 1 - var_03; } var_04 = 20 * abs(var_03 - var_02); if(var_03 < var_02) { var_00 = "left2right"; var_04 = var_04 * var_01["left2right"]; } else { var_00 = "right2left"; var_04 = var_04 * var_01["right2left"]; var_03 = 1 - var_03; } } else { var_00 = "left2right"; var_04 = 0; var_03 = 0.5; } self setanimknoblimited(animscripts\utility::animarray(var_00),1,0.1,var_04); self setanimtime(animscripts\utility::animarray(var_00),var_03); wait(0.05); } } //Function Number: 7 snowmobile_loop_passenger() { self endon("death"); self endon("killanimscript"); self setanimknoball(animscripts\utility::animarray("hide"),%body,1,0); self setanimknob(animscripts\utility::animarray("drive"),1,0); for(;;) { var_00 = maps\_vehicle_code::update_steering(self.ridingvehicle); self setanimlimited(%sm_lean,abs(var_00),0.05); if(var_00 >= 0) { self setanimknoblimited(animscripts\utility::animarray("lean_right"),1,0.05); } else { self setanimknoblimited(animscripts\utility::animarray("lean_left"),1,0.05); } wait(0.05); } } //Function Number: 8 snowmobile_loop_driver_shooting() { self endon("death"); self endon("killanimscript"); var_00 = 0.05; var_01 = 0; self setanimknoball(%sm_aiming,%body,1,0); self setanimknob(animscripts\utility::animarray("idle"),1,0); for(;;) { if(self.current_event != "none") { self waittill("snowmobile_event_finished"); continue; } var_02 = maps\_vehicle_code::update_steering(self.ridingvehicle); var_03 = 1 - abs(var_02); var_04 = max(0,0 - var_02); var_05 = max(0,var_02); self setanimlimited(animscripts\utility::animarray("straight_level_center"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("straight_level_left"),var_04,var_00); self setanimlimited(animscripts\utility::animarray("straight_level_right"),var_05,var_00); if(self.bulletsinclip <= 0) { animscripts\weaponlist::refillclip(); var_01 = gettime() + 3000; } if(var_01 <= gettime()) { snowmobile_start_shooting(); } self setanimknoblimited(animscripts\utility::animarray("add_aim_left_center"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_left_left"),var_04,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_left_right"),var_05,var_00); self setanimknoblimited(animscripts\utility::animarray("add_aim_right_center"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_right_left"),var_04,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_right_right"),var_05,var_00); thread snowmobile_stop_shooting(); wait(0.05); } } //Function Number: 9 snowmobile_loop_passenger_shooting() { self endon("death"); self endon("killanimscript"); var_00 = 0.05; self setanimknoball(%sm_aiming,%body,1,0); self setanimknob(animscripts\utility::animarray("idle"),1,0); for(;;) { if(self.current_event != "none") { self waittill("snowmobile_event_finished"); continue; } if(snowmobile_reload()) { continue; } var_01 = maps\_vehicle_code::update_steering(self.ridingvehicle); var_02 = 1 - abs(var_01); var_03 = max(0,0 - var_01); var_04 = max(0,var_01); self setanimlimited(animscripts\utility::animarray("straight_level_center"),var_02,var_00); self setanimlimited(animscripts\utility::animarray("straight_level_left"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("straight_level_right"),var_04,var_00); snowmobile_start_shooting(); self setanimlimited(animscripts\utility::animarray("aim_left_center"),var_02,var_00); self setanimlimited(animscripts\utility::animarray("aim_left_left"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("aim_left_right"),var_04,var_00); self setanimlimited(animscripts\utility::animarray("aim_right_center"),var_02,var_00); self setanimlimited(animscripts\utility::animarray("aim_right_left"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("aim_right_right"),var_04,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_backleft_center"),var_02,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_backleft_left"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_backleft_right"),var_04,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_backright_center"),var_02,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_backright_left"),var_03,var_00); self setanimlimited(animscripts\utility::animarray("add_aim_backright_right"),var_04,var_00); if(isplayer(self.enemy)) { self updateplayersightaccuracy(); } wait(0.05); thread snowmobile_stop_shooting(); } } //Function Number: 10 snowmobile_do_event(param_00) { self endon("death"); self.ridingvehicle.steering_enable = 0; self setflaggedanimknoblimitedrestart("snowmobile_event",param_00,1,0.17); animscripts\shared::donotetracks("snowmobile_event",::snowmobile_waitfor_start_lean); self setanimknoblimited(animscripts\utility::animarray("event_restore"),1,0.1); self.ridingvehicle.steering_enable = 1; self.current_event = "none"; self notify("snowmobile_event_finished"); } //Function Number: 11 snowmobile_handle_events(param_00) { self endon("death"); self endon("killanimscript"); var_01 = self.ridingvehicle; for(;;) { if(var_01.event["jump"][param_00]) { var_01.event["jump"][param_00] = 0; self notify("snowmobile_event_occurred"); self.current_event = "jump"; var_01.steering_enable = 0; self setflaggedanimknoblimitedrestart("jump",animscripts\utility::animarray("event_jump"),1,0.17); } if(var_01.event["bump"][param_00]) { var_01.event["bump"][param_00] = 0; self notify("snowmobile_event_occurred"); if(self.current_event != "bump_big") { thread snowmobile_do_event(animscripts\utility::animarray("event_bump")); } } if(var_01.event["bump_big"][param_00]) { var_01.event["bump_big"][param_00] = 0; self notify("snowmobile_event_occurred"); self.current_event = "bump_big"; thread snowmobile_do_event(animscripts\utility::animarray("event_bump_big")); } if(var_01.event["sway_left"][param_00]) { var_01.event["sway_left"][param_00] = 0; self notify("snowmobile_event_occurred"); if(self.current_event != "bump_big") { thread snowmobile_do_event(animscripts\utility::animarray("event_sway")["left"]); } } if(var_01.event["sway_right"][param_00]) { var_01.event["sway_right"][param_00] = 0; self notify("snowmobile_event_occurred"); if(self.current_event != "bump_big") { thread snowmobile_do_event(animscripts\utility::animarray("event_sway")["right"]); } } wait(0.05); } } //Function Number: 12 snowmobile_start_shooting() { self notify("want_shoot_while_driving"); self setanim(%sm_add_fire,1,0.2); if(isdefined(self.shoot_while_driving_thread)) { return; } self.shoot_while_driving_thread = 1; thread snowmobile_decide_shoot(); thread snowmobile_shoot(); } //Function Number: 13 snowmobile_stop_shooting() { self endon("killanimscript"); self endon("want_shoot_while_driving"); wait(0.05); self notify("end_shoot_while_driving"); self.shoot_while_driving_thread = undefined; self clearanim(%sm_add_fire,0.2); } //Function Number: 14 snowmobile_decide_shoot() { self endon("killanimscript"); self endon("end_shoot_while_driving"); self.a.specialshootbehavior = ::snowmobileshootbehavior; snowmobile_decide_shoot_internal(); self.shoot_while_driving_thread = undefined; } //Function Number: 15 snowmobile_decide_shoot_internal() { self endon("snowmobile_event_occurred"); animscripts\shoot_behavior::decidewhatandhowtoshoot("normal"); } //Function Number: 16 snowmobileshootbehavior() { if(!isdefined(self.enemy)) { self.shootent = undefined; self.shootpos = undefined; self.shootstyle = "none"; return; } self.shootent = self.enemy; self.shootpos = self.enemy getshootatpos(); var_00 = distancesquared(self.origin,self.enemy.origin); if(var_00 < 1000000) { self.shootstyle = "full"; } else if(var_00 < 4000000) { self.shootstyle = "burst"; } else { self.shootstyle = "single"; } if(isdefined(self.enemy.vehicle)) { var_01 = 0.5; var_02 = self.shootent.vehicle; var_03 = self.ridingvehicle; var_04 = var_03.origin - var_02.origin; var_05 = anglestoforward(var_02.angles); var_06 = anglestoright(var_02.angles); var_07 = vectordot(var_04,var_05); if(var_07 < 0) { var_08 = var_02 vehicle_getspeed() * var_01; var_08 = var_08 * 17.6; if(var_08 > 50) { var_09 = vectordot(var_04,var_06); var_09 = var_09 / 3; if(var_09 > 128) { var_09 = 128; } else if(var_09 < -128) { var_09 = -128; } if(var_09 > 0) { var_09 = 128 - var_09; } else { var_09 = -128 - var_09; } self.shootent = undefined; self.shootpos = var_02.origin + var_08 * var_05 + var_09 * var_06; return; } } } } //Function Number: 17 snowmobile_shoot() { self endon("killanimscript"); self endon("end_shoot_while_driving"); self notify("doing_shootWhileDriving"); self endon("doing_shootWhileDriving"); for(;;) { if(!self.bulletsinclip) { wait(0.5); continue; } animscripts\combat_utility::shootuntilshootbehaviorchange(); } } //Function Number: 18 snowmobile_reload() { if(!self.ridingvehicle.steering_enable) { return 0; } if(!animscripts\combat_utility::needtoreload(0)) { return 0; } if(!animscripts\utility::usingriflelikeweapon()) { return 0; } snowmobile_reload_internal(); self notify("abort_reload"); return 1; } //Function Number: 19 snowmobile_reload_internal() { self endon("snowmobile_event_occurred"); self.stop_aiming_for_reload = 1; self waittill("start_blending_reload"); self setanim(%sm_aiming,0,0.25); self setflaggedanimrestart("gun_down",animscripts\utility::animarray("gun_down"),1,0.25); animscripts\shared::donotetracks("gun_down"); self clearanim(animscripts\utility::animarray("gun_down"),0); self setflaggedanimknoballrestart("reload_anim",animscripts\utility::animarray("reload"),%body,1,0.25); animscripts\shared::donotetracks("reload_anim"); self clearanim(%sm_reload,0.2); self setflaggedanimrestart("gun_up",animscripts\utility::animarray("gun_up"),1,0.25); self.gun_up_for_reload = 1; animscripts\shared::donotetracks("gun_up",::snowmobile_waitfor_start_aim); self.stop_aiming_for_reload = undefined; self clearanim(%sm_reload,0.1); self setanim(%sm_aiming,1,0.1); if(isdefined(self.gun_up_for_reload)) { self.gun_up_for_reload = undefined; animscripts\shared::donotetracks("gun_up",::snowmobile_waitfor_end); self clearanim(animscripts\utility::animarray("gun_up"),0); } } //Function Number: 20 snowmobile_waitfor_start_aim(param_00) { if(param_00 == "start_aim") { return 1; } } //Function Number: 21 snowmobile_waitfor_end(param_00) { if(param_00 == "end") { return 1; } } //Function Number: 22 snowmobile_waitfor_start_lean(param_00) { if(param_00 == "start_lean") { return 1; } } //Function Number: 23 snowmobile_trackshootentorpos_driver() { self endon("killanimscript"); self endon("stop tracking"); var_00 = 0.05; var_01 = 8; var_02 = 0; var_03 = 0; var_04 = 1; for(;;) { animscripts\track::incranimaimweight(); var_05 = (self.origin[0],self.origin[1],self geteye()[2]); var_06 = self.shootpos; if(isdefined(self.shootent)) { var_06 = self.shootent getshootatpos(); } if(!isdefined(var_06)) { var_03 = 0; var_07 = self getanglestolikelyenemypath(); if(isdefined(var_07)) { var_03 = angleclamp180(self.angles[1] - var_07[1]); } } else { var_08 = var_06 - var_05; var_09 = vectortoangles(var_08); var_03 = self.angles[1] - var_09[1]; var_03 = angleclamp180(var_03); } if(var_03 > self.rightaimlimit || var_03 < self.leftaimlimit) { var_03 = 0; } if(var_04) { var_04 = 0; } else { var_0A = var_03 - var_02; if(abs(var_0A) > var_01) { var_03 = var_02 + var_01 * common_scripts\utility::sign(var_0A); } } var_02 = var_03; var_0B = min(max(0 - var_03,0),90) / 90 * self.a.aimweight; var_0C = min(max(var_03,0),90) / 90 * self.a.aimweight; self setanimlimited(%sm_aim_4,var_0B,var_00); self setanimlimited(%sm_aim_6,var_0C,var_00); wait(0.05); } } //Function Number: 24 snowmobile_trackshootentorpos_passenger() { self endon("killanimscript"); self endon("stop tracking"); var_00 = 0.05; var_01 = 5; var_02 = 20; var_03 = 15; var_04 = 40; var_05 = 30; var_06 = 0; var_07 = 0; var_08 = 1; for(;;) { animscripts\track::incranimaimweight(); var_09 = (self.origin[0],self.origin[1],self geteye()[2]); var_0A = self.shootpos; if(isdefined(self.shootent)) { var_0A = self.shootent getshootatpos(); } if(!isdefined(var_0A)) { var_07 = 0; var_0B = self getanglestolikelyenemypath(); if(isdefined(var_0B)) { var_07 = angleclamp180(self.angles[1] - var_0B[1]); } } else { var_0C = var_0A - var_09; var_0D = vectortoangles(var_0C); var_07 = self.angles[1] - var_0D[1]; var_07 = angleclamp180(var_07); } if(isdefined(self.stop_aiming_for_reload) || var_07 > 0 && var_07 - self.rightaimlimit * self.diraimlimit > 0 || var_07 < 0 && var_07 - self.leftaimlimit * self.diraimlimit < 0) { var_07 = 0; } if(var_08) { var_08 = 0; } else { if(var_06 < -180 + var_04 && var_07 > 180 - var_05) { var_07 = -179; } if(var_06 > 180 - var_04 && var_07 < -180 + var_05) { var_07 = 179; } var_0E = var_07 - var_06; var_0F = var_02 - var_01 * abs(var_0E) / 180 + var_01; if(isdefined(self.stop_aiming_for_reload)) { var_0F = var_03; if(abs(var_06) < 45) { self notify("start_blending_reload"); } } if(abs(var_0E) > var_0F) { var_07 = var_06 + var_0F * common_scripts\utility::sign(var_0E); } } var_06 = var_07; var_10 = max(-90 - var_07,0) / 90 * self.a.aimweight; var_11 = min(max(0 - var_07,0),90) / 90 * self.a.aimweight; var_12 = max(90 - abs(var_07),0) / 90 * self.a.aimweight; var_13 = min(max(var_07,0),90) / 90 * self.a.aimweight; var_14 = max(-90 + var_07,0) / 90 * self.a.aimweight; self setanimlimited(%sm_aim_1,var_10,var_00); self setanimlimited(%sm_aim_4_delta,var_11,var_00); self setanimlimited(%sm_aim_5_delta,var_12,var_00); self setanimlimited(%sm_aim_6_delta,var_13,var_00); self setanimlimited(%sm_aim_3,var_14,var_00); wait(0.05); } } //Function Number: 25 snowmobile_get_death_anim(param_00,param_01,param_02) { var_03 = undefined; var_04 = undefined; var_05 = 0; for(var_06 = 0;var_06 < param_00.size;var_06++) { var_07 = animscripts\utility::absangleclamp180(param_02 - param_01[var_06]); if(!isdefined(var_03) || var_07 < var_05) { var_04 = var_03; var_03 = param_00[var_06]; var_05 = var_07; continue; } if(!isdefined(var_04)) { var_04 = param_00[var_06]; } } var_08 = var_03; if(isdefined(level.prevsnowmobiledeath) && var_08 == level.prevsnowmobiledeath && gettime() - level.prevsnowmobiledeathtime < 500) { var_08 = var_04; } anim.prevsnowmobiledeath = var_08; anim.prevsnowmobiledeathtime = gettime(); return var_08; } //Function Number: 26 snowmobile_death_launchslide() { var_00 = self.ridingvehicle; var_01 = var_00.prevframevelocity; var_01 = (var_01[0],var_01[1],randomfloatrange(200,400)) * 0.75; if(lengthsquared(var_01) > 1000000) { var_01 = vectornormalize(var_01) * 1000; } var_02 = spawn("script_origin",self.origin); var_02 moveslide((0,0,40),15,var_01); self linkto(var_02); var_02 thread deleteshortly(); } //Function Number: 27 snowmobile_normal_death() { var_00 = []; var_00[0] = level.scr_anim["snowmobile"]["small"]["death"]["back"]; var_00[1] = level.scr_anim["snowmobile"]["small"]["death"]["right"]; var_00[2] = level.scr_anim["snowmobile"]["small"]["death"]["left"]; var_01 = []; var_01[0] = -180; var_01[1] = -90; var_01[2] = 90; var_02 = snowmobile_get_death_anim(var_00,var_01,self.damageyaw); animscripts\death::playdeathanim(var_02); return 1; } //Function Number: 28 snowmobile_collide_death() { var_00 = self.ridingvehicle; if(!isdefined(var_00)) { return snowmobile_normal_death(); } var_01 = var_00.prevframevelocity; snowmobile_death_launchslide(); var_02 = vectortoangles(var_01); var_03 = angleclamp180(var_02[1] - self.angles[1]); var_04 = []; var_04[0] = level.scr_anim["snowmobile"]["big"]["death"]["back"]; var_04[1] = level.scr_anim["snowmobile"]["big"]["death"]["left"]; var_04[2] = level.scr_anim["snowmobile"]["big"]["death"]["front"]; var_04[3] = level.scr_anim["snowmobile"]["big"]["death"]["right"]; var_05 = []; var_05[0] = -180; var_05[1] = -90; var_05[2] = 0; var_05[3] = 90; var_06 = snowmobile_get_death_anim(var_04,var_05,var_03); animscripts\death::playdeathanim(var_06); return 1; } //Function Number: 29 deleteshortly() { var_00 = self.origin; for(var_01 = 0;var_01 < 60;var_01++) { wait(0.05); var_00 = self.origin; } wait(3); if(isdefined(self)) { self delete(); } } //Function Number: 30 snowmobile_setanim_common(param_00) { self.a.array["idle"] = level.scr_anim["snowmobile"][param_00]["idle"]; self.a.array["drive"] = level.scr_anim["snowmobile"][param_00]["drive"]; self.a.array["fire"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["single"] = animscripts\utility::array(level.scr_anim["snowmobile"][param_00]["single"]); self.a.array["burst2"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["burst3"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["burst4"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["burst5"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["burst6"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["semi2"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["semi3"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["semi4"] = level.scr_anim["snowmobile"][param_00]["fire"]; self.a.array["semi5"] = level.scr_anim["snowmobile"][param_00]["fire"]; } //Function Number: 31 snowmobile_setanim_driver(param_00) { self.a.array = []; snowmobile_setanim_common("driver"); self.a.array["left2right"] = level.scr_anim["snowmobile"]["driver"]["left2right"]; self.a.array["right2left"] = level.scr_anim["snowmobile"]["driver"]["right2left"]; self.a.array["straight_level_left"] = level.scr_anim["snowmobile"]["driver"]["straight_level"]["left"]; self.a.array["straight_level_center"] = level.scr_anim["snowmobile"]["driver"]["straight_level"]["center"]; self.a.array["straight_level_right"] = level.scr_anim["snowmobile"]["driver"]["straight_level"]["right"]; self.a.array["add_aim_left_left"] = level.scr_anim["snowmobile"]["driver"]["add_aim_left"]["left"]; self.a.array["add_aim_left_center"] = level.scr_anim["snowmobile"]["driver"]["add_aim_left"]["center"]; self.a.array["add_aim_left_right"] = level.scr_anim["snowmobile"]["driver"]["add_aim_left"]["right"]; self.a.array["add_aim_right_left"] = level.scr_anim["snowmobile"]["driver"]["add_aim_right"]["left"]; self.a.array["add_aim_right_center"] = level.scr_anim["snowmobile"]["driver"]["add_aim_right"]["center"]; self.a.array["add_aim_right_right"] = level.scr_anim["snowmobile"]["driver"]["add_aim_right"]["right"]; if(param_00) { self.a.array["event_jump"] = level.scr_anim["snowmobile"]["driver"]["shoot_jump"]; self.a.array["event_bump"] = level.scr_anim["snowmobile"]["driver"]["shoot_bump"]; self.a.array["event_bump_big"] = level.scr_anim["snowmobile"]["driver"]["shoot_bump_big"]; self.a.array["event_sway"] = []; self.a.array["event_sway"]["left"] = level.scr_anim["snowmobile"]["driver"]["shoot_sway_left"]; self.a.array["event_sway"]["right"] = level.scr_anim["snowmobile"]["driver"]["shoot_sway_right"]; self.a.array["event_restore"] = %sm_aiming; return; } self.a.array["event_jump"] = level.scr_anim["snowmobile"]["driver"]["drive_jump"]; self.a.array["event_bump"] = level.scr_anim["snowmobile"]["driver"]["drive_bump"]; self.a.array["event_bump_big"] = level.scr_anim["snowmobile"]["driver"]["drive_bump_big"]; self.a.array["event_sway"] = []; self.a.array["event_sway"]["left"] = level.scr_anim["snowmobile"]["driver"]["drive_sway_left"]; self.a.array["event_sway"]["right"] = level.scr_anim["snowmobile"]["driver"]["drive_sway_right"]; self.a.array["event_restore"] = %sm_turn; } //Function Number: 32 snowmobile_setanim_passenger(param_00) { self.a.array = []; snowmobile_setanim_common("passenger"); self.a.array["hide"] = level.scr_anim["snowmobile"]["passenger"]["hide"]; self.a.array["lean_left"] = level.scr_anim["snowmobile"]["passenger"]["add_lean"]["left"]; self.a.array["lean_right"] = level.scr_anim["snowmobile"]["passenger"]["add_lean"]["right"]; self.a.array["reload"] = level.scr_anim["snowmobile"]["passenger"]["reload"]; self.a.array["gun_up"] = level.scr_anim["snowmobile"]["passenger"]["gun_up"]; self.a.array["gun_down"] = level.scr_anim["snowmobile"]["passenger"]["gun_down"]; self.a.array["aim_left_left"] = level.scr_anim["snowmobile"]["passenger"]["aim_left"]["left"]; self.a.array["aim_left_center"] = level.scr_anim["snowmobile"]["passenger"]["aim_left"]["center"]; self.a.array["aim_left_right"] = level.scr_anim["snowmobile"]["passenger"]["aim_left"]["right"]; self.a.array["aim_right_left"] = level.scr_anim["snowmobile"]["passenger"]["aim_right"]["left"]; self.a.array["aim_right_center"] = level.scr_anim["snowmobile"]["passenger"]["aim_right"]["center"]; self.a.array["aim_right_right"] = level.scr_anim["snowmobile"]["passenger"]["aim_right"]["right"]; self.a.array["add_aim_backleft_left"] = level.scr_anim["snowmobile"]["passenger"]["add_aim_backleft"]["left"]; self.a.array["add_aim_backleft_center"] = level.scr_anim["snowmobile"]["passenger"]["add_aim_backleft"]["center"]; self.a.array["add_aim_backleft_right"] = level.scr_anim["snowmobile"]["passenger"]["add_aim_backleft"]["right"]; self.a.array["add_aim_backright_left"] = level.scr_anim["snowmobile"]["passenger"]["add_aim_backright"]["left"]; self.a.array["add_aim_backright_center"] = level.scr_anim["snowmobile"]["passenger"]["add_aim_backright"]["center"]; self.a.array["add_aim_backright_right"] = level.scr_anim["snowmobile"]["passenger"]["add_aim_backright"]["right"]; self.a.array["straight_level_left"] = level.scr_anim["snowmobile"]["passenger"]["straight_level"]["left"]; self.a.array["straight_level_center"] = level.scr_anim["snowmobile"]["passenger"]["straight_level"]["center"]; self.a.array["straight_level_right"] = level.scr_anim["snowmobile"]["passenger"]["straight_level"]["right"]; if(param_00) { self.a.array["event_jump"] = level.scr_anim["snowmobile"]["passenger"]["drive_jump"]; self.a.array["event_bump"] = level.scr_anim["snowmobile"]["passenger"]["drive_bump"]; self.a.array["event_bump_big"] = level.scr_anim["snowmobile"]["passenger"]["drive_bump_big"]; self.a.array["event_sway"] = []; self.a.array["event_sway"]["left"] = level.scr_anim["snowmobile"]["passenger"]["drive_sway_left"]; self.a.array["event_sway"]["right"] = level.scr_anim["snowmobile"]["passenger"]["drive_sway_right"]; self.a.array["event_restore"] = %sm_aiming; return; } self.a.array["event_jump"] = level.scr_anim["snowmobile"]["passenger"]["hide_jump"]; self.a.array["event_bump"] = level.scr_anim["snowmobile"]["passenger"]["hide_bump"]; self.a.array["event_bump_big"] = level.scr_anim["snowmobile"]["passenger"]["hide_bump_big"]; self.a.array["event_sway"] = []; self.a.array["event_sway"]["left"] = level.scr_anim["snowmobile"]["passenger"]["hide_sway_left"]; self.a.array["event_sway"]["right"] = level.scr_anim["snowmobile"]["passenger"]["hide_sway_right"]; self.a.array["event_restore"] = %sm_turn; }