/******************************************************************* * Decompiled By: Bog * Decompiled File: toy_locker_double.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 1 * Decompile Time: 24 ms * Timestamp: 4/22/2024 2:03:26 AM *******************************************************************/ //Function Number: 1 main() { common_scripts\_destructible::destructible_create("toy_locker_double","tag_origin",150,undefined,32,"no_melee"); common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_1,#animtree,"setanimknob",undefined,0,"locker_broken_both_doors_1"); common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_02_right",undefined,undefined,0); common_scripts\_destructible::destructible_sound("lockers_fast",undefined,0); common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_2,#animtree,"setanimknob",undefined,1,"locker_broken_both_doors_2"); common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_01_left",undefined,undefined,1); common_scripts\_destructible::destructible_sound("lockers_fast",undefined,1); common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_4,#animtree,"setanimknob",undefined,2,"locker_broken_both_doors_4"); common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_03_both",undefined,undefined,2); common_scripts\_destructible::destructible_sound("lockers_double",undefined,2); common_scripts\_destructible::destructible_anim(%locker_broken_door1_fast,#animtree,"setanimknob",undefined,3,"locker_broken_door1_fast"); common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_01_left",undefined,undefined,3); common_scripts\_destructible::destructible_sound("lockers_fast",undefined,3); common_scripts\_destructible::destructible_anim(%locker_broken_door2_fast,#animtree,"setanimknob",undefined,4,"locker_broken_door2_fast"); common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_02_right",undefined,undefined,4); common_scripts\_destructible::destructible_sound("lockers_fast",undefined,4); common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_3,#animtree,"setanimknob",undefined,5,"locker_broken_both_doors_3"); common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,5); common_scripts\_destructible::destructible_sound("lockers_minor",undefined,5); common_scripts\_destructible::destructible_anim(%locker_broken_door1_slow,#animtree,"setanimknob",undefined,6,"locker_broken_door1_slow"); common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,6); common_scripts\_destructible::destructible_sound("lockers_minor",undefined,6); common_scripts\_destructible::destructible_anim(%locker_broken_door2_slow,#animtree,"setanimknob",undefined,7,"locker_broken_door2_slow"); common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,7); common_scripts\_destructible::destructible_sound("lockers_minor",undefined,7); common_scripts\_destructible::destructible_state(undefined,"com_locker_double_destroyed",undefined,undefined,"no_melee"); }