/******************************************************************* * Decompiled By: Bog * Decompiled File: _swim_ai.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 15 * Decompile Time: 267 ms * Timestamp: 4/22/2024 2:23:23 AM *******************************************************************/ //Function Number: 1 init_ai_swim() { } //Function Number: 2 enable_ai_swim() { setsaveddvar("phys_gravity_ragdoll",-10); setsaveddvar("phys_gravity",-10); setsaveddvar("ragdoll_max_life",15000); setsaveddvar("phys_autoDisableLinear",0.25); level thread maps\_swim_ai_common::override_footsteps(); maps\_utility::battlechatter_off("axis"); } //Function Number: 3 disable_ai_swim() { setsaveddvar("phys_gravity_ragdoll",-800); setsaveddvar("phys_gravity",-800); setsaveddvar("ragdoll_max_life",4500); setsaveddvar("phys_autoDisableLinear",20); level thread maps\_swim_ai_common::restore_footsteps(); maps\_utility::battlechatter_on("axis"); } //Function Number: 4 enable_swim(param_00) { if(!isai(self)) { return; } self.swimmer = 1; self.health = 50; self.grenadeammo = 0; self.goalradius = 128; self.goalheight = 96; maps\_utility::disable_surprise(); thread unlimited_ammo(); if(isdefined(param_00) && param_00 == 1) { maps\_utility::forceuseweapon("aps_underwater+swim","primary"); thread glint_behavior(); } else { maps\_utility::gun_remove(); } self.bdisabledefaultfacialanims = 1; self.dontmelee = 1; self.no_pistol_switch = 1; self.ignoresuppression = 1; self.norunreload = 1; self.disablebulletwhizbyreaction = 1; self.usechokepoints = 0; self.disabledoorbehavior = 1; self.combatmode = "cover"; self.oldgrenadeawareness = self.grenadeawareness; self.grenadeawareness = 0; self.oldgrenadereturnthrow = self.nogrenadereturnthrow; self.nogrenadereturnthrow = 1; self.norunngun = 1; init_ai_swim_animsets(); thread maps\_underwater::friendly_bubbles(); thread underwater_blood(); if(!isdefined(level.archetypes["soldier"]["swim"])) { init_swim_anims(); } animscripts\swim::swim_begin(); } //Function Number: 5 disable_swim() { self.custommovetransition = undefined; self.permanentcustommovetransition = 0; self.bdisabledefaultfacialanims = undefined; animscripts\swim::swim_end(); self notify("stop_glint_thread"); } //Function Number: 6 init_swim_anims() { var_00 = []; var_00["forward"] = %swimming_forward; var_00["forward_aim"] = %swimming_aiming_move_f; var_00["idle_to_forward"] = []; var_00["idle_to_forward"][2] = []; var_00["idle_to_forward"][4] = []; var_00["idle_to_forward"][4][4] = %swimming_idle_to_forward; var_00["idle_to_forward"][6] = []; var_00["idle_ready_to_forward"] = []; var_00["idle_ready_to_forward"][4] = []; var_00["idle_ready_to_forward"][4][4] = %swimming_idle_ready_to_forward; var_00["aim_stand_D"] = %swimming_fire_d; var_00["aim_stand_L"] = %swimming_fire_l; var_00["aim_stand_R"] = %swimming_fire_r; var_00["aim_move_R"] = %swimming_aiming_move_f_fire_r; var_00["aim_move_L"] = %swimming_aiming_move_f_fire_l; var_00["strafe_B"] = %swimming_aiming_move_b; var_00["strafe_L"] = %swimming_aiming_move_l; var_00["strafe_R"] = %swimming_aiming_move_r; var_00["strafe_L_aim_R"] = %swimming_aiming_move_l_fire_r; var_00["strafe_L_aim_L"] = %swimming_aiming_move_l_fire_l; var_00["strafe_L_aim_U"] = %swimming_aiming_move_l_fire_u; var_00["strafe_L_aim_D"] = %swimming_aiming_move_l_fire_d; var_00["strafe_R_aim_R"] = %swimming_aiming_move_r_fire_r; var_00["strafe_R_aim_L"] = %swimming_aiming_move_r_fire_l; var_00["strafe_R_aim_U"] = %swimming_aiming_move_r_fire_u; var_00["strafe_R_aim_D"] = %swimming_aiming_move_r_fire_d; var_00["strafe_B_aim_R"] = %swimming_aiming_move_b_fire_r; var_00["strafe_B_aim_L"] = %swimming_aiming_move_b_fire_l; var_00["strafe_B_aim_U"] = %swimming_aiming_move_b_fire_u; var_00["strafe_B_aim_D"] = %swimming_aiming_move_b_fire_d; var_00["turn_left_45"] = %swimming_aiming_turn_l45; var_00["turn_left_90"] = %swimming_aiming_turn_l90; var_00["turn_left_135"] = %swimming_aiming_turn_l135; var_00["turn_left_180"] = %swimming_aiming_turn_l180; var_00["turn_right_45"] = %swimming_aiming_turn_r45; var_00["turn_right_90"] = %swimming_aiming_turn_r90; var_00["turn_right_135"] = %swimming_aiming_turn_r135; var_00["turn_right_180"] = %swimming_aiming_turn_r180; var_00["idle_turn"] = []; var_00["surprise_stop"] = %swimming_surprise_stop; var_00["arrival_cover_corner_r"] = []; var_00["arrival_cover_corner_r"][2] = []; var_00["arrival_cover_corner_r"][3] = []; var_00["arrival_cover_corner_r"][3][4] = %swimming_aiming_move_to_cover_r1_r45; var_00["arrival_cover_corner_r"][4] = []; var_00["arrival_cover_corner_r"][4][4] = %swimming_aiming_move_to_cover_r1; var_00["arrival_cover_corner_r"][5] = []; var_00["arrival_cover_corner_r"][5][4] = %swimming_aiming_move_to_cover_r1_l45; var_00["arrival_cover_corner_r"][6] = []; var_00["arrival_cover_corner_l"] = []; var_00["arrival_cover_corner_l"][2] = []; var_00["arrival_cover_corner_l"][3] = []; var_00["arrival_cover_corner_l"][3][4] = %swimming_aiming_move_to_cover_l1_r45; var_00["arrival_cover_corner_l"][4] = []; var_00["arrival_cover_corner_l"][4][4] = %swimming_aiming_move_to_cover_l1; var_00["arrival_cover_corner_l"][5] = []; var_00["arrival_cover_corner_l"][5][4] = %swimming_aiming_move_to_cover_l1_l45; var_00["arrival_cover_corner_l"][6] = []; var_00["arrival_cover_u"] = []; var_00["arrival_cover_u"][2] = []; var_00["arrival_cover_u"][3] = []; var_00["arrival_cover_u"][3][4] = %swimming_aiming_move_to_cover_u1_r45; var_00["arrival_cover_u"][4] = []; var_00["arrival_cover_u"][4][4] = %swimming_aiming_move_to_cover_u1; var_00["arrival_cover_u"][5] = []; var_00["arrival_cover_u"][5][4] = %swimming_aiming_move_to_cover_u1_l45; var_00["arrival_cover_u"][6] = []; var_00["arrival_exposed"] = []; var_00["arrival_exposed"][4] = []; var_00["arrival_exposed"][4][4] = %swimming_forward_to_idle_ready; var_00["arrival_exposed_noncombat"] = []; var_00["arrival_exposed_noncombat"][4] = []; var_00["arrival_exposed_noncombat"][4][4] = %swimming_forward_to_idle; var_00["exit_cover_corner_r"] = []; var_00["exit_cover_corner_r"][2] = []; var_00["exit_cover_corner_r"][3] = []; var_00["exit_cover_corner_r"][4] = []; var_00["exit_cover_corner_r"][4][4] = %swimming_cover_r1_to_aiming_move; var_00["exit_cover_corner_r"][5] = []; var_00["exit_cover_corner_r"][6] = []; var_00["exit_cover_corner_l"] = []; var_00["exit_cover_corner_l"][2] = []; var_00["exit_cover_corner_l"][3] = []; var_00["exit_cover_corner_l"][4] = []; var_00["exit_cover_corner_l"][5] = []; var_00["exit_cover_corner_l"][6] = []; var_00["exit_cover_u"] = []; var_00["exit_cover_u"][2] = []; var_00["exit_cover_u"][3] = []; var_00["exit_cover_u"][4] = []; var_00["exit_cover_u"][5] = []; var_00["exit_cover_u"][6] = []; var_00["turn"] = []; var_00["turn"] = []; var_00["turn"][0] = []; var_00["turn"][0][4] = %swimming_swim_turn_l180; var_00["turn"][1] = []; var_00["turn"][1][4] = %swimming_swim_turn_l135; var_00["turn"][2] = []; var_00["turn"][2][4] = %swimming_swim_turn_l90; var_00["turn"][3] = []; var_00["turn"][3][3] = %swimming_swim_turn_d45_l45; var_00["turn"][3][4] = %swimming_swim_turn_l45; var_00["turn"][3][5] = %swimming_swim_turn_u45_l45; var_00["turn"][4] = []; var_00["turn"][4][3] = %swimming_swim_turn_d45; var_00["turn"][4][5] = %swimming_swim_turn_u45; var_00["turn"][5] = []; var_00["turn"][5][3] = %swimming_swim_turn_d45_r45; var_00["turn"][5][4] = %swimming_swim_turn_r45; var_00["turn"][5][5] = %swimming_swim_turn_u45_r45; var_00["turn"][6] = []; var_00["turn"][6][4] = %swimming_swim_turn_r90; var_00["turn"][7] = []; var_00["turn"][7][4] = %swimming_swim_turn_r135; var_00["turn"][8] = []; var_00["turn"][8][4] = %swimming_swim_turn_l180; var_00["turn_add_r"] = %swimming_slight_turn_r; var_00["turn_add_l"] = %swimming_slight_turn_l; var_00["turn_add_u"] = %swimming_slight_turn_u; var_00["turn_add_d"] = %swimming_slight_turn_d; var_00["cover_corner_r"] = []; var_00["cover_corner_r"]["straight_level"] = %swimming_fire; var_00["cover_corner_r"]["alert_idle"] = %swimming_cover_r1_loop; var_00["cover_corner_r"]["alert_to_A"] = [%swimming_cover_r1_full_expose]; var_00["cover_corner_r"]["alert_to_B"] = [%swimming_cover_r1_full_expose]; var_00["cover_corner_r"]["A_to_alert"] = [%swimming_cover_r1_full_hide]; var_00["cover_corner_r"]["A_to_B"] = [%swimming_fire]; var_00["cover_corner_r"]["B_to_alert"] = [%swimming_cover_r1_full_hide]; var_00["cover_corner_r"]["B_to_A"] = [%swimming_fire]; var_00["cover_corner_r"]["lean_to_alert"] = [%swimming_cover_r1_hide]; var_00["cover_corner_r"]["alert_to_lean"] = [%swimming_cover_r1_expose]; var_00["cover_corner_r"]["look"] = %swimming_cover_r1_expose; var_00["cover_corner_r"]["reload"] = [%swimming_cover_r1_reload]; var_00["cover_corner_r"]["alert_to_look"] = %swimming_cover_r1_expose; var_00["cover_corner_r"]["look_to_alert"] = %swimming_cover_r1_hide; var_00["cover_corner_r"]["look_to_alert_fast"] = %swimming_cover_r1_hide; var_00["cover_corner_r"]["look_idle"] = %swimming_cover_r1_exposed_idle; var_00["cover_corner_r"]["lean_aim_down"] = %swimming_cover_r1_exposed_aim_d; var_00["cover_corner_r"]["lean_aim_left"] = %swimming_cover_r1_exposed_aim_l; var_00["cover_corner_r"]["lean_aim_straight"] = %swimming_cover_r1_exposed_fire; var_00["cover_corner_r"]["lean_aim_right"] = %swimming_cover_r1_exposed_aim_r; var_00["cover_corner_r"]["lean_aim_up"] = %swimming_cover_r1_exposed_aim_u; var_00["cover_corner_r"]["lean_reload"] = %swimming_cover_r1_reload; var_00["cover_corner_r"]["lean_idle"] = [%swimming_cover_r1_exposed_idle]; var_00["cover_corner_r"]["lean_single"] = %swimming_cover_r1_exposed_fire; var_00["cover_corner_r"]["lean_fire"] = %swimming_cover_r1_exposed_fire; var_00["cover_corner_r"]["add_aim_down"] = %swimming_fire_d; var_00["cover_corner_r"]["add_aim_left"] = %swimming_fire_l; var_00["cover_corner_r"]["add_aim_straight"] = %swimming_firing; var_00["cover_corner_r"]["add_aim_right"] = %swimming_fire_r; var_00["cover_corner_r"]["add_aim_idle"] = %swimming_firing_idle; var_00["cover_corner_l"] = []; var_00["cover_corner_l"]["straight_level"] = %swimming_fire; var_00["cover_corner_l"]["alert_idle"] = %swimming_cover_l1_idle; var_00["cover_corner_l"]["alert_to_A"] = [%swimming_cover_l1_full_expose]; var_00["cover_corner_l"]["alert_to_B"] = [%swimming_cover_l1_full_expose]; var_00["cover_corner_l"]["A_to_alert"] = [%swimming_cover_l1_full_hide]; var_00["cover_corner_l"]["A_to_B"] = [%swimming_fire]; var_00["cover_corner_l"]["B_to_alert"] = [%swimming_cover_l1_full_hide]; var_00["cover_corner_l"]["B_to_A"] = [%swimming_fire]; var_00["cover_corner_l"]["lean_to_alert"] = [%swimming_cover_l1_hide]; var_00["cover_corner_l"]["alert_to_lean"] = [%swimming_cover_l1_expose]; var_00["cover_corner_l"]["look"] = %swimming_cover_l1_expose; var_00["cover_corner_l"]["reload"] = [%swimming_cover_l1_reload]; var_00["cover_corner_l"]["alert_to_look"] = %swimming_cover_l1_expose; var_00["cover_corner_l"]["look_to_alert"] = %swimming_cover_l1_hide; var_00["cover_corner_l"]["look_to_alert_fast"] = %swimming_cover_l1_hide; var_00["cover_corner_l"]["look_idle"] = %swimming_cover_l1_exposed_idle; var_00["cover_corner_l"]["lean_aim_down"] = %swimming_cover_l1_exposed_aim_d; var_00["cover_corner_l"]["lean_aim_left"] = %swimming_cover_l1_exposed_aim_l; var_00["cover_corner_l"]["lean_aim_straight"] = %swimming_cover_l1_exposed_fire; var_00["cover_corner_l"]["lean_aim_right"] = %swimming_cover_l1_exposed_aim_r; var_00["cover_corner_l"]["lean_aim_up"] = %swimming_cover_l1_exposed_aim_u; var_00["cover_corner_l"]["lean_reload"] = %swimming_cover_l1_reload; var_00["cover_corner_l"]["lean_idle"] = [%swimming_cover_l1_exposed_idle]; var_00["cover_corner_l"]["lean_single"] = %swimming_cover_l1_exposed_fire; var_00["cover_corner_l"]["lean_fire"] = %swimming_cover_l1_exposed_fire; var_00["cover_corner_l"]["add_aim_down"] = %swimming_fire_d; var_00["cover_corner_l"]["add_aim_left"] = %swimming_fire_l; var_00["cover_corner_l"]["add_aim_straight"] = %swimming_firing; var_00["cover_corner_l"]["add_aim_right"] = %swimming_fire_r; var_00["cover_corner_l"]["add_aim_idle"] = %swimming_firing_idle; var_00["cover_u"] = []; var_00["cover_u"]["straight_level"] = %swimming_fire; var_00["cover_u"]["alert_idle"] = %swimming_cover_u1_idle; var_00["cover_u"]["alert_to_A"] = [%swimming_cover_u1_full_expose]; var_00["cover_u"]["alert_to_B"] = [%swimming_cover_u1_full_expose]; var_00["cover_u"]["A_to_alert"] = [%swimming_cover_u1_full_hide]; var_00["cover_u"]["A_to_B"] = [%swimming_fire]; var_00["cover_u"]["B_to_alert"] = [%swimming_cover_u1_full_hide]; var_00["cover_u"]["B_to_A"] = [%swimming_fire]; var_00["cover_u"]["lean_to_alert"] = [%swimming_cover_u1_hide]; var_00["cover_u"]["alert_to_lean"] = [%swimming_cover_u1_expose]; var_00["cover_u"]["look"] = %swimming_cover_u1_expose; var_00["cover_u"]["reload"] = [%swimming_cover_u1_reload]; var_00["cover_u"]["alert_to_look"] = %swimming_cover_u1_expose; var_00["cover_u"]["look_to_alert"] = %swimming_cover_u1_hide; var_00["cover_u"]["look_to_alert_fast"] = %swimming_cover_u1_hide; var_00["cover_u"]["look_idle"] = %swimming_cover_u1_exposed_idle; var_00["cover_u"]["lean_aim_down"] = %swimming_cover_u1_exposed_aim_d; var_00["cover_u"]["lean_aim_left"] = %swimming_cover_u1_exposed_aim_l; var_00["cover_u"]["lean_aim_straight"] = %swimming_cover_u1_exposed_fire; var_00["cover_u"]["lean_aim_right"] = %swimming_cover_u1_exposed_aim_r; var_00["cover_u"]["lean_aim_up"] = %swimming_cover_u1_exposed_aim_u; var_00["cover_u"]["lean_reload"] = %swimming_cover_u1_reload; var_00["cover_u"]["lean_idle"] = [%swimming_cover_u1_exposed_idle]; var_00["cover_u"]["lean_single"] = %swimming_cover_u1_exposed_fire; var_00["cover_u"]["lean_fire"] = %swimming_cover_u1_exposed_fire; var_00["cover_u"]["add_aim_down"] = %swimming_fire_d; var_00["cover_u"]["add_aim_left"] = %swimming_fire_l; var_00["cover_u"]["add_aim_straight"] = %swimming_firing; var_00["cover_u"]["add_aim_right"] = %swimming_fire_r; var_00["cover_u"]["add_aim_idle"] = %swimming_firing_idle; level.archetypes["soldier"]["swim"] = var_00; level.archetypes["soldier"]["swim"]["maxDelta"] = []; init_swim_anim_deltas("soldier","arrival_exposed"); init_swim_anim_deltas("soldier","arrival_exposed_noncombat"); init_swim_anim_deltas("soldier","arrival_cover_corner_r"); init_swim_anim_deltas("soldier","arrival_cover_corner_l"); init_swim_anim_deltas("soldier","arrival_cover_u"); init_swim_anim_deltas("soldier","exit_cover_corner_r",0); init_swim_anim_deltas("soldier","exit_cover_corner_l",0); init_swim_anim_deltas("soldier","exit_cover_u",0); init_swim_anim_deltas("soldier","idle_to_forward",0); } //Function Number: 7 init_swim_anim_deltas(param_00,param_01,param_02) { var_03 = param_01 + "_delta"; var_04 = param_01 + "_angleDelta"; var_05 = 1; if(isdefined(param_02)) { var_05 = param_02; } level.archetypes[param_00]["swim"][var_03] = []; foreach(var_0E, var_07 in level.archetypes[param_00]["swim"][param_01]) { if(!isdefined(level.archetypes[param_00]["swim"][var_03][var_0E])) { level.archetypes[param_00]["swim"][var_03][var_0E] = []; level.archetypes[param_00]["swim"][var_04][var_0E] = []; } var_08 = 0; foreach(var_0D, var_0A in var_07) { var_0B = getmovedelta(var_0A,0,1); level.archetypes[param_00]["swim"][var_03][var_0E][var_0D] = var_0B; level.archetypes[param_00]["swim"][var_04][var_0E][var_0D] = getangledelta3d(var_0A,0,1); if(var_05) { var_0C = lengthsquared(var_0B); if(var_0C > var_08) { var_08 = var_0C; } } } if(var_05) { level.archetypes[param_00]["swim"][param_01]["maxDelta"] = sqrt(var_08); } } } //Function Number: 8 init_ai_swim_animsets() { self.customidleanimset = []; self.customidleanimset["stand"] = %swimming_idle; self.a.pose = "stand"; self allowedstances("stand"); var_00 = level.archetypes["soldier"]["default_stand"]; var_00["straight_level"] = %swimming_idle_ready; var_00["exposed_idle"] = undefined; var_00["reload"] = [%swimming_reload]; var_00["reload_crouchhide"] = [%swimming_reload]; var_00["turn_left_45"] = %swimming_aiming_turn_l45; var_00["turn_left_90"] = %swimming_aiming_turn_l90; var_00["turn_left_135"] = %swimming_aiming_turn_l135; var_00["turn_left_180"] = %swimming_aiming_turn_l180; var_00["turn_right_45"] = %swimming_aiming_turn_r45; var_00["turn_right_90"] = %swimming_aiming_turn_r90; var_00["turn_right_135"] = %swimming_aiming_turn_r135; var_00["turn_right_180"] = %swimming_aiming_turn_r180; animscripts\animset::init_animset_complete_custom_stand(var_00); animscripts\animset::init_animset_complete_custom_crouch(var_00); self.painfunction = ::ai_swim_pain; self.deathfunction = ::ai_swim_death; } //Function Number: 9 ai_swim_pain() { if(self.a.movement == "run") { var_00 = %swimming_pain_1; } else { var_00 = %swimming_pain_1; } var_01 = 1; self setflaggedanimknoballrestart("painanim",var_00,%body,1,0.1,var_01); if(self.a.pose == "prone") { self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1); } if(animhasnotetrack(var_00,"start_aim")) { thread animscripts\pain::notifystartaim("painanim"); self endon("start_aim"); } if(animhasnotetrack(var_00,"code_move")) { animscripts\shared::donotetracks("painanim"); } animscripts\shared::donotetracks("painanim"); } //Function Number: 10 unlimited_ammo() { self endon("death"); for(;;) { self.a.rockets = 100; wait(0.2); } } //Function Number: 11 ai_swim_death() { playfxontag(common_scripts\utility::getfx("swim_ai_death_blood"),self,"j_spineupper"); if(!isdefined(self.deathanim)) { if(self.damageyaw > -60 && self.damageyaw <= 60) { } else if(self.a.movement == "run") { self.deathanim = %swimming_death_1; } else if(animscripts\utility::damagelocationisany("left_arm_upper")) { self.deathanim = %swimming_firing_death_1; } else if(animscripts\utility::damagelocationisany("head","helmet")) { } else { } } if(!isdefined(self.nodeathsound)) { animscripts\death::playdeathsound(); } return 0; } //Function Number: 12 underwater_blood() { self endon("death"); for(;;) { self waittill("damage",var_00,var_01,var_02,var_03,var_04); if(var_04 != "MOD_EXPLOSIVE") { if(var_02 != (0,0,0)) { playfx(common_scripts\utility::getfx("swim_ai_blood_impact"),var_03,var_02); } } } } //Function Number: 13 jumpintowater(param_00) { self endon("death"); var_01 = (0,0,5); var_02 = level.water_level_z + 64; if(!isdefined(param_00)) { var_03 = (self.origin[0],self.origin[1],var_02); var_04 = bullettrace(var_03 - (0,0,10),var_03 - (0,0,700),0,self); param_00 = var_04["position"]; } else { var_03 = (var_01[0],var_01[1],var_03); } var_03 = var_03 + var_01; var_05 = common_scripts\utility::spawn_tag_origin(); var_05.origin = var_03; var_06 = common_scripts\utility::spawn_tag_origin(); self forceteleport(var_03,self.angles); self linkto(var_05); var_06 linkto(self,"tag_origin",(0,0,0),(90,0,0)); self hide(); maps\_utility::script_delay(); self show(); self.allowdeath = 1; var_07 = 400; var_08 = var_02 - param_00[2]; var_09 = min(var_08 - 100,var_08 * 0.9); var_0A = var_08 - var_09; var_0B = var_0A / var_07; var_0C = var_09 / var_07 / 2; self playsound("enemy_water_splash"); playfx(common_scripts\utility::getfx("jump_into_water_splash"),var_03 - (0,0,64),(0,0,-1),(1,0,0)); playfxontag(common_scripts\utility::getfx("jump_into_water_trail"),var_06,"tag_origin"); var_05 movez(-1 * var_09,var_0C,0,0); wait(var_0C * 0.9); var_05 notify("stop_first_frame"); self notify("stop_first_frame"); var_06 thread mover_delete(); if(isalive(self)) { self unlink(); if(!self.swimmer) { thread enable_swim(); } } self notify("done_jumping_in"); if(!common_scripts\utility::flag_exist("_stealth_spotted") || !common_scripts\utility::flag("_stealth_spotted") || !common_scripts\utility::flag_exist("_stealth_enabled") || !common_scripts\utility::flag("_stealth_enabled")) { maps\_utility::disable_exits(); var_05 delete(); wait(0.1); maps\_utility::enable_exits(); return; } var_05 delete(); } //Function Number: 14 mover_delete() { wait(1.5); stopfxontag(common_scripts\utility::getfx("jump_into_water_trail"),self,"tag_origin"); wait(1); self unlink(); wait(1); self delete(); } //Function Number: 15 glint_behavior() { self notify("new_glint_thread"); self endon("new_glint_thread"); self endon("stop_glint_thread"); self endon("death"); if(!isdefined(level._effect["sniper_glint"])) { return; } if(!isalive(self.enemy)) { return; } var_00 = common_scripts\utility::getfx("sniper_glint"); wait(0.2); for(;;) { if(self.weapon == self.primaryweapon && animscripts\combat_utility::player_sees_my_scope() && isdefined(self.enemy)) { if(distancesquared(self.origin,self.enemy.origin) > 65536) { playfxontag(var_00,self,"tag_eye"); } var_01 = randomfloatrange(3,5); wait(var_01); } wait(0.2); } }