/******************************************************************* * Decompiled By: Bog * Decompiled File: captured_actions.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 17 * Decompile Time: 273 ms * Timestamp: 4/22/2024 2:25:56 AM *******************************************************************/ //Function Number: 1 s3_escape_gun_action(param_00,param_01) { var_02 = common_scripts\utility::getstruct("s3_escape_get_weapon_marker","targetname"); param_01 = var_02.origin; var_03 = maps\_shg_utility::hint_button_position("use",param_01,72); param_00 waittill("trigger"); level notify("captured_action_complete"); var_03 maps\_shg_utility::hint_button_clear(); } //Function Number: 2 s3_escape_hack_action(param_00,param_01) { var_02 = common_scripts\utility::getstruct("s3_escape_console_use_marker","targetname"); param_01 = var_02.origin; level.script_button = maps\_shg_utility::hint_button_position("use",param_01,10); s3_escape_hack_action_switcher(param_00,param_01); level notify("captured_action_complete"); if(!isremovedentity(level.script_button)) { level.script_button maps\_shg_utility::hint_button_clear(); } } //Function Number: 3 s3_escape_hack_action_switcher(param_00,param_01) { param_00 endon("trigger"); for(;;) { if(!common_scripts\utility::flag("flag_s3_escape_at_console")) { param_00 makeunusable(); level.script_button maps\_shg_utility::hint_button_clear(); level.script_button = maps\_shg_utility::hint_button_position("use",param_01,10); } common_scripts\utility::flag_wait("flag_s3_escape_at_console"); param_00 makeusable(); level.script_button maps\_shg_utility::hint_button_clear(); level.script_button = maps\_shg_utility::hint_button_position("use",param_01,50); common_scripts\utility::flag_waitopen("flag_s3_escape_at_console"); } } //Function Number: 4 s3_escape_console_gun_action(param_00,param_01,param_02) { param_00 endon("s3escape_console_ender"); level.player takeallweapons(); level.player enableweaponpickup(); level.player enableweapons(); level.player waittill("pickup"); setsaveddvar("ammoCounterHide","1"); level.player hideviewmodel(); common_scripts\utility::flag_set("s3_player_pickedup_console_gun"); level.player notify("captured_action_complete"); param_00 maps\_anim::anim_single_solo(param_01,"s3escape_console_end"); setsaveddvar("g_friendlyNameDist",level.friendlynamedist); level.player unlink(); param_01 delete(); param_02 delete(); level.player allowfire(1); level.player showviewmodel(); level.player thread maps\captured_util::start_one_handed_gunplay("iw5_titan45pickup_sp_xmags"); level.player setweaponammoclip("iw5_titan45_sp",0); level.player switchtoweaponimmediate("iw5_titan45_sp"); level.player allowmelee(1); level.player allowsprint(1); level.player allowcrouch(1); level.player allowjump(1); level.player allowprone(1); } //Function Number: 5 autopsy_door_action(param_00,param_01) { var_02 = common_scripts\utility::getstruct("struct_vign_autopsy_doctor_door","targetname"); var_03 = var_02.origin + (0,-14,51); var_04 = maps\_shg_utility::hint_button_position("use",var_03,80); param_00 waittill("trigger"); level notify("captured_action_complete"); var_04 maps\_shg_utility::hint_button_clear(); } //Function Number: 6 incinerator_push_action(param_00,param_01) { var_02 = common_scripts\utility::getstruct("struct_anim_incinerator","targetname"); param_01 = var_02.origin + (-40,20,-20); var_03 = maps\_shg_utility::hint_button_position("use",param_01,60); param_00 waittill("trigger"); level notify("captured_action_complete"); var_03 maps\_shg_utility::hint_button_clear(); } //Function Number: 7 mech_entry_action() { var_00 = common_scripts\utility::getstruct("struct_prompt_mechenter","targetname"); var_01 = var_00.origin; var_02 = maps\_shg_utility::hint_button_position("use",var_01,72); level waittill("captured_action_complete"); level.player disablealternatemelee(); var_02 maps\_shg_utility::hint_button_clear(); } //Function Number: 8 prompt_show_hide(param_00,param_01) { level endon(param_01); if(!common_scripts\utility::flag_exist(param_00)) { common_scripts\utility::flag_init(param_00); } var_02 = 0; for(;;) { if(!var_02 && common_scripts\utility::flag(param_00)) { common_scripts\utility::trigger_on(); var_02 = 1; } else if(!common_scripts\utility::flag(param_00) && var_02) { common_scripts\utility::trigger_off(); var_02 = 0; } wait(0.05); } } //Function Number: 9 captured_hint_display(param_00,param_01) { captured_hint_range_check(param_00,param_01) common_scripts\utility::flag_set("flag_display_hint"); } //Function Number: 10 captured_hint_range_check(param_00,param_01) { level endon("captured_hint_ender"); for(;;) { level.player maps\_utility::waittill_in_range(self.origin,param_01); common_scripts\utility::flag_clear("flag_display_hint"); maps\_utility::hintdisplayhandler(param_00); level.player maps\_utility::waittill_entity_out_of_range(self,param_01); common_scripts\utility::flag_set("flag_display_hint"); } } //Function Number: 11 captured_hint_ender_function() { if(common_scripts\utility::flag("flag_display_hit")) { return 1; } } //Function Number: 12 captured_use_console() { } //Function Number: 13 captured_push_cart() { } //Function Number: 14 captured_open_door() { } //Function Number: 15 captured_take_exo() { } //Function Number: 16 captured_enter_exo() { } //Function Number: 17 captured_break_lock() { }