/******************************************************************* * Decompiled By: Bog * Decompiled File: _civ_workvan.gsc * Game: Call of Duty: Advanced Warfare * Platform: PC * Function Count: 4 * Decompile Time: 71 ms * Timestamp: 4/22/2024 2:04:41 AM *******************************************************************/ //Function Number: 1 main(param_00,param_01,param_02) { maps\_vehicle::build_template("civ_workvan",param_00,param_01,param_02); maps\_vehicle::build_localinit(::init_local); maps\_vehicle::build_drive(%technical_driving_idle_forward,%technical_driving_idle_backward,10); maps\_vehicle::build_treadfx(param_02,"default","vfx/treadfx/tread_dust_default"); maps\_vehicle::build_treadfx_script_model(param_02,"default","vfx/treadfx/tread_dust_sedan_bright"); maps\_vehicle::build_life(999,500,1500); maps\_vehicle::build_team("allies"); maps\_vehicle::build_aianims(::setanims,::set_vehicle_anims); maps\_vehicle::build_light(param_02,"headlight_left","tag_headlight_left","vfx/lights/veh_default_head_light_l","headlights"); maps\_vehicle::build_light(param_02,"headlight_right","tag_headlight_right","vfx/lights/veh_default_head_light_r","headlights"); maps\_vehicle::build_light(param_02,"taillight_right","tag_brakelight_right","vfx/lights/veh_default_tail_light_r","taillights"); maps\_vehicle::build_light(param_02,"taillight_left","tag_brakelight_left","vfx/lights/veh_default_tail_light_l","taillights"); maps\_vehicle::build_light(param_02,"brakelight_set","tag_origin","vfx/lights/veh_civ_workvan_stop_light","brakelights"); maps\_vehicle::build_deathmodel("vehicle_civ_workvan","vehicle_civ_workvan_dstrypv",0); maps\_vehicle::build_deathfx("vfx/explosion/vehicle_civ_ai_explo_med_runner","TAG_DEATH_FX",undefined,undefined,undefined,undefined,0); } //Function Number: 2 init_local() { soundscripts\_snd::snd_message("atlas_van_explode"); } //Function Number: 3 set_vehicle_anims(param_00) { return param_00; } //Function Number: 4 setanims() { var_00 = []; for(var_01 = 0;var_01 < 1;var_01++) { var_00[var_01] = spawnstruct(); } var_00[0].sittag = "tag_driver"; var_00[0].idle = %civ_workvan_driver_idle; return var_00; }