death_run_forward_crumple death_run_onfront death_run_onleft death_explosion_up10 death_explosion_back13 death_explosion_forward13 death_explosion_left11 death_explosion_right13 drone_run_forward_1 death_stand_dropinplace death_run_stumble stand2crouch_attack walk_run : loopsync { pistol_crouchrun_loop_forward_1 crouchrun_loop_forward_2 combatrun precombatrun1 } facial { }