faces : client separate { f_death_v1 f_death_v2 f_death_v3 f_death_v4 f_death_v5 f_death_v6 f_death_v7 f_death_v8 f_firing_v1 f_firing_v2 f_firing_v3 f_firing_v4 f_firing_v5 f_firing_v6 f_firing_v7 f_firing_v8 f_firing_v9 f_firing_v10 f_firing_v11 f_firing_v12 f_firing_v13 f_firing_v14 f_firing_v15 f_idle_alert_v1 f_idle_alert_v2 f_idle_alert_v3 f_idle_casual_v1 f_im_reloading f_melee_v1 f_melee_v2 f_melee_v3 f_melee_v4 f_pain_v1 f_pain_v2 f_pain_v3 f_pain_v4 f_pain_v5 f_pain_v6 f_react_v1 f_react_v2 f_react_v3 f_react_v4 f_react_v5 f_running_v1 f_running_v2 } body { roebuck_80in_t_pose void ai_player_rig_test rope_test bh_rope_idle_le bh_rope_idle_ri bh_rope_idle_cargoship_begin_ri bh_rope_drop_le bh_rope_drop_ri bh_rope_drop_cargoship_begin_ri upperbody { } shoot { stand_shoot : nonloopsync { stand_shoot_straight stand_shoot_up stand_shoot_down } stand_shoot_auto : loopsync { stand_shoot_auto_straight stand_shoot_auto_up stand_shoot_auto_down } crouch_shoot : nonloopsync { crouch_shoot_straight crouch_shoot_straight_cod5 crouch_shoot_up crouch_shoot_down } crouch_shoot_auto : loopsync { crouch_shoot_auto_straight crouch_shoot_auto_up crouch_shoot_auto_down } stand_aim { stand_aim_straight stand_aim_up stand_aim_down pistol_standaim_idle } crouch_aim { crouch_aim_straight crouch_aim_straight_cod5 crouch_aim_up crouch_aim_down pistol_crouchaim_idle } pistol_crouchaimstraight2stand } stand_and_crouch { crouch_alert_A_idle crouch_alert_A_twitch crouch_alert_B_idle1 crouch_alert_B_twitch1 crouch2stand unarmed_crouch_idle1 unarmed_crouch_twitch1 unarmed_walk_slow standunarmed_idle_loop casual_stand_v2_idle casual_stand_v2_twitch_radio casual_stand_v2_twitch_shift casual_stand_v2_twitch_talk ai_viet_casual_stand_v2_idle ai_viet_casual_stand_v2_twitch_shift ai_zombie_boss_enrage_start ai_zombie_boss_enrage_start_coast ai_zombie_boss_enrage_start_a_coast ai_zombie_boss_enrage_start_scream_coast ai_zombie_boss_enrage_start_slamground_coast ai_zombie_boss_emerge_from_water ai_zombie_boss_return_to_water ai_zombie_boss_nuke_react_coast ai_zombie_boss_stumble_coast ai_zombie_boss_flinger_flail_coast ai_zombie_boss_caveslide_traverse_coast ai_zombie_boss_sprint_2_walk_coast ai_zombie_boss_walk_2_sprint_coast casual_crouch_idle casual_crouch_idle_in casual_crouch_idle_out casual_crouch_twitch casual_crouch_point casual_stand_idle casual_stand_idle_trans_in casual_stand_idle_trans_out casual_stand_idle_twitch casual_stand_idle_twitchB ai_viet_casual_stand_idle ai_viet_casual_stand_idle_trans_in ai_viet_casual_stand_idle_trans_out ai_viet_casual_stand_idle_twitch ai_viet_casual_stand_idle_twitchB patrol_bored_walk_2_bored patrol_bored_2_combat_alarm patrol_bored_2_combat_alarm_short patrol_bored_idle patrol_bored_idle_smoke patrol_bored_idle_cellphone patrol_bored_twitch_bug patrol_bored_twitch_checkphone patrol_bored_twitch_salute patrol_bored_twitch_stretch patrol_bored_2_walk patrol_bored_2_walk_180turn patrol_bored_react_look_v1 patrol_bored_react_look_v2 patrol_bored_react_walkstop patrol_bored_react_walkstop_short patrol_bored_react_look_advance patrol_bored_react_look_retreat patrol_boredwalk_find patrol_boredjog_find patrol_boredrun_find patrol_boredwalk_lookcycle_A patrol_boredwalk_lookcycle_B ai_spets_patrolwalk ai_spets_patrolwalk_180turn ai_spets_patrolwalk_2_stand ai_spets_patrolstand_idle ai_spets_patrolstand_2_walk cqb_stand_idle cqb_stand_twitch stand_alert_1 stand_alert_2 stand_alert_3 patrolstand_twitch patrolstand_look patrolstand_idle RPG_stand_throw RPG_crouch_throw shuffle { stand_alerta_shuffle_forward stand_alertb_shuffle_forward } stand_alertb_idle1 stand_alertb_twitch1 ai_mg_shoulder_stand_idle ai_mg_shoulder_run2stand ai_mg_shoulder_crouch_idle ai_mg_shoulder_run2crouch ai_flamethrower_stand_idle_casual_v1 ai_flamethrower_stand_twitch ai_flamethrower_crouch_idle_a ai_flamethrower_crouch_idle_b ai_flamethrower_crouch_twitch ai_zombie_idle_v1_delta ai_zombie_idle_crawl_delta ai_zombie_quad_idle ai_zombie_quad_idle_2 ai_zombie_boss_idle_a ai_zombie_boss_idle_b ai_zombie_boss_idle_confused ai_zombie_boss_idle_a_coast ai_zombie_boss_idle_b_coast ai_semianaut_attack_v1 ai_zombie_simianaut_chest_beat ai_zombie_simianaut_ground_pound ai_zombie_simianaut_idle ai_zombie_simianaut_react_nuke ai_zombie_simianaut_react_tgun ai_zombie_simianaut_run ai_zombie_simianaut_run_fast ai_zombie_simianaut_run_man ai_zombie_simianaut_run_side ai_zombie_simianaut_run_wounded ai_zombie_simianaut_taunt ai_zombie_simianaut_walk ai_zombie_monkey_attack_01 ai_zombie_monkey_attack_02 ai_zombie_monkey_attack_03 ai_zombie_monkey_attack_04 ai_zombie_monkey_attack_05 ai_zombie_monkey_attack_06 ai_zombie_monkey_attack_07 ai_zombie_monkey_attack_perks_front ai_zombie_monkey_attack_perks_left ai_zombie_monkey_attack_perks_left_top ai_zombie_monkey_attack_perks_right ai_zombie_monkey_attack_perks_right_top ai_zombie_monkey_attack_perks_left_top_jugg ai_zombie_monkey_attack_perks_right_top_jugg ai_zombie_monkey_attack_perks_left_top_marathon ai_zombie_monkey_attack_perks_right_top_marathon ai_zombie_monkey_attack_perks_left_top_revive ai_zombie_monkey_attack_perks_right_top_revive ai_zombie_monkey_attack_perks_left_top_speed ai_zombie_monkey_attack_perks_right_top_speed ai_zombie_monkey_portal_jump_01 ai_zombie_monkey_groundpound_01 ai_zombie_monkey_groundpound_02 ai_zombie_monkey_groundpound_03 ai_zombie_monkey_groundpound_04 ai_zombie_monkey_idle_01 ai_zombie_monkey_run_01 ai_zombie_monkey_run_02 ai_zombie_monkey_sprint_01 ai_zombie_monkey_sprint_02 ai_zombie_monkey_sprint_03 ai_zombie_monkey_sprint_04 ai_zombie_monkey_death_01 ai_zombie_monkey_death_02 ai_zombie_monkey_death_03 ai_zombie_monkey_taunt_01 ai_zombie_monkey_taunt_02 ai_zombie_monkey_taunt_03 ai_zombie_monkey_taunt_04 ai_zombie_monkey_taunt_05 ai_zombie_monkey_jump_up_222 ai_zombie_monkey_jump_down_222 ai_zombie_monkey_jump_down_40 ai_zombie_monkey_jump_down_72 ai_zombie_monkey_jump_down_127 ai_zombie_monkey_jump_down_184 ai_zombie_monkey_jump_down_190 ai_zombie_monkey_jump_down_240 ai_zombie_monkey_grenade_throw_back_run_01 ai_zombie_monkey_grenade_throw_back_run_02 ai_zombie_monkey_grenade_throw_back_run_03 ai_zombie_monkey_grenade_throw_back_run_04 ai_zombie_monkey_grenade_throw_back_still_01 ai_zombie_monkey_grenade_throw_back_still_02 ai_zombie_monkey_grenade_throw_back_still_03 ai_zombie_monkey_grenade_throw_back_still_04 ai_zombie_monkey_thundergun_roll_01 ai_zombie_monkey_thundergun_roll_02 ai_zombie_monkey_thundergun_roll_03 ai_zombie_monkey_thundergun_roll_04 ai_zombie_monkey_watervator_400 ai_zombie_monkey_watervator_400_alt ai_zombie_monkey_slide_traverse ai_zombie_tech_idle_base ai_zombie_tech_taunt_a ai_zombie_tech_taunt_b ai_zombie_electrician_run ai_zombie_electrician_run_v2 ai_zombie_electrician_walk ai_zombie_tech_grab ai_zombie_tech_death_fallbackward ai_zombie_tech_death_fallforward ai_zombie_blackhole_death_v1 ai_zombie_blackhole_death_v2 ai_zombie_blackhole_death_v3 ai_zombie_blackhole_crawl_death_v1 ai_zombie_blackhole_crawl_death_v2 ai_zombie_blackhole_crawl_death_v3 ai_zombie_blackhole_death_preburst_v1 ai_zombie_blackhole_death_preburst_v2 ai_zombie_blackhole_death_preburst_v3 ai_zombie_blackhole_death_preburst_v4 ai_zombie_quad_blackhole_death_v1 ai_zombie_quad_blackhole_death_v2 ai_zombie_quad_blackhole_death_preburst_v1 ai_zombie_quad_blackhole_death_preburst_v2 stand_grenade_throw stand_grenade_return_throw stand_grenade_return_kick crouch_grenade_throw crouch_grenade_return_throw crouch_grenade_return_fumble grenade_return_running_kick_forward_1 grenade_return_running_kick_forward_2 grenade_return_running_throw_forward grenade_return_standing_throw_forward_1 grenade_return_standing_throw_forward_2 grenade_return_standing_throw_overhand_forward stand2crouch_attack crouch2crouchwalk_straight ai_civilian_walk_slow ch_interrogation_chair_idle_full_char ch_inter_01_hudson ch_inter_01_weaver ch_inter_02_interrogator ch_inter_03_hudson ch_inter_03_weaver ch_inter_04_interrogator ch_inter_05_interrogator ch_inter_06_interrogator ch_frontend_guy_01_enter ch_frontend_guy_01_exit ch_frontend_guy_01_loop ch_frontend_guy_02_enter ch_frontend_guy_02_exit ch_frontend_guy_02_loop ai_sergei_stand_idle ai_prisoner_stand_idle ai_civ_gen_casual_stand_idle ai_civ_gen_casual_stand_idle_twitch_01 ai_civ_gen_casual_stand_idle_twitch_02 ai_civ_gen_cower_stand_idle ai_civ_gen_cower_stand_idle_twitch_01 ai_civ_gen_cower_stand_idle_twitch_02 ai_civ_gen_cower_stand_idle_twitch_03 ai_baton_stand_idle crouch2crouchrun : nonloopsync { crouch2crouchrun_forward crouch2crouchrun_back crouch2crouchrun_left crouch2crouchrun_right pistol_crouch2crouchrun_forward } walk_and_run_loops : loopsync { crouchwalk_loop ai_civ_gen_walk_01 ai_civ_gen_run_01 civilian_run_hunched_A civilian_run_hunched_B civilian_run_hunched_C civilian_run_upright ai_prisoner_run_upright ai_prisoner_run_hunched_A ai_prisoner_run_hunched_B ai_prisoner_run_hunched_C ai_sergei_run_upright combatrun[blend = 0.5] { combatrun_forward { run_lowready_F crouch_fastwalk_F combat_run_fast_pistol combatrun_forward_1[blend = 0.5] combatrun_forward_2[blend = 0.2, rate = 0.5] combat_run_fast_3 mocap_run precombatrun1 wounded_run_forward1 run_CQB_F_search_v1 run_CQB_F_search_v2 unarmed_run_delta bog_a_javelin_jog sprint1_loop huntedrun_1_idle huntedrun_1_look_left huntedrun_1_look_right huntedrun_2 ai_cqb_sprint walk_CQB_F_search_v1 walk_CQB_F_search_v2 walk_CQB_F walk_left walk_right Juggernaut_walkF Juggernaut_sprint hunted_dazed_walk_A_zombie hunted_dazed_walk_B_blind hunted_dazed_walk_C_limp run_lowready_reload ai_cqb_walk_f_reload ai_cqb_run_f_reload active_patrolwalk_v1 active_patrolwalk_v2 active_patrolwalk_v3 active_patrolwalk_v4 active_patrolwalk_v5 shotgun_CQBrun_pullout shotgun_CQBrun_putaway ai_CQBrun_weaponswitch ai_run_lowready_f_weaponswitch ai_walk_deep_water_a ai_walk_deep_water_b ai_run_deep_water_a ai_run_deep_water_b ai_walk_shallow_water_a ai_walk_shallow_water_b ai_run_shallow_water_a ai_run_shallow_water_b run_n_gun_F run_n_gun_l run_n_gun_r ai_rusher_semi_run_n_gun_F ai_rusher_semi_run_n_gun_L ai_rusher_semi_run_n_gun_R ai_rusher_shotgun_walk_n_gun_F ai_rusher_shotgun_walk_n_gun_L ai_rusher_shotgun_walk_n_gun_R ai_viet_run_n_gun_F ai_viet_run_n_gun_L ai_viet_run_n_gun_R ai_zombie_walk_v1 ai_zombie_walk_v2 ai_zombie_walk_v3 ai_zombie_walk_v4 ai_zombie_walk_v6 ai_zombie_walk_v7 ai_zombie_walk_v8 ai_zombie_walk_v9 ai_zombie_jap_run_v1 ai_zombie_jap_run_v2 ai_zombie_jap_run_v3 ai_zombie_jap_run_v4 ai_zombie_jap_run_v5 ai_zombie_jap_run_v6 ai_zombie_jap_walk_v1 ai_zombie_jap_walk_v2 ai_zombie_jap_walk_v3 ai_zombie_jap_walk_v4 ai_zombie_jap_walk_B ai_zombie_jap_walk_A ai_zombie_walk_fast_v1 ai_zombie_walk_fast_v2 ai_zombie_walk_fast_v3 ai_zombie_run_v1 ai_zombie_run_v2 ai_zombie_run_v3 ai_zombie_run_v4 ai_zombie_sprint_v1 ai_zombie_sprint_v2 ai_zombie_sprint_v3 ai_zombie_sprint_v4 ai_zombie_sprint_v5 ai_zombie_fast_sprint_01 ai_zombie_fast_sprint_02 ai_zombie_crawl ai_zombie_crawl_v1 ai_zombie_crawl_v2 ai_zombie_crawl_v3 ai_zombie_crawl_v4 ai_zombie_crawl_v5 ai_zombie_crawl_v6 ai_zombie_walk_on_hands_a ai_zombie_walk_on_hands_b ai_zombie_walk_on_hands_rise ai_zombie_walk_on_hands_fall ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 ai_zombie_crawl_supersprint ai_zombie_boss_walk_a ai_zombie_boss_sprint_a ai_zombie_boss_sprint_b ai_zombie_boss_walk_a_coast ai_zombie_boss_walk_slow_coast ai_zombie_boss_run_a_coast ai_zombie_boss_run_b_coast ai_zombie_boss_run_c_coast ai_zombie_boss_run_d_coast ai_zombie_boss_sprint_a_coast ai_zombie_boss_sprint_b_coast ai_zombie_quad_crawl ai_zombie_quad_crawl_2 ai_zombie_quad_crawl_3 ai_zombie_quad_crawl_run ai_zombie_quad_crawl_run_2 ai_zombie_quad_crawl_run_3 ai_zombie_quad_crawl_run_4 ai_zombie_quad_crawl_run_5 ai_zombie_quad_crawl_sprint ai_zombie_quad_crawl_sprint_2 ai_zombie_quad_crawl_sprint_3 ai_zombie_quad_supersprint ai_zombie_quad_crawl_01 ai_zombie_quad_crawl_02 ai_zombie_quad_crawl_03 ai_zombie_napalm_run_01 ai_zombie_napalm_run_02 ai_zombie_napalm_run_03 ai_zombie_sonic_run_01 ai_zombie_sonic_run_02 ai_zombie_sonic_run_03 ai_zombie_blackhole_walk_slow_v1 ai_zombie_blackhole_walk_slow_v2 ai_zombie_blackhole_walk_slow_v3 ai_zombie_blackhole_walk_fast_v1 ai_zombie_blackhole_walk_fast_v2 ai_zombie_blackhole_walk_fast_v3 ai_zombie_blackhole_crawl_slow_v1 ai_zombie_blackhole_crawl_slow_v2 ai_zombie_blackhole_crawl_fast_v1 ai_zombie_blackhole_crawl_fast_v2 ai_zombie_blackhole_crawl_fast_v3 ai_zombie_quad_blackhole_crawl_slow_v1 ai_zombie_quad_blackhole_crawl_fast_v1 ai_zombie_quad_blackhole_crawl_slow_v2 ai_zombie_quad_blackhole_crawl_fast_v2 ai_zombie_caveslide_traverse ai_zombie_walk_moon_v1 ai_zombie_walk_moon_v2 ai_zombie_walk_moon_v3 ai_zombie_walk_moon_v4 ai_zombie_run_moon_v1 ai_zombie_run_moon_v2 ai_zombie_run_moon_v3 ai_zombie_run_moon_v4 ai_zombie_sprint_moon_v1 ai_zombie_sprint_moon_v2 ai_zombie_sprint_moon_v3 ai_zombie_sprint_moon_v4 ai_zombie_supersprint_lowg ai_zombie_crawl_moon_v1 ai_zombie_crawl_moon_v2 ai_zombie_crawl_moon_v3 ai_zombie_crawl_supersprint_lowg ai_zombie_astro_walk_moon_v1 ai_zombie_quad_crawl_moon ai_zombie_quad_crawl_moon_01 ai_zombie_quad_crawl_run_moon ai_zombie_quad_crawl_run_moon_2 ai_zombie_quad_crawl_run_moon_3 ai_zombie_quad_crawl_run_moon_4 ai_zombie_quad_crawl_run_moon_5 ai_zombie_quad_crawl_sprint_moon ai_zombie_quad_crawl_sprint_moon_2 ai_zombie_quad_crawl_sprint_moon_3 ai_zombie_quad_supersprint_lowg patrol_bored_patrolwalk patrol_bored_patrolwalk_twitch patrol_jog patrol_jog_look_up patrol_jog_360 patrol_jog_orders combat_jog combat_jog_lookback combat_jog_lookside ai_flamethrower_combatrun_a ai_flamethrower_combatrun_b ai_flamethrower_combatrun_c ai_barnes_run_f ai_reznov_run_f ai_spetz_run_f ai_viet_run_lowready_f ai_rusher_semi_run_lowready_F ai_rusher_shotgun_walk_lowready_F ai_run_lowready_F_wounded ai_viet_run_f_wounded ai_viet_run_l_wounded ai_viet_run_r_wounded ai_spetz_run_f_wounded ai_viet_ak47_rusher_run_f_wounded ai_spets_rusher_run_f_01 ai_spets_rusher_run_f_02 ai_spets_rusher_run_f_03 ai_spets_rusher_run_f_a_01 ai_spets_rusher_run_f_a_02 ai_spets_rusher_run_f_a_03 ai_pistol_run_lowready_f ai_pistol_run_n_gun_f ai_pistol_run_n_gun_l ai_pistol_run_n_gun_r ai_pistol_rusher_run_f ai_pistol_rusher_run_r ai_pistol_rusher_run_l ai_baton_run_f ai_sprint_f } walk_backward combatrun_back combatrun_left combatrun_right run_lowready_L run_lowready_R run_lowready_B run_n_gun_B crouch_fastwalk_B crouch_fastwalk_L crouch_fastwalk_R ai_rusher_semi_run_n_gun_B ai_rusher_shotgun_walk_n_gun_B ai_viet_run_n_gun_B Juggernaut_walkR Juggernaut_walkL Juggernaut_walkB ai_viet_run_lowready_r ai_viet_run_lowready_l ai_viet_run_lowready_b ai_viet_run_lowready_f_lean_l ai_viet_run_lowready_f_lean_r ai_viet_run_b_wounded ai_viet_run_lowready_l_wounded ai_viet_run_lowready_r_wounded ai_viet_run_f_wounded_lean_l ai_viet_run_f_wounded_lean_r ai_rusher_semi_run_lowready_R ai_rusher_semi_run_lowready_L ai_rusher_semi_run_lowready_B ai_rusher_shotgun_walk_lowready_R ai_rusher_shotgun_walk_lowready_L ai_rusher_shotgun_walk_lowready_B ai_run_lowready_f_lean_l ai_run_lowready_f_lean_r walk_lowready_L walk_lowready_R walk_lowready_B walk_lowready_F ai_bonzai_sprint_a ai_bonzai_sprint_b ai_bonzai_sprint_c ai_bonzai_sprint_d ai_mg_shoulder_run ai_idle_strafe_forward_a ai_idle_strafe_forward_b ai_idle_strafe_forward_c ai_idle_strafe_left_a ai_idle_strafe_left_b ai_idle_strafe_left_c ai_idle_strafe_right_a ai_idle_strafe_right_b ai_idle_strafe_right_c ai_pistol_idle_strafe_forward_a ai_pistol_idle_strafe_forward_b ai_pistol_idle_strafe_forward_c ai_pistol_idle_strafe_left_a ai_pistol_idle_strafe_left_b ai_pistol_idle_strafe_left_c ai_pistol_idle_strafe_right_a ai_pistol_idle_strafe_right_b ai_pistol_idle_strafe_right_c ai_pistol_run_n_gun_b ai_pistol_rusher_run_b ai_pistol_run_r ai_pistol_run_l ai_pistol_run_b ai_pistol_run_fwd_lean_l ai_pistol_run_fwd_lean_r run_aim_2 : additive { ai_run_n_gun_f_aim_2 ai_crouch_fastwalk_f_aim_2 ai_viet_run_f_wounded_aim_2 ai_viet_run_n_gun_F_aim_2 ai_viet_run_n_gun_B_aim_2 ai_pistol_run_f_aim_2 ai_pistol_idle_strafe_forward_aim2 ai_pistol_rusher_run_f_aim2 walk_aim_2 } run_aim_4 : additive { ai_run_n_gun_f_aim_4 ai_crouch_fastwalk_f_aim_4 ai_viet_run_f_wounded_aim_4 ai_viet_run_n_gun_F_aim_4 ai_viet_run_n_gun_B_aim_4 ai_pistol_run_f_aim_4 ai_pistol_idle_strafe_forward_aim4 ai_pistol_rusher_run_f_aim4 walk_aim_4 } run_aim_6 : additive { ai_run_n_gun_f_aim_6 ai_crouch_fastwalk_f_aim_6 ai_viet_run_f_wounded_aim_6 ai_viet_run_n_gun_F_aim_6 ai_viet_run_n_gun_B_aim_6 ai_pistol_run_f_aim_6 ai_pistol_idle_strafe_forward_aim6 ai_pistol_rusher_run_f_aim6 walk_aim_6 } run_aim_8 : additive { ai_run_n_gun_f_aim_8 ai_crouch_fastwalk_f_aim_8 ai_viet_run_f_wounded_aim_8 ai_viet_run_n_gun_F_aim_8 ai_viet_run_n_gun_B_aim_8 ai_pistol_run_f_aim_8 ai_pistol_idle_strafe_forward_aim8 ai_pistol_rusher_run_f_aim8 walk_aim_8 } } stand_walk_combat_loop_01 stand_walk_combat_loop_02 stand_walk_combat_loop_03 MG42_run saw_gunner_run_fast saw_gunner_run_slow RPG_run_onshoulder duhoc_german_shellshocked_walk combat_run_onehand combat_run_helmethand unarmed_walk_russian unarmed_run_russian patrolwalk_tired patrolwalk_swagger patrolwalk_bounce stand_shoot_run { stand_shoot_run_forward stand_shoot_run_back stand_shoot_run_left stand_shoot_run_right } crouch_shoot_run { crouch_shoot_run_forward crouch_shoot_run_back crouch_shoot_run_left crouch_shoot_run_right } } stand_walk_stop_lff stand_walk_stop_rff crouchwalk_stop_rff crouchrun2prone_straight crouchrun2prone_left crouchrun2prone_right reloads { reload_stand_rifle } exposed_dive_grenade_F exposed_dive_grenade_B exposed_squat_down_grenade_F exposed_squat_idle_grenade_F ai_exposed_dive_grenade_f_large ai_exposed_dive_grenade_b_large ai_exposed_squat_down_grenade_f_large ai_exposed_squat_idle_grenade_f_large grenadehide_crouch2left grenadehide_left grenadehide_left2crouch grenadehide_crouch2right grenadehide_right grenadehide_right2crouch } exposed_modern { CQB_stand_wave_on_me CQB_stand_wave_go_v1 CQB_stand_signal_stop CQB_stand_signal_move_up CQB_stand_signal_move_out exposed_aiming { ai_zombie_idle_base ai_zombie_idle_crawl_base exposed_aim_5 exposed_crouch_aim_5 covercrouch_aim5 covercrouch_lean_aim5 pistol_stand_aim_5 RPG_stand_aim_5 RPG_crouch_aim_5 CornerStndL_lean_aim_5 CornerStndR_lean_aim_5 CQB_stand_aim5 prone_aim_5 shotgun_aim_5 shotgun_crouch_aim_5 heat_stand_aim_5 Juggernaut_aim5 ai_flamethrower_aim_5 ai_flamethrower_crouch_aim_5 covercrouch_rechamber exposed_rechamber ai_viet_exposed_aim_5 ai_viet_exposed_crouch_aim_5 ai_pillar_stand_aim5_r_idle ai_pillar_stand_aim5_l_idle ai_pillar_crouch_aim5_r_idle ai_pillar_crouch_aim5_l_idle ai_cover_crouch_suppressed_l_aim5 ai_cover_crouch_suppressed_r_aim5 ai_pistol_stand_exposed_aim_5 ai_pistol_crouch_exposed_aim_5 ai_pistol_rusher_stand_exposed_aim5 ai_pistol_crouchcover_hide_aim_5 ai_pistol_crouchcorner_right_aim_5 ai_pistol_crouchcorner_left_aim_5 ai_pistol_standcover_hide_aim_5 ai_pistol_cornerstand_right_aim_5 ai_pistol_cornerstand_left_aim_5 ai_m202_heat_stand_aim_5 evasive { ai_spets_rusher_roll_forward_01 ai_spets_rusher_roll_forward_02 ai_spets_rusher_roll_45l_2_run_01 ai_spets_rusher_roll_45l_2_run_02 ai_spets_rusher_roll_45l_2_run_a_01 ai_spets_rusher_roll_45l_2_run_a_02 ai_spets_rusher_roll_45r_2_run_01 ai_spets_rusher_roll_45r_2_run_02 ai_spets_rusher_roll_45r_2_run_a_01 ai_spets_rusher_roll_45r_2_run_a_02 ai_spets_rusher_step_45l_2_run_01 ai_spets_rusher_step_45l_2_run_02 ai_spets_rusher_step_45l_2_run_a_01 ai_spets_rusher_step_45l_2_run_a_02 ai_spets_rusher_step_45r_2_run_01 ai_spets_rusher_step_45r_2_run_02 ai_spets_rusher_step_45r_2_run_a_01 ai_spets_rusher_step_45r_2_run_a_02 ai_spets_pistol_rusher_step_45l_2_run_01 ai_spets_pistol_rusher_step_45r_2_run_01 ai_spets_pistol_rusher_roll_45l_2_run_01 ai_spets_pistol_rusher_roll_45r_2_run_01 ai_spets_pistol_rusher_roll_forward_01 exposed_crouch_2_stand ai_flamethrower_crouch_2_stand exposed_stand_2_crouch ai_flamethrower_stand_2_crouch ai_viet_exposed_crouch_2_stand ai_spets_aim_aware_stand_1_a ai_spets_aim_aware_stand_1_b ai_spets_aim_aware_stand_3_a ai_spets_aim_aware_stand_3_b ai_spets_aim_aware_stand_4_a ai_spets_aim_aware_stand_4_b ai_spets_aim_aware_stand_6_a ai_spets_aim_aware_stand_6_b ai_spets_aim_aware_stand_7_a ai_spets_aim_aware_stand_7_b ai_spets_aim_aware_stand_9_a ai_spets_aim_aware_stand_9_b ai_spets_aim_aware_crouch_1_a ai_spets_aim_aware_crouch_1_b ai_spets_aim_aware_crouch_3_a ai_spets_aim_aware_crouch_3_b ai_spets_aim_aware_crouch_4_a ai_spets_aim_aware_crouch_4_b ai_spets_aim_aware_crouch_6_a ai_spets_aim_aware_crouch_6_b ai_spets_aim_aware_crouch_7_a ai_spets_aim_aware_crouch_7_b ai_spets_aim_aware_crouch_9_a ai_spets_aim_aware_crouch_9_b ai_pistol_crouch_2_stand ai_pistol_stand_2_crouch ai_idle_strafe_exposed_to_left ai_idle_strafe_exposed_to_right ai_idle_strafe_exposed_to_forward ai_idle_strafe_left_to_exposed ai_idle_strafe_right_to_exposed ai_idle_strafe_forward_to_exposed ai_pistol_idle_strafe_exposed_to_left ai_pistol_idle_strafe_exposed_to_right ai_pistol_idle_strafe_exposed_to_forward ai_pistol_idle_strafe_left_to_exposed ai_pistol_idle_strafe_right_to_exposed ai_pistol_idle_strafe_forward_to_exposed } aim_4 : additive { exposed_aim_4 exposed_turn_aim_4 exposed_crouch_aim_4 exposed_crouch_turn_aim_4 covercrouch_aim4_add pistol_stand_aim_4_add pistol_stand_aim_4_alt RPG_stand_aim_4 RPG_crouch_aim_4 CornerStndL_lean_aim_4 CornerStndR_lean_aim_4 CQB_stand_aim4 prone_aim_4_add shotgun_aim_4 shotgun_crouch_aim_4 heat_stand_aim_4 ai_flame_fire_left ai_flamethrower_aim_4 ai_flamethrower_crouch_aim_4 covercrouch_rechamber_aim_left exposed_rechamber_left ai_viet_exposed_aim_4 ai_viet_exposed_crouch_aim_4 ai_viet_exposed_crouch_turn_aim_4 ai_viet_exposed_turn_aim_4 ai_pillar_crouch_aim4_r ai_pillar_crouch_aim4_l ai_pillar_stand_aim4_r ai_pillar_stand_aim4_l ai_cover_crouch_suppressed_l_aim4 ai_cover_crouch_suppressed_r_aim4 ai_run_f_aim_4 ai_pistol_stand_exposed_aim_4 ai_pistol_crouch_exposed_aim_4 ai_pistol_rusher_stand_exposed_aim4 ai_pistol_crouchcorner_left_aim_4 ai_pistol_crouchcorner_right_aim_4 ai_pistol_crouchcover_hide_aim_4 ai_pistol_standcover_hide_aim_4 ai_pistol_cornerstand_right_aim_4 ai_pistol_cornerstand_left_aim_4 ai_m202_heat_stand_aim_4 } aim_6 : additive { exposed_aim_6 exposed_turn_aim_6 exposed_crouch_aim_6 exposed_crouch_turn_aim_6 covercrouch_aim6_add pistol_stand_aim_6_add pistol_stand_aim_6_alt RPG_stand_aim_6 RPG_crouch_aim_6 CornerStndL_lean_aim_6 CornerStndR_lean_aim_6 CQB_stand_aim6 prone_aim_6_add shotgun_aim_6 shotgun_crouch_aim_6 heat_stand_aim_6 ai_flame_fire_right ai_flamethrower_aim_6 ai_flamethrower_crouch_aim_6 covercrouch_rechamber_aim_right exposed_rechamber_right ai_viet_exposed_aim_6 ai_viet_exposed_crouch_aim_6 ai_viet_exposed_crouch_turn_aim_6 ai_viet_exposed_turn_aim_6 ai_pillar_crouch_aim6_r ai_pillar_crouch_aim6_l ai_pillar_stand_aim6_r ai_pillar_stand_aim6_l ai_cover_crouch_suppressed_l_aim6 ai_cover_crouch_suppressed_r_aim6 ai_run_f_aim_6 ai_pistol_stand_exposed_aim_6 ai_pistol_crouch_exposed_aim_6 ai_pistol_rusher_stand_exposed_aim6 ai_pistol_crouchcorner_left_aim_6 ai_pistol_crouchcorner_right_aim_6 ai_pistol_crouchcover_hide_aim_6 ai_pistol_standcover_hide_aim_6 ai_pistol_cornerstand_right_aim_6 ai_pistol_cornerstand_left_aim_6 ai_m202_heat_stand_aim_6 } aim_2 : additive { exposed_aim_2 exposed_turn_aim_2 exposed_crouch_aim_2 exposed_crouch_turn_aim_2 covercrouch_aim2_add pistol_stand_aim_2_add pistol_stand_aim_2_alt RPG_stand_aim_2 RPG_crouch_aim_2 CornerStndL_lean_aim_2 CornerStndR_lean_aim_2 CQB_stand_aim2 prone_aim_2_add shotgun_aim_2 ai_flamethrower_aim_2 ai_flamethrower_crouch_aim_2 shotgun_crouch_aim_2 heat_stand_aim_2 covercrouch_rechamber_aim_down exposed_rechamber_down ai_viet_exposed_aim_2 ai_viet_exposed_crouch_aim_2 ai_viet_exposed_crouch_turn_aim_2 ai_viet_exposed_turn_aim_2 ai_pillar_crouch_aim2_r ai_pillar_crouch_aim2_l ai_pillar_stand_aim2_r ai_pillar_stand_aim2_l ai_cover_crouch_suppressed_l_aim2 ai_cover_crouch_suppressed_r_aim2 ai_run_f_aim_2 ai_pistol_stand_exposed_aim_2 ai_pistol_crouch_exposed_aim_2 ai_pistol_rusher_stand_exposed_aim2 ai_pistol_crouchcorner_left_aim_2 ai_pistol_crouchcorner_right_aim_2 ai_pistol_crouchcover_hide_aim_2 ai_pistol_standcover_hide_aim_2 ai_pistol_cornerstand_right_aim_2 ai_pistol_cornerstand_left_aim_2 ai_m202_heat_stand_aim_2 } aim_8 : additive { exposed_aim_8 exposed_turn_aim_8 exposed_crouch_aim_8 exposed_crouch_turn_aim_8 covercrouch_aim8_add pistol_stand_aim_8_add pistol_stand_aim_8_alt RPG_stand_aim_8 RPG_crouch_aim_8 CornerStndL_lean_aim_8 CornerStndR_lean_aim_8 CQB_stand_aim8 prone_aim_8_add shotgun_aim_8 ai_flamethrower_aim_8 ai_flamethrower_crouch_aim_8 shotgun_crouch_aim_8 heat_stand_aim_8 covercrouch_rechamber_aim_up exposed_rechamber_up ai_viet_exposed_aim_8 ai_viet_exposed_crouch_aim_8 ai_viet_exposed_crouch_turn_aim_8 ai_viet_exposed_turn_aim_8 ai_pillar_crouch_aim8_r ai_pillar_crouch_aim8_l ai_pillar_stand_aim8_r ai_pillar_stand_aim8_l ai_cover_crouch_suppressed_l_aim8 ai_cover_crouch_suppressed_r_aim8 ai_run_f_aim_8 ai_pistol_stand_exposed_aim_8 ai_pistol_crouch_exposed_aim_8 ai_pistol_rusher_stand_exposed_aim8 ai_pistol_crouchcorner_left_aim_8 ai_pistol_crouchcorner_right_aim_8 ai_pistol_crouchcover_hide_aim_8 ai_pistol_standcover_hide_aim_8 ai_pistol_cornerstand_right_aim_8 ai_pistol_cornerstand_left_aim_8 ai_m202_heat_stand_aim_8 } turn { exposed_crouch_turn_left exposed_crouch_turn_right ai_viet_exposed_crouch_turn_left ai_viet_exposed_crouch_turn_right exposed_tracking_turn45L exposed_tracking_turn90L exposed_tracking_turn135L exposed_tracking_turn45R exposed_tracking_turn90R exposed_tracking_turn135R exposed_tracking_turn180L ai_viet_exposed_tracking_turn45L ai_viet_exposed_tracking_turn90L ai_viet_exposed_tracking_turn135L ai_viet_exposed_tracking_turn45R ai_viet_exposed_tracking_turn90R ai_viet_exposed_tracking_turn135R ai_viet_exposed_tracking_turn180L pistol_stand_turn45R pistol_stand_turn45L pistol_stand_turn90R pistol_stand_turn90L pistol_stand_turn180L pistol_stand_turn180R ai_pistol_stand_exposed_turn_180_l ai_pistol_stand_exposed_turn_180_r ai_pistol_stand_exposed_turn_135_l ai_pistol_stand_exposed_turn_135_r ai_pistol_stand_exposed_turn_45_l ai_pistol_stand_exposed_turn_45_r ai_pistol_stand_exposed_turn_90_l ai_pistol_stand_exposed_turn_90_r ai_pistol_crouch_exposed_turn_180_l ai_pistol_crouch_exposed_turn_180_r ai_pistol_crouch_exposed_turn_135_l ai_pistol_crouch_exposed_turn_135_r ai_pistol_crouch_exposed_turn_45_l ai_pistol_crouch_exposed_turn_45_r ai_pistol_crouch_exposed_turn_90_l ai_pistol_crouch_exposed_turn_90_r ai_pistol_rusher_stand_exposed_turn_180_l ai_pistol_rusher_stand_exposed_turn_180_r ai_pistol_rusher_stand_exposed_turn_135_l ai_pistol_rusher_stand_exposed_turn_135_r ai_pistol_rusher_stand_exposed_turn_45_l ai_pistol_rusher_stand_exposed_turn_45_r ai_pistol_rusher_stand_exposed_turn_90_l ai_pistol_rusher_stand_exposed_turn_90_r ai_flamethrower_turn45L ai_flamethrower_turn45R ai_flamethrower_turn90L ai_flamethrower_turn90R ai_flamethrower_turn135L ai_flamethrower_turn135R ai_flamethrower_turn180 ai_flamethrower_crouch_turn90L ai_flamethrower_crouch_turn90R heat_stand_turn_180 heat_stand_turn_L heat_stand_turn_R } add_idle : additive { exposed_idle_alert_v1 exposed_idle_alert_v2 exposed_idle_alert_v3 exposed_crouch_idle_alert_v1 exposed_crouch_idle_alert_v2 exposed_crouch_idle_alert_v3 covercrouch_hide_idlea covercrouch_hide_idleb ai_viet_exposed_idle_alert_v1 ai_viet_exposed_idle_alert_v2 ai_viet_exposed_idle_alert_v3 ai_viet_exposed_idle_alert_v4 ai_viet_exposed_idle_alert_v5 ai_viet_exposed_idle_alert_v6 ai_viet_exposed_crouch_idle_alert_v1 ai_viet_exposed_crouch_idle_alert_v2 ai_viet_exposed_crouch_idle_alert_v3 CornerStndR_lean_idle CornerStndL_lean_idle RPG_stand_idle RPG_crouch_idle ai_flamethrower_stand_idle_alert_v1 ai_flamethrower_crouch_idle_a_alert_v1 pistol_stand_idle_alert ai_pistol_stand_exposed_idle ai_pistol_crouch_exposed_idle ai_pistol_rusher_stand_exposed_idle ai_zombie_idle_v1 ai_zombie_idle_crawl ai_stand_exposed_idle_alert_v1_large prone_idle ai_pillar_crouch_aim5_r ai_pillar_crouch_aim5_l ai_pillar_stand_aim5_r ai_pillar_stand_aim5_l ai_cover_crouch_suppressed_l_aim5_idle ai_cover_crouch_suppressed_r_aim5_idle heat_stand_idle heat_stand_twitchA heat_stand_twitchB heat_stand_scanA heat_stand_scanB ai_stand_exposed_idle_movement ai_pistol_cornerstand_left_aim_5_add ai_pistol_cornerstand_right_aim_5_add ai_pistol_crouchcorner_left_aim_5_add ai_pistol_crouchcorner_right_aim_5_add ai_m202_heat_stand_idle ai_m202_heat_stand_idle_scan_a ai_m202_heat_stand_idle_scan_b ai_m202_heat_stand_twitch_a ai_m202_heat_stand_twitch_b } prone_legs_up : additive { prone_aim_feet_45up } prone_legs_down : additive { prone_aim_feet_45down } corner { corner_standL_trans_A_2_B corner_standL_trans_A_2_B_v2 corner_standL_trans_alert_2_A corner_standL_trans_alert_2_A_v2 corner_standL_trans_alert_2_A_v3 corner_standL_trans_alert_2_B corner_standL_trans_alert_2_B_v2 corner_standL_trans_B_2_A corner_standL_trans_B_2_A_v2 corner_standR_trans_A_2_B corner_standR_trans_A_2_B_v2 corner_standR_trans_alert_2_A corner_standR_trans_alert_2_A_v2 corner_standR_trans_alert_2_B corner_standR_trans_alert_2_B_v2 corner_standR_trans_alert_2_B_v3 corner_standR_trans_B_2_A corner_standR_trans_B_2_A_v2 CornerCrL_trans_A_2_B CornerCrL_trans_B_2_A CornerCrL_trans_alert_2_A CornerCrL_trans_alert_2_B CornerCrR_trans_A_2_B CornerCrR_trans_B_2_A CornerCrR_trans_alert_2_A CornerCrR_trans_alert_2_B corner_standL_trans_A_2_alert corner_standL_trans_A_2_alert_v2 corner_standL_trans_B_2_alert corner_standL_trans_B_2_alert_v2 corner_standR_trans_A_2_alert corner_standR_trans_A_2_alert_v2 corner_standR_trans_B_2_alert corner_standR_trans_B_2_alert_v2 corner_standR_trans_B_2_alert_v3 CornerCrL_trans_B_2_alert CornerCrL_trans_A_2_alert CornerCrR_trans_B_2_alert CornerCrR_trans_A_2_alert RPG_conceal_2_standR RPG_standR_2_conceal CornerStndL_lean_2_alert CornerStndL_alert_2_lean CornerStndR_lean_2_alert CornerStndR_alert_2_lean ai_cover_crouch_suppressed_r_trans_2_aim5 ai_cover_crouch_suppressed_r_aim5_2_cover ai_cover_crouch_suppressed_l_trans_2_aim5 ai_cover_crouch_suppressed_l_aim5_2_cover ai_viet_cornerCrL_trans_alert_2_b ai_viet_cornerCrL_trans_b_2_alert ai_viet_cornerCrouchL_trans_b_2_alert ai_viet_cornerCrouchR_alert_2_b ai_viet_cornerCrR_reload_b_2_alert ai_viet_cornerCrR_trans_alert_2_b ai_viet_cornerCrR_trans_b_2_alert ai_viet_corner_StandL_trans_alert_2_b ai_viet_corner_StandL_trans_alert_2_b_v2 ai_viet_corner_StandL_trans_b_2_alert ai_viet_corner_StandL_trans_b_2_alert_v2 ai_viet_corner_StandL_reload_b_2_alert ai_viet_corner_StandR_trans_b_2_alert_v2 ai_viet_corner_StandR_trans_b_2_alert_v3 ai_viet_corner_StandR_trans_alert_2_b ai_viet_corner_StandR_trans_b_2_alert ai_viet_cornercrl_trans_a_2_alert ai_viet_cornercrl_trans_a_2_b ai_viet_cornercrl_trans_alert_2_a ai_viet_cornercrl_trans_b_2_a ai_viet_cornercrouchr_a_2_alert ai_viet_cornercrouchr_a_2_alert_v2 ai_viet_cornercrouchr_alert_2_a ai_viet_cornercrouchr_alert_2_a_v2 ai_viet_CornerCrouchR_A_2_B ai_viet_cornercrouchr_b_2_a ai_viet_cornerstndl_trans_a_2_alert ai_viet_cornerstndl_trans_a_2_alert_v2 ai_viet_cornerstndl_trans_a_2_b ai_viet_cornerstndl_trans_a_2_b_v2 ai_viet_cornerstndl_trans_alert_2_a ai_viet_cornerstndl_trans_alert_2_a_v2 ai_viet_cornerstndl_trans_alert_2_a_v3 ai_viet_cornerstndl_trans_b_2_a ai_viet_cornerstndl_trans_b_2_a_v2 ai_viet_cornerstndr_trans_a_2_alert ai_viet_cornerstndr_trans_a_2_alert_v2 ai_viet_cornerstndr_trans_a_2_b ai_viet_cornerstndr_trans_a_2_b_v2 ai_viet_cornerstndr_trans_alert_2_a ai_viet_cornerstndr_trans_alert_2_a_v2 ai_viet_cornerstndr_trans_b_2_a ai_pillar_crouch_aim5_l_2_idle ai_pillar_crouch_aim5_r_2_idle ai_pillar_stand_aim5_l_2_idle ai_pillar_stand_aim5_r_2_idle ai_pillar_cornercrl_trans_a_2_alert ai_pillar_cornercrl_trans_a_2_b ai_pillar_cornercrl_trans_alert_2_a ai_pillar_cornercrl_trans_alert_2_b ai_pillar_cornercrl_trans_b_2_a ai_pillar_cornercrl_trans_b_2_alert ai_pillar_cornercrouchr_reload_b_2_alert ai_pillar_cornercrouchr_trans_a_2_alert ai_pillar_cornercrouchr_trans_b_2_a ai_pillar_cornercrouchr_trans_a_2_b ai_pillar_cornercrouchr_trans_alert_2_a ai_pillar_cornercrouchr_trans_alert_2_b ai_pillar_cornercrouchr_trans_b_2_alert ai_pillar_cornerstndl_reload_b_2_alert ai_pillar_cornerstndl_trans_a_2_alert ai_pillar_cornerstndl_trans_a_2_b ai_pillar_cornerstndl_trans_alert_2_a ai_pillar_cornerstndl_trans_alert_2_b ai_pillar_cornerstndl_trans_b_2_a ai_pillar_cornerstndl_trans_b_2_alert ai_pillar_cornerstndr_trans_a_2_alert ai_pillar_cornerstndr_trans_a_2_b ai_pillar_cornerstndr_trans_alert_2_a ai_pillar_cornerstndr_trans_alert_2_b ai_pillar_cornerstndr_trans_b_2_a ai_pillar_cornerstndr_trans_b_2_alert ai_pistol_crouchcorner_left_to_aim5 ai_pistol_crouchcorner_aim5_to_left ai_pistol_crouchcorner_right_to_aim5 ai_pistol_crouchcorner_aim5_to_right ai_pistol_cornerstand_right_to_aim5 ai_pistol_cornerstand_aim5_to_right ai_pistol_cornerstand_left_to_aim5 ai_pistol_cornerstand_aim5_to_left } rechamber : additive { exposed_rechamber_v1 covercrouch_rechamber_aim exposed_crouch_rechamber_v1 CornerStndL_lean_rechamber CornerStndR_lean_rechamber } } reload { exposed_reload exposed_reloadb exposed_reloadc exposed_topload exposed_crouch_reload exposed_crouch_topload pistol_stand_reload_A RPG_stand_reload RPG_crouch_reload shotgun_stand_reload_A shotgun_stand_reload_B shotgun_stand_reload_C shotgun_crouch_reload CornerCrL_toploadA CornerCrL_toploadB CornerCrR_toploadA CornerCrR_toploadB CornerStndR_lean_reload CornerStndL_lean_reload CQB_stand_reload_steady CQB_stand_reload_knee CornerStndR_lean_topload CornerStndL_lean_topload CornerStndR_reload_v1 CornerStndL_reload_v1 CornerStndL_topload CornerStndR_topload coverstand_topload covercrouch_topload_hide ai_viet_exposed_crouch_reload ai_viet_exposed_reload ai_viet_exposed_reloadb heat_exposed_reload ai_m202_heat_stand_reload ai_pistol_crouch_exposed_reload ai_pistol_rusher_stand_exposed_reload } exposed_melee { melee_test_guy0_death_pose } pistol_stand_pullout pistol_stand_switch exposed_grenadeThrowB exposed_grenadeThrowC ai_viet_exposed_grenadeThrowB ai_viet_exposed_grenadeThrowC weapon_switch { ai_stand_exposed_weaponswitch ai_crouch_exposed_weaponswitch ai_stand_cover_hide_weaponswitch ai_crouch_cover_hide_weaponswitch ai_corner_left_weaponswitch ai_corner_right_weaponswitch ai_crouch_corner_left_weaponswitch ai_crouch_corner_right_weaponswitch ai_shotgun_cob_weaponswitch ai_cob_stand_weaponswitch ai_cover_crouch_aim_weaponswitch } run_2_stand_F_6 run_2_stand_90L run_2_stand_90R run_2_stand_180L stand_2_run_L stand_2_run_R stand_2_run_F_2 stand_2_run_180_med run_2_crouch_F run_2_crouch_90L run_2_crouch_90R run_2_crouch_180L crouch_2run_L crouch_2run_R crouch_2run_F crouch_2run_180 ai_viet_run_2_stand_F_6 ai_viet_run_2_stand_90L ai_viet_run_2_stand_90R ai_viet_run_2_stand_180l ai_viet_run_2_crouch_F ai_viet_run_2_crouch_90L ai_viet_run_2_crouch_90R ai_viet_run_2_crouch_180L ai_viet_stand_2_run_180_med ai_viet_stand_2_run_L ai_viet_stand_2_run_R ai_viet_stand_2_run_F_2 ai_viet_crouch_2_run_180_f ai_viet_crouch_2_run_L ai_viet_crouch_2_run_R ai_viet_crouch_2_run_F ai_viet_run_2_crouch_180_l_wounded ai_viet_run_2_crouch_180_r_wounded ai_viet_run_2_crouch_90_l_wounded ai_viet_run_2_crouch_90_r_wounded ai_viet_run_2_crouch_f_wounded ai_viet_run_2_stand_180_l_wounded ai_viet_run_2_stand_180_r_wounded ai_viet_run_2_stand_90_l_wounded ai_viet_run_2_stand_90_r_wounded ai_viet_run_2_stand_f_wounded ai_viet_crouch_2_run_180_l_wounded ai_viet_crouch_2_run_180_r_wounded ai_viet_crouch_2_run_f_wounded ai_viet_crouch_2_run_l_wounded ai_viet_crouch_2_run_r_wounded ai_viet_stand_2_run_r_wounded ai_viet_stand_2_run_180_l_wounded ai_viet_stand_2_run_180_r_wounded ai_viet_stand_2_run_f_wounded ai_viet_stand_2_run_l_wounded ai_civ_gen_alert_stand_idle_2_run_b ai_civ_gen_alert_stand_idle_2_run_l ai_civ_gen_alert_stand_idle_2_run_r ai_sergei_stand2run ai_prisoner_stand2run ai_sergei_run2stand ai_prisoner_run2stand ai_civilian_run_2_stand_90L ai_civilian_run_2_stand_90R ai_civilian_run_2_stand_180L ai_run_b2f_a ai_run_b2f ai_run_f2b_a ai_run_f2b ai_pistol_run_b2f_a ai_pistol_run_b2f ai_pistol_run_f2b_a ai_pistol_run_f2b CQB_stop_1 CQB_stop_2 CQB_stop_3 CQB_stop_4 CQB_stop_6 CQB_stop_7 CQB_stop_8 CQB_stop_9 CQB_crouch_stop_1 CQB_crouch_stop_2 CQB_crouch_stop_3 CQB_crouch_stop_4 CQB_crouch_stop_6 CQB_crouch_stop_7 CQB_crouch_stop_8 CQB_crouch_stop_9 CQB_start_1 CQB_start_2 CQB_start_3 CQB_start_4 CQB_start_6 CQB_start_7 CQB_start_8 CQB_start_9 CQB_crouch_start_1 CQB_crouch_start_2 CQB_crouch_start_3 CQB_crouch_start_4 CQB_crouch_start_6 CQB_crouch_start_7 CQB_crouch_start_8 CQB_crouch_start_9 heat_approach_1 heat_approach_2 heat_approach_3 heat_approach_4 heat_approach_6 heat_approach_8 heat_exit_1 heat_exit_2 heat_exit_3 heat_exit_4 heat_exit_6 heat_exit_7 heat_exit_8 heat_exit_9 ai_pistol_run_to_exposed_1 ai_pistol_run_to_exposed_2 ai_pistol_run_to_exposed_3 ai_pistol_run_to_exposed_4 ai_pistol_run_to_exposed_6 ai_pistol_run_to_exposed_7 ai_pistol_run_to_exposed_8 ai_pistol_run_to_exposed_9 ai_pistol_run_2_crouch_exposed_1 ai_pistol_run_2_crouch_exposed_2 ai_pistol_run_2_crouch_exposed_3 ai_pistol_run_2_crouch_exposed_4 ai_pistol_run_2_crouch_exposed_6 ai_pistol_run_2_crouch_exposed_7 ai_pistol_run_2_crouch_exposed_8 ai_pistol_run_2_crouch_exposed_9 ai_pistol_exposed_to_run_1 ai_pistol_exposed_to_run_2 ai_pistol_exposed_to_run_3 ai_pistol_exposed_to_run_4 ai_pistol_exposed_to_run_6 ai_pistol_exposed_to_run_7 ai_pistol_exposed_to_run_8 ai_pistol_exposed_to_run_9 ai_pistol_crouch_exposed_2_run_1 ai_pistol_crouch_exposed_2_run_2 ai_pistol_crouch_exposed_2_run_3 ai_pistol_crouch_exposed_2_run_4 ai_pistol_crouch_exposed_2_run_6 ai_pistol_crouch_exposed_2_run_7 ai_pistol_crouch_exposed_2_run_8 ai_pistol_crouch_exposed_2_run_9 exposed_turn { ai_run_lowready_f_turn_45_l ai_run_lowready_f_turn_45_r ai_run_lowready_f_turn_90_l ai_run_lowready_f_turn_90_r ai_run_lowready_f_turn_180_l ai_run_lowready_f_turn_180_r ai_rusher_shotgun_walk_lowready_f_turn_180_l ai_rusher_shotgun_walk_lowready_f_turn_180_r ai_rusher_shotgun_walk_lowready_f_turn_45_l ai_rusher_shotgun_walk_lowready_f_turn_45_r ai_rusher_shotgun_walk_lowready_f_turn_90_l ai_rusher_shotgun_walk_lowready_f_turn_90_r ai_viet_run_lowready_f_turn_45l ai_viet_run_lowready_f_turn_90l ai_viet_run_lowready_f_turn_180l ai_viet_run_lowready_f_turn_45r ai_viet_run_lowready_f_turn_90r ai_viet_run_lowready_f_turn_180r ai_viet_run_lowready_f_turn_180_l_wounded ai_viet_run_lowready_f_turn_180_r_wounded ai_viet_run_lowready_f_turn_45_l_wounded ai_viet_run_lowready_f_turn_45_r_wounded ai_viet_run_lowready_f_turn_90_l_wounded ai_viet_run_lowready_f_turn_90_r_wounded civilian_run_hunched_turnL45 civilian_run_hunched_turnL90 civilian_run_upright_turn180 civilian_run_upright_turnR45 civilian_run_upright_turnR90 ai_prisoner_run_hunched_turn_l45 ai_prisoner_run_hunched_turn_l90 ai_prisoner_run_upright_turn_l180 ai_prisoner_run_upright_turn_r45 ai_prisoner_run_upright_turn_r90 ai_prisoner_run_upright_turn_r180 ai_sergei_run_hunched_turnL45 ai_sergei_run_hunched_turnL90 ai_sergei_run_upright_turn180 ai_sergei_run_upright_turnR45 ai_sergei_run_upright_turnR90 CQB_walk_turn_7 CQB_walk_turn_4 CQB_walk_turn_9 CQB_walk_turn_6 CQB_walk_turn_2 ai_pistol_run_f_turn_180_l ai_pistol_run_f_turn_180_r ai_pistol_run_f_turn_45_l ai_pistol_run_f_turn_45_r ai_pistol_run_f_turn_90_l ai_pistol_run_f_turn_90_r ai_sprint_turn_45_r ai_sprint_turn_45_l ai_sprint_turn_90_r ai_sprint_turn_90_l ai_sprint_turn_180_r ai_sprint_turn_180_l } stand2prone_onehand stand_2_prone stand_2_prone_nodelta stand_2_prone_firing crouch_2_prone crouch_2_prone_firing prone_2_stand prone_2_stand_nodelta prone_2_stand_firing prone_2_crouch prone_2_crouch_firing prone_legsstraight { prone_crawl2aim prone_crawl_2_prone prone_crawl prone_2_prone_crawl prone_aim_idle prone_aim2crawl prone2crouchrun_straight crouch2prone_gunsupport reload_prone_rifle } prone_modern { prone_grenade_a prone_melee prone_reaction_A prone_reaction_B prone_reload prone_twitch_ammocheck prone_twitch_look prone_twitch_lookfast prone_twitch_lookup prone_twitch_scan prone_twitch_ammocheck2 prone_twitch_scan2 } } juggernaut_pain : additive { pain_add_standing_belly pain_add_standing_left_arm pain_add_standing_left_leg pain_add_standing_right_arm pain_add_standing_right_leg } add_fire : additive { exposed_shoot_semi1 exposed_shoot_semi2 exposed_shoot_semi3 exposed_shoot_semi4 exposed_shoot_semi5 exposed_shoot_auto_v2 exposed_shoot_auto_v3 exposed_shoot_burst3 exposed_shoot_burst4 exposed_shoot_burst5 exposed_shoot_burst6 exposed_crouch_shoot_auto_v2 exposed_crouch_shoot_burst3 exposed_crouch_shoot_burst4 exposed_crouch_shoot_burst5 exposed_crouch_shoot_burst6 exposed_crouch_shoot_semi1 exposed_crouch_shoot_semi2 exposed_crouch_shoot_semi3 exposed_crouch_shoot_semi4 exposed_crouch_shoot_semi5 ai_viet_exposed_shoot_semi1 ai_viet_exposed_shoot_semi2 ai_viet_exposed_shoot_semi3 ai_viet_exposed_shoot_semi4 ai_viet_exposed_shoot_semi5 ai_viet_exposed_shoot_auto_v2 ai_viet_exposed_shoot_auto_v3 ai_viet_exposed_shoot_burst3 ai_viet_exposed_shoot_burst4 ai_viet_exposed_shoot_burst5 ai_viet_exposed_shoot_burst6 ai_viet_exposed_crouch_shoot_auto_v2 ai_viet_exposed_crouch_shoot_burst3 ai_viet_exposed_crouch_shoot_burst4 ai_viet_exposed_crouch_shoot_burst5 ai_viet_exposed_crouch_shoot_burst6 ai_viet_exposed_crouch_shoot_semi1 ai_viet_exposed_crouch_shoot_semi2 ai_viet_exposed_crouch_shoot_semi3 ai_viet_exposed_crouch_shoot_semi4 ai_viet_exposed_crouch_shoot_semi5 pistol_stand_fire_A ai_pistol_fire ai_pistol_stand_exposed_fire ai_pistol_stand_exposed_shoot_semi1 ai_pistol_stand_exposed_shoot_semi2 ai_pistol_stand_exposed_shoot_semi3 ai_pistol_stand_exposed_shoot_semi4 ai_pistol_stand_exposed_shoot_semi5 ai_pistol_crouch_exposed_shoot_semi1 ai_pistol_crouch_exposed_shoot_semi2 ai_pistol_crouch_exposed_shoot_semi3 ai_pistol_crouch_exposed_shoot_semi4 ai_pistol_crouch_exposed_shoot_semi5 RPG_stand_fire RPG_crouch_fire shotgun_stand_fire_1A shotgun_stand_fire_1B shotgun_crouch_fire CornerStndR_lean_auto CornerStndR_lean_fire CornerStndL_lean_auto CornerStndL_lean_fire ai_flame_fire_center ai_flame_crouch_fire_center ai_stand_exposed_semiauto_burst3_large ai_stand_exposed_autofire_v2_large ai_stand_exposed_burst3_large prone_fire_1 prone_fire_2 prone_fire_burst ai_pillar_stand_shoot_auto_r ai_pillar_stand_shoot_semi1_r ai_pillar_stand_shoot_semi2_r ai_pillar_stand_shoot_semi3_r ai_pillar_stand_shoot_semi4_r ai_pillar_stand_shoot_semi5_r ai_pillar_stand_shoot_burst3_r ai_pillar_stand_shoot_burst4_r ai_pillar_stand_shoot_burst5_r ai_pillar_stand_shoot_burst6_r ai_pillar_stand_shoot_auto_l ai_pillar_stand_shoot_semi1_l ai_pillar_stand_shoot_semi2_l ai_pillar_stand_shoot_semi3_l ai_pillar_stand_shoot_semi4_l ai_pillar_stand_shoot_semi5_l ai_pillar_stand_shoot_burst3_l ai_pillar_stand_shoot_burst4_l ai_pillar_stand_shoot_burst5_l ai_pillar_stand_shoot_burst6_l ai_pillar_crouch_shoot_auto_r ai_pillar_crouch_shoot_semi1_r ai_pillar_crouch_shoot_semi2_r ai_pillar_crouch_shoot_semi3_r ai_pillar_crouch_shoot_semi4_r ai_pillar_crouch_shoot_semi5_r ai_pillar_crouch_shoot_burst3_r ai_pillar_crouch_shoot_burst4_r ai_pillar_crouch_shoot_burst5_r ai_pillar_crouch_shoot_burst6_r ai_pillar_crouch_shoot_auto_l ai_pillar_crouch_shoot_semi1_l ai_pillar_crouch_shoot_semi2_l ai_pillar_crouch_shoot_semi3_l ai_pillar_crouch_shoot_semi4_l ai_pillar_crouch_shoot_semi5_l ai_pillar_crouch_shoot_burst3_l ai_pillar_crouch_shoot_burst4_l ai_pillar_crouch_shoot_burst5_l ai_pillar_crouch_shoot_burst6_l heat_stand_fire_single heat_stand_fire_burst heat_stand_fire_auto ai_pistol_crouchcorner_left_shoot_semi1 ai_pistol_crouchcorner_left_shoot_semi2 ai_pistol_crouchcorner_left_shoot_semi3 ai_pistol_crouchcorner_left_shoot_semi4 ai_pistol_crouchcorner_left_shoot_semi5 ai_pistol_crouchcorner_right_shoot_semi1 ai_pistol_crouchcorner_right_shoot_semi2 ai_pistol_crouchcorner_right_shoot_semi3 ai_pistol_crouchcorner_right_shoot_semi4 ai_pistol_crouchcorner_right_shoot_semi5 ai_pistol_crouchcover_hide_shoot_semi1 ai_pistol_crouchcover_hide_shoot_semi2 ai_pistol_crouchcover_hide_shoot_semi3 ai_pistol_crouchcover_hide_shoot_semi4 ai_pistol_crouchcover_hide_shoot_semi5 ai_pistol_standcover_hide_shoot_semi1 ai_pistol_standcover_hide_shoot_semi2 ai_pistol_standcover_hide_shoot_semi3 ai_pistol_standcover_hide_shoot_semi4 ai_pistol_standcover_hide_shoot_semi5 ai_pistol_cornerstand_left_shoot_semi1 ai_pistol_cornerstand_left_shoot_semi2 ai_pistol_cornerstand_left_shoot_semi3 ai_pistol_cornerstand_left_shoot_semi4 ai_pistol_cornerstand_left_shoot_semi5 ai_pistol_cornerstand_right_shoot_semi1 ai_pistol_cornerstand_right_shoot_semi2 ai_pistol_cornerstand_right_shoot_semi3 ai_pistol_cornerstand_right_shoot_semi4 ai_pistol_cornerstand_right_shoot_semi5 ai_m202_heat_stand_fire ai_pistol_rusher_stand_exposed_shoot_semi1 ai_pistol_rusher_stand_exposed_shoot_semi2 ai_pistol_rusher_stand_exposed_shoot_semi3 ai_pistol_rusher_stand_exposed_shoot_semi4 ai_pistol_rusher_stand_exposed_shoot_semi5 covercrouch_hide_burst1 covercrouch_hide_semiauto_burst2 covercrouch_hide_burst3 covercrouch_hide_burst4 covercrouch_hide_burst5 covercrouch_hide_burst6 } flashed { exposed_flashbang_v1 exposed_flashbang_v2 exposed_flashbang_v3 exposed_flashbang_v4 exposed_flashbang_v5 } covercrouch_modern { covercrouch_hide_idle covercrouch_twitch_1 covercrouch_twitch_2 covercrouch_twitch_3 covercrouch_twitch_4 covercrouch_hide_2_stand covercrouch_aim_2_hide covercrouch_lean_2_hide covercrouch_stand_2_hide covercrouch_hide_2_lean covercrouch_hide_2_aim covercrouch_run_in_L covercrouch_run_in_ML covercrouch_run_in_M covercrouch_run_in_MR covercrouch_run_in_R covercrouch_run_out_L covercrouch_run_out_ML covercrouch_run_out_M covercrouch_run_out_MR covercrouch_run_out_R covercrouch_reload_hide covercrouch_grenadeA covercrouch_grenadeB covercrouch_hide_look covercrouch_blindfire_1 covercrouch_blindfire_2 covercrouch_blindfire_3 covercrouch_blindfire_4 covercrouch_death_1 covercrouch_death_2 covercrouch_death_3 covercrouch_pain_front covercrouch_pain_left_3 covercrouch_pain_right covercrouch_pain_right_2 ai_spets_run_2_crouch_cover_hide_1 ai_spets_run_2_crouch_cover_hide_2 ai_spets_run_2_crouch_cover_hide_3 ai_spets_crouch_cover_hide_2_run_4 ai_spets_crouch_cover_hide_2_run_6 ai_pistol_crouchcover_hide_arrive_1 ai_pistol_crouchcover_hide_arrive_2 ai_pistol_crouchcover_hide_arrive_3 ai_pistol_crouchcover_hide_arrive_4 ai_pistol_crouchcover_hide_arrive_6 ai_pistol_crouchcover_hide_exit_1 ai_pistol_crouchcover_hide_exit_2 ai_pistol_crouchcover_hide_exit_3 ai_pistol_crouchcover_hide_exit_4 ai_pistol_crouchcover_hide_exit_6 ai_pistol_crouchcover_hide_to_aim5 ai_pistol_crouchcover_aim5_to_hide ai_pistol_crouchcover_hide_idle_d ai_pistol_crouchcover_hide_blindfire ai_pistol_crouchcover_hide_reload ai_pistol_crouchcover_hide_peek ai_pistol_crouchcover_hide_twitch_v1 ai_pistol_crouchcover_hide_twitch_v2 ai_pistol_crouchcover_hide_twitch_v3 ai_pistol_crouchcover_hide_pain_chest ai_pistol_crouchcover_hide_pain_groin ai_pistol_crouchcover_hide_pain_left ai_pistol_crouchcover_hide_pain_right } ai_dive_over_40 jump_over_high_wall step_up_low_wall ai_jump_down_36 jump_down_96 jump_down_56 ai_jump_down_40 ai_jump_down_56 ai_jump_down_96 ai_mantle_on_36 ai_mantle_on_40 ai_mantle_on_48 ai_mantle_on_52 ai_mantle_on_56 ai_jump_across_72 ladder_climbdown ladder_climbon ladder_climboff ladder_climbup ladder_climbon_bottom_walk climbstairs_up climbstairs_down climbstairs_up_armed climbstairs_down_armed traverse_wallhop traverse_wallhop_3 ai_mantle_over_40_down_80 ai_mantle_over_40_down_80_v2 ai_mantle_over_36 ai_mantle_over_40 ai_mantle_over_96 ai_prisoner_mantle_over_96 ai_mantle_over_96_pistol traverse40_death_start traverse40_death_start_2 traverse40_death_end traverse40_death_end_2 traverse40_2_cover ai_jump_across_120 windowclimb_fall windowclimb_land ai_viet_rathole_mantle_on_56_2_crch ai_viet_rathole_mantle_on_56_2_run ai_viet_rathole_mantle_on_56_2_stnd traversal { hill { ai_run_slope_up_20_in ai_run_slope_up_20_out ai_run_slope_up_25_in ai_run_slope_up_25_out ai_run_slope_up_30_in ai_run_slope_up_30_out ai_run_slope_up_35_in ai_run_slope_up_35_out ai_run_slope_down_20_in ai_run_slope_down_20_out ai_run_slope_down_25_in ai_run_slope_down_25_out ai_run_slope_down_30_in ai_run_slope_down_30_out ai_run_slope_down_35_in ai_run_slope_down_35_out slope_runs : loopsync { ai_run_slope_up_20 ai_run_slope_up_25 ai_run_slope_up_30 ai_run_slope_up_35 ai_run_slope_down_20 ai_run_slope_down_25 ai_run_slope_down_30 ai_run_slope_down_35 } } stairs { ai_staircase_sprint_up_8x8_in ai_staircase_sprint_up_8x8_in_even ai_staircase_sprint_up_8x8_out ai_staircase_sprint_up_8x8_1 ai_staircase_sprint_up_8x8_2 ai_staircase_sprint_up_8x8_3 ai_staircase_sprint_up_8x8_4 ai_staircase_sprint_up_8x8_5 ai_staircase_sprint_down_8x8_in ai_staircase_sprint_down_8x8_out ai_staircase_sprint_down_8x8_out_even ai_staircase_sprint_down_8x8_1 ai_staircase_sprint_down_8x8_2 ai_staircase_sprint_down_8x8_3 ai_staircase_sprint_down_8x8_4 ai_staircase_sprint_down_8x8_5 ai_staircase_run_up_8x12_in ai_staircase_run_up_8x12_in_even ai_staircase_run_up_8x12_out ai_staircase_run_up_8x12_1 ai_staircase_run_up_8x12_2 ai_staircase_run_up_8x12_3 ai_staircase_run_up_8x12_4 ai_staircase_run_up_8x12_5 ai_staircase_sprint_up_8x12_in ai_staircase_sprint_up_8x12_in_even ai_staircase_sprint_up_8x12_out ai_staircase_sprint_up_8x12_1 ai_staircase_sprint_up_8x12_2 ai_staircase_sprint_up_8x12_3 ai_staircase_sprint_up_8x12_4 ai_staircase_sprint_up_8x12_5 ai_staircase_sprint_unarmed_up_8x12_in ai_staircase_sprint_unarmed_up_8x12_in_even ai_staircase_sprint_unarmed_up_8x12_out ai_staircase_sprint_unarmed_up_8x12_1 ai_staircase_sprint_unarmed_up_8x12_2 ai_staircase_sprint_unarmed_up_8x12_3 ai_staircase_sprint_unarmed_up_8x12_4 ai_staircase_sprint_unarmed_up_8x12_5 ai_staircase_run_down_8x12_in ai_staircase_run_down_8x12_out ai_staircase_run_down_8x12_out_even ai_staircase_run_down_8x12_1 ai_staircase_run_down_8x12_2 ai_staircase_run_down_8x12_3 ai_staircase_run_down_8x12_4 ai_staircase_run_down_8x12_5 ai_staircase_sprint_down_8x12_in ai_staircase_sprint_down_8x12_out ai_staircase_sprint_down_8x12_out_even ai_staircase_sprint_down_8x12_1 ai_staircase_sprint_down_8x12_2 ai_staircase_sprint_down_8x12_3 ai_staircase_sprint_down_8x12_4 ai_staircase_sprint_down_8x12_5 ai_staircase_run_up_8x16_in ai_staircase_run_up_8x16_in_even ai_staircase_run_up_8x16_out ai_staircase_run_up_8x16_1 ai_staircase_run_up_8x16_2 ai_staircase_run_up_8x16_3 ai_staircase_run_up_8x16_4 ai_staircase_run_up_8x16_5 ai_staircase_sprint_up_8x16_in ai_staircase_sprint_up_8x16_in_even ai_staircase_sprint_up_8x16_out ai_staircase_sprint_up_8x16_1 ai_staircase_sprint_up_8x16_2 ai_staircase_sprint_up_8x16_3 ai_staircase_sprint_up_8x16_4 ai_staircase_sprint_up_8x16_5 ai_staircase_run_down_8x16_in ai_staircase_run_down_8x16_out ai_staircase_run_down_8x16_out_even ai_staircase_run_down_8x16_1 ai_staircase_run_down_8x16_2 ai_staircase_run_down_8x16_3 ai_staircase_run_down_8x16_4 ai_staircase_run_down_8x16_5 ai_staircase_sprint_down_8x16_in ai_staircase_sprint_down_8x16_out ai_staircase_sprint_down_8x16_out_even ai_staircase_sprint_down_8x16_1 ai_staircase_sprint_down_8x16_2 ai_staircase_sprint_down_8x16_3 ai_staircase_sprint_down_8x16_4 ai_staircase_sprint_down_8x16_5 } traverse_aim_2 : additive { ai_stair_run_f_aim_2 } traverse_aim_4 : additive { ai_stair_run_f_aim_4 } traverse_aim_6 : additive { ai_stair_run_f_aim_6 } traverse_aim_8 : additive { ai_stair_run_f_aim_8 } } ai_slide_across_car slide_across_car_2_cover slide_across_car_death traverse90_IN_M traverse90_IN_ML traverse90_IN_MR traverse90_start_death traverse90_end_death ai_mantle_window_dive_36 ai_mantle_window_36_run ai_mantle_window_36_stop traverse_window_death_start traverse_window_death_end ai_zombie_traverse_v1 ai_zombie_traverse_v2 ai_zombie_traverse_v3 ai_zombie_traverse_v4 ai_zombie_traverse_v5 ai_zombie_traverse_v6 ai_zombie_traverse_v7 ai_zombie_traverse_crawl_v1 ai_zombie_jump_up_2_climb ai_zombie_jump_up_2_climb_coast ai_zombie_jump_up_2_climb_reverse_coast ai_zombie_jump_up_2_climb_reverse_crawler_coast ai_zombie_crawl_jump_up_2_climb ai_zombie_jump_up_90 ai_zombie_jump_up_waterfall_barrier ai_zombie_jump_up ai_zombie_quad_crawl_sprint_wall_intro ai_zombie_quad_crawl_sprint_wall_intro_2 ai_zombie_quad_crawl_sprint_wall_intro_quick ai_zombie_quad_wall_jump_off ai_zombie_quad_jump_down_128 ai_zombie_ceiling_crawl ai_zombie_quad_crawl_sprint_wall ai_zombie_quad_jump_down_vent wall_death : nonloopsync { ai_zombie_quad_wall_death_heavy ai_zombie_quad_wall_death_heavy2 ai_zombie_quad_wall_death_mg ai_zombie_quad_wall_death_mg2 } ai_zombie_traverse_ground_v1_crawl ai_zombie_traverse_ground_v1_crawlfast ai_zombie_traverse_ground_v1_deathinside ai_zombie_traverse_ground_v1_deathinside_alt ai_zombie_traverse_ground_v1_deathoutside ai_zombie_traverse_ground_v1_deathoutside_alt ai_zombie_traverse_ground_v1_idle ai_zombie_traverse_ground_v1_run ai_zombie_traverse_ground_v1_walk ai_zombie_traverse_ground_v2_death_high ai_zombie_traverse_ground_v2_death_high_alt ai_zombie_traverse_ground_v2_death_low ai_zombie_traverse_ground_v2_death_low_alt ai_zombie_traverse_ground_v2_walk ai_zombie_traverse_ground_v2_walk_altA ai_zombie_traverse_ground_v2_walk_altB ai_zombie_traverse_ground_climbout_fast ai_zombie_quad_traverse_ground_crawlfast ai_zombie_lighthouse_crawl_down ai_zombie_climb_chain ai_zombie_climb_chain_coast ai_zombie_zipline_traverse_ship ai_zombie_zipline_traverse_lighthouse ai_zombie_crawler_zipline_traverse_lighthouse ai_zombie_crawler_zipline_traverse_ship ai_zombie_climb_chain_fast ai_zombie_climb_chain_fast_coast ai_zombie_ladder_climb_loop ai_zombie_ladder_climb_off ai_zombie_ladder_climb_on ai_zombie_boss_zipline_traverse_lighthouse ai_zombie_boss_zipline_traverse_ship ai_zombie_boss_jump_up_2_climb_coast ai_zombie_boss_jump_up_2_climb_reverse_coast ai_zombie_boss_icyramp_jump_up_2_climb_coast ai_zombie_boss_jump_down_72_coast ai_zombie_boss_jump_up_222_coast ai_zombie_boss_jump_down_184_coast ai_zombie_boss_jump_down_127_coast ai_zombie_boss_jump_down_97_coast ai_zombie_flinger_flail ai_zombie_dying_back_idle ai_zombie_jump_up_222 ai_zombie_jump_down_222 ai_zombie_jump_down_232 ai_zombie_boss_jump_down_232_coast ai_zombie_crawl_jump_down_48 ai_zombie_jump_down_48 ai_zombie_crawl_jump_down_386 ai_zombie_crawl_jump_down_lowg_386 ai_zombie_jump_down_386 ai_zombie_quad_jump_down_386 ai_zombie_watervator_400 ai_zombie_watervator_400_alt ai_zombie_crawl_watervator_400 ai_zombie_crawl_watervator_400_alt ai_zombie_jump_down_mine_cart ai_zombie_jump_up_mine_cart ai_zombie_crawl_jump_down_mine_cart ai_zombie_crawl_jump_up_mine_cart ai_zombie_monkey_jump_down_mine_cart ai_zombie_monkey_jump_up_mine_cart ai_zombie_jump_up_geyser_alt ai_zombie_jump_down_geyser_alt ai_zombie_crawl_jump_down_geyser_alt ai_zombie_crawl_jump_up_geyser_alt ai_zombie_monkey_jump_down_geyser_alt ai_zombie_monkey_jump_up_geyser_alt ai_zombie_jump_up_waterfall ai_zombie_jump_down_waterfall ai_zombie_crawl_jump_down_waterfall ai_zombie_crawl_jump_up_waterfall ai_zombie_monkey_jump_down_waterfall ai_zombie_monkey_jump_up_waterfall ai_zombie_temple_crawl_jump_up_pap ai_zombie_temple_jump_up_pap ai_zombie_monkey_jump_up_pap ai_zombie_temple_slide_exit ai_zombie_crawl_temple_slide_exit ai_zombie_monkey_temple_slide_exit ai_zombie_monkey_pap_escape ai_zombie_jump_down_40 ai_zombie_jump_down_72 ai_zombie_jump_down_90 ai_zombie_jump_down_96 ai_zombie_jump_down_120 ai_zombie_jump_down_127 ai_zombie_jump_down_184 ai_zombie_jump_down_189 ai_zombie_jump_down_190 ai_zombie_jump_down_240 ai_zombie_jump_down_286 ai_zombie_crawl_jump_down_40 ai_zombie_crawl_jump_down_72 ai_zombie_crawl_jump_down_90 ai_zombie_crawl_jump_down_97 ai_zombie_crawl_jump_down_120 ai_zombie_crawl_jump_down_127 ai_zombie_crawl_jump_down_184 ai_zombie_crawl_jump_down_189 ai_zombie_crawl_jump_down_240 ai_zombie_crawl_jump_down_286 ai_zombie_crawl_jump_down_222 ai_zombie_crawl_jump_down_232 ai_zombie_crawl_jump_up_222 ai_zombie_crawl_jump_up_222_coast ai_zombie_crawl_jump_up_90 ai_zombie_crawl_jump_up_waterfall_barrier ai_zombie_monkey_jump_down_90 ai_zombie_monkey_jump_up_90 ai_zombie_monkey_jump_up_waterfall_barrier ai_zombie_ceiling_emerge_01 ai_zombie_ceiling_dropdown_01 ai_zombie_ceiling_fall_loop ai_zombie_ceiling_fall_land ai_zombie_ceiling_fall_land_02 ai_zombie_ceiling_attack_01 ai_zombie_ceiling_attack_02 ai_zombie_ceiling_death ai_zombie_spets_sidestep_left_a ai_zombie_spets_sidestep_left_b ai_zombie_spets_sidestep_right_a ai_zombie_spets_sidestep_right_b ai_zombie_spets_roll_a ai_zombie_spets_roll_b ai_zombie_spets_roll_c ai_zombie_sonic_sidestep_left_a ai_zombie_sonic_sidestep_left_b ai_zombie_sonic_sidestep_right_a ai_zombie_sonic_sidestep_right_b ai_zombie_sonic_duck_a ai_zombie_sonic_duck_b ai_zombie_sonic_duck_c ai_zombie_MP_sidestep_left_a ai_zombie_MP_sidestep_left_b ai_zombie_MP_sidestep_right_a ai_zombie_MP_sidestep_right_b ai_zombie_quad_phaseleft_long_a ai_zombie_quad_phaseleft_long_b ai_zombie_quad_phaseleft_short_a ai_zombie_quad_phaseleft_short_b ai_zombie_quad_phaseright_long_a ai_zombie_quad_phaseright_long_b ai_zombie_quad_phaseright_short_a ai_zombie_quad_phaseright_short_b ai_zombie_quad_phaseforward_long_a ai_zombie_quad_phaseforward_long_b ai_zombie_quad_phaseforward_short_a ai_zombie_quad_phaseforward_short_b ai_traverse_wallhop_large melee { ai_bonzai_buddy_success_front ai_bonzai_buddy_success_left ai_bonzai_buddy_success_right ai_bonzai_buddy_success_rear ai_bonzai_enemy_success_front ai_bonzai_enemy_success_rear ai_bonzai_enemy_attack_player_impact ai_bonzai_enemy_attack_player ai_bonzai_enemy_attack_player_intro ai_bonzai_enemy_attack_player_fail ai_bonzai_enemy_attack_player_success ai_bayonet_stab_melee run_2_melee_charge stand_2_melee_1 melee_1 ai_baton_run_2_melee_charge ai_baton_stand_2_melee_1 ai_baton_melee_1 ai_spets_run_2_melee_charge ai_spets_stand_2_melee ai_spets_melee ai_pistol_run_2_melee_charge ai_pistol_stand_2_melee ai_pistol_melee ai_zombie_attack_forward_v1 ai_zombie_attack_forward_v2 ai_zombie_attack_v1 ai_zombie_attack_v2 ai_zombie_attack_v3 ai_zombie_attack_v4 ai_zombie_attack_v6 ai_zombie_walk_attack_v1 ai_zombie_walk_attack_v2 ai_zombie_walk_attack_v3 ai_zombie_walk_attack_v4 ai_zombie_run_attack_v1 ai_zombie_run_attack_v2 ai_zombie_run_attack_v3 ai_zombie_attack_crawl ai_zombie_attack_crawl_lunge ai_zombie_crawl_attack_A ai_zombie_window_attack_arm_R_out ai_zombie_window_attack_arm_L_out ai_zombie_window_attack_crawl_l ai_zombie_window_attack_crawl_m ai_zombie_window_attack_crawl_r ai_zombie_walk_on_hands_shot_a ai_zombie_walk_on_hands_shot_b ai_zombie_jap_attack_v1 ai_zombie_jap_attack_v2 ai_zombie_jap_attack_v3 ai_zombie_jap_attack_v4 ai_zombie_jap_attack_v5 ai_zombie_jap_attack_v6 ai_zombie_jap_run_attack_v1 ai_zombie_jap_run_attack_v2 ai_zombie_thundergun_hit ai_zombie_thundergun_idle ai_zombie_thundergun_getup ai_zombie_boss_attack_multiswing_a ai_zombie_boss_attack_multiswing_b ai_zombie_boss_attack_swing_overhead ai_zombie_boss_attack_swing_swipe ai_zombie_boss_headbutt ai_zombie_boss_attack_running ai_zombie_boss_attack_sprinting ai_zombie_boss_run_hitground ai_zombie_boss_push_coast ai_zombie_boss_walk_headhit_coast ai_zombie_boss_swing_coast ai_zombie_boss_attack_multiswing_a_coast ai_zombie_boss_attack_multiswing_b_coast ai_zombie_boss_attack_swing_overhead_coast ai_zombie_boss_attack_swing_swipe_coast ai_zombie_boss_attack_running_coast ai_zombie_boss_attack_sprinting_coast ai_zombie_boss_run_hitground_coast ai_zombie_quad_attack ai_zombie_quad_attack_2 ai_zombie_quad_attack_3 ai_zombie_quad_attack_4 ai_zombie_quad_attack_5 ai_zombie_quad_attack_6 ai_zombie_quad_attack_double ai_zombie_quad_attack_double_2 ai_zombie_quad_attack_double_3 ai_zombie_quad_attack_double_4 ai_zombie_quad_attack_double_5 ai_zombie_quad_attack_double_6 ai_zombie_quad_attack_leap_loop_in ai_zombie_quad_attack_leap_loop ai_zombie_quad_attack_leap_attack ai_zombie_quad_attack_leap_loop_out ai_zombie_napalm_attack_01 ai_zombie_napalm_attack_02 ai_zombie_napalm_attack_03 ai_zombie_sonic_attack_01 ai_zombie_sonic_attack_02 ai_zombie_sonic_attack_03 ai_zombie_astro_headbutt ai_zombie_astro_headbutt_release } melee_dog { AI_attacked_german_shepherd_01_start_a AI_attacked_german_shepherd_02_idle_a AI_attacked_german_shepherd_02_getup_a AI_attacked_german_shepherd_03_push_a AI_attacked_german_shepherd_03_shoot_a AI_attacked_german_shepherd_04_middle_a AI_attacked_german_shepherd_04_getup_a AI_attacked_german_shepherd_05_death_a } cover { pistol_leftcrouch_hide_idle pistol_leftstand_hide_idle pistol_rightcrouch_hide_idle pistol_rightstand_hide_idle corner_directions { corner_45_left { corner_right_stand_aim_45left } corner_45_right { corner_right_stand_aim_45right } } corner_pose { corner_right_stand_aimbehind2alert corner_right_stand_alert2aimbehind corner_right_stand_aimleft2alert corner_right_stand_alert2aimleft corner_right_stand_aimright2alert corner_right_stand_alert2aimright corner_right_stand_aimstraight2alert corner_right_stand_alert2aimstraight corner_right_stand_left2straight corner_right_stand_straight2left corner_right_stand_straight2right corner_right_stand_right2straight corner_right_stand_right2behind corner_right_stand_behind2right corner_right_stand_alert2look corner_right_stand_look2alert corner_right_stand_alertlookidle corner_right_crouch_alert2aimstraight corner_right_crouch_aimstraight2alert corner_right_crouch_alert2aimleft corner_right_crouch_aimleft2alert corner_right_crouch_alert2aimright corner_right_crouch_aimright2alert corner_right_crouch_alert2aimbehind corner_right_crouch_aimbehind2alert corner_right_crouch_left2straight corner_right_crouch_straight2left corner_right_crouch_straight2right corner_right_crouch_right2straight corner_right_crouch_right2behind corner_right_crouch_behind2right corner_right_crouch_alert2look corner_right_crouch_alertlookidle corner_right_crouch_look2alert corner_left_stand_aimbehind2alert corner_left_stand_alert2aimbehind corner_left_stand_aimleft2alert corner_left_stand_alert2aimleft corner_left_stand_aimright2alert corner_left_stand_alert2aimright corner_left_stand_aimstraight2alert corner_left_stand_alert2aimstraight corner_left_stand_left2straight corner_left_stand_straight2left corner_left_stand_straight2right corner_left_stand_right2straight corner_left_stand_left2behind corner_left_stand_behind2left corner_left_stand_alert2look corner_left_stand_look2alert corner_left_stand_alertlookidle corner_left_crouch_alert2aimstraight corner_left_crouch_aimstraight2alert corner_left_crouch_alert2aimleft corner_left_crouch_alert2aimright corner_left_crouch_aimright2alert corner_left_crouch_alert2aimbehind corner_left_crouch_aimbehind2alert corner_left_crouch_left2straight corner_left_crouch_straight2left corner_left_crouch_straight2right corner_left_crouch_right2straight corner_left_crouch_left2behind corner_left_crouch_behind2left corner_left_crouch_alert2look corner_left_crouch_alertlookidle corner_left_crouch_look2alert } modern_corner { corner_standL_reload_B_2_alert corner_standR_reload_B_2_alert corner_standL_alert_2_look corner_standL_look_2_alert corner_standl_look_2_alert_fast_v1 corner_standL_look_idle corner_standL_alert_idle corner_standL_alert_twitch01 corner_standL_alert_twitch02 corner_standL_alert_twitch03 corner_standL_alert_twitch04 corner_standL_alert_twitch05 corner_standL_alert_twitch06 corner_standL_alert_twitch07 corner_standL_blindfire_v1 corner_standL_blindfire_v2 corner_standL_rambo_jam corner_standL_rambo_set corner_standL_deathA corner_standL_deathB corner_standL_flinch corner_standL_grenade_A corner_standL_grenade_B corner_standL_look corner_standL_reload_v1 corner_standL_reload_v2 corner_standL_pain corner_standL_painB corner_standL_painC corner_standL_painD corner_standL_painE CornerCrL_alert_idle CornerCrL_look_fast CornerCrL_reloadA CornerCrL_reloadB CornerCrL_grenadeA CornerCrL_grenadeB CornerCrL_alert_2_stand CornerCrL_stand_2_alert CornerCrL_trans_IN_F CornerCrL_trans_IN_L CornerCrL_trans_IN_M CornerCrL_trans_IN_MF CornerCrL_trans_IN_ML CornerCrL_trans_IN_MR CornerCrL_trans_IN_R CornerCrL_trans_OUT_F CornerCrL_trans_OUT_L CornerCrL_trans_OUT_M CornerCrL_trans_OUT_MF CornerCrL_trans_OUT_ML CornerCrL_trans_OUT_MR CornerCrL_trans_OUT_R ai_cover_crouch_suppressed_r_blindfire_01 ai_cover_crouch_suppressed_r_blindfire_02 ai_cover_crouch_suppressed_l_blindfire_01 ai_cover_crouch_suppressed_l_blindfire_02 corner_standR_alert_2_look corner_standR_look_2_alert corner_standR_look_2_alert_fast corner_standR_look_idle corner_standR_alert_idle corner_standR_alert_twitch01 corner_standR_alert_twitch02 corner_standR_alert_twitch03 corner_standR_alert_twitch04 corner_standR_alert_twitch05 corner_standR_alert_twitch06 corner_standR_alert_twitch07 corner_standR_blindfire_v1 corner_standR_blindfire_v2 corner_standR_rambo_short corner_standR_rambo_jam corner_standR_rambo_med corner_standR_deathA corner_standR_deathB corner_standR_flinch corner_standR_flinchB corner_standR_grenade_A corner_standR_grenade_B corner_standR_look corner_standR_reload_v1 corner_standR_reload_v2 corner_standR_death_grenade_explode corner_standR_death_grenade_hit corner_standR_death_grenade_idle corner_standR_death_grenade_slump corner_standR_pain corner_standR_painB corner_standR_painC corner_standR_trans_IN_4 corner_standR_trans_IN_2 corner_standR_trans_IN_1 corner_standR_trans_IN_3 corner_standR_trans_IN_6 corner_standR_trans_IN_8 corner_standR_trans_IN_9 corner_standR_trans_OUT_1 corner_standR_trans_OUT_2 corner_standR_trans_OUT_3 corner_standR_trans_OUT_4 corner_standR_trans_OUT_6 corner_standR_trans_OUT_8 corner_standR_trans_OUT_9 corner_standL_trans_IN_4 corner_standL_trans_IN_1 corner_standL_trans_IN_2 corner_standL_trans_IN_3 corner_standL_trans_IN_6 corner_standL_trans_IN_7 corner_standL_trans_IN_8 corner_standL_trans_OUT_1 corner_standL_trans_OUT_2 corner_standL_trans_OUT_3 corner_standL_trans_OUT_4 corner_standL_trans_OUT_6 corner_standL_trans_OUT_7 corner_standL_trans_OUT_8 CornerCrR_alert_idle CornerCrR_look_idle CornerCrR_reloadA CornerCrR_reloadB CornerCrR_grenadeA CornerCrR_alert_twitch_v1 CornerCrR_alert_twitch_v2 CornerCrR_alert_twitch_v3 CornerCrR_alert_2_look CornerCrR_look_2_alert CornerCrR_look_2_alert_fast CornerCrR_alert_2_stand CornerCrR_stand_2_alert CornerCrR_reload_B_2_alert CornerCrR_trans_IN_F CornerCrR_trans_IN_L CornerCrR_trans_IN_M CornerCrR_trans_IN_MF CornerCrR_trans_IN_ML CornerCrR_trans_IN_MR CornerCrR_trans_IN_R CornerCrR_trans_OUT_F CornerCrR_trans_OUT_L CornerCrR_trans_OUT_M CornerCrR_trans_OUT_MF CornerCrR_trans_OUT_ML CornerCrR_trans_OUT_MR CornerCrR_trans_OUT_R corner_crouchR_grenade_alert saw_gunner_prone_runin_M saw_gunner_prone_runin_ML saw_gunner_prone_runin_MR saw_gunner_prone_runout_F saw_gunner_prone_runout_M saw_gunner_prone_runout_L saw_gunner_prone_runout_R ai_corner_r_2_crouch_corner_l ai_corner_r_2_crouch_corner_r ai_crouch_corner_r_2_corner_r ai_crouch_corner_l_2_corner_l ai_corner_l_2_corner_r ai_corner_r_2_corner_l ai_corner_l_2_crouch_corner_l ai_corner_l_2_crouch_corner_r ai_crouch_corner_l_2_corner_r ai_crouch_corner_l_2_crouch_corner_r ai_crouch_corner_r_2_corner_l ai_crouch_corner_r_2_crouch_corner_l corner_standR_trans_CQB_IN_1 corner_standR_trans_CQB_IN_2 corner_standR_trans_CQB_IN_3 corner_standR_trans_CQB_IN_4 corner_standR_trans_CQB_IN_6 corner_standR_trans_CQB_IN_8 corner_standR_trans_CQB_IN_9 CornerCrR_CQB_trans_IN_1 CornerCrR_CQB_trans_IN_2 CornerCrR_CQB_trans_IN_3 CornerCrR_CQB_trans_IN_4 CornerCrR_CQB_trans_IN_6 CornerCrR_CQB_trans_IN_8 CornerCrR_CQB_trans_IN_9 corner_standL_trans_CQB_IN_1 corner_standL_trans_CQB_IN_2 corner_standL_trans_CQB_IN_3 corner_standL_trans_CQB_IN_4 corner_standL_trans_CQB_IN_6 corner_standL_trans_CQB_IN_7 corner_standL_trans_CQB_IN_8 CornerCrL_CQB_trans_IN_1 CornerCrL_CQB_trans_IN_2 CornerCrL_CQB_trans_IN_3 CornerCrL_CQB_trans_IN_4 CornerCrL_CQB_trans_IN_6 CornerCrL_CQB_trans_IN_7 CornerCrL_CQB_trans_IN_8 corner_standR_trans_CQB_OUT_1 corner_standR_trans_CQB_OUT_2 corner_standR_trans_CQB_OUT_3 corner_standR_trans_CQB_OUT_4 corner_standR_trans_CQB_OUT_6 corner_standR_trans_CQB_OUT_8 corner_standR_trans_CQB_OUT_9 CornerCrR_CQB_trans_OUT_1 CornerCrR_CQB_trans_OUT_2 CornerCrR_CQB_trans_OUT_3 CornerCrR_CQB_trans_OUT_4 CornerCrR_CQB_trans_OUT_6 CornerCrR_CQB_trans_OUT_8 CornerCrR_CQB_trans_OUT_9 corner_standL_trans_CQB_OUT_1 corner_standL_trans_CQB_OUT_2 corner_standL_trans_CQB_OUT_3 corner_standL_trans_CQB_OUT_4 corner_standL_trans_CQB_OUT_6 corner_standL_trans_CQB_OUT_7 corner_standL_trans_CQB_OUT_8 CornerCrL_CQB_trans_OUT_1 CornerCrL_CQB_trans_OUT_2 CornerCrL_CQB_trans_OUT_3 CornerCrL_CQB_trans_OUT_4 CornerCrL_CQB_trans_OUT_6 CornerCrL_CQB_trans_OUT_7 CornerCrL_CQB_trans_OUT_8 ai_spets_run_2_corner_crouch_l_1 ai_spets_run_2_corner_crouch_l_2 ai_spets_run_2_corner_crouch_l_3 ai_spets_run_2_corner_crouch_l_4 ai_spets_run_2_corner_crouch_l_6 ai_spets_run_2_corner_crouch_l_7 ai_spets_run_2_corner_crouch_l_8 ai_spets_run_2_corner_crouch_r_1 ai_spets_run_2_corner_crouch_r_2 ai_spets_run_2_corner_crouch_r_3 ai_spets_run_2_corner_crouch_r_4 ai_spets_run_2_corner_crouch_r_6 ai_spets_run_2_corner_crouch_r_8 ai_spets_run_2_corner_crouch_r_9 ai_spets_run_2_corner_stand_l_1 ai_spets_run_2_corner_stand_l_2 ai_spets_run_2_corner_stand_l_3 ai_spets_run_2_corner_stand_l_4 ai_spets_run_2_corner_stand_l_6 ai_spets_run_2_corner_stand_l_7 ai_spets_run_2_corner_stand_l_8 ai_spets_run_2_corner_stand_r_1 ai_spets_run_2_corner_stand_r_2 ai_spets_run_2_corner_stand_r_3 ai_spets_run_2_corner_stand_r_4 ai_spets_run_2_corner_stand_r_6 ai_spets_run_2_corner_stand_r_8 ai_spets_run_2_corner_stand_r_9 ai_spets_corner_stand_r_2_run_4 ai_spets_corner_stand_r_2_run_6 ai_spets_corner_crouch_r_2_run_4 ai_spets_corner_crouch_r_2_run_6 ai_spets_corner_stand_l_2_run_4 ai_spets_corner_stand_l_2_run_6 ai_spets_corner_crouch_l_2_run_4 ai_spets_corner_crouch_l_2_run_6 ai_pistol_cornercrouch_left_arrive_1 ai_pistol_cornercrouch_left_arrive_2 ai_pistol_cornercrouch_left_arrive_3 ai_pistol_cornercrouch_left_arrive_4 ai_pistol_cornercrouch_left_arrive_6 ai_pistol_cornercrouch_left_arrive_7 ai_pistol_cornercrouch_left_arrive_8 ai_pistol_cornercrouch_left_exit_1 ai_pistol_cornercrouch_left_exit_2 ai_pistol_cornercrouch_left_exit_3 ai_pistol_cornercrouch_left_exit_4 ai_pistol_cornercrouch_left_exit_6 ai_pistol_cornercrouch_left_exit_7 ai_pistol_cornercrouch_left_exit_8 ai_pistol_cornercrouch_left_exit_9 ai_pistol_cornercrouch_right_arrive_1 ai_pistol_cornercrouch_right_arrive_2 ai_pistol_cornercrouch_right_arrive_3 ai_pistol_cornercrouch_right_arrive_4 ai_pistol_cornercrouch_right_arrive_6 ai_pistol_cornercrouch_right_arrive_8 ai_pistol_cornercrouch_right_arrive_9 ai_pistol_cornercrouch_right_exit_1 ai_pistol_cornercrouch_right_exit_2 ai_pistol_cornercrouch_right_exit_3 ai_pistol_cornercrouch_right_exit_4 ai_pistol_cornercrouch_right_exit_6 ai_pistol_cornercrouch_right_exit_8 ai_pistol_cornercrouch_right_exit_9 ai_pistol_cornerstand_left_arrive_1 ai_pistol_cornerstand_left_arrive_2 ai_pistol_cornerstand_left_arrive_3 ai_pistol_cornerstand_left_arrive_4 ai_pistol_cornerstand_left_arrive_6 ai_pistol_cornerstand_left_arrive_7 ai_pistol_cornerstand_left_arrive_8 ai_pistol_cornerstand_left_exit_1 ai_pistol_cornerstand_left_exit_2 ai_pistol_cornerstand_left_exit_3 ai_pistol_cornerstand_left_exit_4 ai_pistol_cornerstand_left_exit_6 ai_pistol_cornerstand_left_exit_7 ai_pistol_cornerstand_left_exit_8 ai_pistol_cornerstand_right_arrive_1 ai_pistol_cornerstand_right_arrive_2 ai_pistol_cornerstand_right_arrive_3 ai_pistol_cornerstand_right_arrive_4 ai_pistol_cornerstand_right_arrive_6 ai_pistol_cornerstand_right_arrive_8 ai_pistol_cornerstand_right_arrive_9 ai_pistol_cornerstand_right_exit_1 ai_pistol_cornerstand_right_exit_2 ai_pistol_cornerstand_right_exit_3 ai_pistol_cornerstand_right_exit_4 ai_pistol_cornerstand_right_exit_6 ai_pistol_cornerstand_right_exit_8 ai_pistol_cornerstand_right_exit_9 ai_pistol_cornerstand_right_idle_d ai_pistol_cornerstand_left_idle_d ai_pistol_cornercrouch_right_idle_d ai_pistol_cornercrouch_left_idle_d ai_pistol_cornercrouch_left_reload ai_pistol_cornercrouch_right_reload ai_pistol_cornerstand_left_reload ai_pistol_cornerstand_right_reload ai_pistol_cornercrouch_left_blindfire ai_pistol_cornercrouch_right_blindfire ai_pistol_cornerstand_left_blindfire ai_pistol_cornerstand_right_blindfire ai_pistol_cornercrouch_left_peek ai_pistol_cornercrouch_left_twitch_v1 ai_pistol_cornercrouch_left_twitch_v2 ai_pistol_cornercrouch_left_twitch_v3 ai_pistol_cornercrouch_right_peek ai_pistol_cornercrouch_right_twitch_v1 ai_pistol_cornercrouch_right_twitch_v2 ai_pistol_cornercrouch_right_twitch_v3 ai_pistol_cornerstand_left_peek ai_pistol_cornerstand_left_twitch_v1 ai_pistol_cornerstand_left_twitch_v2 ai_pistol_cornerstand_right_peek ai_pistol_cornerstand_right_twitch_v1 ai_pistol_cornerstand_right_twitch_v2 ai_pistol_cornerstand_right_twitch_v3 ai_pistol_cornerstand_left_pain_chest ai_pistol_cornerstand_left_pain_groin ai_pistol_cornerstand_left_pain_head ai_pistol_cornerstand_left_pain_leftleg ai_pistol_cornerstand_left_pain_rightleg ai_pistol_cornerstand_right_pain_chest ai_pistol_cornerstand_right_pain_groin ai_pistol_cornerstand_right_pain_rightleg ai_pistol_cornercrouch_left_pain_chest ai_pistol_cornercrouch_left_pain_groin ai_pistol_cornercrouch_left_pain_head ai_pistol_cornercrouch_left_pain_leftleg ai_pistol_cornercrouch_left_pain_rightleg ai_pistol_cornercrouch_right_pain_chest ai_pistol_cornercrouch_right_pain_groin ai_pistol_cornercrouch_right_pain_rightleg } coverstand_modern { coverstand_hide_idle coverstand_hide_idle_twitch01 coverstand_hide_idle_twitch02 coverstand_hide_idle_twitch03 coverstand_hide_idle_twitch04 coverstand_hide_idle_twitch05 coverstand_hide_idle_wave01 coverstand_hide_idle_wave02 coverstand_look_moveup coverstand_look_idle coverstand_look_movedown coverstand_look_movedown_fast coverstand_look_quick coverstand_look_quick_v2 coverstand_hide_2_aim coverstand_aim_2_hide coverstand_grenadeA coverstand_grenadeB coverstand_reloadA coverstand_blindfire_1 coverstand_blindfire_2 coverstand_trans_OUT_L coverstand_trans_OUT_M coverstand_trans_OUT_R coverstand_trans_OUT_ML coverstand_trans_OUT_MR coverstand_trans_IN_L coverstand_trans_IN_M coverstand_trans_IN_R coverstand_trans_IN_ML coverstand_trans_IN_MR coverstand_death_left coverstand_death_right coverstand_pain_groin coverstand_pain_leg coverstand_react01 coverstand_react02 coverstand_react03 coverstand_react04 coverstand_mini_approach_1 coverstand_mini_approach_2 coverstand_mini_approach_3 coverstand_mini_approach_4 coverstand_mini_approach_6 saw_gunner_runin_L saw_gunner_runin_R saw_gunner_runin_M saw_gunner_runin_ML saw_gunner_runin_MR saw_gunner_runout_L saw_gunner_runout_R saw_gunner_runout_M saw_gunner_runout_ML saw_gunner_runout_MR saw_gunner_lowwall_runin_L saw_gunner_lowwall_runin_R saw_gunner_lowwall_runin_M saw_gunner_lowwall_runin_ML saw_gunner_lowwall_runin_MR saw_gunner_lowwall_runout_L saw_gunner_lowwall_runout_R saw_gunner_lowwall_runout_M saw_gunner_lowwall_runout_ML saw_gunner_lowwall_runout_MR saw_gunner_reload saw_gunner_prone_reload saw_gunner_lowwall_reload ai_spets_run_2_stand_cover_hide_1 ai_spets_run_2_stand_cover_hide_2 ai_spets_run_2_stand_cover_hide_3 ai_spets_run_2_stand_cover_hide_4 ai_spets_run_2_stand_cover_hide_6 ai_spets_stand_cover_hide_2_run_4 ai_spets_stand_cover_hide_2_run_6 ai_pistol_standcover_hide_arrive_1 ai_pistol_standcover_hide_arrive_2 ai_pistol_standcover_hide_arrive_3 ai_pistol_standcover_hide_arrive_4 ai_pistol_standcover_hide_arrive_6 ai_pistol_standcover_hide_exit_1 ai_pistol_standcover_hide_exit_2 ai_pistol_standcover_hide_exit_3 ai_pistol_standcover_hide_exit_4 ai_pistol_standcover_hide_exit_6 ai_pistol_standcover_aim5_to_hide ai_pistol_standcover_hide_to_aim5 ai_pistol_standcover_hide_idle_d ai_pistol_standcover_hide_blindfire ai_pistol_standcover_hide_reload ai_pistol_standcover_hide_peek ai_pistol_standcover_hide_twitch_v1 ai_pistol_standcover_hide_twitch_v2 ai_pistol_standcover_hide_twitch_v3 ai_pistol_standcover_hide_pain_chest ai_pistol_standcover_hide_pain_groin ai_pistol_standcover_hide_pain_leftleg ai_pistol_standcover_hide_pain_rightleg } cover_pillar { ai_pillar_stand_exit_1 ai_pillar_stand_exit_2 ai_pillar_stand_exit_3 ai_pillar_stand_exit_4 ai_pillar_stand_exit_6 ai_pillar_stand_exit_7 ai_pillar_stand_exit_8l ai_pillar_stand_exit_8r ai_pillar_stand_exit_9 ai_pillar_crouch_exit_1 ai_pillar_crouch_exit_2 ai_pillar_crouch_exit_3 ai_pillar_crouch_exit_4 ai_pillar_crouch_exit_6 ai_pillar_crouch_exit_7 ai_pillar_crouch_exit_8r ai_pillar_crouch_exit_9 ai_pillar_stand_arrive_1 ai_pillar_stand_arrive_2 ai_pillar_stand_arrive_3 ai_pillar_stand_arrive_4 ai_pillar_stand_arrive_6 ai_pillar_stand_arrive_7 ai_pillar_stand_arrive_8l ai_pillar_stand_arrive_8r ai_pillar_stand_arrive_9 ai_pillar_crouch_arrive_1 ai_pillar_crouch_arrive_2 ai_pillar_crouch_arrive_3 ai_pillar_crouch_arrive_4 ai_pillar_crouch_arrive_6 ai_pillar_crouch_arrive_7 ai_pillar_crouch_arrive_8r ai_pillar_crouch_arrive_9 ai_pillar_stand_idle ai_pillar_stand_idle_twitch_01 ai_pillar_stand_idle_twitch_02 ai_pillar_stand_idle_twitch_03 ai_pillar_crouch_idle ai_pillar_crouch_idle_twitch_01 ai_pillar_crouch_idle_twitch_02 ai_pillar_crouch_idle_twitch_03 ai_pillar_crouch_alert_l_01 ai_pillar_crouch_alert_l_02 ai_pillar_crouch_alert_l_03 ai_pillar_stand_idle_2_aim5_l ai_pillar_stand_idle_2_aim5_r ai_pillar_crouch_idle_2_aim5_r ai_pillar_crouch_idle_2_aim5_l ai_pillar_stand_reload_01 ai_pillar_stand_reload_02 ai_pillar_stand_reload_03 ai_pillar_crouch_reload_01 ai_pillar_crouch_reload_02 ai_pillar_crouch_reload_03 ai_pillar_crouch_idle_2_stand_idle ai_pillar_stand_idle_2_crouch_idle ai_pillar_stand_pain_l_remain ai_pillar_stand_pain_l_return ai_pillar_stand_pain_r_remain ai_pillar_stand_pain_r_return ai_pillar_stand_death_idle ai_pillar_stand_death_left ai_pillar_stand_death_right ai_pillar_stand_grenade_throw_01 ai_pillar_stand_grenade_throw_02 ai_pillar_stand_grenade_throw_03 ai_pillar_crouch_pain_l_remain ai_pillar_crouch_pain_l_return ai_pillar_crouch_pain_r_remain ai_pillar_crouch_pain_r_return ai_pillar_crouch_death_idle_01 ai_pillar_crouch_death_idle_02 ai_pillar_crouch_death_left_01 ai_pillar_crouch_death_left_02 ai_pillar_crouch_death_right_01 ai_pillar_crouch_death_right_02 ai_pillar_crouch_grenade_throw_01 ai_pillar_crouch_grenade_throw_02 ai_pillar_crouch_grenade_throw_03 } casualcornerA_idle_left } death { prone_death_quickdeath crouch_death_clutchchest death_stand_dropinplace death_run_onfront death_run_onleft death_run_stumble death_run_forward_crumple death_explosion_up10 death_explosion_back13 death_explosion_forward13 death_explosion_left11 death_explosion_right13 death_explosion_stand_B_v1 death_explosion_stand_B_v2 death_explosion_stand_B_v3 death_explosion_stand_B_v4 death_explosion_stand_F_v1 death_explosion_stand_F_v2 death_explosion_stand_F_v3 death_explosion_stand_F_v4 death_explosion_stand_L_v1 death_explosion_stand_L_v2 death_explosion_stand_L_v3 death_explosion_stand_R_v1 death_explosion_stand_R_v2 death_explosion_run_F_v1 death_explosion_run_F_v2 death_explosion_run_F_v3 death_explosion_run_F_v4 death_explosion_run_B_v1 death_explosion_run_B_v2 death_explosion_run_R_v1 death_explosion_run_R_v2 death_explosion_run_L_v1 death_explosion_run_L_v2 death_explosion_stand_UP_v1 death_explosion_stand_UP_v2 crawl_death_front balcony_stumble_forward ai_balcony_death_01 ai_balcony_death_02 ai_balcony_death_03 ai_balcony_death_04 ai_balcony_death_05 ai_roof_death_01 ai_roof_death_02 ai_roof_death_03 ai_roof_death_04 ai_roof_death_05 ai_roof_death_06 ai_roof_death_07 RPG_stand_death RPG_stand_death_stagger exposed_crouch_death_fetal exposed_crouch_death_flip exposed_crouch_death_twist ai_viet_exposed_crouch_death_fetal ai_viet_exposed_crouch_death_flip ai_viet_exposed_crouch_death_twist exposed_death exposed_death_02 exposed_death_falltoknees exposed_death_falltoknees_02 exposed_death_firing exposed_death_firing_02 exposed_death_groin exposed_death_headshot exposed_death_headtwist exposed_death_nerve exposed_death_twist exposed_death_neckgrab run_death_facedown run_death_fallonback run_death_fallonback_02 run_death_roll saw_gunner_death saw_gunner_prone_death saw_gunner_lowwall_death pistol_death_1 pistol_death_2 pistol_death_3 pistol_death_4 ai_flame_death_A ai_flame_death_B ai_flame_death_C ai_flame_death_D ai_flame_death_E ai_flame_death_F ai_flame_death_G ai_flame_death_H ai_flame_death_crouch_a ai_flame_death_crouch_b ai_flame_death_crouch_c ai_flame_death_crouch_d ai_flame_death_crouch_e ai_flame_death_crouch_f ai_flame_death_crouch_g ai_flame_death_crouch_h ai_deadly_wounded_flamedA_hit ai_deadly_wounded_flamedA_loop ai_deadly_wounded_flamedA_die ai_deadly_wounded_flamedB_hit ai_deadly_wounded_flamedB_loop ai_deadly_wounded_flamedB_die ai_gas_death_a ai_gas_death_b ai_gas_death_c ai_gas_death_d ai_gas_death_e ai_gas_death_f ai_gas_death_g ai_gas_death_h ai_deadly_wounded_gassedA_die ai_deadly_wounded_gassedA_hit ai_deadly_wounded_gassedA_loop ai_deadly_wounded_gassedB_die ai_deadly_wounded_gassedB_hit ai_deadly_wounded_gassedB_loop ai_deadly_wounded_leg_L_hit ai_deadly_wounded_leg_L_loop ai_deadly_wounded_leg_L_die ai_deadly_wounded_leg_R_hit ai_deadly_wounded_leg_R_loop ai_deadly_wounded_leg_R_die ai_deadly_wounded_torso_hit ai_deadly_wounded_torso_loop ai_deadly_wounded_torso_die ai_gib_bothlegs_gib ai_gib_bothlegs_loop ai_gib_bothlegs_death ai_gib_torso_gib ai_gib_torso_loop ai_gib_torso_death ai_gib_leftarm_back_gib ai_gib_leftarm_back_loop ai_gib_leftarm_back_death ai_gib_leftleg_front_gib ai_gib_leftleg_front_loop ai_gib_leftleg_front_death ai_gib_rightarm_back_gib ai_gib_rightarm_back_loop ai_gib_rightarm_back_death ai_gib_leftarm_front_gib ai_gib_leftarm_front_loop ai_gib_leftarm_front_death ai_gib_leftleg_back_gib ai_gib_leftleg_back_loop ai_gib_leftleg_back_death ai_gib_rightarm_front_gib ai_gib_rightarm_front_loop ai_gib_rightarm_front_death ai_gib_rightleg_front_gib ai_gib_rightleg_front_loop ai_gib_rightleg_front_death ai_gib_rightleg_back_gib ai_gib_rightleg_back_loop ai_gib_rightleg_back_death ai_flamethrower_death_b ai_flamethrower_stand_death ai_flamethrower_crouch_death ai_bayonet_thrust_death ai_bayonet_shoulder_death ai_bayonet_back_death ai_bayonet_left_death ai_bayonet_right_death ai_bonzai_enemy_fail_front ai_bonzai_enemy_fail_left ai_bonzai_enemy_fail_right ai_bonzai_enemy_fail_rear ai_bonzai_buddy_fail_front ai_bonzai_buddy_fail_rear ai_death_armslegsforward ai_death_flyback ai_death_flyback_far ai_death_jackiespin_inplace ai_death_jackiespin_left ai_death_jackiespin_right ai_death_jackiespin_vertical ai_death_collapse_in_place ai_death_deadfallknee ai_death_fallforward ai_death_fallforward_b ai_death_forwardtoface ai_death_gutshot_fallback ai_death_stumblefall ai_death_throathit_collapse ai_death_faceplant ai_death_flatonback ai_death_legsout_left ai_death_legsout_right ai_death_upontoback ai_death_stand_heavyshot_back ai_death_crossbow_back ai_death_crossbow_back_panic_explode ai_death_crossbow_back_reach_explode ai_death_crossbow_front ai_death_crossbow_front_panic_explode ai_death_crossbow_front_warn_explode ai_death_crossbow_l_arm ai_death_crossbow_l_arm_explode ai_death_crossbow_l_arm_panic_explode ai_death_crossbow_l_leg ai_death_crossbow_l_leg_explode ai_death_crossbow_l_leg_hop_explode ai_death_crossbow_r_arm ai_death_crossbow_r_arm_explode ai_death_crossbow_r_arm_panic_explode ai_death_crossbow_r_leg ai_death_crossbow_r_leg_explode ai_death_crossbow_r_leg_hop_explode ai_death_crossbow_run_back ai_death_crossbow_run_back_explode ai_death_crossbow_run_front ai_death_crossbow_run_front_explode ai_death_crossbow_run_l_arm ai_death_crossbow_run_l_arm_explode ai_death_crossbow_run_l_leg ai_death_crossbow_run_l_leg_explode ai_death_crossbow_run_r_arm ai_death_crossbow_run_r_arm_explode ai_death_crossbow_run_r_leg ai_death_crossbow_run_r_leg_explode stand_death_chest_blowback stand_death_chest_spin stand_death_chest_stunned stand_death_crotch stand_death_face stand_death_fallside stand_death_guts stand_death_head_straight_back stand_death_headshot_slowfall stand_death_leg stand_death_shoulder_spin stand_death_shoulder_stumble stand_death_shoulderback stand_death_tumbleback stand_death_tumbleforward } pain { saw_gunner_pain saw_gunner_prone_pain saw_gunner_prone_pain2 saw_gunner_lowwall_pain_01 saw_gunner_lowwall_pain_02 back_pain exposed_crouch_pain_chest exposed_crouch_pain_flinch exposed_crouch_pain_headsnap exposed_crouch_pain_left_arm exposed_crouch_pain_right_arm exposed_pain_2_crouch exposed_pain_back exposed_pain_dropgun exposed_pain_groin exposed_pain_left_arm exposed_pain_leg exposed_pain_right_arm ai_viet_exposed_crouch_pain_chest ai_viet_exposed_crouch_pain_flinch ai_viet_exposed_crouch_pain_headsnap ai_viet_exposed_crouch_pain_left_arm ai_viet_exposed_crouch_pain_right_arm ai_viet_exposed_pain_2_crouch ai_viet_exposed_pain_back ai_viet_exposed_pain_dropgun ai_viet_exposed_pain_groin ai_viet_exposed_pain_left_arm ai_viet_exposed_pain_leg ai_viet_exposed_pain_right_arm pistol_stand_pain_chest pistol_stand_pain_groin pistol_stand_pain_head pistol_stand_pain_leftshoulder pistol_stand_pain_rightshoulder ai_pistol_rusher_stand_exposed_pain_chest ai_pistol_rusher_stand_exposed_pain_groin ai_pistol_rusher_stand_exposed_pain_head run_pain_fallonknee run_pain_fallonknee_02 run_pain_fallonknee_03 run_pain_stomach run_pain_stumble ai_flame_wounded_crouch_a ai_flame_wounded_crouch_b ai_flame_wounded_crouch_c ai_flame_wounded_crouch_d ai_flame_wounded_stand_a ai_flame_wounded_stand_b ai_flame_wounded_stand_c ai_flame_wounded_stand_d ai_flamethrower_wounded_stand_arm ai_flamethrower_wounded_stand_chest ai_flamethrower_wounded_stand_head ai_flamethrower_wounded_stand_leg ai_flamethrower_stand_pain ai_flamethrower_crouch_pain ai_pistol_rusher_run_f_pain_chest ai_pistol_rusher_run_f_pain_groin ai_pistol_rusher_run_f_pain_leftleg_stumble } reaction { ai_stand_exposed_miss_detect_left_head ai_stand_exposed_miss_detect_left_torso ai_stand_exposed_miss_detect_left_legs ai_stand_exposed_miss_detect_right_head ai_stand_exposed_miss_detect_right_torso ai_stand_exposed_miss_detect_right_legs ai_crouch_exposed_miss_detect_left_head ai_crouch_exposed_miss_detect_left_torso ai_crouch_exposed_miss_detect_left_legs ai_crouch_exposed_miss_detect_right_head ai_crouch_exposed_miss_detect_right_torso ai_crouch_exposed_miss_detect_right_legs ai_run_lowready_f_miss_detect_legs ai_run_lowready_f_miss_detect_head ai_run_lowready_f_miss_detect_stop ai_sprint_f_miss_detect_head ai_sprint_f_miss_detect_legs ai_sprint_f_miss_detect_stop civilian_run_hunched_dodge civilian_run_hunched_flinch ai_prisoner_run_hunched_dodge ai_prisoner_run_hunched_flinch ai_sergei_run_hunched_dodge ai_sergei_run_hunched_flinch exposed_idle_reactB exposed_idle_reactA exposed_idle_twitch exposed_idle_twitch_v4 ai_viet_exposed_idle_reactA ai_viet_exposed_idle_reactB ai_viet_exposed_idle_twitch ai_viet_exposed_idle_twitch_v4 } minor_pain { minorpain_head_front minorpain_head_back minorpain_head_left minorpain_head_right minorpain_chest_front minorpain_chest_back minorpain_chest_left minorpain_chest_right minorpain_leftarm_front minorpain_leftarm_back minorpain_leftarm_left minorpain_leftarm_right minorpain_rightarm_front minorpain_rightarm_back minorpain_rightarm_left minorpain_rightarm_right } revive { ai_revive_reviver_onback_left ai_revive_reviver_onback_left_align ai_revive_reviver_onback_left_align_2 ai_revive_reviver_onback_left_align_end_a ai_revive_reviver_onback_right_align ai_revive_reviver_onback_toe_align ai_revive_reviver_onback_head_align ai_revive_wounded_onback_left_loop_2 ai_revive_wounded_onback_left_get_up_2 ai_revive_wounded_onback_right_loop ai_revive_wounded_onback_right_get_up ai_revive_wounded_onback_toe_loop ai_revive_wounded_onback_toe_get_up ai_revive_wounded_onback_head_loop ai_revive_wounded_onback_head_get_up ai_dying_stand_2_back_revive ai_dying_crouch_2_back_revive ai_dying_crawl_2_back_revive ai_revive_wounded_onback_fall_stand ai_revive_wounded_onback_fall_crouch ai_revive_wounded_onback_loop ai_revive_wounded_onback_left_revive ai_revive_wounded_onback_left_get_up ai_revive_reviver_onback_left_revive ai_revive_reviver_onback_left_get_up } dying { dying_base { dying_pistol_death wounded_bellycrawl_forward wounded_bellycrawl_death wounded_crawl2bellycrawl dying_stand_2_crawl_v1 dying_stand_2_crawl_v2 dying_stand_2_crawl_v3 dying_crouch_2_crawl dying_crawl dying_crawl_death_v1 dying_crawl_death_v2 dying_crawl_2_back dying_stand_2_back_v1 dying_stand_2_back_v2 dying_stand_2_back_v3 dying_crouch_2_back dying_back_idle dying_crawl_back dying_back_death_v1 dying_back_death_v2 dying_back_death_v3 dying_back_death_v4 dying_back_twitch_A dying_back_twitch_B dying_back_fire } dying_back_aim_4_wrapper : additive { dying_back_aim_4 } dying_back_aim_6_wrapper : additive { dying_back_aim_6 } } scripted { door_kicking { door_bash_and_block clear_left_idle stack1_stand_idle stack_3_idle stack1_shootandkick door_kick_in clear_left } doorpeek { doorpeek_close doorpeek_deathA doorpeek_deathB doorpeek_fireA doorpeek_fireB doorpeek_fireC doorpeek_grenade doorpeek_idle doorpeek_jump doorpeek_kick doorpeek_open } shutterpeek { ai_shutterpeek_close ai_shutterpeek_death_a ai_shutterpeek_death_b ai_shutterpeek_fire_a ai_shutterpeek_fire_b ai_shutterpeek_fire_c ai_shutterpeek_grenade ai_shutterpeek_idle ai_shutterpeek_melee ai_shutterpeek_open ai_shutterpeek_2ndstory_fire_a ai_shutterpeek_2ndstory_fire_b ai_shutterpeek_2ndstory_fire_c ai_shutterpeek_hide_2_stand ai_shutterpeek_stand_2_hide } special_turns { run_CQB_F_turn_L run_CQB_F_turn_R walk_CQB_F_turn_L walk_CQB_F_turn_R } shotgun_breach_mocap { shotgunbreach_v1_shotgun shotgunbreach_v1_shotgun_idle shotgunbreach_v1_shotgun_ready_idle shotgunbreach_v1_shotgun_runin shotgunbreach_v1_stackA shotgunbreach_v1_stackA_idle shotgunbreach_v1_stackA_ready_idle shotgunbreach_v1_stackA_runin shotgunbreach_v1_shoot_hinge shotgunbreach_v1_shoot_hinge_idle shotgunbreach_v1_shoot_hinge_ready_idle shotgunbreach_v1_shoot_hinge_runin shotgunbreach_v1_stackB shotgunbreach_v1_stackB_idle shotgunbreach_v1_stackB_ready_idle shotgunbreach_v1_stackB_runin } shotgun_breach_hinges_mocap { breach_sh_breacherL1_idle breach_sh_breacherL1_enter breach_sh_stackR1_idle breach_sh_stackR1_enter } ram_breach_mocap { rambreach_v1_ram rambreach_v1_ram_checkhandle rambreach_v1_ram_idle rambreach_v1_stackA rambreach_v1_StackA_idle } explosive_breach_mocap { breach_explosive_approach breach_stackL_approach explosivebreach_v1_detcord explosivebreach_v1_detcord_idle explosivebreach_v1_stackL explosivebreach_v1_stackL_idle } test_breach_right { test_breach_R_enter test_breach_R_flashbang test_breach_R_idle test_breach_R2_enter test_breach_R2_idle } flash_breach_mocap { breach_flash_R1_idle breach_flash_R1_throw breach_flash_R1_enter breach_flash_R2_idle breach_flash_R2_throw breach_flash_R2_enter } mocap_test { mocap_corner_approach mocap_corner_exit mocap_corner_idle } stretcher { stretcher_F_drop stretcher_F_pickup stretcher_F_wait_idle stretcher_R_drop stretcher_R_pickup stretcher_R_wait_idle } tree_snipers { ch_climb_tree_a ch_fall_tree_a ch_fall_tree_idle_a } corner_approach_test { corner_approach_straight corner_approach_45 corner_approach_45_left corner_approach_idle } descent { backdraft blow_through_wall } level_module_10_aitypes { ai_untrained_idle_2 ai_untrained_idle_3 ai_untrained_walk_2 ai_untrained_walk_3 ai_untrained_run_1 ai_untrained_run_2 ai_untrained_run_3 ai_untrained_dodge_run_1 ai_untrained_dodge_run_2 ai_untrained_dodge_run_3 ai_untrained_sidestep_left_2 ai_untrained_sidestep_left_3 ai_untrained_sidestep_right_2 ai_untrained_sidestep_right_3 ai_command_megaphone_signals } insurgent { insurgent_rambo_tagRifle_tagHands1 insurgent_rambo_tagRifle_tagHands2 } turret_ai { standSAWgunner_aim : complete nonloopsync { standSAWgunner_aim_15down { saw_gunner_aim_down_right45 saw_gunner_aim_down_right30 saw_gunner_aim_down_right15 saw_gunner_aim_down_center saw_gunner_aim_down_left15 saw_gunner_aim_down_left30 saw_gunner_aim_down_left45 } standSAWgunner_aim_level { saw_gunner_aim_level_right45 saw_gunner_aim_level_right30 saw_gunner_aim_level_right15 saw_gunner_aim_level_center saw_gunner_aim_level_left15 saw_gunner_aim_level_left30 saw_gunner_aim_level_left45 } standSAWgunner_aim_15up { saw_gunner_aim_up_right45 saw_gunner_aim_up_right30 saw_gunner_aim_up_right15 saw_gunner_aim_up_center saw_gunner_aim_up_left15 saw_gunner_aim_up_left30 saw_gunner_aim_up_left45 } } proneSAWgunner_aim : complete nonloopsync { proneSAWgunner_aim_15down { saw_gunner_prone_aim_down_left40 saw_gunner_prone_aim_down_left20 saw_gunner_prone_aim_down_center saw_gunner_prone_aim_down_right20 saw_gunner_prone_aim_down_right40 } proneSAWgunner_aim_level { saw_gunner_prone_aim_level_left40 saw_gunner_prone_aim_level_left20 saw_gunner_prone_aim_level_center saw_gunner_prone_aim_level_right20 saw_gunner_prone_aim_level_right40 } proneSAWgunner_aim_15up { saw_gunner_prone_aim_up_left40 saw_gunner_prone_aim_up_left20 saw_gunner_prone_aim_up_center saw_gunner_prone_aim_up_right20 saw_gunner_prone_aim_up_right40 } } technicalGunner_aim : complete nonloopsync { technicalGunner_aim_15down { technical_turret_aim_down_center } technicalGunner_aim_level { technical_turret_aim_level_center } technicalGunner_aim_15up { technical_turret_aim_up_center } } crouchSAWgunner_aim : complete nonloopsync { crouchSAWgunner_aim_15down { saw_gunner_lowwall_aim_down_left45 saw_gunner_lowwall_aim_down_left30 saw_gunner_lowwall_aim_down_left15 saw_gunner_lowwall_aim_down_center saw_gunner_lowwall_aim_down_right15 saw_gunner_lowwall_aim_down_right30 saw_gunner_lowwall_aim_down_right45 } crouchSAWgunner_aim_level { saw_gunner_lowwall_aim_level_left45 saw_gunner_lowwall_aim_level_left30 saw_gunner_lowwall_aim_level_left15 saw_gunner_lowwall_aim_level_center saw_gunner_lowwall_aim_level_right15 saw_gunner_lowwall_aim_level_right30 saw_gunner_lowwall_aim_level_right45 } crouchSAWgunner_aim_15up { saw_gunner_lowwall_aim_up_left45 saw_gunner_lowwall_aim_up_left30 saw_gunner_lowwall_aim_up_left15 saw_gunner_lowwall_aim_up_center saw_gunner_lowwall_aim_up_right15 saw_gunner_lowwall_aim_up_right30 saw_gunner_lowwall_aim_up_right45 } } additive_saw_idle : additive { saw_gunner_idle saw_gunner_lowwall_idle saw_gunner_prone_idle } additive_saw_fire : additive { saw_gunner_firing_add saw_gunner_lowwall_firing saw_gunner_prone_firing } } mi17 { mi17_1_drop mi17_1_idle mi17_2_idle mi17_2_drop mi17_3_idle mi17_3_drop mi17_4_idle mi17_4_drop mi17_5_idle mi17_5_drop mi17_6_idle mi17_6_drop mi17_7_idle mi17_7_drop mi17_8_idle mi17_8_drop mi17_pilot_idle mi17_copilot_idle mi17_heli_idle ai_mi8_pilot1_idle_loop1 ai_mi8_pilot1_idle_loop2 } blackhawk { bh_side01_fastrope_whole_test bh_side01_idle01_test bh_side02_fastrope_whole_test bh_side02_idle01_test bh_fastrope_land bh_fastrope_loop bh_Pilot_idle bh_coPilot_idle bh_1_idle bh_1_drop bh_1_begining bh_2_idle bh_2_drop bh_2_begining bh_3_idle bh_3_drop bh_3_begining bh_4_idle bh_4_drop bh_4_begining bh_5_idle bh_5_drop bh_5_begining bh_6_idle bh_6_drop bh_6_begining bh_7_idle bh_7_drop bh_7_begining bh_8_idle bh_8_drop bh_8_begining bh_player_idle bh_player_rope_end bh_player_rope_start bh_player_rope_middle cs_bh_1_drop cs_bh_2_drop cs_bh_4_drop cs_bh_5_drop cs_bh_6_drop cs_bh_1_idle_start cs_bh_2_idle_start cargoship_opening_position1 cargoship_opening_price bh_idle_start_guy1 bh_idle_start_guy2 bh_crew_idle_guy1 bh_crew_idle_guy2 } huey { ai_huey_pilot1_intro ai_huey_pilot1_idle_loop1 ai_huey_pilot2_idle_loop1 ai_huey_gunner1 ai_huey_gunner1_enter ai_huey_gunner1_exit ai_huey_gunner2 ai_huey_gunner2_enter ai_huey_gunner2_exit ai_huey_passenger_b_lt ai_huey_passenger_b_lt_enter ai_huey_passenger_b_lt_exit ai_huey_passenger_f_lt ai_huey_passenger_f_lt_enter ai_huey_passenger_f_lt_exit ai_huey_passenger_m_lt ai_huey_passenger_m_lt_enter ai_huey_passenger_m_lt_exit ai_huey_passenger_m_rt ai_huey_passenger_m_rt_enter ai_huey_passenger_m_rt_exit ai_huey_passenger_f_rt ai_huey_passenger_f_rt_enter ai_huey_passenger_f_rt_exit ai_huey_passenger_b_rt ai_huey_passenger_b_rt_enter ai_huey_passenger_b_rt_exit ai_huey_passenger_b_lt_switch_exit ai_huey_passenger_f_lt_switch_exit ai_huey_gunner_aim_60down_60left ai_huey_gunner_aim_60down_60right ai_huey_gunner_aim_60left_level ai_huey_gunner_aim_60right_level ai_huey_gunner_aim_60up_60left ai_huey_gunner_aim_60up_60right ai_huey_gunner_aim_forward_60down ai_huey_gunner_aim_forward_60up ai_huey_gunner_aim_forward_level ai_huey_passenger_switch ai_huey_passenger_waiting } bmp { bmp_exit_1 bmp_exit_2 bmp_exit_3 bmp_exit_4 bmp_idle_1 bmp_idle_2 bmp_idle_3 bmp_idle_4 } ch46e { ch_side01_idle01_test ch_side01_fastrope_whole_test ch_side01_idle02_test ch_side02_idle01_test ch_side02_fastrope_whole_test ch_side02_idle02_test } humvee { humvee_driver_climb_idle humvee_driver_climb_in humvee_driver_climb_out humvee_passenger_idle_L humvee_passenger_idle_R humvee_passenger_in_L humvee_passenger_in_R humvee_passenger_out_L humvee_passenger_out_R humvee_turret_fire humvee_turret_idle } technical { pickup_driver_climb_in pickup_passenger_climb_in technical_driver_duck technical_driver_idle technical_driver_climb_out pickup_driver_climb_out technical_passenger_duck technical_passenger_idle technical_passenger_climb_out pickup_passenger_climb_out pickup_passenger_RL_idle pickup_passenger_RL_climb_out pickup_passenger_RR_idle pickup_passenger_RR_climb_out } zpu { zpu_gunner_deathslouch zpu_gunner_deathslouchidle zpu_gunner_dismount zpu_gunner_fire_a zpu_gunner_fire_b } BM21 { bm21_driver_climbout bm21_driver_idle bm21_passenger_climbout bm21_passenger_idle } flak88 { ai_88antitank_aimer_idle ai_88antitank_aimer_loadandfire ai_88antitank_aimer_turnleft ai_88antitank_aimer_turnright ai_88antitank_aimer_twitch ai_88antitank_ejecter_idle ai_88antitank_ejecter_loadandfire ai_88antitank_ejecter_turnleft ai_88antitank_ejecter_turnright ai_88antitank_ejecter_twitch ai_88antitank_leader_commandleft ai_88antitank_leader_commandright ai_88antitank_leader_idle ai_88antitank_leader_loadandfire ai_88antitank_leader_turnleft ai_88antitank_leader_turnright ai_88antitank_leader_twitch ai_88antitank_loader_idle ai_88antitank_loader_loadandfire ai_88antitank_loader_turnleft ai_88antitank_loader_turnright ai_88antitank_loader_twitch ai_88antitank_passer_idle ai_88antitank_passer_loadandfire ai_88antitank_passer_turnleft ai_88antitank_passer_turnright ai_88antitank_passer_twitch } mortarteam { ai_mortar_aimguy_fire ai_mortar_aimguy_fire_alone ai_mortar_aimguy_pickup ai_mortar_aimguy_pickup_alone ai_mortar_aimguy_readyidle ai_mortar_aimguy_readyidle_alone ai_mortar_aimguy_waitidle ai_mortar_aimguy_waittwitch ai_mortar_loadguy_fire ai_mortar_loadguy_pickup ai_mortar_loadguy_readyidle ai_mortar_loadguy_run ai_mortar_loadguy_setup ai_mortar_loadguy_setup_left ai_mortar_loadguy_setup_right ai_mortar_loadguy_waitidle ai_mortar_loadguy_waittwitch ai_mortar_open_setup ai_mortar_closed_setup } buffalo { crew_lvt4_guy1_idle crew_lvt4_guy1_exit_normal crew_lvt4_guy2_idle crew_lvt4_guy2_exit_normal crew_lvt4_guy3_idle crew_lvt4_guy3_exit_normal crew_lvt4_guy4_idle crew_lvt4_guy4_exit_normal crew_lvt4_guy5_idle crew_lvt4_guy5_exit_normal crew_lvt4_guy6_idle crew_lvt4_guy6_exit_normal crew_lvt4_guy7_idle crew_lvt4_guy7_exit_normal crew_lvt4_guy8_idle crew_lvt4_guy8_exit_normal crew_lvt4_guy9_idle crew_lvt4_guy9_exit_normal crew_lvt4_guy10_idle crew_lvt4_guy10_exit_normal } jeep { crew_jeep1_driver_drive_idle crew_jeep1_passenger1_drive_idle crew_jeep1_passenger2_drive_idle crew_jeep1_passenger3_drive_idle crew_jeep1_driver_drive_under_fire crew_jeep1_passenger1_drive_under_fire crew_jeep1_passenger2_drive_under_fire crew_jeep1_passenger3_drive_under_fire crew_jeep1_driver_death_shot crew_jeep1_passenger1_death_shot crew_jeep1_passenger2_death_shot crew_jeep1_passenger3_death_shot crew_jeep1_driver_death_fire crew_jeep1_passenger1_death_fire crew_jeep1_passenger2_death_fire crew_jeep1_passenger3_death_fire crew_jeep1_driver_climbout crew_jeep1_passenger1_climbout crew_jeep1_passenger2_climbout crew_jeep1_passenger3_climbout crew_jeep1_driver_climbin crew_jeep1_passenger1_climbin crew_jeep1_passenger2_climbin crew_jeep1_passenger3_climbin crew_jeep1_driver_start crew_jeep1_passenger1_start crew_jeep1_passenger2_start crew_jeep1_passenger3_start crew_jeep1_driver_stop crew_jeep1_passenger1_stop crew_jeep1_passenger2_stop crew_jeep1_passenger3_stop crew_jeep1_driver_turn_left_light crew_jeep1_passenger1_turn_left_light crew_jeep1_passenger2_turn_left_light crew_jeep1_passenger3_turn_left_light crew_jeep1_driver_turn_left_heavy crew_jeep1_passenger1_turn_left_heavy crew_jeep1_passenger2_turn_left_heavy crew_jeep1_passenger3_turn_left_heavy crew_jeep1_driver_turn_right_light crew_jeep1_passenger1_turn_right_light crew_jeep1_passenger2_turn_right_light crew_jeep1_passenger3_turn_right_light crew_jeep1_driver_turn_right_heavy crew_jeep1_passenger1_turn_right_heavy crew_jeep1_passenger2_turn_right_heavy crew_jeep1_passenger3_turn_right_heavy } uaz { uaz_driver_idle_drive uaz_passenger_idle_drive crew_uaz_driver_climbout crew_uaz_passenger1_climbout crew_uaz_passenger2_climbout crew_uaz_passenger3_climbout uaz_driver_enter_from_huntedrun crew_uaz_driver_tumbleout crew_uaz_passenger1_tumbleout crew_uaz_passenger2_tumbleout crew_uaz_passenger3_tumbleout uaz_driver_exit_into_run uaz_passenger_enter_from_huntedrun uaz_passenger_exit_into_run crew_uaz_driver_idle crew_uaz_passenger1_idle crew_uaz_passenger2_idle crew_uaz_passenger3_idle } police { crew_police_driver_idle crew_police_passenger_idle crew_police_driver_climbout crew_police_passenger_climbout } truck { crew_gaz63_passenger_climbin crew_truck_driver_sit_idle crew_truck_passenger_sit_idle crew_gaz63_passenger_sit_idle crew_truck_guy1_sit_idle crew_truck_guy2_sit_idle crew_truck_guy3_sit_idle crew_truck_guy4_sit_idle crew_truck_guy5_sit_idle crew_truck_guy6_sit_idle crew_truck_guy7_sit_idle crew_truck_guy8_sit_idle crew_truck_driver_climbout crew_truck_passenger_climbout crew_truck_guy1_climbout crew_truck_guy2_climbout crew_truck_guy3_climbout crew_truck_guy4_climbout crew_truck_guy5_climbout crew_truck_guy6_climbout crew_truck_guy7_climbout crew_truck_guy8_climbout crew_gaz63_driver_jump_out crew_gaz63_passenger_climbout_fast crew_truck_guy1_climbout_fast crew_truck_guy2_climbout_fast crew_truck_guy5_climbout_fast crew_truck_guy6_climbout_fast crew_truck_turret_mount crew_flak1_tag1_idle_1 } artillery { crew_artillery1_commander_fire crew_artillery1_commander_idle crew_artillery1_commander_pinneddown crew_artillery1_handleleft_push_medium crew_artillery1_handleleft_stop crew_artillery1_handleleft_start crew_artillery1_handleleft_rotate_cw crew_artillery1_handleleft_rotate_ccw crew_artillery1_shieldleft_fire crew_artillery1_shieldleft_idle crew_artillery1_shieldleft_pinneddown crew_artillery1_shieldleft_push_medium crew_artillery1_shieldleft_push_stop crew_artillery1_shieldleft_push_start crew_artillery1_shieldleft_rotate_cw crew_artillery1_shieldleft_rotate_ccw crew_artillery1_shieldright_fire crew_artillery1_shieldright_idle crew_artillery1_shieldright_pinneddown crew_artillery1_shieldright_push_medium crew_artillery1_shieldright_push_stop crew_artillery1_shieldright_push_start crew_artillery1_shieldright_rotate_cw crew_artillery1_shieldright_rotate_ccw crew_artillery1_loader_fire crew_artillery1_loader_idle crew_artillery1_loader_pinneddown crew_artillery1_handleright_push_medium crew_artillery1_handleright_stop crew_artillery1_handleright_start crew_artillery1_handleright_rotate_cw crew_artillery1_handleright_rotate_ccw } model3 { crew_model3_driver_fire crew_model3_driver_idle crew_model3_loader_left_fire crew_model3_loader_left_idle crew_model3_loader_right_fire crew_model3_loader_right_idle } halftrack { crew_halftrack_guy1_exit_jumpout crew_halftrack_guy1_exit_normal crew_halftrack_guy1_idle crew_halftrack_guy2_exit_jumpout crew_halftrack_guy2_exit_normal crew_halftrack_guy2_idle crew_halftrack_guy3_exit_jumpout crew_halftrack_guy3_exit_normal crew_halftrack_guy3_idle crew_halftrack_guy4_exit_jumpout crew_halftrack_guy4_exit_normal crew_halftrack_guy4_idle crew_halftrack_guy5_exit_jumpout crew_halftrack_guy5_exit_normal crew_halftrack_guy5_idle crew_halftrack_guy6_exit_jumpout crew_halftrack_guy6_exit_normal crew_halftrack_guy6_idle } vehicle_gunner_50cal { ai_50cal_gunner_aim ai_50cal_gunner_aim_up ai_50cal_gunner_aim_down } vehicle_pbr_gunner { ai_boat_pbr_gunner_aim ai_boat_pbr_gunner_aim_down ai_boat_pbr_gunner_aim_up } vehicle_apc { ai_m113_gunner_aim ai_m113_gunner_aim_down ai_m113_gunner_aim_up } motorcycle { crew_bike_m72_aim_gun_pullot crew_bike_m72_aim_gun_putaway crew_bike_m72_drive_straight crew_bike_m72_jump_start_armed crew_bike_m72_jump_start_unarmed crew_bike_m72_jump_land_armed crew_bike_m72_jump_land_unarmed crew_bike_m72_lean_left_armed crew_bike_m72_lean_left_unarmed crew_bike_m72_lean_right_armed crew_bike_m72_lean_right_unarmed crew_bike_m72_blindfire crew_bike_m72_aim_f_5 crew_bike_m72_aim_l_5 crew_bike_m72_aim_r_5 moto_aim_2 : additive { crew_bike_m72_aim_f_2 crew_bike_m72_aim_l_2 crew_bike_m72_aim_r_2 } moto_aim_4 : additive { crew_bike_m72_aim_f_4 crew_bike_m72_aim_l_4 crew_bike_m72_aim_r_4 } moto_aim_6 : additive { crew_bike_m72_aim_f_6 crew_bike_m72_aim_l_6 crew_bike_m72_aim_r_6 } moto_aim_8 : additive { crew_bike_m72_aim_f_8 crew_bike_m72_aim_l_8 crew_bike_m72_aim_r_8 } moto_fire : additive loopsync { crew_bike_m72_f_fire crew_bike_m72_l_fire crew_bike_m72_r_fire } } bog { bog_melee_R_attack bog_melee_R_defend } zombie { ai_zombie_door_tear_v1 ai_zombie_door_tear_v2 ai_zombie_door_tear_high ai_zombie_door_tear_left ai_zombie_door_tear_right ai_zombie_door_tear_low ai_zombie_door_pound_v1 ai_zombie_door_pound_v2 ai_zombie_shot_arm_left ai_zombie_shot_arm_right ai_zombie_shot_leg_left_2_crawl ai_zombie_shot_leg_right_2_crawl ai_zombie_taunts_1 ai_zombie_taunts_2 ai_zombie_taunts_3 ai_zombie_taunts_4 ai_zombie_taunts_5 ai_zombie_taunts_5b ai_zombie_taunts_5c ai_zombie_taunts_5d ai_zombie_taunts_5e ai_zombie_taunts_5f ai_zombie_taunts_6 ai_zombie_taunts_7 ai_zombie_taunts_8 ai_zombie_taunts_9 ai_zombie_quad_taunt ai_zombie_quad_taunt_2 ai_zombie_quad_taunt_3 ai_zombie_quad_taunt_4 ai_zombie_quad_taunt_5 ai_zombie_quad_taunt_6 ai_zombie_boardtear_l_1 ai_zombie_boardtear_l_2 ai_zombie_boardtear_l_3 ai_zombie_boardtear_l_4 ai_zombie_boardtear_l_5 ai_zombie_boardtear_l_6 ai_zombie_boardtear_m_1 ai_zombie_boardtear_m_2 ai_zombie_boardtear_m_3 ai_zombie_boardtear_m_4 ai_zombie_boardtear_m_5 ai_zombie_boardtear_m_6 ai_zombie_boardtear_r_1 ai_zombie_boardtear_r_2 ai_zombie_boardtear_r_3 ai_zombie_boardtear_r_4 ai_zombie_boardtear_r_5 ai_zombie_boardtear_r_6 ai_zombie_boardtear_roof ai_zombie_boardtear_crawl_l_1 ai_zombie_boardtear_crawl_l_2 ai_zombie_boardtear_crawl_l_3 ai_zombie_boardtear_crawl_l_4 ai_zombie_boardtear_crawl_l_5 ai_zombie_boardtear_crawl_l_6 ai_zombie_boardtear_crawl_m_1 ai_zombie_boardtear_crawl_m_2 ai_zombie_boardtear_crawl_m_3 ai_zombie_boardtear_crawl_m_4 ai_zombie_boardtear_crawl_m_5 ai_zombie_boardtear_crawl_m_6 ai_zombie_boardtear_crawl_r_1 ai_zombie_boardtear_crawl_r_2 ai_zombie_boardtear_crawl_r_3 ai_zombie_boardtear_crawl_r_4 ai_zombie_boardtear_crawl_r_5 ai_zombie_boardtear_crawl_r_6 ai_zombie_bar_bend_l ai_zombie_bar_bend_l_2 ai_zombie_bar_bend_m_1 ai_zombie_bar_bend_m_2 ai_zombie_bar_bend_r ai_zombie_bar_bend_r_2 ai_zombie_bartear_l_1 ai_zombie_bartear_l_2 ai_zombie_bartear_l_3 ai_zombie_bartear_l_4 ai_zombie_bartear_l_5 ai_zombie_bartear_l_6 ai_zombie_bartear_m_1 ai_zombie_bartear_m_2 ai_zombie_bartear_m_3 ai_zombie_bartear_m_4 ai_zombie_bartear_m_5 ai_zombie_bartear_m_6 ai_zombie_bartear_r_1 ai_zombie_bartear_r_2 ai_zombie_bartear_r_3 ai_zombie_bartear_r_4 ai_zombie_bartear_r_5 ai_zombie_bartear_r_6 ai_zombie_bartear_crawl_l_1 ai_zombie_bartear_crawl_l_2 ai_zombie_bartear_crawl_l_3 ai_zombie_bartear_crawl_l_4 ai_zombie_bartear_crawl_l_5 ai_zombie_bartear_crawl_l_6 ai_zombie_bartear_crawl_m_1 ai_zombie_bartear_crawl_m_2 ai_zombie_bartear_crawl_m_3 ai_zombie_bartear_crawl_m_4 ai_zombie_bartear_crawl_m_5 ai_zombie_bartear_crawl_m_6 ai_zombie_bartear_crawl_r_1 ai_zombie_bartear_crawl_r_2 ai_zombie_bartear_crawl_r_3 ai_zombie_bartear_crawl_r_4 ai_zombie_bartear_crawl_r_5 ai_zombie_bartear_crawl_r_6 ch_dazed_a_death ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death ai_zombie_death_v1 ai_zombie_death_v2 ai_zombie_crawl_death_v1 ai_zombie_crawl_death_v2 ai_zombie_tesla_death_a ai_zombie_tesla_death_b ai_zombie_tesla_death_c ai_zombie_tesla_death_d ai_zombie_tesla_death_e ai_zombie_tesla_crawl_death_a ai_zombie_tesla_crawl_death_b ai_zombie_thundergun_getup_a ai_zombie_thundergun_getup_quick_a ai_zombie_thundergun_getup_b ai_zombie_thundergun_getup_c ai_zombie_thundergun_getup_quick_b ai_zombie_thundergun_getup_quick_c ai_zombie_thundergun_hit_faceplant ai_zombie_thundergun_hit_armslegsforward ai_zombie_thundergun_hit_deadfallknee ai_zombie_thundergun_hit_doublebounce ai_zombie_thundergun_hit_flatonback ai_zombie_thundergun_hit_forwardtoface ai_zombie_thundergun_hit_jackiespin_vertical ai_zombie_thundergun_hit_stumblefall ai_zombie_thundergun_hit_upontoback ai_zombie_thundergun_hit_jackiespin_left ai_zombie_thundergun_hit_legsout_left ai_zombie_thundergun_hit_jackiespin_right ai_zombie_thundergun_hit_legsout_right ai_zombie_freeze_death_a ai_zombie_freeze_death_b ai_zombie_freeze_death_c ai_zombie_freeze_death_d ai_zombie_freeze_death_e ai_zombie_crawl_freeze_death_01 ai_zombie_crawl_freeze_death_02 ai_zombie_humangun_run_a ai_zombie_humangun_run_b ai_zombie_humangun_react ai_zombie_microwave_death_a ai_zombie_microwave_death_b ai_zombie_microwave_death_c ai_zombie_microwave_death_walking_a ai_zombie_microwave_death_walking_b ai_zombie_microwave_death_walking_c ai_zombie_crawl_microwave_death_a ai_zombie_crawl_microwave_death_b ai_zombie_crawl_microwave_death_c ai_zombie_crawl_microwave_death_walking_a ai_zombie_crawl_microwave_death_walking_b ai_zombie_crawl_microwave_death_walking_c ai_zombie_quad_death ai_zombie_quad_death_2 ai_zombie_quad_death_3 ai_zombie_quad_death_4 ai_zombie_quad_death_5 ai_zombie_quad_death_6 ai_zombie_quad_death_tesla ai_zombie_quad_death_tesla_2 ai_zombie_quad_death_tesla_3 ai_zombie_quad_death_tesla_4 ai_zombie_quad_freeze_death_a ai_zombie_quad_freeze_death_b ai_zombie_quad_microwave_death_a ai_zombie_quad_microwave_death_b ai_zombie_quad_microwave_death_c ai_zombie_boss_death ai_zombie_boss_death_a ai_zombie_boss_death_explode ai_zombie_boss_death_mg ai_zombie_boss_tesla_death_a ai_zombie_boss_death_coast ai_zombie_boss_death_a_coast ai_zombie_boss_death_explode_coast ai_zombie_boss_death_mg_coast ai_zombie_boss_tesla_death_a_coast ai_zombie_napalm_death_01 ai_zombie_napalm_death_02 ai_zombie_napalm_death_03 ai_zombie_sonic_death_01 ai_zombie_sonic_death_02 ai_zombie_sonic_death_03 } spiderhole { ch_spiderHole1_jumpoff_A ch_spiderHole1_jumpoff_B ch_spiderHole2_jumpoff_A ch_spiderHole2_jumpoff_B ai_spiderhole_jump_out ai_spiderhole_stumble_out ai_spiderhole_grenade_toss ai_spiderhole_gun_spray ai_spiderhole_idle ai_spiderhole_jump_attack } rappel { ai_rappel_in ai_rappel_loop_in_place ai_rappel_loop ai_rappel_out } basejump { ai_base_jump_chuteopen_loop ai_base_jump_cord_pull ai_base_jump_freefall ai_base_jump_jumpoff ai_base_jump_jumpoff_leftguy ai_base_jump_jumpoff_rightguy ch_wmd_b01_freefall_fall_guy01 ch_wmd_b01_freefall_chutepull_guy01 ch_wmd_b01_freefall_chutefloat_guy01 ch_wmd_b01_freefall_land_guy01 ch_wmd_b01_freefall_fall_kristina ch_wmd_b01_freefall_chutepull_kristina ch_wmd_b01_freefall_chutefloat_kristina ch_wmd_b01_freefall_land_kristina ai_base_jump_freefall_left_loop ai_base_jump_freefall_right_loop ai_base_jump_deadfall_loop ai_base_jump_deadfall2freefall ch_wmd_b01_basejump_leadin_brooks ch_wmd_b01_basejump_leadin_weaver ch_wmd_b01_basejump_prepLoop_brooks ch_wmd_b01_basejump_prepLoop_weaver ch_wmd_b01_basejump_react_brooks ch_wmd_b01_basejump_react_weaver ch_wmd_b01_basejump_waitLoop_weaver } door_breach { pb_breach_shoulder } freefall_ai { ch_freefall_loop } humanshield_ai { ai_humanshield_holder_back ai_humanshield_holder_idle ai_humanshield_victim_back ai_humanshield_victim_idle } module_2_anims { ai_flagbearer_pickup ai_spawning_radio_crouched ai_spawning_squad_enter_A_char1 ai_spawning_squad_enter_A_char2 ai_spawning_squad_enter_A_char3 ai_spawning_squad_enter_B_char1 ai_spawning_squad_enter_B_char2 ai_spawning_squad_enter_B_char3 ai_spawning_squad_enter_C_char1 ai_spawning_squad_enter_C_char2 ai_spawning_squad_enter_C_char3 ch_makinraid_wounded_c ch_makinraid_wounded_d } module_animation { ch_antsnest_arguing1_loop ch_antsnest_arguing2_loop ch_makinraid_e2_arguing1_loop ch_makinraid_e2_arguing2_loop ch_sniper_resnov_cheer ch_module_peleliu2_grenadethrow_guy1_out ch_module_peleliu2_grenadethrow_guy2_out ch_module_peleliu2_grenadethrow_guy3_out ch_module_oki3_tableguys_guy1_loop ch_module_oki3_tableguys_guy2_loop ch_module_oki3_tableguys_guy3_loop ch_module_carrybox_tandem1_guy1 ch_module_carrybox_tandem1_guy1death ai_module_flame_death_e ai_stand_module_pistol_switch } techdemo_streaming_test { crew_lvt4_peleliu1_character3 } module_3_anims { ch_holland3_slipping_a ch_holland3_slipping_b } module_5_anims { crew_jeep1_driver_climbout_fast crew_jeep1_passenger1_climbout_fast crew_jeep1_passenger2_climbout_fast crew_jeep1_passenger3_climbout_fast crew_jeep1_driver_climbin_fast crew_jeep1_passenger1_climbin_fast crew_jeep1_passenger2_climbin_fast crew_jeep1_passenger3_climbin_fast crew_jeep1_passenger_to_driver ai_carjack_jeep } module_4_anims { crew_dpv_idle crew_dpv_dissmount_high crew_dpv_dissmount_low ch_module4_swimming_crevasse_death ch_module4_swimming_crevasse_guy_1 ch_module4_swimming_crevasse_guy_2 ch_module4_swimming_jump_cover ch_module4_swimming_jump_cover_death ch_module4_swimming_jump_shoot ch_module4_swimming_moonpool_dive_attack ch_module4_swimming_moonpool_fall_attack } level_module_8_boost { ai_boost_loop ai_boost_up ai_grab_pull_up ai_transition_to_boost ai_transition_to_idle } level_module_12_core_movements { ch_module_12_slide_base_legs } level_module_14_anims { ch_cameratest } level_task6_sullivan_run { ch_makinraid_sullivan_3_route ch_makinraid_sullivan_3_route_fixed ch_makinraid_sullivan_3_route_extended } level_scripted_anim_test { ch_scripted_tests_b0_posetest ch_scripted_tests_b0_reaction_explosion ch_scripted_tests_b0_ice_slip ch_scripted_tests_b0_grenadetoss_guy1_in ch_scripted_tests_b0_grenadetoss_guy2_in ch_scripted_tests_b0_grenadetoss_guy1_loop ch_scripted_tests_b0_grenadetoss_guy2_loop ch_scripted_tests_b0_grenadetoss_guy1_out ch_scripted_tests_b0_grenadetoss_guy2_out ch_scripted_tests_b0_coveralign ch_scripted_tests_b0_interactive_enemy ch_scripted_tests_b0_interactive_prisoner_alive ch_scripted_tests_b0_interactive_prisoner_dead ch_scripted_tests_b0_interactive_prisoner_died ch_scripted_tests_death_ragdoll_loop ch_scripted_tests_death_ragdoll } art_vignette { rom_face_rig air_field mercy_killing_dave mercy_killing_jeremy mercy_killing_yanick creekintro_inplace } contextual_melee { int_contextual_melee_garrote int_contextual_melee_garrotesit int_contextual_melee_necksnap int_contextual_melee_neckstab int_contextual_melee_neckstabcrouch int_contextual_melee_garrote_quick int_contextual_melee_garrotesit_quick int_contextual_melee_necksnap_quick int_contextual_melee_neckstab_quick int_contextual_melee_neckstabcrouch_quick int_contextual_melee_crouch_neckstab_quick int_contextual_melee_kneekick_quick int_contextual_melee_elbow_hit_quick int_contextual_melee_judochop_quick int_contextual_melee_headpunch_quick int_contextual_melee_karambit int_contextual_melee_comms_floor1_tapemachine int_contextual_melee_comms_floor4_orange int_contextual_melee_hatchet_worker int_contextual_melee_hatchet_to_throw ai_contextual_melee_garrote ai_contextual_melee_garrotesit_idle ai_contextual_melee_garrotesit_death ai_contextual_melee_garrotesit_deathpose ai_contextual_melee_necksnap ai_contextual_melee_neckstab ai_contextual_melee_neckstabcrouch_idle ai_contextual_melee_neckstabcrouch_death ai_contextual_melee_garrote_quick ai_contextual_melee_garrotesit_death_quick ai_contextual_melee_necksnap_quick ai_contextual_melee_neckstab_quick ai_contextual_melee_neckstabcrouch_death_quick ai_contextual_melee_crouch_neckstab_quick ai_contextual_melee_kneekick_quick ai_contextual_melee_elbow_hit_quick ai_contextual_melee_judochop_quick ai_contextual_melee_headpunch_quick ai_contextual_melee_karambit ai_contextual_melee_comms_floor1_tapemachine ai_contextual_melee_comms_floor4_orange ai_contextual_melee_comms_floor4_orange_deathpose ai_contextual_melee_hatchet_worker ai_contextual_melee_hatchet_worker_deathpose ai_contextual_melee_hatchet_to_throw ai_contextual_melee_hatchet_to_throw_deathpose ai_contextual_melee_hatchet_patroller_deathpose ai_contextual_melee_ladderpull } woundedman { ch_incubator_wounded_guy_compress_trans_in ch_incubator_wounded_guy_compress_trans_out ch_incubator_wounded_guy_in_pain_a ch_incubator_wounded_guy_in_pain_b ch_incubator_wounded_guy_in_pain_c ch_incubator_wounded_guy_in_pain_d ch_incubator_wounded_guy_resting ch_incubator_wounded_guy_hold_down_pain_large ch_incubator_wounded_guy_hold_down_pain_small ch_incubator_wounded_guy_hold_down_trans_in ch_incubator_wounded_guy_hold_down_trans_out ch_incubator_wounded_guy_1 ch_incubator_wounded_guy_2 ch_incubator_wounded_guy_3 } Ropebridge { ch_incubator_ropebridge_ropebridgefallguy ai_climb_rope_loop ai_climb_rope_idle } gasmask { ai_maskpull_on_crouch_cover_hide } animation_first_person_test_map { cin_viewmodelanimationtest_char1 cin_viewmodelanimationtest_char2 cin_viewmodelanimationtest_player } zombie_cutscene { ch_zom_s01_intro_pentzombie_castro ch_zom_s02_intro_pentzombie_castro ch_zom_s03_intro_pentzombie_castro ch_zom_b03_lockandload_castro ch_zom_s01_intro_pentzombie_jfk ch_zom_s02_intro_pentzombie_jfk ch_zom_s03_intro_pentzombie_jfk ch_zom_b03_lockandload_jfk ch_zom_s01_intro_pentzombie_mcnamara ch_zom_s02_intro_pentzombie_mcnamara ch_zom_s03_intro_pentzombie_mcnamara ch_zom_b03_lockandload_mcnamara ch_zom_s01_intro_pentzombie_nixon ch_zom_s02_intro_pentzombie_nixon ch_zom_s03_intro_pentzombie_nixon ch_zom_b03_lockandload_nixon } collateral_damage { ai_doorbreach_kick ch_col_b04_jump4huey_bowman_idle ch_col_b04_jump4huey_pfc_idle ch_col_b04_jump4huey_woods_idle ch_col_b04_jump4huey_bowman ch_col_b04_jump4huey_pfc ch_col_b04_jump4huey_woods ch_col_b04_jump4huey_bowman_jump ch_col_b04_jump4huey_woods_jump } quagmire { ch_quag_b01_civilianwalkloops_civ1 ch_quag_b01_civilianwalkloops_civ2 ch_quag_b01_civilianwalkloops_civ3 ch_quag_b01_escapetown1_civ1 ch_quag_b01_escapetown1_civ2 ch_quag_b01_escapetown1_civ3 ch_quag_b01_escapetown1_civ4 ch_quag_b01_escapetown1_civ5 ch_quag_b01_escapetown1_civ6 ch_quag_b01_escapetown2_civ1 ch_quag_b01_escapetown2_civ2 ch_quag_b01_escapetown2_civ3 ch_quag_b01_escapetown2_civ4 ch_quag_b01_escapetown2_civ5 ch_quag_b01_escapetown3_civ1 ch_quag_b01_roadsequence1_civ1 ch_quag_b01_roadsequence1_civ10 ch_quag_b01_roadsequence1_civ11 ch_quag_b01_roadsequence1_civ12 ch_quag_b01_roadsequence1_civ13 ch_quag_b01_roadsequence1_civ14 ch_quag_b01_roadsequence1_civ15 ch_quag_b01_roadsequence1_civ16 ch_quag_b01_roadsequence1_civ17 ch_quag_b01_roadsequence1_civ18 ch_quag_b01_roadsequence1_civ19 ch_quag_b01_roadsequence1_civ2 ch_quag_b01_roadsequence1_civ3 ch_quag_b01_roadsequence1_civ4 ch_quag_b01_roadsequence1_civ5 ch_quag_b01_roadsequence1_civ6 ch_quag_b01_roadsequence1_civ7 ch_quag_b01_roadsequence1_civ8 ch_quag_b01_roadsequence1_civ9 ch_quag_b01_roadsequence2_civ1 ch_quag_b01_roadsequence2_civ10 ch_quag_b01_roadsequence2_civ11 ch_quag_b01_roadsequence2_civ12 ch_quag_b01_roadsequence2_civ13 ch_quag_b01_roadsequence2_civ14 ch_quag_b01_roadsequence2_civ15 ch_quag_b01_roadsequence2_civ16 ch_quag_b01_roadsequence2_civ17 ch_quag_b01_roadsequence2_civ18 ch_quag_b01_roadsequence2_civ19 ch_quag_b01_roadsequence2_civ2 ch_quag_b01_roadsequence2_civ3 ch_quag_b01_roadsequence2_civ4 ch_quag_b01_roadsequence2_civ5 ch_quag_b01_roadsequence2_civ6 ch_quag_b01_roadsequence2_civ7 ch_quag_b01_roadsequence2_civ8 ch_quag_b01_roadsequence2_civ9 ch_quag_b01_roadsequence3_civ1 ch_quag_b01_roadsequence3_civ2 ch_quag_b01_roadsequence3_civ3 ch_quag_b01_roadsequence3_civ4 ch_quag_b01_roadsequence3_soldier1 ch_quag_b01_roadsequence3_soldier2 ch_quag_b01_roadsequence3_soldier3 ch_quag_b01_roadsequence3_soldier4 ch_quag_b01_roadsequence3_soldier5 ch_quag_b01_roadsequence3_soldier6 ch_quag_b01_roadsequence3_soldier7 ch_quag_b01_roadsequence3_vc1 ch_quag_b01_roadsequence3_vc2 ch_quag_b01_roadsequence3_vc3 ch_quag_b01_roadsequence4_civ1 ch_quag_b01_roadsequence4_civ10 ch_quag_b01_roadsequence4_civ11 ch_quag_b01_roadsequence4_civ12 ch_quag_b01_roadsequence4_civ13 ch_quag_b01_roadsequence4_civ14 ch_quag_b01_roadsequence4_civ2 ch_quag_b01_roadsequence4_civ3 ch_quag_b01_roadsequence4_civ4 ch_quag_b01_roadsequence4_civ5 ch_quag_b01_roadsequence4_civ6 ch_quag_b01_roadsequence4_civ7 ch_quag_b01_roadsequence4_civ8 ch_quag_b01_roadsequence4_civ9 ch_quag_b01_roadsequence5_civ1 ch_quag_b01_roadsequence5_civ10 ch_quag_b01_roadsequence5_civ11 ch_quag_b01_roadsequence5_civ12 ch_quag_b01_roadsequence5_civ13 ch_quag_b01_roadsequence5_civ14 ch_quag_b01_roadsequence5_civ2 ch_quag_b01_roadsequence5_civ3 ch_quag_b01_roadsequence5_civ4 ch_quag_b01_roadsequence5_civ5 ch_quag_b01_roadsequence5_civ6 ch_quag_b01_roadsequence5_civ7 ch_quag_b01_roadsequence5_civ8 ch_quag_b01_roadsequence5_civ9 ch_quag_b01_intro_copilot ch_quag_b01_intro_pilot ch_quag_b01_aa_ambush_guy1 ch_quag_b01_aa_ambush_guy2 ch_quag_b02_hatcrowd_front_civ1 ch_quag_b02_hatcrowd_front_civ2 ch_quag_b02_hatcrowd_front_civ3 ch_quag_b02_hatcrowd_front_civ4 ch_quag_b02_hatcrowd_front_civ5 ch_quag_b02_hatcrowd_hatbomber ch_quag_b02_hatcrowd_mid_civ1 ch_quag_b02_hatcrowd_mid_civ2 ch_quag_b02_hatcrowd_mid_civ3 ch_quag_b02_hatcrowd_mid_civ4 ch_quag_b02_hatcrowd_mid_civ5 ch_quag_b02_hatcrowd_rear_civ1 ch_quag_b02_hatcrowd_rear_civ2 ch_quag_b02_hatcrowd_rear_civ3 ch_quag_b02_hatcrowd_rear_civ4 ch_quag_b02_hatcrowd_rear_civ5 ch_quag_b02_crowd1_civ1 ch_quag_b02_crowd1_civ2 ch_quag_b02_crowd1_civ3 ch_quag_b02_crowd1_civ4 ch_quag_b02_crowd1_civ5 ch_quag_b02_crowd1_soldier1 ch_quag_b02_crowd3_civ1 ch_quag_b02_crowd3_civ2 ch_quag_b02_crowd3_civ3 ch_quag_b02_crowd3_civ4 ch_quag_b02_crowd3_civ5 ch_quag_b02_crowd3_civ6 ch_quag_b02_crowd5_civ1 ch_quag_b02_crowd5_civ2 ch_quag_b02_crowd5_civ3 ch_quag_b02_crowd5_civ4 ch_quag_b02_crowd5_civ5 ch_quag_b02_crowd5_civ6 ch_quag_b02_crowd6_civ1 ch_quag_b02_crowd6_civ2 ch_quag_b02_crowd6_civ3 ch_quag_b02_crowd6_civ4 ch_quag_b02_crowd6_soldier1 ch_quag_b02_crowd6_soldier2 ch_quag_b02_crowd7_civ1 ch_quag_b02_crowd7_civ2 ch_quag_b02_crowd7_civ3 ch_quag_b02_crowd8_captain ch_quag_b02_crowd8_civ1 ch_quag_b02_crowd8_soldier1 ch_quag_b02_crowd8_soldier2 ch_quag_b2_crowd7_civ1 ch_quag_b2_crowd7_civ2 ch_quag_b2_crowd7_civ3 ch_quag_b02_triagesequence_medic1 ch_quag_b02_triagesequence_medic2 ch_quag_b02_triagesequence_medic3 ch_quag_b02_triagesequence_medic4 ch_quag_b02_triagesequence_soldier1 ch_quag_b02_triagesequence_soldier2 ch_quag_b02_triagesequence_soldier3 ch_quag_b02_triagesequence_soldier4 ch_quag_b02_triagesequence_soldier5 ch_quag_b02_triagesequence_soldier6 ch_quag_b02_triagesequence_soldier7 ch_quag_b02_triagesequence_stretcher1 ch_quag_b02_triagesequence_stretcher2 ch_quag_b02_triagesequence_stretcher3 ch_quag_b02_troopclearingbuilding_civ1 ch_quag_b02_troopclearingbuilding_civ2 ch_quag_b02_troopclearingbuilding_civ3 ch_quag_b02_troopclearingbuilding_civ4 ch_quag_b02_troopclearingbuilding_soldier1 ch_quag_b02_troopclearingbuilding_soldier2 ch_quag_b02_hatbomber_at_player ch_quag_b02_nvaambush_nva1 ch_quag_b02_nvaambush_nva2 ch_quag_b3_copilotdeath_copilot ch_quag_b3_copilotdeath_pilot crew_zpu4_death crew_zpu4_fire crew_zpu4_idle ch_quag_b05_sldrrepel_sldr ch_quag_b05_nvachasingafterncivs_civ1 ch_quag_b05_nvachasingafterncivs_civ2 ch_quag_b05_nvachasingafterncivs_civ3 ch_quag_b05_nvachasingafterncivs_civ4 ch_quag_b05_nvachasingafterncivs_civ5 ch_quag_b05_nvachasingafterncivs_civ6 ch_quag_b05_nvachasingafterncivs_civ7 ch_quag_b05_nvachasingafterncivs_civ8 ch_quag_b05_nvachasingafterncivs_nva1 ch_quag_b05_nvachasingafterncivs_nva2 ch_quag_b05_nvachasingafterncivsdeath_civ1 ch_quag_b05_nvachasingafterncivsdeath_civ2 ch_quag_b05_nvachasingafterncivsdeath_civ3 ch_quag_b05_nvachasingafterncivsdeath_civ4 ch_quag_b05_nvachasingafterncivsdeath_civ5 ch_quag_b05_nvachasingafterncivsdeath_civ6 ch_quag_b05_repeltomacv_barnes ch_quag_b05_repeltomacv_player ch_quag_b05_repeltomacv_soldier ch_quag_b05_rifle_guy1_loop ch_quag_b05_rifle_guy1_reaction ch_quag_b05_rifle_guy2_loop ch_quag_b05_rifle_guy2_reaction ch_quag_b05_rifle_guy3_loop ch_quag_b05_rifle_guy3_reaction ch_quag_b05_table_map_guy1 ch_quag_b05_table_map_guy2 ch_quag_b05_table_map_guy3 ch_quag_b05_hallway_huddle_guy1 ch_quag_b05_hallway_huddle_guy2 ch_quag_b05_moris_code_reaction ch_quag_b05_beatendown_civ ch_quag_b05_beatendown_civ_death_pose ch_quag_b05_beatendown_nva ch_quag_b05_beatenup_civ_alert ch_quag_b05_beatenup_civ_idle ch_quag_b05_beatenup_civ_loop ch_quag_b05_beatenup_nva_alert ch_quag_b05_beatenup_nva_loop ch_quag_b05_repeltomacv_nva1 ch_quag_b05_repeltomacv_nva2 ch_quag_b05_repeltomacv_nva3 ch_quag_b05_civsaroundcornersurprisedleft2_civ1 ch_quag_b05_civsaroundcornersurprisedleft_civ2 ch_quag_b05_civscowerincorner1_civ1 ch_quag_b05_civscowerincorner1_civ2 ch_quag_b05_civscowerincorner2_civ2 ch_quag_b05_civscowering1_civ1 ch_quag_b05_civscowering3_civ2 ch_quag_b05_dead01 ch_quag_b05_dead02 ch_quag_b05_dead03 ch_quag_b05_dead04 ch_quag_b05_dead05 ch_quag_b05_dead06 ch_quag_b05_dead07 ch_quag_b05_dead08 ch_quag_b05_dead09 ch_quag_b05_dead10 ch_quag_b05_dead11 ch_quag_b05_dead12 ch_quag_b05_dead13 ch_quag_b05_dead14 ch_quag_b06_reznovreveal_barnes ch_quag_b06_reznovreveal_reznov ch_quag_b05_heli_shoot_nva1 ch_quag_b05_heli_shoot_nva2 ch_quag_b05_heli_shoot_nva3 ch_quag_b05_heli_shoot_nva4 ch_quag_b06_doorbreach_dead_guy_1 ch_quag_b06_doorbreach_dead_guy_2 ch_quag_b06_doorbreach_guy1 ch_quag_b06_doorbreach_guy1_wave ch_quag_b06_doorbreach_guy2 ch_quag_b01_intro_barnes ch_quag_b01_barnes_trans2door ch_quag_b01_barnes_door_idle ch_quag_b01_barnes_shootingloop ch_quag_b01_barnes_trans2cover ch_quag_b01_barnes_cover_idle ch_quag_b01_barnes_cover_ruok ch_quag_b01_barnes_trans2door2 ch_quag_b01_barnes_cover_stream ch_hue_b01_1sthallwaymowdown_civ1 ch_hue_b01_1sthallwaymowdown_civ2 ch_quag_b05_civscowering4_civ2 ch_quag_b05_civscowering4_civ2_death ch_hue_b01_choppermowdown_death_noragdoll_nva1 ch_hue_b01_choppermowdown_loop_nva1 ch_hue_b01_choppermowdown_death_ragdoll_nva2 ch_hue_b01_choppermowdown_loop_nva2 ch_hue_b01_choppermowdown_death_ragdoll_nva3 ch_hue_b01_choppermowdown_loop_nva3 ch_hue_b01_choppermowdown_death_ragdoll_nva4 ch_hue_b01_choppermowdown_loop_nva4 ch_hue_b01_stairtumbledeath_nva_back ch_hue_b01_stairtumbledeath_nva_front ch_hue_b01_shotguntothewall_death ch_hue_b01_fieldagent_idle ch_hue_b01_fieldagent_fires ch_hue_b01_fieldagent_dies ch_hue_b01_repelthroughceiling_bowman ch_hue_b01_repelthroughceiling_troop1 ch_hue_b01_repelthroughceiling_nva1 ch_hue_b01_repelthroughceiling_nva2 ch_hue_b05_civsaroundcornersurprisedleft_civ2 ch_hue_b05_civsaroundcornersurprisedleft_civ2_cowerloop ch_hue_b01_runningawaystairs_civ1 ch_hue_b01_runningawaystairs_civ2 ch_hue_b01_runningawaystairs_civ3 ch_hue_b01_runningawaystairs_nva ch_hue_b01_runningawaystairs_nva2 } hue_city { ch_hue_b02_tankblast_crosby_coveridle ch_hue_b02_tankblast_crosby_idle1 ch_hue_b02_tankblast_crosby_intoposition ch_hue_b02_tankblast_crosby_ohshit ch_hue_b02_tankblast_redshirt1_coveridle ch_hue_b02_tankblast_redshirt1_explosion ch_hue_b02_tankblast_redshirt1_idle1 ch_hue_b02_tankblast_redshirt1_intoposition ch_hue_b02_tankblast_redshirt1_ohshit ch_hue_b02_tankblast_redshirt2_coveridle ch_hue_b02_tankblast_redshirt2_death ch_hue_b02_tankblast_redshirt2_idle1 ch_hue_b02_tankblast_redshirt2_intoposition ch_hue_b02_tankblast_tank ch_hue_b02_tankblast_woods_explosion ch_hue_b02_tankblast_woods_helpmemason ch_hue_b02_tankblast_woods_idle1 ch_hue_b02_tankblast_woods_intoposition ch_hue_b02_tankblast_woods_ohshit ch_hue_b02_tankblast_woods_pushloop ch_hue_b02_tankblast_crosby ch_hue_b02_tankblast_idle_woods ch_hue_b02_tankblast_troop1 ch_hue_b02_tankblast_troop2 ch_hue_b02_tankblast_woods ch_hue_b02_badlyinjuredtroops_troop1 ch_hue_b02_badlyinjuredtroops_troop2 ch_hue_b02_badlyinjuredtroops_troop3 ch_hue_b02_badlyinjuredtroops_troop4 ch_hue_b02_badlyinjuredtroops_troop5 ch_hue_b02_badlyinjuredtroops_troop5_idle ch_hue_b02_badlyinjuredtroops_troop7 ch_hue_b02_badlyinjuredtroops_troop7_idle ch_hue_b02_badlyinjuredtroops_troop8 ch_hue_b02_badlyinjuredtroops_troop9 ch_hue_b02_badlyinjuredtroops_medic1 ch_hue_b02_badlyinjuredtroops_medic2 ch_hue_b02_badlyinjuredtroops_medic3 ch_hue_b02_badlyinjuredtroops_medic3_idle ch_hue_b02_badlyinjuredtroops_medic4 ch_hue_b02_badlyinjuredtroops_medic4_idle ch_hue_b02_mourndead_civ1 ch_hue_b02_mourndead_civ2 ch_hue_b02_killingcivilians1_civ1 ch_hue_b02_killingcivilians1_civ1_idle ch_hue_b02_killingcivilians1_nva1 ch_hue_b02_killingcivilians1_nva1_idle ch_hue_b02_killingcivilians2_nva1 ch_hue_b02_killingcivilians2_nva2 ch_hue_b02_killingcivilians2_civ1 ch_hue_b02_killingcivilians2_civ2 ch_hue_b02_killingcivilians2_civ3 ch_hue_b02_killingcivilians2_civ4 ch_hue_b02_crushedbytank_nva1 ch_hue_b02_crushedbytank_nva2 ch_hue_b02_commandeerradio_a_crosby ch_hue_b02_commandeerradio_a_idle1_crosby ch_hue_b02_commandeerradio_a_idle2_crosby ch_hue_b02_commandeerradio_a_player ch_hue_b02_commandeerradio_a_redshirt ch_hue_b02_commandeerradio_b_crosby ch_hue_b02_commandeerradio_c_crosby ch_hue_b02_commandeerradio_idle1_crosby ch_hue_b02_commandeerradio_idle2_crosby ch_hue_b02_commandeerradio_idle3_crosby ch_hue_b02_commandeerradio_idle4_crosby ch_hue_b02_loading_wounded_a_troop1 ch_hue_b02_loading_wounded_a_troop2 ch_hue_b02_loading_wounded_a_troop3 ch_hue_b02_loading_wounded_b_troop1 ch_hue_b02_loading_wounded_b_troop2 ch_hue_b02_loading_wounded_b_troop3 ch_hue_b02_loading_wounded_idle1_troop1 ch_hue_b02_loading_wounded_idle1_troop2 ch_hue_b02_loading_wounded_idle1_troop3 ch_hue_b02_loading_wounded_idle2_troop1 ch_hue_b02_loading_wounded_idle2_troop2 ch_hue_b02_loading_wounded_idle2_troop3 ch_hue_b01_reznov_hallway_breach ch_hue_b01_reznov_hallway_breach_idle ch_hue_b02_mortar_spotters_a ch_hue_b02_mortar_spotters_b ch_hue_b02_mortar_spotters_c ch_hue_b02_nva_shoot_at_heli_a ch_hue_b02_nva_shoot_at_heli_b ch_hue_b02_jumponboat_bowman ch_hue_b02_jumponboat_reznov ch_hue_b02_jumponboat_woods ch_hue_b01_reznov_reveal_nva ch_hue_b01_reznov_reveal_reznov ch_hue_b01_reznov_reveal_deadguy } flashpoint { ai_flashpoint_jump_down_330 ch_flash_ev03_tire_change_brooks ch_flash_ev03_tire_change_bowman ch_flash_ev03_tire_change_spetz1 ch_flash_ev03_tire_change_spetz2 ch_flash_ev03_tire_change_woods ch_flash_b01_barnes ch_flash_b01_barnes4 ch_flash_ev08_jump_across ch_flash_ev01_intro_a_woods ch_flash_ev01_aboutlaunch_idle_woods ch_flash_ev01_aboutotlaunch_woods ch_flash_ev01_woods_wait_idle ch_flash_ev01_woodswalktogivebinocular ch_flash_ev01_woodsgivesbinoculars_loop ch_flash_ev01_woodsgivesbinoculars ch_flash_ev01_poi_weaver_stab_krav ch_flash_ev01_poi_weaver_stab_weaver ch_flash_ev02_down_behind_pipe_idle_to_walk_woods ch_flash_ev02_vault_over_pipe_woods ch_flash_ev03_karambit_attack_soldier1 ch_flash_ev03_karambit_attack_soldier2 ch_flash_ev03_karambit_aim_idle_soldier2 ch_flash_ev03_karambit_attack_woods ch_flash_ev03_karambit_dead_idle_soldier1 ch_flash_ev03_karambit_dead_idle_soldier2 ch_flash_ev03_karambit_drag_body_woods ch_flash_ev03_karambit_dragged_soldier1 ch_flash_ev03_karambit_idle_soldier1 ch_flash_ev03_karambit_idle_soldier2 ch_flash_ev03_karambit_idle_woods ch_flash_ev03_karambit_into_cover_idle_woods ch_flash_ev03_karambit_into_cover_woods ch_flash_ev03_karambit_patrolwalk_soldier1 ch_flash_ev03_karambit_patrolwalk_soldier2 ch_flash_ev03_karambit_wait_idle_woods ai_hide_body_pickup ai_hide_body_idle ai_hide_body_walk ai_hide_body_drop ch_flash_ev03_inspect_sewers_woods ch_flash_ev03_whats_that_noise_spetz1 ch_flash_ev03_whats_that_noise_spetz2 ch_flash_ev03_whats_that_noise_woods ch_flash_ev04_walkingrail_loop_soldier1 ch_flash_ev04_guardswalking_guard01 ch_flash_ev04_guardswalking_guard01_idle ch_flash_ev04_guardswalking_guard02 ch_flash_ev04_guardswalking_guard02_idle ch_flash_ev04_guardswalking_guard03 ch_flash_ev04_guardswalking_guard03_idle ch_flash_ev06_make_it_quick_handoff ch_flash_ev06_make_it_quick_handoff_idle_woods ch_flash_ev06_make_it_quick_idle_woods ch_flash_ev06_make_it_quick_secure_line_woods ch_flash_ev06_make_it_quick_woods ch_flash_ev06_sniper_l_idle ch_flash_ev06_sniper_l_in ch_flash_ev06_sniper_l_out ch_flash_ev06_sniper_r_idle ch_flash_ev06_sniper_r_in ch_flash_ev06_sniper_r_out ch_flash_ev06_stunnedguard_guardbywindow_idle ch_flash_ev06_stunnedguard_guardbywindow_looptoidle ch_flash_ev06_stunnedguard_guardbywindow_pacingloop ch_flash_ev06_stunnedguard_guardbywindow_reaction ch_flash_ev06_stunnedguard_pistolguy ch_flash_ev03_base_activity_spetz_crate ch_flash_ev03_base_activity_spetz_truck1a ch_flash_ev03_base_activity_spetz_truck1b ch_flash_ev03_base_activity_spetz1a ch_flash_ev03_base_activity_spetz1b ch_flash_ev03_base_activity_spetz2a ch_flash_ev03_base_activity_spetz2b ch_flash_ev03_base_activity_spetz3a ch_flash_ev03_base_activity_spetz3b ch_flash_ev03_base_activity_spetz3c ch_flash_ev03_base_activity_spetzalert1a ch_flash_ev03_base_activity_spetzalert1b ch_flash_ev03_base_activity_spetz_alertidle1 ch_flash_ev03_base_activity_spetz_idle1 ch_flash_ev03_base_activity_spetz_idle2 ch_flash_ev03_base_activity_spetz_idle3 ch_flash_ev04_play_it_cool_woods ch_flash_ev04_play_it_cool_bowman ch_flash_ev04_play_it_cool_spetz1 ch_flash_ev04_play_it_cool_spetz2 ch_flash_b04_reduced2one_friend1_idle ch_flash_b04_reduced2one_friend2_idle ch_flash_b04_reduced2one_friend1 ch_flash_b04_reduced2one_friend2 ch_flash_b04_reduced2one_guard1_action ch_flash_b04_reduced2one_guard1_deadloop ch_flash_b04_reduced2one_guard1_idle ch_flash_b04_reduced2one_guard2_action ch_flash_b04_reduced2one_guard2_deadloop ch_flash_b04_reduced2one_guard2_idle ch_flash_ev04_comm_link_woods_trans_in ch_flash_ev04_comm_link_woods ch_flash_ev04_reduced_to_one_woods_idle ch_flash_ev16_limo_burning_guy_driver ch_flash_ev16_limo_burning_guy_passenger ch_flash_diorama01_mason ch_flash_diorama01_vc ch_flash_diorama01_weaver ch_flash_diorama01_woods ch_flash_diorama02_woods ch_flash_diorama06_guard01 ch_flash_diorama06_guard02 ch_flash_diorama06_guard03 ch_flash_diorama06_guard04 ch_flash_diorama06_krav ch_flash_diorama06_kravguard01 ch_flash_diorama06_kravguard02 ch_flash_diorama06_kravguard03 ai_comms_floor1_orange_idle ai_comms_floor1_blue_idle ai_comms_floor1_blue_idle_2_inspect ai_comms_floor1_blue_inspect_idle ai_comms_floor1_blue_inspect_2_idle ai_comms_floor1_green_idle ai_comms_floor1_green_idle_2_alert ai_comms_floor1_tapemachine_idle ai_comms_floor1_tapemachine_idle_2_alert ai_comms_floor4_orange_idle ai_comms_floor4_orange_idle_2_alert ch_flash_ev06_woodsladderattack_enemy ch_flash_ev06_woodsladderattack_woods ch_flash_ev06_woodsladderattack_woods_idle ch_flash_ev06_stunnedguard_guardbyweaver ch_flash_ev06_stunnedguard_guardbywindow ch_flash_ev06_stunnedguard_weaver_idle ch_flash_ev06_stilltime_bowman ch_flash_ev06_stilltime_woods ch_flash_ev06_stilltime_weaver ch_flash_ev06_stilltime_brooks ch_flash_ev06_weaverrescue_guard_act ch_flash_ev06_weaverrescue_guard_idle ch_flash_ev06_weaverrescue_weaver_act ch_flash_ev06_weaverrescue_weaver_idle ch_flash_ev06_squad_vault_wall_bowman ch_flash_ev06_squad_vault_wall_brooks ch_flash_ev06_squad_vault_wall_weaver ch_flash_ev06_squad_vault_wall_woods ch_flash_ev07_workers_upthestairs_wkr1 ch_flash_ev07_workers_upthestairs_wkr2 ch_flash_ev07_workers_upthestairs_wkr3 ch_flash_ev07_workers_upthestairs_wkr4 ch_flash_ev07_workers_upthestairs_wkr5 ch_flash_b08_nomatterwhat_weaver_speech ch_flash_b08_nomatterwhat_weaver_waitloop ch_flash_b08_nomatterwhat_woods_speech ch_flash_b08_nomatterwhat_woods_waitloop ch_flash_b08_nomatterwhat_brooks_guardloop ch_flash_b08_nomatterwhat_bowman_stairguard ch_flash_b08_nomatterwhat_bowman_waitloop ch_flash_b08_nomatterwhat_brooks_waitloop ch_flash_b08_c4bunker_scientist1_cowerloop ch_flash_b08_c4bunker_scientist1_explodereact ch_flash_b08_c4bunker_scientist1_startloop ch_flash_b08_c4bunker_scientist2_cowerloop ch_flash_b08_c4bunker_scientist2_explodereact ch_flash_b08_c4bunker_scientist2_startloop ch_flash_b08_c4bunker_scientist3_cowerloop ch_flash_b08_c4bunker_scientist3_explodereact ch_flash_b08_c4bunker_scientist3_startloop ch_flash_b08_c4bunker_scientist4_cowerloop ch_flash_b08_c4bunker_scientist4_explodereact ch_flash_b08_c4bunker_scientist4_startloop ch_flash_b08_planb_woods ch_flash_b08_planb_woods_launcher_wait_idle ch_flash_b08_planb_bowman_guardloop ch_flash_b08_planb_bowman_guard2give ch_flash_b08_planb_bowman_giveidle ch_flash_b08_planb_bowman_move2endguard ch_flash_b08_planb_bowman_endguard_idle ch_flash_ev08_weaverc4room_enter ch_flash_ev08_weaverc4room_terminal ch_flash_b08_holyshit_woods_talkexit ch_flash_b08_holyshit_woods_waitloop ch_flash_ev08_slidebeneath_woods ch_flash_ev08_slidebeneath_bowman ch_flash_ev08_slidebeneath_brooks ch_flash_ev08_slidebeneath_weaver ch_flash_ev08_workersonfire_guy01 ch_flash_ev08_workersonfire_guy02 ch_flash_ev08_workersonfire_guy03 ch_flash_ev08_workersonfire_guy04 ch_flash_ev08_steamreactions_weaver ch_flash_ev08_steamreactions_woods ch_flash_ev09_onehandedfire_spetznatz ch_flash_casual_walk_woods ch_flash_casual_walk_bowman ch_flash_ev10_weavervomit_edit_weaver ch_flash_ev10_gastrap_weaver_A ch_flash_ev10_gastrap_weaver_B ch_flash_ev10_gastrap_weaver_idle_A ch_flash_ev10_gastrap_weaver_idle_B ch_flash_ev10_gastrap_weaver_mantlewindow ch_flash_ev10_gastrap_woods_A ch_flash_ev10_gastrap_woods_B ch_flash_ev10_gastrap_woods_idle_A ch_flash_ev10_gastrap_woods_idle_B ch_flash_ev10_gastrap_woods_mantlewindow ch_flash_ev10_weavervomit_weaver ch_flash_ev10_weavervomit_woods ch_flash_ev13_boardingbtr_woods ch_flash_ev13_boardingbtr_weaver ch_flash_ev13_boardingbtr_bowman ch_flash_ev13_boardingbtr_brooks } creek_1 { ch_creek_b02_start_guy_1_start ch_creek_b02_start_reznov_start ch_creek_b02_start_vc_1_start ch_creek_b02_start_vc_2_start ch_creek_b02_start_swim_barnes ch_creek_b02_start_move_to_look_barnes ch_creek_b02_start_climb_onto_deck_barnes ch_creek_b02_start_ifihadgun_barnes ch_creek_b02_start_ifihadgun_reznov ch_creek_b02_start_move_to_water_barnes ch_creek_b02_start_pulled_under_water_vc_1 ch_creek_b02_start_shot_and_die_vc_2 ch_creek_b02_start_pull_vc_in_water_reznov ch_creek_b02_start_shoot_vc_guy_1 ch_creek_b02_village_hut_windowloop_barnes ch_creek_b02_village_hut_windowaim_barnes ch_creek_b02_village_hut_windowaimloop_barnes ch_creek_b02_village_hut_window_barnes ch_creek_b02_start_climb_out_water_hut_barnes ch_creek_b02_start_open_window_shoot_climb_thru_barnes ch_creek_b02_village_hut_encounter_barnes ch_creek_b02_village_hut_encounter_guy_1 ch_creek_b02_hey_charlie_woods_loop ch_creek_b02_hey_charlie_bowman_loop ch_creek_b02_hey_charlie_nva_1_loop ch_creek_b02_hey_charlie_nva_2_loop ch_creek_b02_hey_charlie_redshirt_loop ch_creek_b02_hey_charlie_woods_approach ch_creek_b02_hey_charlie_woods_approach_loop ch_creek_b02_hey_charlie_woods ch_creek_b02_hey_charlie_bowman ch_creek_b02_hey_charlie_nva_1 ch_creek_b02_hey_charlie_nva_2 ch_creek_b02_hey_charlie_redshirt ch_creek_b02_hey_charlie_reznov ch_creek_b02_hey_charlie_nva_1_death_loop ch_creek_b02_epilog_watching_you_barnes ch_creek_b02_epilog_watching_you_guy_1 ch_creek_b02_epilog_watching_you_reznov ch_creek_b02_village_hut_encounter_reznoff ch_creek_b02_stealth_vc1_kill ch_creek_b02_stealth_vc1_kill_loop ch_creek_b02_stealth_vc2_kill ch_creek_b02_stealth_vc2_kill_loop ai_deathbalcony_b ai_deathbalcony_c ch_creek_b02_distraction_idle_bowman ch_creek_b02_distraction_idle_woods ch_creek_b02_distraction_pt1_bowman ch_creek_b02_distraction_pt1_woods ch_creek_b02_distraction_pt2_bowman ch_creek_b02_distraction_pt2_woods ch_creek_b02_village_bridge_lower_idle ch_creek_b02_village_bridge_lower_react ch_creek_b02_village_bridge_upper_idle ch_creek_b02_village_bridge_upper_react ch_creek_b02_village_bridge_upper_death ch_creek_b02_village_rooftop_rolloff_death ch_creek_b02_village_window_dive ch_creek_b02_village_attack_signal ch_creek_b02_village_hut_corner_slide ch_creek_b02_village_cook_idle ch_creek_b02_village_cookexplo_react ch_creek_b02_village_sitoncrate_idle ch_creek_b02_village_sitoncrateexplo_react ch_creek_b02_village_sitting_bridge_vc1 ch_creek_b02_village_sitting_bridge_exploreact_vc1 ch_creek_b02_village_sitting_bridge_vc2 ch_creek_b02_village_sitting_bridge_exploreact_vc2 ch_creek_b02_village_explointro_a_vc1 ch_creek_b02_village_explointro_b_vc1 ch_creek_b02_village_explointro_fail_vc1 ch_creek_b02_village_explointro_a_vc2 ch_creek_b02_village_explointro_b_vc2 ch_creek_b02_village_explointro_fail_vc2 ch_creek_b02_village_explointro_a_vc3 ch_creek_b02_village_explointro_b_vc3 ch_creek_b02_village_explointro_fail_vc3 ch_creek_b02_village_hurdle2fight ch_creek_b02_village_parkour2roof ch_creek_b03_rpg_opens_flap ch_creek_b03_opens_flap ch_creek_b02_village_lewis_distraction ch_creek_b02_vc_window_jump ch_creek_b03_slope_slide_1 ch_creek_b03_tree_slide_1 ch_creek_b02_roof_traverse_A crew_model3_driver_death ch_creek_b03_sampan_offload_driver_death ch_creek_b03_sampan_offload_driver_idle ch_creek_b03_sampan_offload_guy_1 ch_creek_b03_sampan_offload_guy_2 ch_creek_b03_sampan_offload_guy_3 ai_barnes_run_f_v2 ai_barnes_walk_f ai_barnes_walk_f_aim_up ch_creek_b01_barnes_swim_ashore ch_creek_b02_barnes_walk_jungle_path ch_creek_b02_barnes_start2gap ch_creek_b02_barnes_treadwatergap ch_creek_b02_barnes_gap2sampan ch_creek_b02_barnes_tread_sampan2 ch_creek_b02_barnes_treadwatersampan ch_creek_b02_sampan_barnes_swimtodock ch_creek_b02_sampan_barnes_swimtodock_idle ai_sampan_melee_search_close ai_sampan_melee_search_medium ai_sampan_melee_search_distant ai_sampan_melee ai_sampan_melee_crouch_2_stand ai_sampan_melee_crouch_idle ai_sampan_melee_flinch_2_stand ai_sampan_melee_stand_2_flinch ai_sampan_melee_stand_idle ai_sampan_melee_barnesvictim_crouch_idle ai_sampan_melee_barnesvictim_crouch_2_stand ai_sampan_melee_barnesvictim_stand_idle ai_sampan_melee_barnesvictim_stand_2_flinch ai_sampan_melee_barnesvictim ai_sampan_melee_barnes ch_creek_b02_start_idle_vc_1 ch_creek_b02_start_idle_vc_2 ch_creek_b02_start_idle_shooter ai_vc_eating_melee_curtain_open ai_vc_eating_melee_attack_opportunity ai_vc_eating_melee ai_vc_eating_melee_fail_grabs_gun ch_creek_b02_hammock_sleep_guy01 ch_creek_b02_hammock_sleep_guy02 ai_creek_hammock_melee_woods_guy01 ai_creek_hammock_melee_woodsvictim_guy01 ai_creek_hammock_melee_woods_guy02 ai_creek_hammock_melee_woodsvictim_guy02 ai_creek_hammock_melee_guy01 ai_creek_hammock_melee_guy02 ai_creek_hammock_melee_guy01_dead_idle ai_creek_hammock_melee_guy02_dead_idle ch_creek_b02_lewis_signaling ch_creek_b02_woods_splittingup ch_creek_b02_windowlook_woods ch_creek_b02_windowlook_vc ch_creek_b02_windowlook_vc2 ch_creek_b02_barnes_swim_climb_dock ch_creek_b02_barnes_swim_dock ch_creek_b02_barnes_swim_climb_loop ch_creek_b02_barnes_window_loop_left ch_creek_b02_barnes_window_loop_right ch_creek_b02_barnes_window_shimy ch_creek_b02_barnes_window_sneek_in ch_creek_b02_sleeping_guy_1 ch_creek_b02_sleeping_guy_1_death ch_creek_b02_sleeping_guy_2 ch_creek_b02_sleeping_guy_2_death ch_creek_b02_dock_gaurds_talking_guy_1_loop ch_creek_b02_dock_gaurds_talking_guy_2_loop ai_viet_splash_death ch_creek_b02_regroup_before_village_barnes ch_creek_b02_vc1_ridge ch_creek_b02_vc2_ridge ch_creek_b02_m202_guy_run_cycle ch_creek_b02_m202_guy ch_creek_b02_m202_wingman ch_creek_b04_vc_tunnel_strafe ch_creek_b04_rat_tunnel_intro_A_barnes ch_creek_b04_rat_tunnel_intro_A_lewis ch_creek_b04_rat_tunnel_intro_wait_barnes ch_creek_b04_rat_tunnel_intro_wait_lewis ch_creek_b04_rat_tunnel_intro_B_barnes ch_creek_b04_rat_tunnel_intro_B_lewis ch_creek_b04_rat_tunnel_intro_C_barnes ch_creek_b04_rat_tunnel_intro_C_lewis ch_creek_b04_rat_tunnel_intro_bowman ch_creek_b04_rat_tunnel_intro_swift ch_creek_b04_rat_tunnel_intro_woods ai_reznov_crouchrun ai_reznov_crouchsprint ai_reznov_crouchwalk_b ai_reznov_crouchwalk_f ai_reznov_crouchwalk_slow_f ai_reznov_crouchwalk_slow_knee_f ai_reznov_crouchwalk_idle ai_reznov_crouchwalk_idle_in ai_reznov_crouchwalk_idle_out ch_creek_b04_traphole_idle_vc ch_creek_b04_traphole_stab_vc ch_creek_b04_traphole_idle_death ch_creek_b04_ambush_1 ch_creek_b04_ambush_2 ch_creek_b04_ambush_1_idle ch_creek_b04_ambush_2_idle ch_creek_b04_tunnel_swift_death ch_creek_b04_tunnel_VC_attack ch_creek_b04_tunnel_VC_death1 ch_creek_b04_tunnel_VC_death2 ch_creek_b04_tunnel_swift_death_loop ch_creek_b02_reznov_move_shelf_enter_tunnel ch_creek_b02_reznov_move_shelf_wait_loop ch_creek_b02_reznov_pushvc_walktoshelf ch_creek_b02_vc_deathandrop ch_creek_b02_vc_firingloop ch_creek_b04_tunnel_reznovdrown_rez ch_creek_b04_tunnel_reznovdrown_vc ch_creek_b04_tunnel_reznovdrown_rez_loop ch_creek_b04_tunnel_reznovdrown_vc_loop ch_creek_b04_tunnel_reznovblinded_idle ch_creek_b04_tunnel_reznovblinded ai_suicide_bomber_run ai_huey_creek_passenger_b_lt_switch_exit ai_huey_creek_passenger_b_rt_exit ai_huey_creek_passenger_f_lt_switch_exit ai_huey_creek_passenger_f_rt_exit ch_creek_b04_end_rescue_barnes ch_creek_b04_end_rescue_bowman ch_creek_b04_tunnel_popout_vc_shoot_1 ch_creek_b04_tunnel_popout_vc_shoot_2 ch_creek_b04_tunnel_topofincline_vc_shoot_1 ch_creek_b04_tunnel_topofincline_vc_shoot_2 ch_creek_b04_tunnel_kravlair_reznov_enter ch_creek_b04_tunnel_kravlair_reznov_exit ch_creek_b04_tunnel_kravlair_reznov_searchloop } meatshield { ch_creek_b01_huey_crash_VC1 ch_creek_b01_huey_crash_VC1_shoot_loop ch_creek_b01_huey_crash_VC1_death ch_creek_b01_huey_crash_VC1_death_loop ch_creek_b01_huey_crash_VC2 ch_creek_b01_huey_crash_VC2_shoot_loop ch_creek_b01_huey_crash_VC2_death ch_creek_b01_huey_crash_VC2_death_loop ch_creek_b01_huey_crash_barnes ch_creek_b01_huey_crash_barnes_fall ch_creek_b01_huey_crash_barnes_exit ch_creek_b01_huey_woods_loop_at_door ch_creek_b01_huey_woods_swim_away ch_creek_b01_huey_crash_copilot ch_creek_b01_huey_crash_copilot_loop ch_creek_b01_huey_pilot_start_loop ch_creek_b01_huey_crash_pilot ch_creek_b01_huey_crash_pilot_loop ch_creek_b01_huey_crash_reznov ch_creek_b01_huey_crash_reznov_approach ch_creek_b01_huey_crash_reznov_door_loop ch_creek_b01_huey_crash_reznov_door_open ch_creek_b01_huey_crash_reznov_door_exit ch_creek_b01_huey_crash_reznov_sampan_wait ch_creek_b01_huey_crash_reznov_killsign ch_creek_b01_ms_vc1 ch_creek_b01_ms_vc2_alerted ch_creek_b01_ms_vc2_search_loop ch_creek_b01_ms_vc2_shoot_loop ch_creek_b01_ms_VC2_death ch_creek_b01_ms_vc3_alerted ch_creek_b01_ms_vc3_search_loop ch_creek_b01_ms_vc3_shoot_loop ch_creek_b01_ms_VC3_death ch_creek_b01_ms_vc4_alerted ch_creek_b01_ms_vc4_search_loop ch_creek_b01_ms_vc4_shoot_loop ch_creek_b01_ms_VC4_death ch_creek_b01_ms_vc5_alerted ch_creek_b01_ms_vc5_search_loop ch_creek_b01_ms_vc5_shoot_loop ch_creek_b01_ms_VC5_death ch_creek_b01_ms_vc6_alerted ch_creek_b01_ms_vc6_search_loop ch_creek_b01_ms_vc6_shoot_loop ch_creek_b01_ms_VC6_death ch_creek_b01_ms_vc7_alerted ch_creek_b01_ms_vc7_search_loop ch_creek_b01_ms_vc7_shoot_loop ch_creek_b01_ms_VC7_death ch_creek_b01_ms_vc10_search_loop ch_creek_b01_ms_vc10_shoot_loop ch_creek_b01_ms_VC10_death ch_creek_b01_ms_woods_sampan_melee int_meatshield_grab ai_meatshield_grab int_meatshield_shot ai_meatshield_shot int_meatshield_drop ai_meatshield_drop int_meatshield_player_aim_idle_leftarm ai_meatshield_victim_aim_idle int_meatshield_player_aim_idle_leftarm_steady ai_meatshield_victim_aim_idle_steady int_meatshield_hostage_trans_2_dead ai_meatshield_hostage_trans_2_dead int_meatshield_hostage_dead_idle ai_meatshield_hostage_dead_idle int_meatshield_hostage_dead_idle_steady ai_meatshield_hostage_dead_idle_steady int_meatshield_hostage_dead_drop ai_meatshield_hostage_dead_drop } river { ch_river_b03_enemy_kick_gun ch_river_b03_bowman ch_river_b03_enemy_pick_up_bowman_guy1 ch_river_b03_enemy_pick_up_bowman_guy2 ch_river_b03_playerstruggle_kravchenko ch_river_b03_playerstruggle_dragovich ch_river_b03_playerstruggle_woods ch_river_b03_c130_crate_bowman ch_river_b03_c130_crate_bowman_loop ch_river_b03_c130_crate_dead_guy ch_river_b03_c130_crate_dead_guy_loop ch_river_b03_c130_crate_woods ch_river_b03_c130_crate_woods_loop ch_river_b02_young_soldier_dead_woods ch_river_b02_young_soldier_dead_bowman ch_river_b02_young_soldier_dead_youngsoldier ch_river_b02_young_soldier_dead_youngsoldier_death ch_river_b02_young_soldier_dead_youngsoldier_death_idle ch_river_b02_hookupropes_bowman_A ch_river_b02_hookupropes_woods_A ch_river_b02_hookupropes_bowman_B ch_river_b02_hookupropes_woods_B ch_upacreek_b03_dragged_pbr_guy_1 ch_upacreek_b03_dragged_pbr_guy_2 ch_upacreek_b03_dragged_pbr_guy_3 ch_upacreek_b03_dragged_pbr_guy_4 ch_upacreek_b03_dragged_pbr_ply_stdin ch_river_b02_woods_binocs_down ch_river_b02_woods_binocs_halfway_2_upidle ch_river_b02_woods_binocs_halfway_idle ch_river_b02_woods_binocs_up ch_river_b02_woods_binocs_up_idle ch_river_b02_woods_binocs_upidle_2_halfway ch_river_b01_intro_activity_usher_01 ch_river_b01_intro_activity_usher_02 ch_river_intro_activity_guard_1 ch_river_intro_activity_guard_2 ch_river_b01_intro_activity_photographer ch_river_b01_intro_activity_photographer_idle_a ch_river_b01_intro_activity_photographer_idle_b ch_river_b03_squaddeboard_bowman ch_river_b03_squaddeboard_resnov ch_river_b03_squaddeboard_woods ch_river_b02_bowman_exit_turret ch_river_b03_all_yours_soldier ch_river_b03_all_yours_soldier_idle ch_river_b03_all_yours_woods ch_river_b03_all_yours_woods_idle ch_river_intro_activity_bowman_reassures ch_river_b02_stay_with_us_woods ch_river_b02_gone_for_now_woods ch_river_b01_soright_bowman ch_river_b01_soright_bowman_loops ch_river_b01_soright_kid ch_river_b01_soright_kid_loop ch_river_b01_soright_woods ch_river_b01_soright_woods_loops ch_river_b01_soright_woods_stall ch_river_b01_soright_bowman_stall ch_river_b01_soright_resnov_loops ch_river_b01_soright_resnov ch_river_b01_soright_resnov_stall ch_river_b03_vc_appear_A_1 ch_river_b03_vc_appear_A_2 ch_river_b03_vc_appear_B_1 ch_river_b03_vc_appear_B_2 ch_river_b03_vc_appear_D_1 ch_river_b03_vc_appear_D_2 ch_river_b03_vc_appear_F_1 ch_river_b03_vc_appear_F_2 ch_river_b03_vc_appear_firstwave_1 ch_river_b03_vc_appear_firstwave_2 ch_river_b03_vc_appear_firstwave_3 ch_river_b02_finallymason_reznov ch_river_b02_kravchenkonear_reznov } cuba { ch_cub_barscene_bowman ch_cub_barscene_carlos ch_cub_barscene_woman ch_cub_barscene_woods ch_cub_barscene_thug1 ch_cub_barscene_thug2 ch_cub_barscene_thug3 ch_cub_barscene_thug3_shoot ch_cub_barscene_leader ch_cub_b01_bar_exit_leader ch_cub_barscene_patron_chest ch_cub_barscene_patron_1 ch_cub_barscene_patron_2 ch_cub_barscene_patron_pee ch_cub_b01_bar_exit_bowman ch_cub_b01_bar_exit_carlos ch_cub_b01_bar_exit_woods ch_cub_b01_bar_exit_coveridle_woods ch_cub_b01_bar_exit_vaultsover_woods ch_cub_b01_bar_exit_policecar_police1 ch_cub_b01_bar_exit_policecar_police2 ch_cub_b01_bar_exit_civ1 ch_cub_b01_bar_exit_civ2 ch_cub_b01_bar_exit_civ3 ch_cub_b01_bar_exit_civ4 ch_cub_b01_bar_exit_civ5 ch_cub_b01_bar_exit_civ6 ch_cub_b01_bar_exit_civ7 ch_cub_b01_bar_exit_civ8 ch_cub_b01_bar_exit_civ9 ch_cub_b01_bar_exit_civ10 ch_cub_b01_bar_exit_police1 ch_cub_b01_bar_exit_police2 ch_police_exit_car_01 ch_police_exit_car_02 ch_police_intro_pistol_driver ch_police_intro_pistol_pass ch_police_out_of_car_B_driver ch_police_out_of_car_B_pass ch_police_out_of_car_C_driver ch_police_out_of_car_C_pass ch_police_out_of_car_D_driver ch_police_out_of_car_D_pass ch_cub_out_of_way_woods ch_cub_out_of_way_bowman ai_cuba_woods_signal_01 ai_cuba_woods_police01_kill ai_cuba_police01_struggle ai_cuba_police01_death ai_cuba_police02_death ai_cuba_police03_death ai_cuba_police01_passenger_death ai_cuba_woods_leapfrog_01 ai_cuba_bowman_leapfrog_02 ch_cub_b01_wave_carlos_intro ch_cub_b01_wave_carlos ch_cuba_b05_rifle_guy1_reaction ch_cuba_b05_rifle_guy2_reaction ch_cub_b01_carsequence_drivebwd_bowman ch_cub_b01_carsequence_drivebwd_player ch_cub_b01_carsequence_drivebwd_woods ch_cub_b01_carsequence_drivefwd_1hand_bowman ch_cub_b01_carsequence_drivefwd_1hand_player ch_cub_b01_carsequence_drivefwd_1hand_woods ch_cub_b01_carsequence_drivefwd_idle_1hand_bowman ch_cub_b01_carsequence_drivefwd_idle_1hand_player ch_cub_b01_carsequence_drivefwd_idle_1hand_woods ch_cub_b01_carsequence_drivefwd_2hands_bowman ch_cub_b01_carsequence_drivefwd_2hands_player ch_cub_b01_carsequence_drivefwd_2hands_woods ch_cub_b01_carsequence_into_bowman ch_cub_b01_carsequence_into_carlos ch_cub_b01_carsequence_into_player ch_cub_b01_carsequence_into_woods ch_cub_b01_carsequence_lookbwd_idle_bowman ch_cub_b01_carsequence_lookbwd_idle2_bowman ch_cub_b01_carsequence_lookbwd_idle_player ch_cub_b01_carsequence_lookbwd_idle_woods ch_cub_b01_carsequence_lookfwd_1hand_idle_bowman ch_cub_b01_carsequence_lookfwd_1hand_idle_player ch_cub_b01_carsequence_lookfwd_1hand_idle_woods ch_cub_b01_carsequence_slowmo_bowman ch_cub_b01_carsequence_slowmo_player ch_cub_b01_carsequence_slowmo_woods ch_cub_b01_carsequence_turnleft_1hand_bowman ch_cub_b01_carsequence_turnleft_1hand_woods ch_cub_b01_carsequence_turnleft_2hands_bowman ch_cub_b01_carsequence_turnleft_2hands_woods ch_cub_b01_carsequence_turnright_1hand_bowman ch_cub_b01_carsequence_turnright_1hand_woods ch_cub_b01_carsequence_turnright_2hands_bowman ch_cub_b01_carsequence_turnright_2hands_woods cuba_car_turning { ch_cub_b01_carsequence_turnright_1hand_player_brian ch_cub_b01_carsequence_turnleft_1hand_player_brian ch_cub_b01_carsequence_turnright_2hands_player_brian ch_cub_b01_carsequence_turnleft_2hands_player_brian } ch_zip_entry_bowman ch_zip_entry_idle_bowman ch_zip_entry2_line_bowman ch_zip_idle_bowman ch_zip_exit_bowman ch_zip_entry_woods ch_zip_entry_idle_woods ch_zip_entry2_line_woods ch_zip_idle_woods ch_zip_exit_woods ch_zip_idle_guard_left ch_zip_idle_guard_right ch_zip_death_guard_left ch_zip_death_guard_right ch_b02_guard_in_building_loop ch_b02_guard_in_building_exit ch_cuba_b02_troops_signal_1 ch_cuba_b02_troops_signal_2 ch_cuba_b02_troops_signal_3 ch_cuba_b02_troops_signal_4 ai_death_stair_a ai_death_stair_b ch_cuba_b02_cuba_door_breach_1_woods_reshoot ch_cuba_b02_cuba_door_breach_1_bowman_reshoot ch_cuba_b02_cuba_door_breach_1_bowman_reshoot_crouch ch_cuba_b02_cuba_door_breach_1_bowman_reshoot_idle ch_cuba_b02_cuba_door_breach_2_woods ch_cuba_b02_cuba_door_breach_2_bowman ch_cuba_b02_climb_out_window_bowman_002 ch_cuba_b02_climb_out_window_woods ch_cuba_b02_climb_out_window_cabinet_death_guard ch_cuba_b02_climb_out_window_win_death_guard ch_cuba_b02_door_breach_woods ch_cuba_b02_door_breach_woods_loop ch_cuba_b02_assig_pre_guard1_idle ch_cuba_b02_assig_pre_guard1_attack ch_cuba_b02_assig_pre_guard2_idle ch_cuba_b02_assig_pre_guard2_attack ch_cuba_b02_assig_pre_guard3_idle ch_cuba_b02_assig_pre_guard3_attack ch_cuba_b02_castro_assassination_part1_woods ch_cuba_b02_castro_assassination_part2a_woods ch_cuba_b02_castro_assassination_part2b_woods ch_cuba_b02_castro_stack_up_woods_loop ch_cuba_b02_castro_stack_up_woods_intro_to_loop ch_cuba_b02_castro_assassination_part1_castro ch_cuba_b02_castro_assassination_part2a_castro ch_cuba_b02_castro_assassination_part2b_castro ch_cuba_b02_castro_assassination_castro_death_loop ch_cuba_b02_castro_assassination_part1_woman ch_cuba_b02_castro_assassination_part2a_woman ch_cuba_b02_castro_assassination_part2b_woman ch_cuba_b02_castro_assassination_guard_left_death ch_cuba_b02_castro_assassination_guard_right_death ch_makinraid_showdown_guy1 ch_makinraid_showdown_guy2 ch_b03_guard_riddled_bowman ch_b03_guard_riddled_guard ch_b04_get_on_plane_bowman ch_b04_get_on_plane_woods ch_b04_get_on_plane_carlos_exit ch_b04_get_on_plane_carlos_loop ch_b04_getting_caught_enemy ch_b04_getting_caught_enemy2 ch_b04_youre_dead_castro ch_b04_youre_dead_dragovich ch_b04_youre_dead_kravchenko ch_b03_radio_carlos_woods ch_cuba_b02_make_cover_L ch_cuba_b02_make_cover_R ch_cuba_b02_shot_hit_table ai_forward_rappel_leftguy_rappel ai_forward_rappel_rightguy_rappel ai_forward_rappel_leftguy_idle ai_forward_rappel_rightguy_idle ai_forward_rappel_leftguy_trans_2_idle ai_forward_rappel_rightguy_trans_2_idle } incountry { ch_incountry_unloading_guy_1 ch_incountry_unloading_guy_2 ch_incountry_truck_crate_guy_1 ch_incountry_truck_crate_guy_2 ch_incountry_truck_crate_guy_3 ch_incountry_b02_shoveling_alert_guy_1 ch_incountry_b02_shoveling_guy_1 ch_incountry_dogattack_guy_start ch_incountry_dogattack_guy_loop ch_incountry_dogattack_guy_recover ch_incountry_dogattack_guy_death ch_incountry_spiketrap__guy_1_loop ch_incountry_spiketrap__guy_1_death ch_incountry_spiketrap__guy_2_loop ch_incountry_spiketrap__guy_2_reaction ch_incountry_b08_face_bash ch_incountry_b01_slide_first_guy ch_incountry_b01_slide_lift_branch ch_incountry_b01_slide_lift_branch_loop ch_incountry_b02_mele_tutlorial_guy_1 ch_incountry_b02_mele_tutlorial_guy_1_loop ch_incountry_b02_mele_tutlorial_nva ch_incountry_b01_cliff_climb_woods_1 ch_incountry_b01_cliff_climb_woods_2 ch_incountry_b01_cliff_climb_woods_idle ch_incountry_b01_cliff_climb_squad_2 ch_incountry_b01_critical_in_helping_guy01_in ch_incountry_b01_critical_in_helping_guy01_loop ch_incountry_b01_critical_in_helping_guy01_out ch_incountry_b01_critical_in_helping_guy02_in ch_incountry_b01_critical_in_helping_guy02_loop ch_incountry_b01_critical_in_helping_guy02_out ch_incountry_b01_rock_attack_guy_1 ch_incountry_b01_rock_attack_guy_2 ch_incountry_b02_bike_equip ch_incountry_b02_boxcheck_stand_guy_1 ch_incountry_b02_boxcheck_stand_guy_2 ch_incountry_b02_boxcheck_stand_alert_guy_1 ch_incountry_b02_talking_guy_1 ch_incountry_b02_talking_guy_2 ch_incountry_b02_ruins_branch_off_guy_1 ch_incountry_b02_ruins_branch_off_guy_2 ch_incountry_b02_ruins_branch_off_guy_3 ch_incountry_b03_mantle_up_96 ch_incountry_b02_stealth_scare ch_incountry_b05_heli_escape ch_incountry_b05_line_up_guy_1 ch_incountry_b05_line_up_guy_2 ch_incountry_b05_line_up_guy_3 ch_incountry_b05_line_up_guy_4 ch_incountry_b05_line_up_nva_1 ch_incountry_b05_line_up_nva_1_loop ch_incountry_b04_throw_bodies_carrier1 ch_incountry_b04_throw_bodies_carrier2 ch_incountry_b04_throw_bodies_deadbody ch_incountry_b04_setting_on_fire ch_incountry_b02_veng_reveal_woods ch_incountry_b02_veng_reveal_bowman ch_incountry_b02_veng_reveal_reznov ch_incountry_b02_veng_reveal_veng ch_incountry_b02_veng_reveal_woods_loop ch_incountry_b02_veng_reveal_bowman_loop ch_incountry_b02_veng_reveal_reznov_loop ch_incountry_b02_veng_reveal_veng_loop ch_incountry_b02_the_brutality_bowmanloop ch_incountry_b02_the_brutality_bowmanexit ch_incountry_b02_the_brutality_woodsloop ch_incountry_b02_the_brutality_woodsexit ch_incountry_b03_veng_ask_villager_veng ch_incountry_b03_veng_ask_villager_villagerloop ch_incountry_b03_veng_ask_villager_villagertalk } kowloon { ch_kowloon_136_dropdown_a ch_kowloon_136_dropdown_run2run_leap ch_kowloon_136_dropdown_run2run_roll ch_kowloon_136_dropdown_run2stand_roll ch_kowloon_136_dropdown_stand2stand ch_kowloon_dropdown_awnings_01 ch_kowloon_dropdown_awnings_02 ch_kowloon_b01_intro_clark_escape ch_kowloon_b01_intro_clark_table_idle ch_kowloon_b01_intro_clark_glass ch_kowloon_b01_intro_clark_glass_idle ch_kowloon_b01_intro_clark_in ch_kowloon_b01_intro_clark_out ch_kowloon_b01_intro_clark_punch ch_kowloon_b01_intro_clark_punch_idle ch_kowloon_b01_intro_guy_glass ch_kowloon_b01_intro_guy_glass_idle ch_kowloon_b01_intro_guy_in ch_kowloon_b01_intro_guy_out ch_kowloon_b01_intro_guy_punch ch_kowloon_b01_intro_guy_punch_idle ch_kowloon_b01_first_jump_clark ch_kowloon_b01_first_jump_weaver ch_kowloon_b01_first_jump_guy_1 ch_kowloon_b07_clarkdeath_clark ch_kowloon_b07_clarkdeath_clark_jump ch_kowloon_b07_clarkdeath_weaver ch_kowloon_b07_clarkdeath_clark_loop ch_kowloon_b04_pipe_slide_clark ch_kowloon_b04_pipe_slide_weaver ch_kowloon_b06_clark_move2lock ch_kowloon_b06_clark_open2stand ch_kowloon_b06_clark_unlockloop ch_kowloon_b02_spetz_rappel_breach_1 ch_kowloon_b02_spetz_rappel_breach_2 ch_kowloon_b04_destroy_home_clark ch_kowloon_b04_destroy_home_clark_loop ch_kowloon_b04_destroy_home_spetz1 ch_kowloon_b04_destroy_home_spetz2 ch_kowloon_b01_fridge_clark_loop ch_kowloon_b01_fridge_weaver_loop ch_kowloon_b01_fridge_push_weaver ch_kowloon_b01_fridge_push_clark ch_kowloon_b01_fridge_push_wait_clark ch_kowloon_b01_fridge_push_wait_weaver ch_kowloon_b01_fridge_push_out_clark ch_kowloon_b01_fridge_push_out_weaver ch_kowloon_b04_window_push_civ ch_kowloon_b04_window_push_spetz1 ch_kowloon_b07_vancrash_hero_01 ch_kowloon_b07_vancrash_hero_01_loop ch_kowloon_b07_vancrash_hero_01_out ch_kowloon_b07_vancrash_hero_02 ch_kowloon_b07_vancrash_hero_02_loop ch_kowloon_b07_vancrash_hero_02_out ch_kowloon_b07_vancrash_passenger ch_kowloon