setModelFromArray(a) { self setModel(a[randomint(a.size)]); } precacheModelArray(a) { for (i = 0; i < a.size; i++) precacheModel(a[i]); } randomElement(a) { return a[randomint(a.size)]; } attachFromArray(a) { self attach(randomElement(a), "", true); } new() { self detachAll(); oldGunHand = self.anim_gunHand; if (!isdefined(oldGunHand)) return; self.anim_gunHand = "none"; self [[anim.PutGunInHand]](oldGunHand); } save() { info["gunHand"] = self.anim_gunHand; info["gunInHand"] = self.anim_gunInHand; info["model"] = self.model; info["hatModel"] = self.hatModel; info["gearModel"] = self.gearModel; if (isdefined (self.name)) { info["name"] = self.name; println ("Save: Guy has name ", self.name); } else println ("save: Guy had no name!"); attachSize = self getAttachSize(); for (i = 0; i < attachSize; i++) { info["attach"][i]["model"] = self getAttachModelName(i); info["attach"][i]["tag"] = self getAttachTagName(i); } return info; } load(info) { self detachAll(); self.anim_gunHand = info["gunHand"]; self.anim_gunInHand = info["gunInHand"]; self setModel(info["model"]); self.hatModel = info["hatModel"]; self.gearModel = info["gearModel"]; if (isdefined (info["name"])) { self.name = info["name"]; println ("Load: Guy has name ", self.name); } else println ("Load: Guy had no name!"); attachInfo = info["attach"]; attachSize = attachInfo.size; for (i = 0; i < attachSize; i++) self attach(attachInfo[i]["model"], attachInfo[i]["tag"]); } precache(info) { if (isdefined (info["name"])) println ("Precache: Guy has name ", info["name"]); else println ("Precache: Guy had no name!"); precacheModel(info["model"]); attachInfo = info["attach"]; attachSize = attachInfo.size; for (i = 0; i < attachSize; i++) precacheModel(attachInfo[i]["model"]); } get_random_character( amount ) { self_info = strtok( self.classname, "_" ); if ( self_info.size <= 2 ) { return randomint( amount ); } group = "auto"; index = undefined; prefix = self_info[ 2 ]; if ( isdefined( self.script_char_index ) ) { index = self.script_char_index; } if ( isdefined( self.script_char_group ) ) { type = "grouped"; group = "group_" + self.script_char_group; } if ( !isdefined( level.character_index_cache ) ) { level.character_index_cache = []; } if ( !isdefined( level.character_index_cache[ prefix ] ) ) { level.character_index_cache[ prefix ] = []; } if ( !isdefined( level.character_index_cache[ prefix ][ group ] ) ) { initialize_character_group( prefix, group, amount ); } if ( !isdefined( index ) ) { index = get_least_used_index( prefix, group ); if ( !isdefined( index ) ) { index = randomint( 5000 ); } } while ( index >= amount ) { index -= amount; } level.character_index_cache[ prefix ][ group ][ index ]++; return index; } get_least_used_index( prefix, group ) { lowest_indices = []; lowest_use = level.character_index_cache[ prefix ][ group ][ 0 ]; lowest_indices[ 0 ] = 0; for ( i = 1; i < level.character_index_cache[ prefix ][ group ].size; i++ ) { if ( level.character_index_cache[ prefix ][ group ][ i ] > lowest_use ) { continue; } if ( level.character_index_cache[ prefix ][ group ][ i ] < lowest_use ) { lowest_indices = []; lowest_use = level.character_index_cache[ prefix ][ group ][ i ]; } lowest_indices[ lowest_indices.size ] = i; } assertex( lowest_indices.size, "Tried to spawn a character but the lowest indices didn't exist" ); return random( lowest_indices ); } initialize_character_group( prefix, group, amount ) { for ( i = 0; i < amount; i++ ) { level.character_index_cache[ prefix ][ group ][ i ] = 0; } } random( array ) { return array [ randomint( array.size ) ]; }