#include maps\_vehicle; main() { build_aianims( ::setanims , ::set_vehicle_anims ); build_unload_groups( ::unload_groups ); } #using_animtree ("tank"); set_vehicle_anims(positions) { return positions; } #using_animtree ("generic_human"); setanims () { positions = []; positions[0] = spawnstruct(); positions[0].sittag = "tag_gunner4"; positions[0].vehiclegunner = 4; positions[0].idle = %ai_m113_gunner_aim; positions[0].aimup = %ai_m113_gunner_aim_up; positions[0].aimdown = %ai_m113_gunner_aim_down; return positions; } unload_groups() { }