/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\mp_overflow.gsc * Game: Call of Duty: Black Ops 2 * Platform: PC * Function Count: 7 * Decompile Time: 3 ms * Timestamp: 10/28/2023 12:11:11 AM *******************************************************************/ #include maps/mp/_compass; #include maps/mp/_load; #include maps/mp/_utility; #include maps/mp/mp_overflow_amb; #include maps/mp/mp_overflow_fx; //Function Number: 1 main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_overflow_fx::main(); precachemodel("collision_physics_128x128x10"); precachemodel("collision_physics_256x256x10"); precachemodel("collision_physics_512x512x10"); precachemodel("collision_physics_128x128x128"); precachemodel("collision_physics_64x64x64"); precachemodel("collision_physics_32x32x32"); precachemodel("collision_physics_cylinder_32x128"); precachemodel("collision_physics_wall_64x64x10"); precachemodel("collision_clip_wall_128x128x10"); precachemodel("intro_construction_scaffold_woodplanks_03"); precachemodel("intro_construction_scaffold_woodplanks_05"); precachemodel("afr_corrugated_metal4x4_holes"); precachemodel("p_rus_rollup_door_40"); precachemodel("p_rus_rollup_door_136"); precachemodel("com_wallchunk_boardmedium01"); maps/mp/_load::main(); maps/mp/mp_overflow_amb::main(); maps/mp/_compass::setupminimap("compass_map_mp_overflow"); level.overrideplayerdeathwatchtimer = ::leveloverridetime; level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn; game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A"; game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B"; game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C"; game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D"; game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E"; game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A"; game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B"; game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C"; game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D"; game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision("collision_physics_128x128x10","collider",(-1248,-32,285),(0,0,0)); spawncollision("collision_physics_128x128x10","collider",(-1248,96,285),(0,0,0)); plank1 = spawn("script_model",(-1229.09,9.85,289.2)); plank1.angles = (271,331.6,180); plank2 = spawn("script_model",(-1244.92,36.81,288.2)); plank2.angles = (270,138.6,-104); plank3 = spawn("script_model",(-1249.94,93.83,288.2)); plank3.angles = (270,138.6,-128); plank1 setmodel("intro_construction_scaffold_woodplanks_03"); plank2 setmodel("intro_construction_scaffold_woodplanks_05"); plank3 setmodel("intro_construction_scaffold_woodplanks_05"); spawncollision("collision_physics_128x128x10","collider",(-1252,-199,283),(0,0,0)); spawncollision("collision_physics_128x128x10","collider",(-1252,376,283),(0,0,0)); spawncollision("collision_physics_128x128x128","collider",(-158,-592,675),(0,0,0)); spawncollision("collision_physics_128x128x10","collider",(-2838,-1502,49),(1.98509,344.156,-96.0042)); spawncollision("collision_physics_128x128x10","collider",(-2917,-1480,52),(1.98509,344.156,-96.0042)); spawncollision("collision_physics_cylinder_32x128","collider",(431,-1160,124),VectorScale((0,0,1))); spawncollision("collision_physics_cylinder_32x128","collider",(431,-1287,124),(0,180,51)); spawncollision("collision_physics_cylinder_32x128","collider",(-1603,1133,135),(0,180,51)); spawncollision("collision_physics_cylinder_32x128","collider",(-1603,1260,135),VectorScale((0,0,1))); spawncollision("collision_physics_32x32x32","collider",(-1602,1115,161),(0,0,0)); spawncollision("collision_physics_32x32x32","collider",(-1602,1276,161),(0,0,0)); spawncollision("collision_physics_64x64x64","collider",(-119,-752,436),(0,0,0)); metalpiece = spawn("script_model",(-121,-757,467)); metalpiece.angles = VectorScale((0,0,-1)); metalpiece setmodel("afr_corrugated_metal4x4_holes"); metalpiece2 = spawn("script_model",(-144,-856,408)); metalpiece2 setmodel("p_rus_rollup_door_136"); metalpiece3 = spawn("script_model",(-144,-997,408)); metalpiece3 setmodel("p_rus_rollup_door_136"); metalpiece4 = spawn("script_model",(-144,-1077,408)); metalpiece4 setmodel("p_rus_rollup_door_40"); board1 = spawn("script_model",(-119,-783,408)); board1.angles = VectorScale((0,1,0)); board1 setmodel("com_wallchunk_boardmedium01"); board2 = spawn("script_model",(-89,-749,408)); board2 setmodel("com_wallchunk_boardmedium01"); spawncollision("collision_physics_64x64x64","collider",(-699,-1267,-19),(0,0,0)); spawncollision("collision_physics_32x32x32","collider",(-683,-1219,-19),(0,0,0)); spawncollision("collision_physics_32x32x32","collider",(-683,-1162,-24),(0,0,0)); spawncollision("collision_physics_wall_512x512x10","collider",(-1746,1555,-213),VectorScale((0,1,0))); spawncollision("collision_physics_wall_256x256x10","collider",(-1658,1899,-93),VectorScale((0,1,0))); spawncollision("collision_physics_wall_256x256x10","collider",(-1570,1989,-93),VectorScale((0,1,0))); spawncollision("collision_physics_32x32x32","collider",(1375,-737,81.5),VectorScale((0,1,0))); level.levelkillbrushes = []; level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-2817,2226.5,-271),0,1722,128); level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-3620,270.5,-266.5),0,1176,128); level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-3335,-1775.5,-266.5),0,1293,128); level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-2351,-3384.5,-255.5),0,1293,128); spawncollision("collision_physics_128x128x10","collider",(-1171.5,512,67),VectorScale((0,0,-1))); spawncollision("collision_physics_wall_64x64x10","collider",(918,-728,312),(0,0,0)); spawncollision("collision_physics_wall_64x64x10","collider",(1962,-1303,10.5),VectorScale((0,1,0))); setheliheightpatchenabled("war_mode_heli_height_lock",0); level thread water_trigger_init(); level.remotemotarviewup = 13; } //Function Number: 2 levelspawndvars(reset_dvars) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2300",reset_dvars); } //Function Number: 3 water_trigger_init() { wait(3); triggers = getentarray("trigger_hurt","classname"); foreach(trigger in triggers) { if(trigger.origin[2] > level.mapcenter[2]) { } else { trigger thread water_trigger_think(); } } } //Function Number: 4 water_trigger_think() { for(;;) { self waittill("trigger",entity); if(isplayer(entity)) { entity playsound("mpl_splash_death"); playfx(level._effect["water_splash"],10 + VectorScale((0,0,1))); } } } //Function Number: 5 leveloverridetime(defaulttime) { if(self isinwater()) { return 0.4; } } //Function Number: 6 useintermissionpointsonwavespawn() { return self isinwater(); } //Function Number: 7 isinwater() { triggers = getentarray("trigger_hurt","classname"); foreach(trigger in triggers) { if(trigger.origin[2] > level.mapcenter[2]) { } else if(self istouching(trigger)) { return 1; } } return 0; }