/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\mp_uplink.gsc * Game: Call of Duty: Black Ops 2 * Platform: PC * Function Count: 4 * Decompile Time: 1 ms * Timestamp: 10/28/2023 12:11:14 AM *******************************************************************/ #include common_scripts/utility; #include maps/mp/_compass; #include maps/mp/_load; #include maps/mp/_utility; #include maps/mp/gametypes/_globallogic_utils; #include maps/mp/gametypes/_spawning; #include maps/mp/mp_uplink_amb; #include maps/mp/mp_uplink_fx; //Function Number: 1 main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_uplink_fx::main(); precachemodel("collision_physics_128x128x10"); precachemodel("collision_physics_256x256x10"); precachemodel("collision_physics_64x64x10"); precachemodel("collision_physics_32x32x10"); precachemodel("collision_clip_128x128x10"); maps/mp/_load::main(); maps/mp/mp_uplink_amb::main(); maps/mp/_compass::setupminimap("compass_map_mp_uplink"); setdvar("compassmaxrange","2100"); registerclientfield("world","trigger_lightning",1,1,"int"); game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A"; game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B"; game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C"; game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D"; game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E"; game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A"; game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B"; game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C"; game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D"; game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision("collision_physics_128x128x10","collider",(1661,345.5,298.5),(0,0,0)); spawncollision("collision_physics_128x128x10","collider",(1661,345.5,313.5),(0,0,0)); spawncollision("collision_physics_256x256x10","collider",(3257,-3.5,872.5),(360,270,90)); spawncollision("collision_physics_256x256x10","collider",(3394,-136.5,872.5),(270,183.902,86.0983)); spawncollision("collision_physics_256x256x10","collider",(3270.5,-3.5,872.5),(360,270,90)); spawncollision("collision_physics_256x256x10","collider",(3394,129.5,872.5),(270,183.902,86.0983)); spawncollision("collision_physics_256x256x10","collider",(3399.5,1,990),(1.12,270,180)); spawncollision("collision_physics_128x128x10","collider",(2343.5,865.5,320.5),VectorScale((0,1,0))); spawncollision("collision_physics_64x64x10","collider",(2291,904,316),(355.461,27.1924,-2.32818)); spawncollision("collision_physics_32x32x10","collider",(3049.5,-3452,339),(78.6193,281.502,-105.573)); spawncollision("collision_clip_128x128x10","collider",(2477.5,-2957,326),VectorScale((1,0,0))); spawncollision("collision_clip_128x128x10","collider",(2477.5,-3053,326),VectorScale((1,0,0))); spawncollision("collision_clip_128x128x10","collider",(2159,-476.5,353),VectorScale((1,0,0))); spawncollision("collision_clip_128x128x10","collider",(2159,-508,353),VectorScale((1,0,0))); maps/mp/gametypes/_spawning::level_use_unified_spawning(1); level.remotemotarviewdown = 50; level thread gondola_sway(); glasses = getstructarray("glass_shatter_on_spawn","targetname"); for(i = 0;i < glasses.size;i++) { radiusdamage(glasses[i].origin,64,101,100); } } //Function Number: 2 levelspawndvars(reset_dvars) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2350",reset_dvars); ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1000",reset_dvars); } //Function Number: 3 gondola_sway() { gondola_cab = getent("gondola_cab","targetname"); gondola_cab setmovingplatformenabled(1); while(1) { randomswingangle = randomfloatrange(0.25,0.5); randomswingtime = randomfloatrange(2.5,4); gondola_cab rotateto((randomswingangle * 0.5,randomswingangle * 0.6,randomswingangle * 0.8),randomswingtime,randomswingtime * 0.3,randomswingtime * 0.3); gondola_cab playsound("amb_gondola_swing"); wait(randomswingtime); gondola_cab rotateto((randomswingangle * 0.5 * -1,randomswingangle * -1 * 0.6,randomswingangle * 0.8 * -1),randomswingtime,randomswingtime * 0.3,randomswingtime * 0.3); gondola_cab playsound("amb_gondola_swing_back"); wait(randomswingtime); gondola_cab destroy_corpses(); } } //Function Number: 4 destroy_corpses() { time = GetTime(); corpses = getcorpsearray(); for(i = 0;i < corpses.size;i++) { if(corpses[i].birthtime + 3000 < time) { if(distance2dsquared(corpses[i].origin,self.origin) < 10000) { corpses[i] delete(); } } } }