/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\animscripts\zm_dog_init.gsc * Game: Call of Duty: Black Ops 2 * Platform: PC * Function Count: 2 * Decompile Time: 0 ms * Timestamp: 10/28/2023 12:11:29 AM *******************************************************************/ #include maps/mp/animscripts/dog_move; #include maps/mp/animscripts/shared; #include maps/mp/animscripts/utility; //Function Number: 1 main() { level.dog_debug_orient = 0; level.dog_debug_anims = 0; level.dog_debug_anims_ent = 0; level.dog_debug_turns = 0; debug_anim_print("dog_init::main() "); maps/mp/animscripts/dog_move::setup_sound_variables(); anim_get_dvar_int("debug_dog_sound","0"); anim_get_dvar_int("debug_dog_notetracks","0"); self.ignoresuppression = 1; self.chatinitialized = 0; self.nododgemove = 1; level.dogattackplayerdist = 102; level.dogattackplayercloserangedist = 102; level.dogrunturnspeed = 20; level.dogrunpainspeed = 20; self.meleeattackdist = 0; self thread setmeleeattackdist(); self.a = spawnstruct(); self.a.pose = "stand"; self.a.nextstandinghitdying = 0; self.a.movement = "walk"; self.suppressionthreshold = 1; self.disablearrivals = 0; level.dogstoppingdistsq = 3416.82; self.stopanimdistsq = level.dogstoppingdistsq; self.pathenemyfightdist = 512; self settalktospecies("zombiedog"); level.lastdogmeleeplayertime = 0; level.dogmeleeplayercounter = 0; if(!(IsDefined(level.dog_hits_before_kill))) { level.dog_hits_before_kill = 1; } } //Function Number: 2 setmeleeattackdist() { self endon("death"); while(1) { if(IsDefined(self.enemy)) { if(isplayer(self.enemy)) { self.meleeattackdist = 64; } else { self.meleeattackdist = 102; } } wait(1); } }