/******************************************************************* * Decompiled By: Bog * Decompiled File: maps\mp\animscripts\zm_scripted.gsc * Game: Call of Duty: Black Ops 2 * Platform: PC * Function Count: 3 * Decompile Time: 0 ms * Timestamp: 10/28/2023 12:11:31 AM *******************************************************************/ //Function Number: 1 main() { self endon("death"); self notify("killanimscript"); self endon("end_sequence"); if(!(IsDefined(self.codescripted["animState"]))) { return; } self startscriptedanim(self.codescripted["origin"],self.codescripted["angles"],self.codescripted["animState"],self.codescripted["animSubState"],self.codescripted["AnimMode"]); self.a.script = "scripted"; self.codescripted = undefined; if(IsDefined(self.deathstring_passed)) { self.deathstring = self.deathstring_passed; } self waittill("killanimscript"); } //Function Number: 2 init(origin,angles,animstate,animsubstate,animmode) { self.codescripted["origin"] = origin; self.codescripted["angles"] = angles; self.codescripted["animState"] = animstate; self.codescripted["animSubState"] = animsubstate; if(IsDefined(animmode)) { self.codescripted["AnimMode"] = animmode; } else { self.codescripted["AnimMode"] = "normal"; } } //Function Number: 3 end_script() { }