/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\cover_wall.gsc * Game: Call of Duty: Ghosts * Platform: PC * Function Count: 39 * Decompile Time: 709 ms * Timestamp: 10/27/2023 1:23:53 AM *******************************************************************/ //Function Number: 1 init_animset_cover_wall() { var_00 = []; var_00["add_aim_up"] = %covercrouch_aim8_add; var_00["add_aim_down"] = %covercrouch_aim2_add; var_00["add_aim_left"] = %covercrouch_aim4_add; var_00["add_aim_right"] = %covercrouch_aim6_add; var_00["straight_level"] = %covercrouch_aim5; var_00["hide_idle"] = %covercrouch_hide_idle; var_00["hide_idle_twitch"] = animscripts/utility::func_ED8(%covercrouch_twitch_1,%covercrouch_twitch_2,%covercrouch_twitch_3,%covercrouch_twitch_4); var_00["hide_idle_flinch"] = animscripts/utility::func_ED8(); var_00["hide_2_crouch"] = %covercrouch_hide_2_aim; var_00["hide_2_stand"] = %covercrouch_hide_2_stand; var_00["hide_2_lean"] = %covercrouch_hide_2_lean; var_00["hide_2_right"] = %covercrouch_hide_2_right; var_00["hide_2_left"] = %covercrouch_hide_2_left; var_00["crouch_2_hide"] = %covercrouch_aim_2_hide; var_00["stand_2_hide"] = %covercrouch_stand_2_hide; var_00["lean_2_hide"] = %covercrouch_lean_2_hide; var_00["right_2_hide"] = %covercrouch_right_2_hide; var_00["left_2_hide"] = %covercrouch_left_2_hide; var_00["crouch_aim"] = %covercrouch_aim5; var_00["stand_aim"] = %exposed_aim_5; var_00["lean_aim"] = %covercrouch_lean_aim5; var_00["fire"] = %exposed_shoot_auto_v2; var_00["semi2"] = %exposed_shoot_semi2; var_00["semi3"] = %exposed_shoot_semi3; var_00["semi4"] = %exposed_shoot_semi4; var_00["semi5"] = %exposed_shoot_semi5; var_00["single"] = [%exposed_shoot_semi1]; var_00["burst2"] = %exposed_shoot_burst3; var_00["burst3"] = %exposed_shoot_burst3; var_00["burst4"] = %exposed_shoot_burst4; var_00["burst5"] = %exposed_shoot_burst5; var_00["burst6"] = %exposed_shoot_burst6; var_00["blind_fire"] = animscripts/utility::func_ED8(%covercrouch_blindfire_1,%covercrouch_blindfire_2,%covercrouch_blindfire_3,%covercrouch_blindfire_4); var_00["reload"] = %covercrouch_reload_hide; var_00["grenade_safe"] = animscripts/utility::func_ED8(%covercrouch_grenadea,%covercrouch_grenadeb); var_00["grenade_exposed"] = animscripts/utility::func_ED8(%covercrouch_grenadea,%covercrouch_grenadeb); var_00["exposed_idle"] = animscripts/utility::func_ED8(%exposed_idle_alert_v1,%exposed_idle_alert_v2,%exposed_idle_alert_v3); var_00["look"] = animscripts/utility::func_ED8(%covercrouch_hide_look); level.archetypes["soldier"]["cover_crouch"] = var_00; var_00 = []; var_00["add_aim_up"] = %coverstandaim_aim8_add; var_00["add_aim_down"] = %coverstandaim_aim2_add; var_00["add_aim_left"] = %coverstandaim_aim4_add; var_00["add_aim_right"] = %coverstandaim_aim6_add; var_00["straight_level"] = %coverstandaim_aim5; var_00["hide_idle"] = %coverstand_hide_idle; var_00["hide_idle_twitch"] = animscripts/utility::func_ED8(%coverstand_hide_idle_twitch01,%coverstand_hide_idle_twitch02,%coverstand_hide_idle_twitch03,%coverstand_hide_idle_twitch04,%coverstand_hide_idle_twitch05); var_00["hide_idle_flinch"] = animscripts/utility::func_ED8(%coverstand_react01,%coverstand_react02,%coverstand_react03,%coverstand_react04); var_00["hide_2_stand"] = %coverstand_hide_2_aim; var_00["stand_2_hide"] = %coverstand_aim_2_hide; var_00["hide_2_over"] = %coverstand_2_coverstandaim; var_00["over_2_hide"] = %coverstandaim_2_coverstand; var_00["over_aim"] = %coverstandaim_aim5; var_00["fire"] = %coverstandaim_autofire; var_00["semi2"] = %coverstandaim_fire; var_00["semi3"] = %coverstandaim_fire; var_00["semi4"] = %coverstandaim_fire; var_00["semi5"] = %coverstandaim_fire; var_00["single"] = animscripts/utility::func_ED8(%coverstandaim_fire); var_00["burst2"] = %coverstandaim_autofire; var_00["burst3"] = %coverstandaim_autofire; var_00["burst4"] = %coverstandaim_autofire; var_00["burst5"] = %coverstandaim_autofire; var_00["burst6"] = %coverstandaim_autofire; var_00["blind_fire"] = animscripts/utility::func_ED8(%coverstand_blindfire_1,%coverstand_blindfire_2); var_00["reload"] = %coverstand_reloada; var_00["look"] = animscripts/utility::func_ED8(%coverstand_look_quick,%coverstand_look_quick_v2); var_00["grenade_safe"] = animscripts/utility::func_ED8(%coverstand_grenadea,%coverstand_grenadeb); var_00["grenade_exposed"] = animscripts/utility::func_ED8(%coverstand_grenadea,%coverstand_grenadeb); var_00["exposed_idle"] = animscripts/utility::func_ED8(%exposed_idle_alert_v1,%exposed_idle_alert_v2,%exposed_idle_alert_v3); var_00["hide_to_look"] = %coverstand_look_moveup; var_00["look_idle"] = %coverstand_look_idle; var_00["look_to_hide"] = %coverstand_look_movedown; var_00["look_to_hide_fast"] = %coverstand_look_movedown_fast; level.archetypes["soldier"]["cover_stand"] = var_00; } //Function Number: 2 func_1FA9(param_00) { self endon("killanimscript"); self.var_1FCA = self.node; self.covertype = param_00; if(!isdefined(self.node.turret)) { animscripts/cover_behavior::func_84C1(0); } if(param_00 == "crouch") { func_711E("unknown"); self.var_1FCA func_45FC(); } else { func_7120("unknown"); } self.a.aimidlethread = undefined; self orientmode("face angle",self.var_1FCA.angles[1]); if(isdefined(self.weapon) && animscripts/utility::usingmg() && isdefined(self.node) && isdefined(self.node.turretinfo) && canspawnturret()) { if(param_00 == "crouch") { if(func_4951(self.weapon)) { var_01 = "rpd_bipod_crouch"; } else { var_01 = "saw_bipod_crouch"; } } else if(func_4951(self.weapon)) { var_01 = "rpd_bipod_stand"; } else { var_01 = "saw_bipod_stand"; } if(func_4951(self.weapon)) { var_02 = "weapon_rpd_MG_Setup"; } else { var_02 = "weapon_saw_MG_Setup"; } func_87D1(var_01,var_02); } else if(isdefined(self.node) && isdefined(self.node.turret)) { func_87D6(); } self animmode("normal"); if(param_00 == "crouch" && self.a.var_60B1 == "stand") { var_03 = animscripts/utility::animarray("stand_2_hide"); var_04 = getanimlength(var_03); self setanimknoballrestart(var_03,%body,1,0.2,animscripts/combat_utility::func_31EE()); thread animscripts/shared::func_54BF(self.var_1FCA,var_04); wait(var_04); self.a.covermode = "hide"; } else { func_4F7D(0.4); if(distancesquared(self.origin,self.var_1FCA.origin) > 1) { thread animscripts/shared::func_54BF(self.var_1FCA,0.4); wait(0.2); if(param_00 == "crouch") { self.a.var_60B1 = "crouch"; } wait(0.2); } else { wait(0.1); } } func_7019(); if(param_00 == "crouch") { if(self.a.var_60B1 == "prone") { animscripts/utility::exitpronewrapper(1); } self.a.var_60B1 = "crouch"; } if(self.covertype == "stand") { self.a.var_78D0 = "cover_stand"; } else { self.a.var_78D0 = "cover_crouch"; } var_05 = spawnstruct(); if(!self.fixednode) { var_05.var_54BE = ::animscripts/cover_behavior::func_54BE; } var_05.reload = ::coverreload; var_05.leavecoverandshoot = ::func_609F; var_05.look = ::look; var_05.var_31EF = ::func_31EF; var_05.var_43C6 = ::func_43C6; var_05.var_3427 = ::func_3427; var_05.grenade = ::func_8406; var_05.var_3DB1 = ::func_8407; var_05.blindfire = ::blindfire; animscripts/cover_behavior::func_4FDD(var_05); } //Function Number: 3 func_4951(param_00) { return getsubstr(param_00,0,3) == "rpd" && param_00.size == 3 || param_00[3] == "_"; } //Function Number: 4 func_45FC() { if(isdefined(self.var_2151)) { } var_00 = (0,0,42); var_01 = anglestoforward(self.angles); self.var_2151 = sighttracepassed(self.origin + var_00,self.origin + var_00 + var_01 * 64,0,undefined); } //Function Number: 5 func_711E(param_00) { animscripts/combat::func_6E7C(self.var_1FCA); func_7122(param_00); } //Function Number: 6 func_7120(param_00) { animscripts/combat::func_6E7C(self.var_1FCA); func_71CE(param_00); } //Function Number: 7 coverreload() { var_00 = animscripts/combat_utility::reload(2,animscripts/utility::animarray("reload")); if(isdefined(var_00) && var_00) { return 1; } return 0; } //Function Number: 8 func_609F() { self.keepclaimednodeifvalid = 1; if(isdefined(self.var_62FD) && randomfloat(1) < self.var_62FD) { if(func_62F8()) { return 1; } } if(!func_6099()) { return 0; } func_7430(); animscripts/combat_utility::func_2D52(); if(isdefined(self.var_7445)) { var_00 = lengthsquared(self.origin - self.var_7445); if(animscripts/utility::func_87FA() && animscripts/utility::func_74AE(var_00)) { if(self.a.var_60B1 == "stand") { animscripts/shared::func_80AC(animscripts/utility::lookupanim("combat","drop_rpg_stand")); } else { animscripts/shared::func_80AC(animscripts/utility::lookupanim("combat","drop_rpg_crouch")); } } } func_3D56(); self.covercrouchlean_aimmode = undefined; self.keepclaimednodeifvalid = 0; return 1; } //Function Number: 9 func_7430() { self endon("return_to_cover"); maps\_gameskill::didsomethingotherthanshooting(); for(;;) { if(isdefined(self.shouldreturntocover)) { break; } if(!isdefined(self.var_7445)) { self waittill("do_slow_things"); waittillframeend; if(isdefined(self.var_7445)) { continue; } break; } if(!self.bulletsinclip) { break; } if(self.covertype == "crouch" && func_5594()) { break; } func_744F(); self clearanim(%add_fire,0.2); } } //Function Number: 10 func_744F() { if(self.covertype == "crouch") { thread anglerangethread(); } thread animscripts/combat_utility::aimidlethread(); animscripts/combat_utility::func_744D(); } //Function Number: 11 func_62F8() { if(!animscripts/utility::hasenemysightpos()) { return 0; } var_00 = "rambo"; if(randomint(10) < 2) { var_00 = "rambo_fail"; } if(!animscripts/utility::animarrayanyexist(var_00)) { return 0; } if(self.covertype == "crouch" && !self.var_1FCA.var_2151) { return 0; } var_01 = func_3BE6(self.var_1FCA.origin + animscripts/utility::func_3B50(self.var_1FCA)); if(var_01 > 15) { return 0; } var_02 = anglestoforward(self.angles); var_03 = self.origin + var_02 * -16; if(!self maymovetopoint(var_03)) { return 0; } self.coverposestablishedtime = gettime(); func_7019(); self.keepclaimednodeifvalid = 1; self.var_4940 = 1; self.a.prevattack = "rambo"; self.changingcoverpos = 1; thread animscripts/shared::func_62FA(0); var_04 = animscripts/utility::animarraypickrandom(var_00); self setflaggedanimknoballrestart("rambo",var_04,%body,1,0.2,1); func_1FA7(var_04); animscripts/shared::func_2986("rambo"); self notify("rambo_aim_end"); self.changingcoverpos = 0; self.keepclaimednodeifvalid = 0; self.var_4C90 = gettime(); self.changingcoverpos = 0; self.var_4940 = undefined; return 1; } //Function Number: 12 func_43C6() { self endon("end_idle"); for(;;) { var_00 = randomint(2) == 0 && animscripts/utility::animarrayanyexist("hide_idle_twitch"); if(var_00) { var_01 = animscripts/utility::animarraypickrandom("hide_idle_twitch"); } else { var_01 = animscripts/utility::animarray("hide_idle"); } func_6017(var_01,var_00); } } //Function Number: 13 func_3427() { if(!animscripts/utility::animarrayanyexist("hide_idle_flinch")) { return 0; } var_00 = anglestoforward(self.angles); var_01 = self.origin + var_00 * -16; if(!self maymovetopoint(var_01,!self.swimmer)) { return 0; } func_7019(); self.keepclaimednodeifvalid = 1; var_02 = animscripts/utility::animarraypickrandom("hide_idle_flinch"); func_6017(var_02,1); self.keepclaimednodeifvalid = 0; return 1; } //Function Number: 14 func_6017(param_00,param_01) { if(param_01) { self setflaggedanimknoballrestart("idle",param_00,%body,1,0.25,1); } else { self setflaggedanimknoball("idle",param_00,%body,1,0.25,1); } func_1FA7(param_00); self.a.covermode = "hide"; animscripts/shared::func_2986("idle"); } //Function Number: 15 look(param_00) { if(!isdefined(self.a.var_ED8["hide_to_look"])) { return 0; } if(!func_5B75()) { return 0; } animscripts/shared::playlookanimation(animscripts/utility::animarray("look_idle"),param_00); var_01 = undefined; if(animscripts/utility::func_4979()) { var_01 = animscripts/utility::animarray("look_to_hide_fast"); } else { var_01 = animscripts/utility::animarray("look_to_hide"); } self setflaggedanimknoballrestart("looking_end",var_01,%body,1,0.1); func_1FA7(var_01); animscripts/shared::func_2986("looking_end"); return 1; } //Function Number: 16 func_5B75() { if(isdefined(self.var_1FCA.var_6B93)) { return 0; } var_00 = animscripts/utility::animarray("hide_to_look"); self setflaggedanimknoball("looking_start",var_00,%body,1,0.2); func_1FA7(var_00); animscripts/shared::func_2986("looking_start"); return 1; } //Function Number: 17 func_31EF() { var_00 = animscripts/utility::animarraypickrandom("look"); self setflaggedanimknoballrestart("look",var_00,%body,1,0.1); func_1FA7(var_00); animscripts/shared::func_2986("look"); return 1; } //Function Number: 18 func_609A() { if(self.a.covermode == "left" || self.a.covermode == "right" || self.a.covermode == "over") { return 1; } return animscripts/combat_utility::func_6332(); } //Function Number: 19 func_6099() { var_00 = func_3A38(); var_01 = 0.1; var_02 = animscripts/utility::animarray("hide_2_" + var_00); var_03 = !self.swimmer; if(!self maymovetopoint(animscripts/utility::func_3A23(var_02),var_03)) { return 0; } if(self.script == "cover_crouch" && var_00 == "lean") { self.covercrouchlean_aimmode = 1; } if(self.covertype == "crouch") { func_711E(var_00); } else { func_7120(var_00); } self.a.var_78D0 = "none"; self.var_78EB = undefined; if(self.covertype == "stand") { self.a.var_78D0 = "cover_stand_aim"; } else { self.a.var_78D0 = "cover_crouch_aim"; } self.changingcoverpos = 1; self notify("done_changing_cover_pos"); func_7019(); var_04 = func_609A(); self setflaggedanimknoballrestart("pop_up",var_02,%body,1,0.1,var_04); thread donotetracksforpopup("pop_up"); if(animhasnotetrack(var_02,"start_aim")) { self waittillmatch("start_aim","pop_up"); var_01 = getanimlength(var_02) / var_04 * 1 - self getanimtime(var_02); } else { self waittillmatch("end","pop_up"); var_01 = 0.1; } self clearanim(var_02,var_01 + 0.05); self.a.covermode = var_00; self.a.prevattack = var_00; func_70F1(var_01); thread animscripts/track::trackshootentorpos(); wait(var_01); if(animscripts/combat_utility::issniper()) { thread animscripts/shoot_behavior::func_7665(); } self.changingcoverpos = 0; self.coverposestablishedtime = gettime(); self notify("stop_popup_donotetracks"); return 1; } //Function Number: 20 donotetracksforpopup(param_00) { self endon("killanimscript"); self endon("stop_popup_donotetracks"); animscripts/shared::func_2986(param_00); } //Function Number: 21 func_70F1(param_00) { if(self.a.covermode == "left" || self.a.covermode == "right") { var_01 = "crouch"; } else { var_01 = self.a.covermode; } self setanimknoball(animscripts/utility::animarray(var_01 + "_aim"),%body,1,param_00); if(var_01 == "crouch") { self setanimlimited(animscripts/utility::lookupanim("cover_crouch","add_aim_down"),1,0); self setanimlimited(animscripts/utility::lookupanim("cover_crouch","add_aim_left"),1,0); self setanimlimited(animscripts/utility::lookupanim("cover_crouch","add_aim_up"),1,0); self setanimlimited(animscripts/utility::lookupanim("cover_crouch","add_aim_right"),1,0); } if(var_01 == "stand") { self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_down"),1,0); self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_left"),1,0); self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_up"),1,0); self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_right"),1,0); } if(var_01 == "lean") { self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_down"),1,0); self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_left"),1,0); self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_up"),1,0); self setanimlimited(animscripts/utility::lookupanim("default_stand","add_aim_right"),1,0); } if(var_01 == "over") { self setanimlimited(animscripts/utility::lookupanim("cover_stand","add_aim_down"),1,0); self setanimlimited(animscripts/utility::lookupanim("cover_stand","add_aim_left"),1,0); self setanimlimited(animscripts/utility::lookupanim("cover_stand","add_aim_up"),1,0); self setanimlimited(animscripts/utility::lookupanim("cover_stand","add_aim_right"),1,0); } } //Function Number: 22 func_3D56() { self notify("return_to_cover"); self.changingcoverpos = 1; self notify("done_changing_cover_pos"); animscripts/combat_utility::func_2D4B(); var_00 = func_609A(); self setflaggedanimknoball("go_to_hide",animscripts/utility::animarray(self.a.covermode + "_2_hide"),%body,1,0.2,var_00); self clearanim(%exposed_modern,0.2); animscripts/shared::func_2986("go_to_hide"); self.a.covermode = "hide"; if(self.covertype == "stand") { self.a.var_78D0 = "cover_stand"; } else { self.a.var_78D0 = "cover_crouch"; } self.changingcoverpos = 0; } //Function Number: 23 func_8407(param_00) { return func_8406(param_00,1); } //Function Number: 24 func_8406(param_00,param_01) { if(isdefined(self.var_29AA) || isdefined(param_00.var_29A1)) { return 0; } var_02 = undefined; if(isdefined(self.var_62FD) && randomfloat(1) < self.var_62FD) { var_02 = animscripts/utility::animarraypickrandom("grenade_rambo"); } else if(isdefined(param_01) && param_01) { var_02 = animscripts/utility::animarraypickrandom("grenade_safe"); } else { var_02 = animscripts/utility::animarraypickrandom("grenade_exposed"); } func_7019(); self.keepclaimednodeifvalid = 1; var_03 = animscripts/combat_utility::func_8400(param_00,var_02); self.keepclaimednodeifvalid = 0; return var_03; } //Function Number: 25 blindfire() { if(!animscripts/utility::animarrayanyexist("blind_fire")) { return 0; } func_7019(); self.keepclaimednodeifvalid = 1; self setflaggedanimknoballrestart("blindfire",animscripts/utility::animarraypickrandom("blind_fire"),%body,1,0.2,1); animscripts/shared::func_2986("blindfire"); self.keepclaimednodeifvalid = 0; return 1; } //Function Number: 26 createturret(param_00,param_01,param_02) { var_03 = spawnturret("misc_turret",param_00.origin,param_01); var_03.angles = param_00.angles; var_03.aiowner = self; var_03 setmodel(param_02); var_03 makeusable(); var_03 setdefaultdroppitch(0); if(isdefined(param_00.leftarc)) { var_03.leftarc = param_00.leftarc; } if(isdefined(param_00.rightarc)) { var_03.rightarc = param_00.rightarc; } if(isdefined(param_00.toparc)) { var_03.toparc = param_00.toparc; } if(isdefined(param_00.bottomarc)) { var_03.bottomarc = param_00.bottomarc; } return var_03; } //Function Number: 27 deleteifnotused(param_00) { self endon("death"); self endon("being_used"); wait(0.1); if(isdefined(param_00)) { param_00 notify("turret_use_failed"); } self delete(); } //Function Number: 28 func_87D1(param_00,param_01) { var_02 = createturret(self.node.turretinfo,param_00,param_01); if(self useturret(var_02)) { var_02 thread deleteifnotused(self); if(isdefined(self.turret_function)) { thread [[ self.turret_function ]](var_02); } self waittill("turret_use_failed"); } var_02 delete(); } //Function Number: 29 func_87D6() { var_00 = self.node.turret; if(!var_00.issetup) { } thread maps\_mg_penetration::func_3E14(var_00); self waittill("continue_cover_script"); } //Function Number: 30 func_7122(param_00) { self.a.var_ED8 = animscripts/utility::func_4F5D("cover_crouch"); if(animscripts/utility::func_8D9B()) { if(param_00 == "lean" || param_00 == "stand") { self.a.var_ED8["single"] = animscripts/utility::lookupanim("shotgun_stand","single"); } else { self.a.var_ED8["single"] = animscripts/utility::lookupanim("shotgun_crouch","single"); } } if(isdefined(level.var_62FC)) { self.a.var_ED8["rambo"] = level.var_62FC.var_1FAC; self.a.var_ED8["rambo_fail"] = level.var_62FC.covercrouchfail; self.a.var_ED8["grenade_rambo"] = level.var_62FC.covercrouchgrenade; } } //Function Number: 31 func_71CE(param_00) { self.a.var_ED8 = animscripts/utility::func_4F5D("cover_stand"); if(param_00 != "over") { var_01 = animscripts/utility::func_4F5D("default_stand"); self.a.var_ED8["stand_aim"] = var_01["straight_level"]; self.a.var_ED8["fire"] = var_01["fire_corner"]; self.a.var_ED8["semi2"] = var_01["semi2"]; self.a.var_ED8["semi3"] = var_01["semi3"]; self.a.var_ED8["semi4"] = var_01["semi4"]; self.a.var_ED8["semi5"] = var_01["semi5"]; if(animscripts/utility::func_8D9B()) { self.a.var_ED8["single"] = animscripts/utility::lookupanim("shotgun_stand","single"); } else { self.a.var_ED8["single"] = var_01["single"]; } self.a.var_ED8["burst2"] = var_01["burst2"]; self.a.var_ED8["burst3"] = var_01["burst3"]; self.a.var_ED8["burst4"] = var_01["burst4"]; self.a.var_ED8["burst5"] = var_01["burst5"]; self.a.var_ED8["burst6"] = var_01["burst6"]; } if(isdefined(level.var_62FC)) { self.a.var_ED8["rambo"] = level.var_62FC.coverstand; self.a.var_ED8["rambo_fail"] = level.var_62FC.coverstandfail; self.a.var_ED8["grenade_rambo"] = level.var_62FC.coverstandgrenade; } } //Function Number: 32 func_4F7D(param_00) { if(!isdefined(param_00)) { param_00 = 0.1; } self setanimknoballrestart(animscripts/utility::animarray("hide_idle"),%body,1,param_00); self.a.covermode = "hide"; } //Function Number: 33 anglerangethread() { self endon("killanimscript"); self notify("newAngleRangeCheck"); self endon("newAngleRangeCheck"); self endon("return_to_cover"); for(;;) { if(func_5594()) { break; } wait(0.1); } self notify("stopShooting"); } //Function Number: 34 func_5594() { if(self.covertype != "crouch") { return 0; } var_00 = func_3BE6(self geteye()); if(self.a.covermode == "lean") { return var_00 < 10; } return var_00 > 45; } //Function Number: 35 func_3A38() { var_00 = []; if(self.covertype == "stand") { var_00 = self.var_1FCA getvalidcoverpeekouts(); var_00[var_00.size] = "stand"; } else { var_01 = func_3BE6(self.var_1FCA.origin + animscripts/utility::func_3B50(self.var_1FCA)); if(var_01 > 30) { return "lean"; } if(var_01 > 15 || !self.var_1FCA.var_2151) { return "stand"; } var_00 = self.var_1FCA getvalidcoverpeekouts(); var_00[var_00.size] = "crouch"; } for(var_02 = 0;var_02 < var_00.size;var_02++) { if(!isdefined(self.a.var_ED8["hide_2_" + var_00[var_02]])) { var_00[var_02] = var_00[var_00.size - 1]; var_00[var_00.size - 1] = undefined; continue; } } return animscripts/combat_utility::func_3BB6(var_00); } //Function Number: 36 func_3BE6(param_00) { var_01 = animscripts/utility::getenemyeyepos(); return angleclamp180(vectortoangles(var_01 - param_00)[0]); } //Function Number: 37 func_7019() { if(self.swimmer) { self animmode("nogravity"); } self animmode("zonly_physics"); } //Function Number: 38 func_1FA7(param_00,param_01) { if(!isdefined(param_01)) { param_01 = "run"; } self.facialidx = animscripts/face::func_6004(param_00,param_01,self.facialidx); } //Function Number: 39 func_1FA3() { self.facialidx = undefined; self clearanim(%head,0.2); }