/******************************************************************* * Decompiled By: Bog * Decompiled File: animscripts\death.gsc * Game: Call of Duty: Ghosts * Platform: PC * Function Count: 39 * Decompile Time: 686 ms * Timestamp: 10/27/2023 1:23:56 AM *******************************************************************/ //Function Number: 1 init_animset_death() { var_00 = []; var_00["strong_legs"] = [%death_shotgun_legs,%death_stand_sniper_leg]; var_00["strong_torso_lower"] = [%death_shotgun_legs,%death_stand_sniper_leg,%death_shotgun_back_v1,%exposed_death_blowback,%death_stand_sniper_chest1,%death_stand_sniper_chest2,%death_stand_sniper_spin1]; var_00["strong_default"] = [%death_shotgun_legs,%death_stand_sniper_leg,%death_shotgun_back_v1,%exposed_death_blowback,%death_stand_sniper_chest1,%death_stand_sniper_chest2,%death_stand_sniper_spin1]; var_00["strong_right"] = [%death_shotgun_spinl,%death_stand_sniper_spin1,%death_stand_sniper_chest1,%death_stand_sniper_chest2]; var_00["strong_left"] = [%death_shotgun_spinr,%death_stand_sniper_spin2,%death_stand_sniper_chest1,%death_stand_sniper_chest2]; var_00["running_forward"] = [%run_death_facedown,%run_death_roll,%run_death_fallonback,%run_death_flop]; var_00["running_forward_f"] = [%run_death_fallonback]; var_00["stand_pistol_forward"] = [%pistol_death_2]; var_00["stand_pistol_front"] = [%pistol_death_2]; var_00["stand_pistol_groin"] = [%pistol_death_3,%pistol_death_3]; var_00["stand_pistol_torso_upper"] = [%pistol_death_3]; var_00["stand_pistol_upper_body"] = [%pistol_death_4]; var_00["stand_pistol_default"] = [%pistol_death_1]; var_00["stand_pistol_torso_upper"] = [%pistol_death_3,%pistol_death_1]; var_00["stand_pistol_lower_body"] = [%pistol_death_2]; var_00["cover_right_stand"] = [%corner_standr_deatha,%corner_standr_deathb]; var_00["cover_right_crouch_head"] = [%cornercrr_alert_death_slideout]; var_00["cover_right_crouch_default"] = [%cornercrr_alert_death_slideout,%cornercrr_alert_death_back]; var_00["cover_left_stand"] = [%corner_standl_deatha,%corner_standl_deathb]; var_00["cover_left_crouch"] = [%cornercrl_death_side,%cornercrl_death_back]; var_00["cover_stand"] = [%coverstand_death_left,%coverstand_death_right]; var_00["cover_crouch_head"] = %covercrouch_death_1; var_00["cover_crouch_back"] = %covercrouch_death_3; var_00["cover_crouch_default"] = %covercrouch_death_2; var_00["saw_stand"] = [%saw_gunner_death]; var_00["saw_crouch"] = [%saw_gunner_lowwall_death]; var_00["saw_prone"] = [%saw_gunner_prone_death]; var_00["dying_crawl_crouch"] = [%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4]; var_00["dying_crawl_prone"] = [%dying_crawl_death_v1,%dying_crawl_death_v2]; var_00["stand_lower_body"] = [%exposed_death_groin,%stand_death_leg]; var_00["stand_lower_body_extended"] = [%stand_death_crotch,%stand_death_guts]; var_00["stand_head"] = [%exposed_death_headshot,%exposed_death_flop]; var_00["stand_neck"] = [%exposed_death_neckgrab]; var_00["stand_left_shoulder"] = [%exposed_death_twist,%stand_death_shoulder_spin,%stand_death_shoulderback]; var_00["stand_torso_upper"] = [%stand_death_tumbleforward,%stand_death_stumbleforward]; var_00["stand_torso_upper_extended"] = [%stand_death_fallside]; var_00["stand_front_head"] = [%stand_death_face,%stand_death_headshot_slowfall]; var_00["stand_front_head_extended"] = [%stand_death_head_straight_back]; var_00["stand_front_torso"] = [%stand_death_tumbleback]; var_00["stand_front_torso_extended"] = [%stand_death_chest_stunned]; var_00["stand_back"] = [%exposed_death_falltoknees,%exposed_death_falltoknees_02]; var_00["stand_default"] = [%exposed_death_02,%exposed_death_nerve]; var_00["stand_default_firing"] = [%exposed_death_firing_02,%exposed_death_firing]; var_00["stand_backup_default"] = %exposed_death; var_00["crouch_head"] = [%exposed_crouch_death_fetal]; var_00["crouch_torso"] = [%exposed_crouch_death_flip]; var_00["crouch_default1"] = [%exposed_crouch_death_twist]; var_00["crouch_default2"] = [%exposed_crouch_death_flip]; var_00["melee_standing_front"] = [%melee_death_standing_front]; var_00["melee_standing_back"] = [%melee_death_standing_back]; var_00["melee_standing_left"] = [%melee_death_standing_left]; var_00["melee_standing_right"] = [%melee_death_standing_right]; var_00["melee_crouching_front"] = [%melee_death_crouching_front]; var_00["melee_crouching_back"] = [%melee_death_crouching_back]; var_00["melee_crouching_left"] = [%melee_death_crouching_left]; var_00["melee_crouching_right"] = [%melee_death_crouching_right]; level.archetypes["soldier"]["death"] = var_00; } //Function Number: 2 func_4FDD() { self endon("killanimscript"); self stopsoundchannel("voice"); var_00 = 0.3; self clearanim(%scripted_talking,var_00); maps\_anim::disabledefaultfacialanims(0); if(self.a.var_564F == 1) { } if(isdefined(self.var_237B)) { var_01 = self [[ self.var_237B ]](); if(!isdefined(var_01)) { var_01 = 1; } if(var_01) { } } animscripts/utility::func_4622("death"); func_65AE(self.origin); level.var_5780--; level.var_577F--; if(isdefined(self.ragdoll_immediate) || self.forceragdollimmediate) { doimmediateragdolldeath(); } if(isdefined(self.deathanim)) { func_5D59(self.deathanim); if(isdefined(self.deathanimscript)) { self [[ self.deathanimscript ]](); } } var_02 = animscripts/pain::func_8C45(); if(self.damagelocation == "helmet" || self.damagelocation == "head") { helmetpop(); } else if(var_02 && randomint(3) == 0) { helmetpop(); } self clearanim(%root,0.3); if(!animscripts/utility::func_2310("head","helmet")) { if(self.diequietly) { } else { func_5D5B(); } } if(var_02 && func_6000()) { } if(isdefined(self.var_78EB)) { if([[ self.var_78EB ]]()) { } } if(func_78EA()) { } var_03 = getdeathanim(); func_5D59(var_03); } //Function Number: 3 doimmediateragdolldeath() { animscripts/shared::func_2B49(); self.var_757F = 1; var_00 = 10; var_01 = common_scripts\_destructible::getdamagetype(self.damagemod); if(isdefined(self.attacker) && self.attacker == level.player && var_01 == "melee") { var_00 = 5; } var_02 = self.damagetaken; if(var_01 == "bullet") { var_02 = max(var_02,300); } var_03 = var_00 * var_02; var_04 = max(0.3,self.damagedir[2]); var_05 = (self.damagedir[0],self.damagedir[1],var_04); if(isdefined(self.var_62DA)) { var_05 = var_05 * self.var_62DA; } else { var_05 = var_05 * var_03; } if(self.forceragdollimmediate) { var_05 = var_05 + self.prevanimdelta * 20 * 10; } if(isdefined(self.var_62DF)) { var_05 = var_05 + self.var_62DF * 10; } self startragdollfromimpact(self.damagelocation,var_05); wait(0.05); } //Function Number: 4 func_214C(param_00,param_01) { return param_00[0] * param_01[1] - param_01[0] * param_00[1]; } //Function Number: 5 func_51A3(param_00,param_01) { var_02 = vectordot(param_01,param_00); var_03 = cos(60); if(squared(var_02) < squared(var_03)) { if(func_214C(param_00,param_01) > 0) { return 1; } return 3; } if(var_02 < 0) { return 0; } return 2; } //Function Number: 6 orientmeleevictim() { if(self.damagemod == "MOD_MELEE" && isdefined(self.attacker)) { var_00 = self.origin - self.attacker.origin; var_01 = anglestoforward(self.angles); var_02 = vectornormalize((var_00[0],var_00[1],0)); var_03 = vectornormalize((var_01[0],var_01[1],0)); var_04 = func_51A3(var_03,var_02); var_05 = var_04 * 90; var_06 = (-1 * var_02[0],-1 * var_02[1],0); var_07 = rotatevector(var_06,(0,var_05,0)); var_08 = vectortoyaw(var_07); self orientmode("face angle",var_08); } } //Function Number: 7 func_5D59(param_00) { if(!animhasnotetrack(param_00,"dropgun") && !animhasnotetrack(param_00,"fire_spray")) { animscripts/shared::func_2B49(); } orientmeleevictim(); self setflaggedanimknoballrestart("deathanim",param_00,%body,1,0.1); animscripts/face::func_6004(param_00,"death"); if(isdefined(self.var_757F)) { if(!isdefined(self.var_5674)) { self startragdoll(); } wait(0.05); self animmode("gravity"); } else if(isdefined(self.var_62E2)) { thread func_8AEF(self.var_62E2); } else if(!animhasnotetrack(param_00,"start_ragdoll")) { if(self.damagemod == "MOD_MELEE") { var_01 = 0.7; } else { var_01 = 0.35; } thread func_8AEF(getanimlength(param_00) * var_01); } if(!isdefined(self.var_757F)) { thread playdeathfx(); } self endon("forcedRagdoll"); if(self.damagemod != "MOD_MELEE") { thread updatecheckforceragdoll(); thread checkforceragdoll(); } animscripts/shared::func_2986("deathanim"); animscripts/shared::func_2B49(); self notify("endPlayDeathAnim"); } //Function Number: 8 updatecheckforceragdoll() { self endon("endPlayDeathAnim"); self endon("forcedRagdoll"); wait(0.25); while(isdefined(self)) { self queryshouldearlyragdoll(); wait(0.2); } } //Function Number: 9 checkforceragdoll() { self endon("endPlayDeathAnim"); while(isdefined(self)) { self waittill("ragdoll_early_result",var_00); if(!isdefined(self)) { } if(var_00) { self startragdoll(); animscripts/shared::func_2B49(); break; } self waittill("ragdoll_early_result",var_00); } self notify("forcedRagdoll"); } //Function Number: 10 func_8AEF(param_00) { wait(param_00); if(isdefined(self)) { animscripts/shared::func_2B49(); } if(isdefined(self) && !isdefined(self.var_5674)) { self startragdoll(); } } //Function Number: 11 playdeathfx() { self endon("killanimscript"); if(self.stairsstate != "none") { } wait(2); func_5CB1(); } //Function Number: 12 func_5CB1(param_00,param_01) { if(!isdefined(self)) { } if(isdefined(self.var_757E)) { } var_02 = self gettagorigin("j_SpineUpper"); var_03 = self gettagangles("j_SpineUpper"); var_04 = anglestoforward(var_03); var_05 = anglestoup(var_03); var_06 = anglestoright(var_03); var_02 = var_02 + var_04 * -8.5 + var_05 * 5 + var_06 * 0; var_07 = bullettrace(var_02 + (0,0,30),var_02 - (0,0,100),0,undefined); if(var_07["normal"][2] > 0.9) { playfx(level._effect["deathfx_bloodpool_generic"],var_02); } } //Function Number: 13 func_78EA() { if(self.a.var_78D0 == "none") { return 0; } if(self.damagemod == "MOD_MELEE") { return 0; } switch(self.a.var_78D0) { case "cover_right": if(self.a.var_60B1 == "stand") { var_00 = animscripts/utility::lookupanim("death","cover_right_stand"); dodeathfromarray(var_00); } else { var_00 = []; if(animscripts/utility::func_2310("head","neck")) { var_00 = animscripts/utility::lookupanim("death","cover_right_crouch_head"); } else { var_00 = animscripts/utility::lookupanim("death","cover_right_crouch_default"); } dodeathfromarray(var_00); } return 1; case "cover_left": if(self.a.var_60B1 == "stand") { var_00 = animscripts/utility::lookupanim("death","cover_left_stand"); dodeathfromarray(var_00); } else { var_00 = animscripts/utility::lookupanim("death","cover_left_crouch"); dodeathfromarray(var_00); } return 1; case "cover_stand": var_00 = animscripts/utility::lookupanim("death","cover_stand"); dodeathfromarray(var_00); return 1; case "cover_crouch": var_00 = []; if(animscripts/utility::func_2310("head","neck") && self.damageyaw > 135 || self.damageyaw <= -45) { var_00[var_00.size] = animscripts/utility::lookupanim("death","cover_crouch_head"); } if(self.damageyaw > -45 && self.damageyaw <= 45) { var_00[var_00.size] = animscripts/utility::lookupanim("death","cover_crouch_back"); } var_00[var_00.size] = animscripts/utility::lookupanim("death","cover_crouch_default"); dodeathfromarray(var_00); return 1; case "saw": if(self.a.var_60B1 == "stand") { dodeathfromarray(animscripts/utility::lookupanim("death","saw_stand")); } else if(self.a.var_60B1 == "crouch") { dodeathfromarray(animscripts/utility::lookupanim("death","saw_crouch")); } else { dodeathfromarray(animscripts/utility::lookupanim("death","saw_prone")); } return 1; case "dying_crawl": if(isdefined(self.a.onback) && self.a.var_60B1 == "crouch") { var_00 = animscripts/utility::lookupanim("death","dying_crawl_crouch"); dodeathfromarray(var_00); } else { var_00 = animscripts/utility::lookupanim("death","dying_crawl_prone"); dodeathfromarray(var_00); } return 1; case "stumbling_pain": func_5D59(self.a.var_7D18[self.a.var_7D18.size - 1]); return 1; } return 0; } //Function Number: 14 dodeathfromarray(param_00) { var_01 = param_00[randomint(param_00.size)]; func_5D59(var_01); if(isdefined(self.deathanimscript)) { self [[ self.deathanimscript ]](); } } //Function Number: 15 func_5D5B() { animscripts/face::func_6AB2("death"); } //Function Number: 16 func_6197(param_00,param_01,param_02) { var_03 = param_02 * 20; for(var_04 = 0;var_04 < var_03;var_04++) { wait(0.05); } } //Function Number: 17 helmetpop() { if(!isdefined(self)) { } if(!isdefined(self.hatmodel)) { } var_00 = getpartname(self.hatmodel,0); var_01 = spawn("script_model",self.origin + (0,0,64)); var_01 setmodel(self.hatmodel); var_01.origin = self gettagorigin(var_00); var_01.angles = self gettagangles(var_00); var_01 thread func_4180(self.damagedir); var_02 = self.hatmodel; self.hatmodel = undefined; wait(0.05); if(!isdefined(self)) { } self detach(var_02,""); } //Function Number: 18 func_4180(param_00) { var_01 = param_00; var_01 = var_01 * randomfloatrange(2000,4000); var_02 = var_01[0]; var_03 = var_01[1]; var_04 = randomfloatrange(1500,3000); var_05 = self.origin + (randomfloatrange(-1,1),randomfloatrange(-1,1),randomfloatrange(-1,1)) * 5; self physicslaunchclient(var_05,(var_02,var_03,var_04)); wait(60); for(;;) { if(!isdefined(self)) { } if(distancesquared(self.origin,level.player.origin) > 262144) { break; } wait(30); } self delete(); } //Function Number: 19 func_65AE(param_00) { for(var_01 = 0;var_01 < level.var_7994.size;var_01++) { level.var_7994[var_01] clearsightposnear(param_00); } } //Function Number: 20 clearsightposnear(param_00) { if(!isdefined(self.var_754B)) { } if(distance(param_00,self.var_754B) < 80) { self.var_754B = undefined; self.var_754E = gettime(); } } //Function Number: 21 func_74A9() { if(self.a.var_5486 != "run") { return 0; } if(self getmotionangle() > 60 || self getmotionangle() < -60) { return 0; } if(self.damagemod == "MOD_MELEE") { return 0; } return 1; } //Function Number: 22 func_74AD(param_00,param_01,param_02,param_03) { if(isdefined(self.a.doinglongdeath)) { return 0; } if(self.a.var_60B1 == "prone" || isdefined(self.a.onback)) { return 0; } if(param_00 == "none") { return 0; } if(param_02 > 500) { return 1; } if(param_01 == "MOD_MELEE") { return 0; } if(self.a.var_5486 == "run" && !func_4882(param_03,275)) { if(randomint(100) < 65) { return 0; } } if(animscripts/utility::issniperrifle(param_00) && self.maxhealth < param_02) { return 1; } if(animscripts/utility::isshotgun(param_00) && func_4882(param_03,512)) { return 1; } if(func_48AA(param_00) && func_4882(param_03,425)) { return 1; } return 0; } //Function Number: 23 func_48AA(param_00) { if(param_00 == "deserteagle") { return 1; } return 0; } //Function Number: 24 func_4882(param_00,param_01) { if(!isdefined(param_00)) { return 0; } if(distance(self.origin,param_00.origin) > param_01) { return 0; } return 1; } //Function Number: 25 getdeathanim() { if(func_74AD(self.damageweapon,self.damagemod,self.damagetaken,self.attacker)) { var_00 = func_3C17(); if(isdefined(var_00)) { return var_00; } } if(isdefined(self.a.onback)) { if(self.a.var_60B1 == "crouch") { return func_3A36(); } else { animscripts/notetracks::stoponback(); } } if(self.a.var_60B1 == "stand") { if(func_74A9()) { return func_3BDC(); } return func_3C03(); } if(self.a.var_60B1 == "crouch") { return getcrouchdeathanim(); } if(self.a.var_60B1 == "prone") { return func_3BA8(); } } //Function Number: 26 func_3C17() { var_00 = abs(self.damageyaw); if(var_00 < 45) { } if(var_00 > 150) { if(animscripts/utility::func_2310("left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower","left_foot","right_foot")) { var_01 = animscripts/utility::lookupanim("death","strong_legs"); } else if(self.damagelocation == "torso_lower") { var_01 = animscripts/utility::lookupanim("death","strong_torso_lower"); } else { var_01 = animscripts/utility::lookupanim("death","strong_default"); } } else if(self.damageyaw < 0) { var_01 = animscripts/utility::lookupanim("death","strong_right"); } else { var_01 = animscripts/utility::lookupanim("death","strong_left"); } return var_01[randomint(var_01.size)]; } //Function Number: 27 func_3BDC() { if(abs(self.damageyaw) < 45) { var_00 = animscripts/utility::lookupanim("death","running_forward_f"); var_01 = func_3BBE(var_00); if(isdefined(var_01)) { return var_01; } } var_00 = animscripts/utility::lookupanim("death","running_forward"); var_01 = func_3BBE(var_00); if(isdefined(var_01)) { return var_01; } return func_3C03(); } //Function Number: 28 func_3BBE(param_00) { if(!isdefined(param_00)) { return undefined; } var_01 = undefined; for(var_02 = param_00.size;var_02 > 0;var_02--) { var_03 = randomint(var_02); var_01 = param_00[var_03]; if(!func_4873(var_01)) { return var_01; } param_00[var_03] = param_00[var_02 - 1]; param_00[var_02 - 1] = undefined; } return undefined; } //Function Number: 29 func_65B9(param_00) { var_01 = []; for(var_02 = 0;var_02 < param_00.size;var_02++) { if(!isdefined(param_00[var_02])) { continue; } var_01[var_01.size] = param_00[var_02]; } return var_01; } //Function Number: 30 func_4873(param_00) { var_01 = 1; if(animhasnotetrack(param_00,"code_move")) { var_01 = getnotetracktimes(param_00,"code_move")[0]; } var_02 = getmovedelta(param_00,0,var_01); var_03 = self localtoworldcoords(var_02); return !self maymovetopoint(var_03,1,1); } //Function Number: 31 func_3C05() { var_00 = []; if(abs(self.damageyaw) < 50) { var_00 = animscripts/utility::lookupanim("death","stand_pistol_forward"); } else { if(abs(self.damageyaw) < 110) { var_00 = animscripts/utility::lookupanim("death","stand_pistol_front"); } if(self.damagelocation == "torso_upper") { var_00 = common_scripts\utility::array_combine(animscripts/utility::lookupanim("death","stand_pistol_torso_upper"),var_00); } else if(animscripts/utility::func_2310("torso_lower","left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower")) { var_00 = common_scripts\utility::array_combine(animscripts/utility::lookupanim("death","stand_pistol_torso_upper"),var_00); } if(!animscripts/utility::func_2310("head","neck","helmet","left_foot","right_foot","left_hand","right_hand","gun") && randomint(2) == 0) { var_00 = common_scripts\utility::array_combine(animscripts/utility::lookupanim("death","stand_pistol_upper_body"),var_00); } if(var_00.size == 0 || animscripts/utility::func_2310("torso_lower","torso_upper","neck","head","helmet","right_arm_upper","left_arm_upper")) { var_00 = common_scripts\utility::array_combine(animscripts/utility::lookupanim("death","stand_pistol_default"),var_00); } } return var_00; } //Function Number: 32 func_3C03() { var_00 = []; var_01 = []; if(animscripts/utility::func_87FE()) { var_00 = func_3C05(); } else if(isdefined(self.attacker) && self shouldplaymeleedeathanim(self.attacker)) { if(self.damageyaw <= 120 || self.damageyaw > -120) { var_00 = animscripts/utility::lookupanim("death","melee_standing_front"); } else if(self.damageyaw <= -60 && self.damageyaw > 60) { var_00 = animscripts/utility::lookupanim("death","melee_standing_back"); } else if(self.damageyaw < 0) { var_00 = animscripts/utility::lookupanim("death","melee_standing_left"); } else { var_00 = animscripts/utility::lookupanim("death","melee_standing_right"); } } else { if(animscripts/utility::func_2310("torso_lower","left_leg_upper","left_leg_lower","right_leg_lower","right_leg_lower")) { var_00 = animscripts/utility::lookupanim("death","stand_lower_body"); var_01 = animscripts/utility::lookupanim("death","stand_lower_body_extended"); } else if(animscripts/utility::func_2310("head","helmet")) { var_00 = animscripts/utility::lookupanim("death","stand_head"); } else if(animscripts/utility::func_2310("neck")) { var_00 = animscripts/utility::lookupanim("death","stand_neck"); } else if(animscripts/utility::func_2310("torso_upper","left_arm_upper")) { var_00 = animscripts/utility::lookupanim("death","stand_left_shoulder"); } if(animscripts/utility::func_2310("torso_upper")) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","stand_torso_upper")); var_01 = common_scripts\utility::array_combine(var_01,animscripts/utility::lookupanim("death","stand_torso_upper_extended")); } if(self.damageyaw > 135 || self.damageyaw <= -135) { if(animscripts/utility::func_2310("neck","head","helmet")) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","stand_front_torso")); var_01 = common_scripts\utility::array_combine(var_01,animscripts/utility::lookupanim("death","stand_front_torso_extended")); } if(animscripts/utility::func_2310("torso_upper")) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","stand_front_torso")); var_01 = common_scripts\utility::array_combine(var_01,animscripts/utility::lookupanim("death","stand_front_torso_extended")); } } else if(self.damageyaw > -45 && self.damageyaw <= 45) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","stand_back")); } var_02 = var_00.size > 0; if(!var_02 || randomint(100) < 15) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","stand_default")); } if(randomint(100) < 10 && func_3344()) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","stand_default_firing")); var_00 = func_65B9(var_00); } } if(var_00.size == 0) { var_00[var_00.size] = animscripts/utility::lookupanim("death","stand_backup_default"); } if(!self.a.disablelongdeath && self.stairsstate == "none" && !isdefined(self.a.painonstairs)) { var_03 = randomint(var_00.size + var_01.size); if(var_03 < var_00.size) { return var_00[var_03]; } else { return var_01[var_03 - var_00.size]; } } return var_00[randomint(var_00.size)]; } //Function Number: 33 getcrouchdeathanim() { var_00 = []; if(isdefined(self.attacker) && self shouldplaymeleedeathanim(self.attacker)) { if(self.damageyaw <= 120 || self.damageyaw > -120) { var_00 = animscripts/utility::lookupanim("death","melee_crouching_front"); } else if(self.damageyaw <= -60 && self.damageyaw > 60) { var_00 = animscripts/utility::lookupanim("death","melee_crouching_back"); } else if(self.damageyaw < 0) { var_00 = animscripts/utility::lookupanim("death","melee_crouching_left"); } else { var_00 = animscripts/utility::lookupanim("death","melee_crouching_right"); } } else { if(animscripts/utility::func_2310("head","neck")) { var_00 = animscripts/utility::lookupanim("death","crouch_head"); } if(animscripts/utility::func_2310("torso_upper","torso_lower","left_arm_upper","right_arm_upper","neck")) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","crouch_torso")); } if(var_00.size < 2) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","crouch_default1")); } if(var_00.size < 2) { var_00 = common_scripts\utility::array_combine(var_00,animscripts/utility::lookupanim("death","crouch_default2")); } } return var_00[randomint(var_00.size)]; } //Function Number: 34 func_3BA8() { if(isdefined(self.a.var_61FB)) { return %prone_death_quickdeath; } return %dying_crawl_death_v1; } //Function Number: 35 func_3A36() { var_00 = animscripts/utility::func_ED8(%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4); return var_00[randomint(var_00.size)]; } //Function Number: 36 func_3344() { if(!isdefined(self.weapon) || !animscripts/utility::usingriflelikeweapon() || !weaponisauto(self.weapon) || self.diequietly) { return 0; } if(self.a.var_8DB5["right"] == "none") { return 0; } return 1; } //Function Number: 37 func_83F5(param_00) { return param_00; } //Function Number: 38 func_83F6(param_00) { return param_00; } //Function Number: 39 func_6000() { if(isdefined(self.juggernaut)) { return 0; } if(self.damagelocation != "none") { return 0; } var_00 = []; if(self.a.var_5486 != "run") { if(self.damageyaw > 135 || self.damageyaw <= -135) { var_00[var_00.size] = func_83F5(%death_explosion_stand_b_v1); var_00[var_00.size] = func_83F5(%death_explosion_stand_b_v2); var_00[var_00.size] = func_83F5(%death_explosion_stand_b_v3); var_00[var_00.size] = func_83F5(%death_explosion_stand_b_v4); } else if(self.damageyaw > 45 && self.damageyaw <= 135) { var_00[var_00.size] = func_83F5(%death_explosion_stand_l_v1); var_00[var_00.size] = func_83F5(%death_explosion_stand_l_v2); var_00[var_00.size] = func_83F5(%death_explosion_stand_l_v3); } else if(self.damageyaw > -45 && self.damageyaw <= 45) { var_00[var_00.size] = func_83F5(%death_explosion_stand_f_v1); var_00[var_00.size] = func_83F5(%death_explosion_stand_f_v2); var_00[var_00.size] = func_83F5(%death_explosion_stand_f_v3); var_00[var_00.size] = func_83F5(%death_explosion_stand_f_v4); } else { var_00[var_00.size] = func_83F5(%death_explosion_stand_r_v1); var_00[var_00.size] = func_83F5(%death_explosion_stand_r_v2); } } else if(self.damageyaw > 135 || self.damageyaw <= -135) { var_00[var_00.size] = func_83F5(%death_explosion_run_b_v1); var_00[var_00.size] = func_83F5(%death_explosion_run_b_v2); } else if(self.damageyaw > 45 && self.damageyaw <= 135) { var_00[var_00.size] = func_83F5(%death_explosion_run_l_v1); var_00[var_00.size] = func_83F5(%death_explosion_run_l_v2); } else if(self.damageyaw > -45 && self.damageyaw <= 45) { var_00[var_00.size] = func_83F5(%death_explosion_run_f_v1); var_00[var_00.size] = func_83F5(%death_explosion_run_f_v2); var_00[var_00.size] = func_83F5(%death_explosion_run_f_v3); var_00[var_00.size] = func_83F5(%death_explosion_run_f_v4); } else { var_00[var_00.size] = func_83F5(%death_explosion_run_r_v1); var_00[var_00.size] = func_83F5(%death_explosion_run_r_v2); } var_01 = var_00[randomint(var_00.size)]; if(getdvar("scr_expDeathMayMoveCheck","on") == "on") { var_02 = getmovedelta(var_01,0,1); var_03 = self localtoworldcoords(var_02); if(!self maymovetopoint(var_03,0)) { return 0; } } self animmode("nogravity"); func_5D59(var_01); return 1; }